![]()
About Aelwynd SwiftbladeMale half-elf (Wildborn) investigator (sleuth) 1/swashbuckler (inspired blade) 10 (Pathfinder RPG Advanced Class Guide 30, 56, 101, 125)
Parry/Riposte Unbuffed:
[dice=Answering Parry]d20+24[/dice] spend 1 panache, and one AoO
[dice=Answering Riposte]d20+24[/dice] Immediate action [dice=Magic Adamantine Piercing Damage+precision]d6+15+10[/dice] Parry/Riposte w/Divine Favor:
[dice=Answering Parry]d20+26[/dice] spend 1 panache, and one AoO
[dice=Answering Riposte]d20+26[/dice] Immediate action [dice=Magic Adamantine Piercing Damage+precision]d6+17+10[/dice] Ranged underwater light crossbow +16 (1d8/19-20) Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, superior feint, swashbuckler initiative, swashbuckler's grace, targeted strike), panache (11) -------------------- Statistics -------------------- Str 7, Dex 22, Con 12, Int 18, Wis 10, Cha 17 Base Atk +10; CMB +9; CMD 29 Feats Antagonize[UM], Combat Reflexes, Disarming Threat Deed[ACG], Fencing Grace[UI], Seize Advantage[ACG], Skill Focus (Intimidate), Steadfast Personality[ACG], Weapon Focus (rapier), Weapon Specialization (rapier), Weapon Versatility Traits fate's favored, warrior of old Skills:
Heroism/Add +2 to skills
Acrobatics +21 (+25 to jump) Bluff +19 Climb +2 Craft (alchemy) +8 Craft (ships) +6 Diplomacy +11(+2 with aquatic or water subtypes/deep sea pendant boon from AP56 Raiders of the Fever Sea) Disable Device +22 Disguise +7 Escape Artist +10 Fly +6 Handle Animal +4 Heal +4 Intimidate +24 Knowledge (arcana) +8+d6 Knowledge (dungeoneering) +8+d6 Knowledge (engineering) +8+d6 Knowledge (geography) +8+d6 Knowledge (history) +8+d6 Knowledge (local) +9+d6 Knowledge (nature) +8+d6 Knowledge (nobility) +8+d6 Knowledge (planes) +8+d6 Knowledge (religion) +8+d6 Linguistics +8+d6 Perception +23(24 vs traps) Perform (dance) +7 Perform (oratory) +9 Profession (sailor) +9 Ride +6 Sense Motive +5 Sleight of Hand +10 Spellcraft +8+d6 Stealth +12 Survival +0 (+2 to avoid becoming lost) Swim +7(+8 w/ touch of the sea) Use Magic Device +19; Racial Modifiers +2 Perception Languages Ancient Osiriani, Common, Elven, Giant, Gnome, Goblin, Orc, Polyglot, Sylvan, Thassilonian, Undercommon
--------------------
Background:
Aelwynd's mother, Captain Melisande Valmont, was a beautiful human woman of great magical skill, charm and extremely questionable morals. As a "free trader" of the Arcadian Sea on the infamous ship Royal Fortune, Melisande frequently traveled the Arcadian Sea and across the Mwangi in search of magical bounty. She had originally taken up the life of a sea rake in service to the lords of the city of Absalom, and she was quite active in their conflict with the masters of Cheliax to the north. After several hard years, when her signed on service was done, she found that the life on the open sea, free from the service to other masters, was much more to her liking. She took to that new life with passion and never looked back.
