GM Tyranius Dead Suns AP (Starfinder) (Inactive)

Game Master Tyranius

Tactical Map
Starship Combat Cheatsheet
Sunrise Maiden
Space Loot


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Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Normally I’d avoid the ash, but I sense something magical in there. I think the journal-writer took something to his death.”

Dash picks up a rock and tosses it into the ash.

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The ash rises in a small plume where the rock strikes before settling again. Nothing dangerous emerges.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Well, if there is something in there maybe it only eats the living. Abe, do you think Messalina could try to pick through the remains?”


"That would have been really useful, but sadly I removed her claws on the last upgrade. I didn't ever use 'em so I lost 'em for a heavier weapon. Such is life."

He begins to wonder if their fears are unwarranted. He climbs down, and back up onto the ash pile. "Where's the magic?" he looks around for the item.

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Abe moves in and begins digging through the thick pile of ash. Grabbing the exposed ribcage he uncovers the presence of a months-old humanoid corpse dressed in tattered black and red rags.

DC 10 Life Science:
The corpse was once a human.

DC 15 Mysticism:
The iconography on the corpse’s clothing as symbols of the Devourer.

The corpse still contains some items of value, namely underneath the red and black rags is a thick durable fabric and clutched in the skeletal grip is an advanced Diasporan rifle.

All in all you find:

  • Advanced Diasporan rifle
  • Estex suit II
  • Frag grenades II (4)

Also stuck loosely on the bony finger is what appears to be drawing in the magical aura. A filthy ring.

DC 17 Mysticism:
This is a ring of sustenance

Advanced Diasporan rifle Stats; 2 handed weapon:

These sleek firearms were developed by the finest sarcesian engineers for use by elite mercenaries. The most common manufacturer is MuniTech, one of the only corporations fully owned and operated by sarcesians. Diasporan rifles are sniper rifles that belong to the laser category.

Diasporan rifle, advanced (Level) 5; (Price) 3,750; (Damage) 2d8 F; (Range) 70 ft.; (Crit) —; (Capacity) 20 charges; (Usage) 1; (Bulk) 2; (Special) Sniper (500 ft.), unwieldy


Life Science (take-10): 10 + 5 = 15 vs DC 10

"Well, whoever they were, they were once human." he mumbles as he collects things from the ash and tosses them to Dash. He keeps one of the grenades for himself.

The rifle is all yours Zane!

He clambers out of the ash and tries to get the worst off himself, brushing away the stuff. When he's more or less himself he asks, "So what's with the ring? Any clues?"


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Dash cringes a little as Abe braves the ash, and is surprised when nothing jumps out to eat him. He’s certain that had he himself disturbed the debris his crew would right now be pulling him from some mutant space-bear’s teeth.

Mysticism vs DC 15: 1d20 + 8 ⇒ (12) + 8 = 20
Mysticism on ring: 1d20 + 8 ⇒ (12) + 8 = 20

”Human yes. And a fool. He’s wearing iconography and symbols of the Devourer.”

Dash looks over the ring. ”Well he didn’t starve to death. This is a ring of sustenance. If this is a base for the cult I wonder why they didn’t come looking for him.”

The Diasporan rifle is a sniper rifle. I’m not sure it works the same way as a normal rifle.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

1d20 + 8 ⇒ (20) + 8 = 28 Life Science
1d20 + 12 ⇒ (1) + 12 = 13 Mysticism

Vetch confirm's Dash's mysticisms, nodding.

"Human too. Seems we're on the right track, at least a bit," Vetch chitters wondering why the body was left here.

After dusting of a frag grenade II, Vetch will stick it in his cheeks. Uh, not sure how space suits accommodate this particular ysoki ability though.

Vetch looks for tracks in and round the ash that might not yet have been ruined by the party.

1d20 + 11 ⇒ (7) + 11 = 18 Survival


Zane enjoys the presence of his friends
dash wrote:
"No, nothing worthy of going straight to the Star-net probably. Just some space monster that we should avoid, Dash."

Zane is in his sentry/sniper position - looking over the terrain and ready, willing and able to shoot anything he sees that doesn't know him by name.

When he hears Vetch, his muscles twitch. He jumps to his feet and gives a look at "Coach" - waiting to get the okay to move from his assigned spot. He seems eager to get the okay, but Coach turns to his friend Lina and Abe for the scout mission.
Zane's pretty jazzed about what is found. Putting Bubba in the holster on his back, and checking out the sniper rifle. looking and getting ready.

