GM Tyranius Lost at Bitter End Sub-Tier 10-11 (Inactive)

Game Master Tyranius

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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Aelwynd. You passed a place that may have looked like this on your way to the campsite, though there were no bodies lining the cavern. The distance to the campsite took 2 days time. This is only a few hours from the camp. It is difficult to tell if time has accelerated or slowed at this point as you have only traveled a short distance.

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

"Fasinating. So what are they?"

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

"I certainly have no clue. They look like a bunch of soldiers under the effects of a mass Hold Person spell to me."

Marta attempts her Detect Alignment schtick to determine the alignment of these guys, fully expecting them to be Lawful/Evil.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

New map is up.

As you approach, you see a lone figure, attempting to hide behind a large pile of rocks and measure you up. He is wearing full plate, though it too resembles the armor of all the soldiers caught within the field, and has armed himself with a bastard sword. Sensing that he has been spotted, he stays behind cover, but shouts out to you in an ancient tongue that is very foreign and difficult to understand. Though Hamarbi quickly recognizes it as ancient Osiriani.

Hamarabi:
"Who are you and how did you get here? Speak quickly!"

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

Ancient Osiriani:
"We are an exploratory archaeological team from the city of Absalom. We arrived here via an incantation read at a Stele. Now, would you be so kind as to come out from behind that rock, tell us who you are, and how you came to be here?"

I wait patiently for him to emerge into better view and answer my questions.

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

Aelwynd whispers a translation of the conversation in common to the others since ancient osiriani is one of the languages he happens to know. "I knew studying the ancient languages was going to pay off, what with all the field research the Society has us do."

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana stays ready, but tries to look nonthreatening.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore steps forward, watching and listening, though she lacks the language, negotiations of any kind are always fascinating. Since this one comes with translation, doubly so.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor regards the frozen soldiers and now the half-hidden man. He doesn't understand what passes between the soldier and Hamarabi, but hopes the Nidalan can handle the situation without violence.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Marta has a few spells with durations from 1-3.5 hours. She cast her spells when they passed into the demi-plane. I'd like to know which ones are still active. You mentioned a few hours since then and I'm going to assume that means all the spells in that range have expired unless told otherwise.

Upon hearing the conversation in a language Marta does not know, she casts Tongues.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I forgot... Lore understands all written and spoken languages (just can't speak them) - eastern star ioun stone in her wayfinder - so listens KNOWINGLY to the negotiations

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Marta- 4 hours has passed.

Ancient Osiriani:
"Invaders! Geb is in trouble. WARRIORS OF GEB YOU ARE NEEDED ONCE MORE!"

The man hollers as he slams the palm of his hand into the back of one of the warriors bound by the stasis field. A cool blue light flashes quickly from warrior to warrior as ten of the ancient battle-hardened warriors of Geb are freed from the bound magic that has kept them alive for thousands of years.

Init:

Hamarabi: 1d20 + 1 ⇒ (1) + 1 = 2
Ariana: 1d20 + 2 ⇒ (13) + 2 = 15
Aelwynd: 1d20 + 12 ⇒ (8) + 12 = 20
Lorelendral: 1d20 + 3 ⇒ (7) + 3 = 10
Marta: 1d20 + 12 ⇒ (19) + 12 = 31
Sir Terramor: 1d20 + 2 ⇒ (10) + 2 = 12
Geb Warriors: 1d20 + 2 ⇒ (3) + 2 = 5
Ancient Battle Cleric: 1d20 + 3 ⇒ (11) + 3 = 14

The Gebbite Warriors look about in a moment of slight confusion from being freed. Seeing an enemy before them they wield their longspears, short swords and bows at the ready.

Round 1
Marta-(81/81)
Aelwynd (66/66)
Ariana

-----------------------------
Ancient battle Cleric
-----------------------------
Sir Terramor (85/85)(Morningstar 76/76)
Lorelendral
------------------------------
Geb Warriors
-----------------------------
Hamarabi (65/70)

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

"Well, that was not what I expected in response. Very well then."

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Marta, having refreshed her Tongues spell, rushes forward on top of the rock in front of her and lashes out with a Blistering Invective, her words understood by all.

"Ragathiel blast you with her fiery presence, you fools!"

Damage: 1d10 ⇒ 6
Intimidate: 1d20 + 27 ⇒ (14) + 27 = 41, +2 if they are evil.