Aelwynd's father, Tueval Whispersong, was blessed with a magical voice and a mind for history. Tueval was a teacher of the young elves of the Mwangi and he had never raised his hand in anger. He sometimes visited with the humans of nearby settlements, learning their histories and more interesting legends. One such legend spoke of a hidden trove of knowledge buried by sea faring adventurers in times past. Melisande and Tueval had a chance meeting one day in a wayside inn while researching the same legend of a mysterious treasure. The two opposites fell for each other like an anchor in the deep sea, fast and hard but never finding a secure hold. The brief time they were together was passionate, but it was just not meant to be. Melisande was a carefree spirit that could never be tied to one person or place for long. When the time came to part ways, Melisande took back to her ship and to the sea, though unbeknownst to her, she was with child. When Melisande first discovered her condition, she made quick council with her most trusted crew member, Mik the Quick, a rapscallion of some repute and maritime skill. She headed for the safe haven on the island of Minot. Melisande choose to raise her son Aelwynd among the human rakes of Minot and apprentice him to Mik for tutelage in the fine art of seafaring, swordplay and song as soon as he came of age. The most influential rakes in Aelwynd's life, other than Mik, where Asper, Draeden, Fin and Fole. All Salted men that taught Aelwynd many important life lessons, both on the high seas and on land. As the years rolled on and he grew up, Aelwynd proved more than adept at many skills as he was blessed with a keen eye and steady hands and a fearlessness to try anything. That, and what many would call an unfair amount of luck, saw Aelwynd through several tough scrapes over the years. Scrapes he had no right to survive let alone end out on top of. *** Personality:
Aelwynd Swiftblade is a care free rapscallion who loves the high seas, carousing with free flowing drinks, dancing and the spinning of epic yarns. Where he comes from and where he is going is something he only ever talks about with an air of mystery, a twinkle in his eyes and a devilish grin. Always with a kind observation, or a word of humor and charm, Aelwynd makes friends wherever he goes, especially if they happen to be attractive, male or female. His striking good looks coupled with his considerable charm often make him very desirable and he uses this to his advantage whenever the need arises. Information gathering is always the most fun when it involves a trist and pillow-talk. Aelwynd is very loyal to those he calls friends, fiercely defending their honor whenever the need calls for it. He also enjoys a challenge of almost any sort, whether it be a test of his blade or his wit. He often seeks to find a diplomatic solution to a problem first, with the use of his blade as the second, and final solution. He views his swordplay as nothing less than art and he considers himself a true artist. He uses his skill with dance in his art as much as his skill with reading others body language. He carries himself with grace and confidence, though on occasion he has been known to swagger if the mood hits him. To watch him fight is more akin to watching a brilliant dance performance, though he prefers a more stealthy approach to combat if at all possible. The rapier is his preferred weapon as it's flexibility and sharp point combined with it's light weight and balance suit his style of quick strikes the best. Aelwynd is not adverse to using dubious actions to gain an upper hand in a combat and a quick death for an opponent is preferred over a long and messy combat. He always strives to avoid combat until it seems he has no other alternative. His obvious skill with a blade and his equally obvious charm aside, there is a hint of darkness behind his eyes that few can see. Perhaps it is his past that lingers there, or some deviousness yet to be discovered. Perhaps even he does not know what it is, but it is there nonetheless. He often dresses in fine clothes, though whenever the moment calls for it, he is prepared with a disguise that he can adjust to almost any situation, his favorite being a pirate. The challenge is more than half the fun he is often heard saying. Some think Aelwynd is a thrill seeker, as he seems to have no fear and the more dangerous the challenge the more he seems to enjoy himself. PFS Stuff:
Player: Greymore
Character: Aelwynd Swiftblade PFS#: 133512-8 Faction: Liberty's Edge Day Job: [dice=Intimidate]d20+20[/dice] (Caravan/Prestige) Aelwynd's Chronicles Boons:
Rum Punch Champion: You participated in the festival of games honoring Cayden Cailean, breaking several records and earning more than a few rewards. Drunk's Fortitude as a free action before rolling a save vs a spell or effect that would sicken or nauseate, you can a +2 bonus on the save. After the first use of this boon you may spend 2 disrepute to use again.(From Plunder and Peril, Rum Punch)
Fearsome Reputation: When you make an Intimidate check or save vs a fear effect, you may spend 1 point of Disrepute to gain a +1 bonus to the roll. For every additional point of Disrepute you spend, increase the bonus by 1 to a maximum of +5.(AP 55: The Wormwood Mutiny) Gift of the Ghaele: One time use/May cast Continual Flame, Dispel Magic, Lesser Globe of Invulnerability, or Restoration with a CL= to my Character level. (4-19 The Night March of Kalkamedes) Impossible Feat: One time use/ Before attempting a skill check, saving throw, or attack roll, you may add 1 d6 to the result of the check. If you roll a 6, roll the die again and combine the result. This may be repeated up to two times, for a maximum additional bonus of +18.(07-09 The Blakros Connection) Resisting the Blackcove Taint: +1 (untyped) save vs transmutation(From Shore to Sea/Module) Aquel's Favor: Two Uses/Surround yourself in holy radiance as a standard action, gaining benefits similar to an angel's protective aura for 1 round per character level you have. Bonus is +4 Deflection to AC and +4 Resistance bonus to Saves to anyone within 20'. Otherwise this acts as a Magic Circle against Evil, with a 20' radius and CL = to your character level.(08-20 Torrent's Last Will) Sacred Scorpion Tattoo: You have earned the trust and respect of Anahita and Ardashir. The girtablilu siblings gave you a tattoo on your neck using cacuts flower ink and a scorpion's stinger. Whenever the tattoo is visible, you gain scorpion empathy(as wild empathy using your char level as your effective druid level, save that it works only on scorpions) and a +2 diplomacy checks to influence girtablilus. However you suffer a permanent -2 on Fort saves vs girtablilu and scorpion venom.(07-11 Ancients' Anquish) Magnamarian Debt(half cost raise dead, resurrection and true resurrection) from Race for the Runecarved Key Formidable RenounWhen facing worshipper of Lissala may add +2 to intimidate check to demoralize and do it as a move action once per encounter instead of a standard(from Race for the Runecarved Key) |