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@Vetch- The suit only covers you from the neck down, so you are good. It is definitely a higher grade light armor.

Vetch takes a look around and doesn't find any tracks leading to this position or away from it, except for their own.


Zane enjoys the presence of his friends

Unless given different orders, Zane sets up his sniper position on this rock peninsula. A good spot to see the surrounding areas. Setting up quick and impromptu cover for himself in one arc behind him. made colored marks, and this is using his barricade ability- 1 move actions. Advise if there's not enough" cover material to accumulate, but I'd probably use the newly found tent.
Contingent
If given even more time. he sets up a spike in the asteroid rock and rope to allow him to quickly rappel the 40 foot cliff face and "get into action" on the ground.
Hunkering down coach. setting up solid cover.


Abe cleans himself off as best he can, and walks forward a bit. He gets into a good firing position, and sends Messalina up to peer around the corner and into the next chamber. He watches from his vid-screen as Messalina's camera records what she sees.

Messalina stealth: 1d20 + 11 ⇒ (8) + 11 = 19
perception: 1d20 + 11 ⇒ (6) + 11 = 17


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Hold that position.” Dash orders Zane, moving up to join him with his own sniper rifle. ”Draka, take a forward position, Abe and Vetch following. Zane and I will cover you. Abe, if Messalina sees anything, bring her back quick.”

”F@#%. This is like Space Recon: Battlefield Aballon edition. Heads on a swivel soldiers. Don’t noob this sh!t and get your a$$ powned.”

Lets proceed like this:
Messalina scouting ahead, followed by Draka, Abe, then Vetch. Dash and Zane will take sniper positions.

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Thin rock formations here curve almost elegantly to form the rough shapes of caves and tunnels, with piles of silvery ash nestled against them like snow drifts. The ash piled against the rock faces is much more uneven than elsewhere on the asteroid, ranging from a foot deep to 4 or 5 feet deep.

All squares with ash in them are considered difficult terrain.

GM Rolls:

Stealth: 3d20 ⇒ (8, 1, 20) = 29
Perception: 3d20 ⇒ (4, 4, 10) = 18

Messalina stays high enough that her fans and actuators aren't heard. Getting in a bit close her cameras pick up another skeletal frame poking out of the southernmost ash heap, along with the glint of a sheathed sword poking out of a smaller pile.

Though Messalina makes a small bit of noise, nothing seems to move against her and she doesn't pick up any movement.


Abe reports back what he sees on the vid monitor, "Looks like some more bodies and maybe some more gear. I think maybe they used the ash piles as dump sites."

He moves up a bit to take a look himself, but doesn't stray far ahead of Draka - and he doesn't enter the ash until the others close up.


Zane enjoys the presence of his friends

Using the Whisper spell.
Got team covered. Ready to blow limb off anything.
He goes over the mental list- Rope secure. Spike secure, The Zane can repel to move alongside Draka if needed. Currently hunkered down with slight cover from rear. Trained sniper rifle on the surrounding territory.


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Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch nods to Dash. He's somewhat miffed to not be scouting ahead, but will also take the rearguard so he can watch *The* Zane and Draka work. They are new to the team and still wants to see what Draka can do off camera.

Vetch skitters behind cover.

1d20 + 15 ⇒ (3) + 15 = 18 Stealth

I really think the snipers should move up a bit. They are way out of position.

Vetch looks to see if Dash realizes that the snipers are out of sights and holds.


Neutral Vesk Solider/9
Dash Arcbright wrote:
”Draka, take a forward position, Abe and Vetch following."

Draka's "lips" part into a big, toothy smile. "Draka like to be where all the blood happens." The large, fashion-forward vesk steps up, holding her Swoop Hammer in both gigantic, clawed hands. See map. Draka isn't really trying to be quiet. Where cultists? Draka here. Draka looks around, her powerful green tail raised slightly above the ground for balance.

Perception (Wis): 1d20 + 0 ⇒ (6) + 0 = 6

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Messalina scouts a little further in as Abe follows from the opposite end. Meanwhile Draka stands about 30 feet back in quiet contemplation where all of the cultists are at when a series of shrill screeches comes from the small pock-marked caves just above the ash piles.

A trio of strange winged creatures emerge from the caves and surround Abe as they fly in all directions. They terrifyingly stand about 3 feet tall, weigh about 30 pounds, and have a wingspan of about 3-1/2 feet as the cluster bites and claws at him. Their bodies blended in perfectly with the rocky caves, making them difficult to spot.