She also activates a Judgment (+3 AC, +3 ST) considering how vulnerable she is. Let me know if I need to make an acrobatics or climb roll for her to make it up to her chosen position.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana sighs. "Why does everything want to kill us here? I don't like this place. It's as bad as the Worldwound." She moves up to the cleric. "Cicero" she yells and her sword is ringed with ice crystals. Then she swings at the cleric with all her power.

+1 Frost Silver Bastard Sword, Power Attack: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d10 + 18 ⇒ (3) + 18 = 21 Damage Cold: 1d6 ⇒ 4
Move to get to the cleric. If part of that was difficult terrain let me know.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Marta- Do indeed need an acrobatics or climb check for the rock.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Acrobatics: 1d20 + 16 ⇒ (15) + 16 = 31

Using her longspear as a kind of pole vault, she easily launches herself to the top of the rock, where she has the perfect view of the battlefield.

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

Can we move into a space with an X? I figure since they are immobile it may be difficult terrain at worst because of crowding. Let me know if this won't work and I'll just stop behind Ariana and switch the Swift action to activate the sash for reach.

Aelwynd moves quickly around the rock and breezes gracefully past both Ariana and the cleric, flashing a wicked grin and winking at the cleric as he passes within inches of the man.

acrobatics to move through cleric's space: 1d20 + 18 ⇒ (16) + 18 = 34 move full speed with no penalty to acrobatics with swashbuckler's grace.

At the end of his spinning move, Aelwynd thrusts the point of his rapier into the cleric's flank yelling, "Have at thee, vile dog!"
Swift action to double the precision damage for 1 panache.

+1 adamantine rapier+flank: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

piercing,magic, adamantine + precision damage: 1d6 + 10 + 8 + 8 ⇒ (4) + 10 + 8 + 8 = 30

6 panache left

Parry/Riposte:
parry+answering+flank?: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27
Riposte+answering+flank?: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39
damage: 1d6 + 14 + 8 ⇒ (3) + 14 + 8 = 25
confirm+flank?: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
critical damage: 1d6 + 14 ⇒ (5) + 14 = 19

-Posted with Wayfinder

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
Marta - A.K.A. Telmar So-Melnop wrote:

[dice=Acrobatics]1d20+16

Using her longspear as a kind of pole vault, she easily launches herself to the top of the rock, where she has the perfect view of the battlefield.

In case it needs mentioning she also enters dragon style. As a rule, in case I forget in the future, she will always enter Dragon Style as a free action when combat begins.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Aelwynd wrote:
Can we move into a space with an X? I figure since they are immobile it may be difficult terrain at worst because of crowding. Let me know if this won't work and I'll just stop behind Ariana and switch the Swift action to activate the sash for reach.

Yes, you can enter area's with an X. Whole area is difficult terrain and stasis creatures can be used as cover. So your move would be a double move as the acrobatics are at half speed.

Marta enters a dragon stance as she leaps up onto the rock using her spear to vault up onto it. Once up on the rock she begins to spew the most profane words heard by living mortal ears.

Red Warrior Reflex DC 18: 1d20 + 2 ⇒ (15) + 2 = 17
Yellow Warrior Reflex DC 18: 1d20 + 2 ⇒ (3) + 2 = 5
Lt. Blue Warrior Reflex DC 18: 1d20 + 2 ⇒ (11) + 2 = 13
Orange Warrior Reflex DC 18: 1d20 + 2 ⇒ (6) + 2 = 8
Pink Warrior Reflex DC 18: 1d20 + 2 ⇒ (9) + 2 = 11
Maroon Warrior Reflex DC 18: 1d20 + 2 ⇒ (12) + 2 = 14
Purple Warrior Reflex DC 18: 1d20 + 2 ⇒ (1) + 2 = 3
Dark Blue Warrior Reflex DC 18: 1d20 + 2 ⇒ (12) + 2 = 14
Battle Cleric Reflex DC 18: 1d20 + 5 ⇒ (2) + 5 = 7

Marta's words cause nearly everyone of the warriors around her to combust into flames with her words as she demoralizes the small army. Though the Battle Cleric bursts into flames the fire doesn't seem to injure here at all, though she does indeed look a bit demoralized. Fire resist.

Aelwynd uses his natural elven speed and squeezes past the rock to push past the battle hardened cleric.

