GM Turmoil |
Game Expectations
1. Posting Frequency: My games tend to run a little quicker than average. Before signing up, consider how much time you can devote to the game. I prefer players who can post once per day on average, if not more. I understand that everyone occasionally has a busy day and just can't find the time to post. I try to avoid this but even as the GM I sometimes miss a day. But not posting for several days is not acceptable. It slows the game down and makes it less interesting because your character will be left behind in the action. And if you disappear during combat and hold things up for a day, I will skip you and move on.
2. Posting Quality: Take advantage of the medium and write some description. Tell us what your PC is doing or what they look like; put up some dialog and start a conversation with your fellow PCs. It makes the game immensely more engaging, immersive, and entertaining. I will admit, it can sometimes be hard to spice up combat posts. Bottom line: be willing to make an effort role-playing in my game. If you aren't up to that challenge, please consider playing a different game. If you aren't much of a writer or are new to PbP, don't be intimidated. I/We will help you improve! But if you sign up for my game and make too many posts with just dice or just ooc text, I will give you a warning and if your quality doesn't improve I reserve the right to ask you to leave the game.
3. I also try to be pretty open as to what is allowed and options that are a little outside the box, I really enjoy seeing what creative players come up with. If I ask for a roll, and you feel that you have another option that may work better, there is no harm in asking. The best way, and by that I mean the fastest way to do so and keep things moving is to first off, make the roll I asked for, (because sometimes the answer will be no, but that's generally because the Scenario specifically says so and I can't control that), and then to both ask if you can do something else instead, and then also make the appropriate rolls for that alternative option as well.
Kelumur |
Will likely be taking Kelumur out for a real life game tomorrow night, so he may come back to this game being one level higher, at level 3 if that's alright.
Tenibri |
I will be playing Mun in the Blood Under Absalom special, so I need to run a different character here. Since this scenario has Liberty's Edge content, I will bring Tenibri instead.
Later tonight I'll review his profile and make sure that he's up to date vis-a-vis his most recent chronicle.
I'm looking forward to this one; thanks for the invite!
Tenibri |
As for the number of players, I'm comfortable either way. If nothing else, we should review the party makeup and open it up if we have any large gaps.
Spiritualist 1
Rogue 2
Arcanist 1
(4th player)
GM Turmoil |
While we get the roster figured out, go ahead and provide me the following info.
Player Name:
Character Name:
PFS #:
Faction:
Day Job:
I also need to know if anyone has the Impressive Influence boon from scenario #5-03 The Hellknight's Feast on ANY character, not just the one you plan on playing.
Tenibri |
Player Name: Zin Z'arin (Rob Riemersma)
Character Name: Tenibri
PFS #: 192785-2
Faction: Liberty's Edge
Day Job: Craft (alchemy), crafter's fortune: 1d20 + 8 + 5 ⇒ (20) + 8 + 5 = 33
I do not have that boon
Xuan Fung |
I'm tentatively checking in with my air elementalist. But I also have or shaman (healing support character) that I can bring in if we are lacking that. I think we're lack that. Let me know which one would work better for the party composition?
GM Turmoil |
Do you all want to run with four players, or would you like me to add another one or two players? I'm fine either way, I just want all of you to enjoy it. After reading through the whole scenario, a more melee focused character may not be a bad idea, and I would also suggest a face. While it wouldn't be the end of the world, there are some social parts that you may struggle with.
I plan on getting this rolling in a couple days.
Tenibri |
I'm in favor of filling out the party, especially if you're seeing hints of those needs in the adventure. ;) PFS standard is 6 anyway; might as well run a full table.
Also, Tenibri hasn't leveled up to 2 yet, and has a decent Charisma. I can still play around with his build. I could swap UMD for Diplomacy and drop Pragmatic Activator as a trait to pick up something social; Tenibri could pretty quickly become a face.
Edit: that's done; I made that change, taking Ease of Faith instead of Pragmatic Activator. That's going to play into Tenibri's background/development in a good way too. I moved the skill point from Perception instead of UMD though. You can use Perception without ranks, after all. :) I like it.
Kelumur |
I've always enjoyed any sort of challenge, to be honest when i pick players in a game I tend to randomly select and not see what are needs of the group. Makes a more dynamic game to see how players overcome the challenges. I'm open to keeping it just the 4 and would happily invite new players, I have a friend who may be able to bring a melee magus if you guys want.
kuey |
This is Xuan Fung's player.
I personally prefer a table of 6. A party of 4 requires everyone to be quite optimised to cover different roles, or otherwise, there might be challenges that no one could manage.
Unfortunately, none of my melee characters are free now. My shaman has good charisma and is partially diplo build. But I just realised that he might not be legal, and trying to clarify via forum.