Init:

Abe: 1d20 + 3 ⇒ (12) + 3 = 15
Dash: 1d20 + 9 ⇒ (17) + 9 = 26
Vetch: 1d20 + 9 ⇒ (5) + 9 = 14
Zane: 1d20 + 8 ⇒ (18) + 8 = 26
Draka: 1d20 + 6 ⇒ (5) + 6 = 11
Winged Monsters: 1d20 + 4 ⇒ (10) + 4 = 14

Red Bite vs Abe KAC FF 17: 1d20 + 9 ⇒ (17) + 9 = 26
Damage (P): 1d4 + 4 ⇒ (3) + 4 = 7 +1 Bleed

Green Bite vs Abe KAC FF 17; flanking bonus: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Damage (P): 1d4 + 4 ⇒ (1) + 4 = 5 +1 Bleed

Blue Bite vs Abe KAC FF 17; flanking bonus: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25
Damage (P): 1d4 + 4 ⇒ (4) + 4 = 8 +1 Bleed

Abe is scratched and bite all over his exposed body as he can't tell how many of these things there are as wings flop all over his face.

Normally bleed doesn't stack and isn't treated as separate but these things have a special ability that keeps them separate, but can't deal more than 1 bleed each.

Round 1
Dash
Zane
Abe (SP 12/35; HP 34/34; RP 6/6; -Red, Green, Blue 1 bleed each)
Vetch

--------------------------------------
Winged Monsters DC 14 Life Science
--------------------------------------
Draka


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

1d20 + 8 ⇒ (3) + 8 = 11 Life Science

Vetch studies the creatures, wondering if he's seen their like before.

Vetch waits for Abe to move away, thinking to throw a grenade into the midst of the monsters.


Zane enjoys the presence of his friends

Zane looks at the creatures. Giving a quick but wrong assessment.
Trained for Trouble life science: 1d20 + 0 ⇒ (7) + 0 = 7
Man, they are just Clapster's cousins.

using the Whisper spell.
Ouch Abe, help is here. move a little. Bullet coming.
He takes special aim, and slowly squeezes the sniper rifle trigger.
attack: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d8 + 5 ⇒ (2, 5) + 5 = 12
Time to tear off some wings, maybe splatter cousin guts against the rocks.
Zane waits until after Abe's initiative and shoots. If Abe is still in the way, factor in minus 4 . Also, please drop Zane below Abe in initiative.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Life Science: 1d20 + 12 ⇒ (7) + 12 = 19 *DC checks reduced by 5 for bioengineering. Looking for resistance/vulnerabilities

”Hey, I know these winged a$$holes...” Dash sends through the comms, then explains.

”Zane, hold your shot until Abe clears, Draka, give us a shot before you get in there and start swinging that streetlight. Everyone, focus fire on a target until it drops. Now let’s take these motherf@#%ers down yo!”

Delay until Abe moves.
Sniper rifle: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 ⇒ 10


Zane enjoys the presence of his friends

While Zane's rifle cools down from his impressive kill shot, he gives a sideways bit of banter to Dash.
Good strategy coach! Even better shot. You got the most out of that bullet.
As quick as that, Zane's eye is back on the scope- stabalizing the gun and tracking the next flying target. Waiting for the soft glow of green light to show within the scope. The signal that the gun had finished it's cool down cycle, and can be shot again.


Neutral Vesk Solider/9

Cave quiet... Too quiet. Draka can hear Draka voice inside Draka's head.

SCREEEEEEEEE!

Draka is utterly unobservant until a series of shrill screeches comes from the small pock-marked caves just above the ash piles. The vesk, turns to see a cluster of winged creatures assaulting Abe.

"Hold on Draka friends! Draka coming!" The burly vesk stomps towards the action. "RAAAAAAUGH!" Teeth bared, the vesk swings at the teal creature. The battle cry strengthens Draka's swing (it doesn't really)

To hit, +BAB: 1d20 + 10 ⇒ (14) + 10 = 24

Damage, +5 Str (blunt): 1d10 + 5 ⇒ (3) + 5 = 8

Draka swings to her left in an attempt to squish the winged creature against the ash pile. "Tiny insect go splat!"

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Got just a little bit ahead Draka. Sorry, that is my fault. Once you are bold you can go. I moved the you back as things are going to change a little.