Ariana rushes in past the rock to block the cleric in place. She is able to find a weak point in the cleric's armor and digs her bastard sword in deep.

The ancient Battle Cleric sneers as he grasps his wound. Using one of the soldiers in stasis as cover he retreats further into their midst with ease sa if he has been moving through them for years. Cover for no AoO; Freedom of Movement for no difficult terrain.

Once in a better position he places his hand on his armor as a shimmering magical field surrounds his body.

Round 1
Marta-(81/81)
Aelwynd (66/66)
Ariana
-----------------------------
Ancient battle Cleric (-25; Demoralize; fire; SoF +3)
-----------------------------
Sir Terramor (85/85)(Morningstar 76/76)
Lorelendral

------------------------------
Geb Warriors (Red -6; fire; demoralized)(Yellow-6; fire; demoralized)(Lt. Blue-6; fire; demoralized)(Orange-6; fire; demoralized)(Pink-6; fire; demoralized)(Maroon-6; fire; demoralized)(Purple-6; fire; demoralized)(Dk. Blue-6; fire; demoralized)
-----------------------------
Hamarabi (65/70)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore casts a fireball and places it right in front of the blue warrior, which should get all the ones behind orange and the cleric, and despite his fire resistance, she's going to try to hurt him with the disruptive fireball... dc 19 concentration to cast if he takes any damage at all from it

fireball dmg, dc 18 reflex for 1/2: 10d6 ⇒ (2, 4, 6, 3, 6, 1, 5, 6, 3, 5) = 41

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:
Aelwynd wrote:
acrobatics to move through cleric's space: 1d20 + 18 ⇒ (16) + 18 = 34 move full speed with no penalty to acrobatics with swashbuckler's grace.

I guess you missed this part. He doesn't move at half speed with acrobatics and it should just be a move action and his attack should go off.

reflex vs fireball: 1d20 + 14 ⇒ (5) + 14 = 19 spend 1 panache for opportunistic evasion for no damage. Also would the cleric provoke an AoO from his movent since he can't​ have cover from both sides?

-Posted with Wayfinder

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

I did indeed miss that Aelwynd. Your attack would strike the cleric as well. he still stands.

Lt. Blue Warrior Reflex DC 18: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13
Orange Warrior Reflex DC 18: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Pink Warrior Reflex DC 18: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2
Maroon Warrior Reflex DC 18: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Purple Warrior Reflex DC 18: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Dark Blue Warrior Reflex DC 18: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Green Warrior Reflex DC 18: 1d20 + 2 ⇒ (15) + 2 = 17
Blue Warrior Reflex DC 18: 1d20 + 2 ⇒ (4) + 2 = 6
Battle Cleric Reflex DC 18: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22

The fireball is devastating as it incinerates through the ranks of the centuries old warriors. Though the cleric begins to weather and resist the fire at first his body quickly succumbs to the intense heat as it melts his flesh within the armor.

Bringing out the heavy guns!

Round 1
Marta-(81/81)
Aelwynd (66/66)
Ariana
Sir Terramor (85/85)(Morningstar 76/76)
Lorelendral
------------------------------
Geb Warriors (Red -6; fire; demoralized)(Yellow-6; fire; demoralized)
-----------------------------
Hamarabi (65/70)

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

From the height of Morningstar's back, Sir Terramor then attacks Red,

+1 adamantine longsword and height and Power Attack v. Red: 1d20 + 15 + 1 - 3 ⇒ (20) + 15 + 1 - 3 = 331d8 + 5 + 6 ⇒ (1) + 5 + 6 = 12
+1 adamantine longsword and height and Power Attack v. Red: 1d20 + 10 + 1 - 3 ⇒ (20) + 10 + 1 - 3 = 281d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18

Morningstar's Bite and Power Attack v. Green: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 241d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Morningstar's Hoof and Power Attack v. Green: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 191d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10
Morningstar's Hoof and Power Attack v. Green: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 261d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8

Dayum. That's a lot of threats.

Longsword Crit Confirm?: 1d20 + 15 + 1 - 3 ⇒ (11) + 15 + 1 - 3 = 241d8 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Longsword Crit Confirm?: 1d20 + 10 + 1 - 3 ⇒ (14) + 10 + 1 - 3 = 221d8 + 5 + 6 ⇒ (2) + 5 + 6 = 13
Hoof Crit Confirm?: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 171d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10

If anyone (such as the undead) attacks Sir Terramor (whether as an AoO or on its turn), Morningstar will use Bodyguard to grant Terramor a +2 on his AC for up to four attacks. If any attack hits, Morningstar will use In Harm's Way to take the damage instead.