@Draka- Also your weapon damage roll should be much higher. 1d10 base damage + 5 Str bonus + 5 from weapon specialization. SO total you should be rolling 1d10+10 Bludgeoning.

Dash recognizes these creatures as Skreelings. He knows they are resistant to most forms of kinetic damage unless it is forged with cold iron. They offer little to no vulnerabilities to any certain element.

Skreelings:

Brutal and shrewd, skreelings are the immature offspring of skreesires, but they have not yet developed the full mental abilities of their progenitors. Skreeling siblings hunt in packs, pooling their nascent fighting abilities, and they are much stronger when they work together. Skreeling hosts, as xenobiologists call these packs, often live in rocky crannies or caves where they can better protect themselves from threats until they reach adulthood. Although they lack telepathy and the physical characteristics that would allow them to speak, skreelings can emit shrill, distinctive battle cries, often to distract prey or frighten predators away from their lairs.

Skreelings are typically found on rocky planetoids with thin atmospheres, and they almost always lair within 100 yards or so of a parent skreesire’s territory. Skreelings hatch from eggs their parent has laid in corpses, gathered brush, or nests of sand; they then work together to survive until they reach adulthood. Skreelings are omnivorous and even ingest ash, metal shavings, or wood when regular food is scarce. Once the vicious creatures reach adulthood, their expanded intellects combined with their burgeoning appetites for territory often see siblings turn on each other until the host eventually disperses and the individual skreelings search for new lairs. Skreelings typically stand about 3 feet tall, weigh about 30 pounds, and have a wingspan of about 3-1/2 feet— although, as the creatures grow larger, their wings lose their functionality, their lower legs atrophy and drop off, and their tails develop into multiple ambulatory tentacles. This is a very gradual process that begins the moment they are born.

Occasionally, a skreeling becomes stunted in its development, growing too large to fly but not yet having a skreesire’s psychic faculties. These mutants—known as “skreemules”—are often killed by their siblings, but they sometimes escape to live miserable solitary lives, crawling through the hills on their malformed tentacles and snapping at any potential prey.

Though uncommon, skreeling infestations near civilized settlements are treated more like natural hazards to be avoided than pests to be eliminated. Some residents even derive a kind of pride from these annoyances, going so far as to name geological features of the area or local businesses after the creatures. These citizens make sure to warn travelers and newcomers about the skreeling lairs, as much to keep the flying aberrations safe as the people they caution. However, they are quick to turn on the skreelings if they get too aggressive and hold no such love for their far more dangerous adult forms.

Dash fires a shot into the green Skreelings wing, though it doesn't seem to injure it much. DR.

Zane fires a similar shot from his vantage point and the laser seems to be far more effective than the bullet.

Round 1
Dash
Zane
Abe (SP 12/35; HP 34/34; RP 6/6; -Red, Green, Blue 1 bleed each)
Vetch

--------------------------------------
Skreelings (Green -17)
--------------------------------------
Draka


Round: 1

Status:
EAC: 18 KAC: 19 CM: 27
Resolve: 6/6 Stamina: 12/35 HP: 34/34
Weapon Equipped = Azimuth laser rifle
Conditions = None
Spells (caster level 5)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/1
Repair Drone = 1/1 (25%/10hp)
Ranged: Attack: BAB +3, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +3, Str +1 Damage: +2
Messalina 10’ up
EAC: 18 KAC: 18 CM: 26 HP: 50/50
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +4, Dex +3 Damage: +5

Abe staggers under the assault and wonders how the plan went so awry. He withdraws, and backs off so that the front liners, one of whom seems weirdly to be on sniper duty, can step up.

Messalina, already in good firing position (though there might be some cover), does so.
Messalina frostbite zero rifle: 1d20 + 7 ⇒ (20) + 7 = 27 damage(C): 2d8 + 10 ⇒ (5, 1) + 10 = 16 Critical: Staggered, Fort DC 15


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Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1, Init 14

Vetch moves up a bit, spitting a Frag Grenade II into his palm. He lobs it into the center of the monsters.

1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19 to hit square. (range)
2d6 ⇒ (2, 1) = 3 piercing damage.

He stands in front of the bleeding and wounded Abe.

K'Vetchings:

S: 35/35 HP: 32/32 R: 6/6
EAC: 16 KAC: 16 CMD: 25
Fort: +2 Ref: +5 Will: +8

Right Hand: Club
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells uncast: 1: 0/5 used
2: 0/3 used

Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6-1[/dice] damage

Ranged: [ dice]1d20+9[/dice] to hit; (cover)
[ dice=(F)]1d4+2[/dice] damage
Charge 12/20

Disinitigrator Ranged: [ dice]1d20+9[/dice] to hit; (cover)
[ dice=(F)]1d10+2[/dice] damage
Charge 20/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.

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Abe rolls away from the skreelings. His wounds slowly seep as Messalina freezes one of the skreelings as coolant washes over it's body.

Fort Save DC 15: 1d20 + 2 ⇒ (3) + 2 = 5

The only target that Messalina is able to see is the blue-tinged winged Skreeling. You have sight of the blue one but those cliff faces are more than cover as they are 40 feet high.

As Abe runs out Vetch tosses a grenade into the mix. Though the skreelings are unable to avoid the shrapnel it has little effect on them. DR.

Red Reflex DC 19: 1d20 + 2 ⇒ (2) + 2 = 4
Green Reflex DC 19: 1d20 + 2 ⇒ (3) + 2 = 5
Blue Reflex DC 19: 1d20 + 2 ⇒ (6) + 2 = 8

The skreelings screech in pain as the swarm around Vetch, flapping and biting, though one does move a bit slower than the rest due to the cryogenics.

Red Bite vs Vetch KAC 18; flanking: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17

Green Bite vs Vetch KAC FF 18; flanking: 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21
Damage (P): 1d4 + 4 ⇒ (2) + 4 = 6 +1 Bleed

Vetch swats them away and only gets away with a small bite on his hand that doesn't stop bleeding.

Round 2
Dash
Zane
Abe (SP 9/35; HP 34/34; RP 6/6; -Red, Green, Blue 1 bleed each)
Vetch (SP 28/35; HP 32/32; RP 6/6; -Green 1 bleed)

--------------------------------------
Skreelings (Green -17) (Blue -16)
--------------------------------------
Draka


Round: 2

Status:
EAC: 18 KAC: 19 CM: 27
Resolve: 6/6 Stamina: 9/35 HP: 34/34
Weapon Equipped = Azimuth laser rifle
Conditions = None
Spells (caster level 5)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/1
Repair Drone = 1/1 (25%/10hp)
Ranged: Attack: BAB +3, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +3, Str +1 Damage: +2
Messalina 10’ up
EAC: 18 KAC: 18 CM: 26 HP: 50/50
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +4, Dex +3 Damage: +5

Abe, still bleeding unpleasantly, takes a guarded step back, and opens fire on his oppressor (green).
Abe azimuth laser rifle: 1d20 + 7 ⇒ (16) + 7 = 23 damage(F): 1d8 + 5 ⇒ (2) + 5 = 7

Messalina, targets red to get the clear shot and takes a pair of them.
Messalina frostbite zero rifle: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17 (full) damage(C): 1d8 + 5 ⇒ (2) + 5 = 7
Messalina frostbite zero rifle: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5 (full) damage(C): 1d8 + 5 ⇒ (6) + 5 = 11


Zane enjoys the presence of his friends
Quote:
wonders how the plan went so awry.

In all fairness where hindsight is 20/20, Zane is slightly better at shooting than hand to hand. To hit and damage. As a player, I wanted my character in a spot he could react to lots of types of threats round 1. Again, hindsight is 20/20 These things can fly, so using a rifle that bypasses their DR - isn’t a bad situation. He also has rope to rappel and enter the combat soon. But his sword would do less damage with their DR.
Zane wasn’t going to leave you hanging – or moshpitted. It just works out better to shoot them with his laser.

gm wrote:


Dash fires a shot into the green Skreelings wing, though it doesn't seem to injure it much. DR.
Zane fires a similar shot from his vantage point and the laser seems to be far more effective than the bullet.

Zane knows his shot just HURT the thing more than Dash's. So, he speaks to himself - or maybe everyone via the whisper.


Omnipotent. The Universe always finds ways to keep showing The Zane how omnipotent he is.

rifle fire into melee: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19 Green
damage: 2d8 + 5 ⇒ (1, 2) + 5 = 8
Sorry for the low damage, but at least it's a hit.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Winged f@#%ers!” Dash curses the skreelings and their ability to shrug off bullets. ”No more ballistics! Energy only!”

Dash focuses his mind and resorts to the great equalizer - magic.