If anyone (such as the undead) attacks Ariana, Lore, Aelwynd or Morningstar (whether as an AoO or on his/her/its turn), Sir Terramor will use Aid Allies, Bodyguard and Intercept to grant the attacked ally a +5 bonus to AC for up to three attacks.

In addition, the combination of Sir Terramor's banner and his famous shield grants all his allies +6 on saves vs. fear & +2 to hit while charging.

Dark Archive

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Sir Terramor and Morningstar easily dispatch the remaining warriors. This battle is a peek into the mind of Geb—soldiers bound to his service and then frozen in time to be activated when he needs them. As they’ve been here for thousands upon thousands of years, Geb’s either forgotten them or hasn’t felt the need to use them yet. Searching the Cleric's belongings produces:

  • Cloak of Resistance +1
  • +1 Light Fortification Full Plate
  • Gauntlets of Ogre Power
  • +1 Heavy Steel Shield
  • Lesser Metamagic Rod of Extend
  • Ring of Protection +1
  • +1 Bastard Sword
  • Periapt of Wisdom +2
  • Potion of CMW
  • 2982 GP

With minimal injuries the group continues on and after only 10 hours comes back to Geb's Rest in the distance. The trip that took from Geb's Rest to the Campsite took nearly 2 days but now the return trip on this plan only took roughly 12 hours.

Geb’s Rest lies ahead, but a very different town from the Geb’s Rest on the material plane. This version is the shining, new example of what the town looked like before—every building whole and brightly painted, the streets made of packed dirt and well-lit by giant lanterns, and giant, leafy-green trees lining every avenue. In the middle of the town, surrounding the fountain, are dozens of enormous cages, thirty feet on each side, and packed full with hundreds of dirty human figures.

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

"While I am thankful for the quick trip back to Geb's Rest I am weary of what surprises await us in this place."

I look around to see if anything or anyone appears to be guarding the caged humans.

Perception: 1d20 + 21 ⇒ (16) + 21 = 37

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Marta would like to snag the Ring of Protection +1 and +1 Bastard Sword. Oddly she does not have a RoP yet.

If nobody else is interested in it she will could probably make use of the lesser metamagic rod of extend too. Man, some of those items are OLD school. What do we do when/if they appear on our chronicle sheet, since they were revised/eliminated in Pathfinder?

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

I don't have a ring yet either, lol. I am cool with you taking it but your ac gets pretty high(over 30) quickly from what I have seen, and mine is fairly static. If you wouldn't mind me using it, even though I use parry and repost, it could help for that extra 1 ac. I also notice you have shield of faith(+3) on your list. I bet that is why you don't have a ring yet. I am fine either way.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

@Aelwynd
No, I'd actually prefer for you to have it if you have no deflection bonus already. Someone else without a pathfinder staple - who would have thunk it?

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

"Do you think those are slaves or prisoners?" She studies the town.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

@Marta Thanks! I just spent my coin elsewhere and figured I could add the ring later. It has worked out so far.

GM Tyranius wrote:
As you approach Geb’s Rest, they see no signs of life at all. No people, no animals, no birds—nothing. The entire town is silent and vacant. Exploring the outer reaches of the hamlet you find dinner plates still set at tables with spoiled food on them, clothes hung out to dry, mugs of ale still resting on the bar in the inn, and feed set out for the animals in the barn and the nearby animal pasture.

I wonder... Is this what happened to the people of the town? How did it happen? Was it something like what transported us here?

"They look like prisoners to me Ariana. I'd bet it has something to do with the shifting to this plane that we experienced. Remember how oddly abandoned Geb's Rest was when we got there?"

Looking to the surrounding area for trouble, Aelwynd continues to talk to his group, "Someone obviously locked them up so I'll lay odds that they are nearby. It just might be time to prepare for another fight."

perception: 1d20 + 19 ⇒ (16) + 19 = 35

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

I'm tired of being in the dark. I wonder if I can get some answers out of this cleric?

Before the looting begins, Marta checks to see if their leader is still alive. If she is Marta puts her Shackles of Compliance on her and revives her with one of her CMW potions (I assume the CMW potions came from her), provided there is no Freedom of Movement spell active on her (which should become obvious when she tries to apply the shackles).