At green, or at blue if green goes down.
Full cast Magic Missiles: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2, Init 14

Vetch, with blood coming out of his whatever, withdraws and flees as fast as he can. He's hurt and bleeding and somewhat regretting trying to keep Abe alive. Somewhat.

"DRAKA! YOU'D BETTER NOT BE FILMING THIS!! FIGHT!!" Vetch chitters angrily as the front line is not front lining.

K'Vetchings:

S: 28/35 HP: 32/32 R: 6/6
EAC: 16 KAC: 16 CMD: 25
Fort: +2 Ref: +5 Will: +8

Right Hand: Club
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells uncast: 1: 0/5 used
2: 0/3 used

Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6-1[/dice] damage

Ranged: [ dice]1d20+9[/dice] to hit; (cover)
[ dice=(F)]1d4+2[/dice] damage
Charge 12/20

Disinitigrator Ranged: [ dice]1d20+9[/dice] to hit; (cover)
[ dice=(F)]1d10+2[/dice] damage
Charge 20/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.

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Will use you initial post and rolls for this one Draka.

Seeing everyone go well out of her sight Draka rushes in and slams her swoop hammer into the tiny flying Skreeling. It screeches in pain as the hammer swats it to the ground. DR

A trio of magical missiles come careening off of the cliff face as they batter the green skreeling. It wavers in the air a small bit but still manages to stay aloft.

The Zane focuses through the scope and fires another laser at the wounded beast. The laser incinerates the tiny wings as embers and dust float through space.

Changing routes of fire Abe turns his sights to the blue skreeling and burns one of it's legs right off. Messalina works on freezing the red skreeling as the coolant mists over the wings. Rime and frost take root, chemically burning the critter.

All of the fields of fire allow Vetch to duck out of there without harm as the Skreelings turn their attention to the closest threat and bite Draka.

Red provokes an AoO from Draka circling around

Red Bite vs Draka KAC 24: 1d20 + 9 ⇒ (1) + 9 = 10
Blue Bite vs Draka KAC 24; flanking: 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14

Draka's thicker scales seem to hold their tiny teeth at bay well enough, though Vetch and Abe continue to bleed from their wounds.

Round 3
Dash
Zane
Abe (SP 6/35; HP 34/34; RP 6/6; -Red, Green, Blue 1 bleed each)
Vetch (SP 27/35; HP 32/32; RP 6/6; -Green 1 bleed)

--------------------------------------
Skreelings (Blue -23) (Red -15)
--------------------------------------
Draka


Neutral Vesk Solider/9

"chitters" omg so cute I'm dying AAAAAAH!

Round 2:

Vetch No-Toes wrote:
"DRAKA! YOU'D BETTER NOT BE FILMING THIS!! FIGHT!!" Vetch chitters angrily as the front line is not front lining.

"Of course Draka recording," the vesk calls back. Draka begins to lift the large, bulky weapon to swing again. The long shaft of the Swoop Hammer swings upward like a pendulum until the bludgeoning end is raised above Draka's head.

Draka snarls in annoyance as the winged creatures attempt to bite into her. "No scuff Draka's armor!" She swings the weapon down again, aiming for the red one. "RAAAAUGH!" Draka makes another ferocious battle cry as the weapon comes down on her enemy.

To hit, +BAB: 1d20 + 10 ⇒ (16) + 10 = 26

Damage, +Str & Weap Spec (blunt): 1d10 + 10 ⇒ (3) + 10 = 13


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 3, Init 14

Vetch, still bleeding, takes a moment to do a full round cast at red.

Casting Magic SpaceMissile as full round action.
3d4 + 3 ⇒ (3, 1, 1) + 3 = 8 damage.

K'Vetchings:

S: 27/35 HP: 32/32 R: 6/6
EAC: 16 KAC: 16 CMD: 25
Fort: +2 Ref: +5 Will: +8

Right Hand: Club
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells uncast: 1: 1/5 used
2: 0/3 used

Melee: [ dice=Club]1d20+3[/dice] to hit;
[ dice=(B)]1d6-1[/dice] damage

Ranged: [ dice]1d20+9[/dice] to hit; (cover)
[ dice=(F)]1d4+2[/dice] damage
Charge 12/20

Disinitigrator Ranged: [ dice]1d20+9[/dice] to hit; (cover)
[ dice=(F)]1d10+2[/dice] damage
Charge 20/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Round: 3

Status:
EAC: 18 KAC: 19 CM: 27
Resolve: 6/6 Stamina: 6/35 HP: 34/34
Weapon Equipped = Azimuth laser rifle
Conditions = None
Spells (caster level 5)
At Will = Token Spell, Mending
Psychokinetic Hand = 3/3
Comprehend Languages = 1/1
Repair Drone = 1/1 (25%/10hp)
Ranged: Attack: BAB +3, Dex +4 Damage: +5
Melee/Thrown: Attack: BAB +3, Str +1 Damage: +2
Messalina 10’ up
EAC: 18 KAC: 18 CM: 26 HP: 50/50
Weapon Equipped = Frostbite zero rifle
Conditions = None
Ranged: Attack: BAB +4, Dex +3 Damage: +5

Out of immediate danger, Abe does what he can to stop the bleeding.
Medicine: 1d20 + 12 ⇒ (6) + 12 = 18 vs DC 15

Messalina, targets blue (unless it has fallen by her turn in which case red) and fires another pair of shots.
Messalina frostbite zero rifle: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17 (full) damage(C): 1d8 + 5 ⇒ (1) + 5 = 6
Messalina frostbite zero rifle: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4 (full) damage(C): 1d8 + 5 ⇒ (5) + 5 = 10


Zane enjoys the presence of his friends
gm wrote:
fires another laser at the wounded beast. The laser incinerates the tiny wings as embers and dust float through space.

With his left hand on the trigger, Zane uses his right hand and snaps the fingers together.

*Snap*
Another one bites the dust! Not even worth a chalk mark on Bubba.
Then he thinks about all the bleeding they caused ABE and Vetch.... Maybe a half a chalk mark.

He places his right hand back on the sniper rifle. Looks through the scope and the inner light turns green again. Signaling cool down.
*aim at Red* *Soft squeeze* *Zap*
rifle-shooting melee: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23 Red Skreeling
damage: 2d8 + 5 ⇒ (1, 8) + 5 = 14


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

This was supposed to be the plan.” Dash comments when the fully armored Draka steps in to distract the skreelings.

Pulling out his arc pistol, Dash takes a shot.

Arc Pistol: 1d20 + 7 ⇒ (4) + 7 = 11 not sure if melee penalties apply
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Dark Archive

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Draka takes a guarded step back and swats the red Skreeling through the air as if it were a meager fly. You would have to take a guarded step as your weapon has reach.

Zane's sniper rifle core cools down and he lines up another shot, eliminating another tiny flying vermin.

Abe rips his shirt and works on stemming the flow of blood to his wounds. Messalina freezes the remaining Skreeling. Just as it begins to fall from the sky Vetch shatters it with a trio of missiles from the palm of his hand.

Vetch is still bleeding.

Player Status:

Dash
Zane
Abe (SP 6/35; HP 34/34; RP 6/6)
Vetch (SP 27/35; HP 32/32; RP 6/6; -Green 1 bleed)
Draka


Zane enjoys the presence of his friends

The Zane smiles and stands. Quickly putting on two quarter segments marks in chalk on the rifle. With kills recorded, Zane stows the new Bubba away on his back.

He quickly and effortlessly rappels down the rope and joins the group --standing at the ready. (Pulling out his sword this time). Looking at the situation, waiting for the words of gratitude to pour out.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch takes a moment to try to staunch the wound. He bleeds his own blood.

1d20 + 7 ⇒ (16) + 7 = 23 Medicine vs. DC15

He then takes a few minutes/moments (about 10 minutes) to clean the blood off his armor and make sure that the wound isn't infected.

After that, he will be ready to move forward...if Abe is healed as well.


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Neutral Vesk Solider/9

Draka rests her weapon against her shoulder. "Draka friends fight well." The vesk's toothy smile falters, "tiny mouse okay? Ship butler?" Draka looks at Abe.

"For record, Draka not expect cultists to look like that." The vesk points a claw at one of the dead Skreelings. Her serpent-like tongue snakes out, "cultists look yummy. Draka take one back to ship to eat when finished here."

When the party is ready, Draka offers to take the lead (unless Dash wants to scout ahead?)


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Dash hops down from his perch next to Zane.

”I love it when a plan comes together!” He pats Vetch on the back, then wipes the blood on his hand back onto the ysoki’s spacesuit. ”Next time Abe, let Draka take the lead. I think those f@#%ing skreelings broke a few teeth on her armor.”

Pointing up to the caves the skreelings emerged from, he says, ”Now let’s go raid their homes. See if they’ve collected any loot from the cult.”