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Will have a post up this evening after work and X-wing.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Marta finds that the cleric is well beyond death as his flesh and innards are liquefied within the full plate armor.

******************************************************************

Standing before the fountain, you see a pair of Bone Devils. It is reading from a journal that looks just like the four you have. Once it finishes, it grabs one of the people from the cage, guts them, utters some incantation, and . . . nothing happens. You see a pile of dead bodies that it flings the new corpse atop, then continues the process anew. Suddenly it spots you. Only about half of the cages still hold people, but as they notice you, they all start screaming, begging for you to free them. They soon become a mob, locked away and it's hard t hear anything over them. Then the devil shoots it's barbed tail through a cage, impaling an elderly woman unable to move quickly enough. "Silence!" it shouts, and you can hear it telepathically command it at the same time.

Looking you over, "Ah, you have other journals. So the b~&$% was not lying after all."

From the outlying buildings several more JuJu Zombies and Geb's defenders exit with spears and scimitars advance.

Init:

Hamarabi: 1d20 + 1 ⇒ (4) + 1 = 5
Ariana: 1d20 + 2 ⇒ (8) + 2 = 10
Aelwynd: 1d20 + 12 ⇒ (1) + 12 = 13
Lorelendral: 1d20 + 3 ⇒ (16) + 3 = 19
Marta: 1d20 + 12 ⇒ (13) + 12 = 25
Sir Terramor: 1d20 + 2 ⇒ (8) + 2 = 10
Bone Devils: 1d20 + 9 ⇒ (18) + 9 = 27
JuJU Zombies: 1d20 + 6 ⇒ (11) + 6 = 17
Gebbite Warrior: 1d20 + 2 ⇒ (5) + 2 = 7

The Bone Devil that spoke launches itself at Sir Terramor as it flies over the fountain. The sight creates a terrifying sight indeed.

Arina, Sir Terramore and Morningstar- Fear Aura Dc 19 Will save for 1d6 rounds.

Bite vs Sir Terramor AC FF 24: 1d20 + 14 ⇒ (3) + 14 = 17

Sir Terramor swats the unholy outsider aside as the second Bone Devil disappears from sight.

Left the red Bone Devil on the map, translucent as the last position that it was seen.

Round 1
-------------------------------------------
Bone Devils
-------------------------------------------
Marta
Lorelendral

-------------------------------------------
JuJu Zombies
-------------------------------------------
Aelwynd
Sir Terramor
Ariana
-------------------------------------------
Gebbite Warrior
-------------------------------------------
hamarabi

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Will: 1d20 + 9 ⇒ (15) + 9 = 24 +2 from Bravery

Ariana sniffs a little in disgust at the bone devil. "I've seen that trick before. You need new ones."

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Did we have any idea we were nearing the site? Marta would have activated her spells a good 5 minutes out if they did. And how long after the battle with the Gebites was it before we reached this encounter? I need to figure out which spells are active.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Roughly 8 hour trip from Valley to the town. You would see town in distance. Any pre-buffs you would have had are fine.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

just noticed there was a headband of +2 wis.. anyone mind if lore snagged that?

Lore casts blessing of fervor on her companions.

blessing of fervor:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

- Increase its speed by 30 feet.
- Stand up as a swift action without provoking an attack of opportunity.
- Make one extra attack as part of a full attack action, using its highest base attack bonus.
- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
- Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Marta
Accepts +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

1) Enters Dragon Style as a free action
2) Activates Judgment (AC and damage) as a swift action
3) Activates Shield as a standard action
4) Moves around the bone devil (never coming with 10')

She has up to 3 AoO at reach. Her stat lines should be accurate

AoO rolls:

+14/1d8+20+1d6 | +7/1d8+1d6+16 Long Spear Power Attack [crit x3; brace, reach] (+8[BAB] +4[str] +1[enhance] -3[pwa] +2[heroism] +2[blessing of fervor] / +6[str] +1[enhance] +9[pwa] +4[judgment] +1d6[corrosive])

To hit: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d8 + 20 + 1d6 ⇒ (1) + 20 + (5) = 26, last die is acid damage

To hit: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d8 + 20 + 1d6 ⇒ (5) + 20 + (1) = 26, last die is acid damage

To hit: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 20 + 1d6 ⇒ (6) + 20 + (2) = 28, last die is acid damage

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Marta enters a her dragon style and quickly moves past the Bone Devil, drawing a line in the sand for the remaining warriors.