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

While the others dig through the silvery ash Vetch tends to his wounds and rests.

Are you spending a resolve Vetch?

The ravenous creatures made quick work of their victims, and the ciltist’s bodies now lie in the ash heaps abutting this area’s southernmost rock formation. The dead cutists still have some of their gear, and aside from their torn-up and useless armor, two advanced Diasporan rifles (Starfinder Alien Archive 99), two tactical dueling swords, and two credsticks holding 1,500 credits apiece can still be salvaged.

The ash filling the two northern alcoves in this area mostly covers old bones. However after a small bit of digging you find a partially intact skeleton in a sitting position. The skeleton’s armor and flesh have long rotted away, but across its lap is a thin, jagged, and rusted piece of metal. Emblazoned on it, in Castrovelian, are the barely legible words “Imura Excavations.”

DC 18 Perception:
You find four bars of pure silver ore behind the skeleton’s back, worth a total of 4,800 credits. The skeleton and silver are remnants of the failed mining expedition to this asteroid decades ago that ended with disastrously macabre results.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

”Sniper rifles for everyone!” Dash announces, gesturing to the diasporan guns.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Dash examines the skeleton and its sign carefully, letting Messalina take some pictures for posterity. He then punches through its ribs and pulls out some valuable silver bars hidden behind the corpse. ”Eureka!”


Abe also reclines, summoning Messalina over to hover in front of the sun so he can rest in the shade. "Oof."

He'll take ten minutes or so to collect himself (spending resolve) and make sure his wounds don't reopen.

He smiles weakly at Dash's discovery, calling out from his reclining position, "Well done - good find! Is that pure silver?"

When he's recovered, he'll examine them more closely, "Very pretty."


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Yes, spending resolve.

Vetch will decline a sniper rifle for now, but will about one in the future. For now, he’s happy to have survived and stopped bleeding.

He will pack up the meat mules with the gear, ensuring that both Draka and *The* Zane can still fight and be ready to move on.

”Who is taking point again? And maybe that person could make sure to draw enemy teeth?”


Zane enjoys the presence of his friends
Quote:
Emblazoned on it, in Castrovelian, are the barely legible words “Imura Excavations.

@ GM, I have profession Geology (Rocks) This seems to be right up Zane's alley. Any profession roll to read the spoiler or get better history on Imura Excavations? Maybe rumors? This is great stuff to share on the Draka's Vidnet. if so, profession: 1d20 + 3 ⇒ (9) + 3 = 12He could also probably tell if it's pure silver - to answer ABE's question.

The Zane is certain Draka would love to take point, but she might want someone else in front of the vidfeed to give depth and perspective. The Zane will take point if that works for Draka, but it's Draka's show and she knows best about recording fight scenes - which there will be a lot of.
He says the last part enthusiastically. Even pivoting to the cam that is recording at upper body level and looking directly at it.
So stay on your toes Draka fans! Prepare for more enemy blood!

Zane is almost skipping at the prospect. Light on his feet and bouncing like he just walked through the turnstile of Disneyland-Absalom


Neutral Vesk Solider/9

Posting from phone.

Perception: 1d20 + 0 ⇒ (20) + 0 = 20

At the additional discovery, Draka comments: "Draka like silver but not as much as Draka like rubies." Rubies like blood... but stay shiny.

The Zane wrote:

He says the last part enthusiastically. Even pivoting to the cam that is recording at upper body level and looking directly at it.

"So stay on your toes Draka fans! Prepare for more enemy blood!"

Draka seems amused by The Zane's own enthusiasm. The tall, burly vesk nods, "Yes, Draka fans tune in for blood. BLOOD AND FURY!" the vesk shows off her manicured claws.

The vesk politely interjects: "So how Draka companions proceed? Draka new to group so Draka not want to assume party dynamics until seeing for Draka's self." The vesk stares at her companions intently, blinking once. Her second set of eyelids closing and opening over her first set.


Android | EAC 27 KAC 28 | STA 86 HP 57 RES 11/11 | F +5 R +10 W +7 | Initiative +12 | Perc. +10 | Sense Motive +1

Trying to harness the Blood and Fury, Dash organizes the crew and gets them moving.

”Draka take point, followed by Zane, myself, Abe, then Vetch. Messalina can scout if you like Abe, or take any position. Now let’s roll out before Draka’s makeup starts to run.”

Scout a little to the left side of the map, then swing down and to the right.

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