Lorelandrel asks the gods for a blessing to further empower her companions as the Juju Zombies surge forward and surround Marta.

Using her spear Marta is only able to fend off one of the zombies before she is overwhelmed.

Red scimitar vs Marta AC 28: 1d20 + 9 ⇒ (16) + 9 = 25
Blue scimitar vs Marta AC 28: 1d20 + 9 ⇒ (14) + 9 = 23
Yellow scimitar vs Marta AC 28; flanking : 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Orange scimitar vs Marta AC 28; flanking: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Green scimitar vs Marta AC 28; flanking: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

One of the Zombies manages to get a glancing blow with its scimitar as the sharp blade slides past Marta's defenses.

Round 1
-------------------------------------------
Bone Devils
-------------------------------------------
Marta (71/81)
Lorelendral
-------------------------------------------
JuJu Zombies (Yellow -26)
-------------------------------------------
Aelwynd
Sir Terramor
Ariana

-------------------------------------------
Gebbite Warrior
-------------------------------------------
Hamarabi

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

have at it Lore

Ariana swings at the bone devil with all her power. She uses Lore's blessing to get in another attack. She speaks a word, and the sword is wrapped in any icy cloud. After she attacks she moves to get into a flank on the blue tinged Zombie next to Marta.

+1 Silver Bastard Sword Power Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d10 + 18 + 1d6 ⇒ (6) + 18 + (6) = 30

+1 Silver Bastard Sword Power Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 18 + 1d6 ⇒ (6) + 18 + (1) = 25

+1 Silver Bastard Sword Power Attack Blessing of Ferver: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 1d10 + 18 + 1d6 ⇒ (5) + 18 + (2) = 25

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:
GM Tyranius wrote:

Aelwynd easily recognizes the two creatures. Bone Devils are able to emit a small radius aura of absolute fear, have a natural reduction to weapons unless they have good-like qualities. Bone Devils are known to have several immunities to fire and poison and are highly resistance to acid, cold and other magical effects.

In battle, an osyluth uses quickened invisibility after each attack to confuse foes. Many osyluths carry twisted and eerie bone weapons, but these tools are more for torture and intimidation than actual combat.
****************************************************************
The shambling creatures are a special kind of zombie known as a JuJu Zombie. They are known to be immune to cold, electricity and magic missiles. Juju Zombies are able to resist being turned, fire, and positive energy channeled by priests. These special undead have a natural damage reduction from weapons unless they have magic and slashing qualities.

"One of those devils went invisible! Remember their tactics and what I told you about them from before! They are resistant to all but good weapons and the zombies are resistant to all but magical slashing weapons!" Fade shouts to his team as they engage the enemy. I would have mentioned this before but I thought I should wait for my turn.

With a flicker of thought he activates the power of the blue scarf in his off hand, increasing the reach of his rapier. With even less effort he shifts his grip to slash rather than pierce with his magical blade. With no time to spare, despite knowing the devil's resistances, Aelwynd strikes out with swift, deft strokes aimed at the large outsider. He then steps closer to the zombies engaged with Marta and Ariana.

Take the +2 to hit and AC for this round. Free action to make weapon SLASHING with weapon versatility, Swift action to activate scarf for 10' reach(1 Panache), Full round action to attack. Crit gains one prestige back(and if the first threat confirms he gains another putting him to 6). 5' step closer(and in threat range) to zombies.

+1 Adamantine Rapier with Fervor: 1d20 + 18 ⇒ (19) + 18 = 37 All attacks are on Green
Magic Slashing Damage+precision: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22
+1 Adamantine Rapier with Fervor: 1d20 + 13 ⇒ (18) + 13 = 31
Magic Slashing Damage+precision: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24

CONFIRM 1: 1d20 + 18 ⇒ (3) + 18 = 21
Magic Slashing Damage+precision: 1d6 + 10 ⇒ (4) + 10 = 14
CONFIRM 2: 1d20 + 13 ⇒ (15) + 13 = 28
Magic Slashing Damage+precision: 1d6 + 10 ⇒ (1) + 10 = 11

Parry/Riposte:
Parry w/ Answering&Fervor: 1d20 + 22 ⇒ (20) + 22 = 42
+1 Adamantine Riposte w/ Answering&Fervor: 1d20 + 22 ⇒ (10) + 22 = 32
Magic Slashing Damage+precision: 1d6 + 14 + 8 ⇒ (2) + 14 + 8 = 24

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Confused. Which map are we on?

Liberty's Edge

Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

Slide 1, with the fountain and a bunch of zombies and two devils. Looks like the same place we had our first battle(which it essentially is ).

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor calls out a challenge to the devil.

+1 adamantine longsword, Power Attack and Challenge v. Devil: 1d20 + 15 - 3 ⇒ (8) + 15 - 3 = 201d8 + 5 + 6 + 12 ⇒ (3) + 5 + 6 + 12 = 26

+1 adamantine longsword, Power Attack and Challenge v. Devil: 1d20 + 10 - 3 ⇒ (18) + 10 - 3 = 251d8 + 5 + 6 + 12 ⇒ (6) + 5 + 6 + 12 = 29

Morningstar's Bite and Power Attack and Challenge v. Devil: 1d20 + 10 - 2 + 4 ⇒ (1) + 10 - 2 + 4 = 131d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Morningstar's Hoof and Power Attack and Challenge v. Green: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 71d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Morningstar's Hoof and Power Attack and Challenge v. Green: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 71d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9

No, Morningstar! You're attacking a clump of rocks, apparently!

If anyone (such as the undead) attacks Sir Terramor (whether as an AoO or on its turn), Morningstar will use Bodyguard to grant Terramor a +2 on his AC for up to four attacks. If any attack hits, Morningstar will use In Harm's Way to take the damage instead.

If anyone (such as the undead) attacks any ally adjacent to Sir Terramor (currently Lore and Hamarabi) or Morningstar (whether as an AoO or on his/her/its turn), Sir Terramor will use Aid Allies, Bodyguard and Intercept to grant the attacked ally a +5 bonus to AC for up to three attacks.

Sir Terramor's challenge gives all his allies a +4 to hit the devil. It also reduces Terramor's AC by 4 against all enemies -except- the devil.

In addition, the combination of Sir Terramor's banner and his famous shield grants all his allies +6 on saves vs. fear & +2 to hit while charging.

Edit: Extra attack from blessings of fervor : 1d20 + 15 - 3 ⇒ (17) + 15 - 3 = 291d8 + 5 + 6 + 12 ⇒ (4) + 5 + 6 + 12 = 27

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Did I just see three 1's rolled in a row? I don't think I've ever seen that many 1's in a single full attack.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

The dicebot has been evil for the last couple of days.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Aelwynd uses his scarf and launches a well-aimed assault against the visible Bone Devil. The Rapier bounces off of the creature's bone sternum as it cracks the bones in several places. DR of course.

Sir Terramor draws his longsword and continues where Aelwynd left off as his blade chips away at several more of the bones.

Meanwhile Morningstar convulses as if the horse is having a seizure.

The Bone devil can't stand up to the assault as its body quickly crumbles under the assault from the concentrated attacks from the Pathfinders.

@Ariana- your first attack killed the Bone Devil- though not sure how you got a full move action along with your full attack. Normally you only get a 5 foot move if you choose to full attack.

The Gebbite warriors run in around the JuJu Zombies with their spears drawn.

Green Longspear vs Sir Terramor AC 23: 1d20 + 8 ⇒ (10) + 8 = 18
Orange Longspear vs Sir Terramor AC 23: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Blue Longspear vs Marta AC 28: 1d20 + 8 ⇒ (14) + 8 = 22
Yellow Longspear vs Ariana AC 26: 1d20 + 8 ⇒ (14) + 8 = 22
Red Longspear vs Marta AC 28: 1d20 + 8 ⇒ (11) + 8 = 19

As the spear strikes out at Sir Terramor's neck, Morningstar swings his might head around and takes a grazing blow along his chest.

Round 1
-------------------------------------------
Bone Devils (Green -93)
-------------------------------------------
Marta (71/81)
Lorelendral
-------------------------------------------
JuJu Zombies (Yellow -26)
-------------------------------------------
Aelwynd
Sir Terramor (Morningstar 68/76)
Ariana
-------------------------------------------
Gebbite Warrior
-------------------------------------------
Hamarabi

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

I choose the +2 bonus to attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

I move 10 feet and cast Prayer.

"O' Midnight Lord! May your sheltering hand help us crush our enemies!"

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Oops. I'll move myself back.

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