(He started as a core cleric for two scenarios but I didn't quite like it wanted to rebuild as a standard shaman. But it seems he can only convert after playing in a non-core game, so it could mean I can't rebuild him until he plays a standard game. And I also wanted to apply a standard GM credit to him also.)
Kelumur |
Looks like it's 6 players! I asked my friend, he says he's got a brand new lv1 paladin, but up to the group/GM on how we want to recruit the other two.
Milos Hasek |
As suggested by GM Turmoil on the Flaxseed recruitment thread, I am checking in here as a possible agent for this mission. See the alias for stats.
Player: PCScipio
Name: Milos Hasek
PFS#: 6462-7
Race/Class: Human Occultist 1
Faction: Liberty's Edge
Iqaal of the Miusunnit |
Hi everyone! I enjoyed the Segang Expedition ran by GM Turmoil so I thought I'd throw my hat into the ring with this character. He's a swashbuckler bent towards mathematics and probability instead of personality and charm. The only non-magic user from one of Andoran's noble families of arcane casters.
Player: Dystopiandream
Name: Seylin Moncrief
PFS#: 234492-3
Race/Class: Sylph Swashbuckler (inspired blade, noble fencer) 1
Faction: Liberty's Edge
Untir Jonrot |
This is kuey.
Ok in that case will bring my shaman. From my research from forums, seems he is legit.
He's got good diplo and channeling. Think we might need the healing support. Haven't updated the profile though so please ignore for now.
GM Turmoil |
I'd like to get this nailed down tonight so I can start us off. This is what I'm seeing so far. Four are locked in and it looks like we may have three for the last two spots. It comes down to if Kelemur's friend is joining.
Hervey - Spiritualist
Kelumur - Rogue
Tenibri - Arcanist
Untir - Shaman
Milos - Ocultist
Seylin - Swashbuckler
Kelemur's friend? - Paladin
Orgrim Lightbringer |
Orgrim, Half Orc Warrior of the Light, is here.
Player: nejustmo
Name: Orgrim Lightbringer
PFS#: 230720-9
Race/Class: Half Orc / Paladin (Warrior of the Light) 1
Faction: Silver Crusade
Tenibri |
Okay, so our paladin is here (welcome Orgrim), so we need to pick between Milos and Seylin--Occultist or Swashbuckler--for our 6th. With Orgrim's martial and diplomacy, our two main gaps are now covered.
As such, I don't really see a clear favorite among our other two applicants. In the interests of moving things along, I'll vote Seylin (swashbuckler) for coming from one of GM Turmoil's other games.
GM Turmoil |
I hate having to leave players out, especially someone new to PbP as it looks like Milos is. But I did offer Seylin a spot in my next game at the conclusion of my previous one he was in. Please do not get discouraged on the PbP format! If you follow the Flaxseed lodge, there are always games being posted and we really do have a great group of players and GM's there. Unfortunately there tends to be more players looking for games, than games being run and people get left out.
For the rest of you, please make sure you've provided me all the information I need for reporting, as well as answering the question that goes with it.
Player Name:
Character Name:
PFS #:
Faction:
Day Job:
I also need to know if anyone has the Impressive Influence boon from scenario #5-03 The Hellknight's Feast on ANY character, not just the one you plan on playing.
Hervey Simpkin |
I vote we let Milos join and play with 7 for this scenario if they are new to Pbp. But that's up to the GM if he's ok with doing that.
Player Name: Tundran
Character Name: Hervey Simpkin
PFS #: 161871-3
Faction: Grand Lodge
Day Job: None
I have not played #5-03 The Hellknight's Feast.
Untir Jonrot |
Player Name: kuey
Character Name: Untir Jonrot
PFS #: 215076-10
Faction: Scarab Sages
Day Job: prof(fortune teller): 1d20 + 9 ⇒ (15) + 9 = 24
I've not played Hellknight's Feast.
Milos Hasek |
GM Turmoil, should write my IC posts in past or present tense? I've seen it done both ways.
Korug Half-Shame |
That is totally up to you, whatever your personal preference is.
Also, here's an example of what I meant by adding the spoiler in a character's heading. Really, you just have to find what works best for you.
GM Turmoil |
Reading ahead in the scenario, there's a mechanic that makes use of a player's weight. I know it's a pain, but could everyone tell me what their character's total weight is, including the gear they carry? It doesn't have to be exact, just give me an estimate to the nearest 10 lbs.
Kelumur |
165 + 60 = 225. I'm encumbered with my gear, hence always make a conscience decision to drop bagpack when in combat.
What does Milos carry??
Milos Hasek |
With his transmutation implements's resonant power adding +2 Strength, Milos can carry about 48 lbs more than what he has now. He would be glad to carry some extra.
Tenibri |
So, our utter failure with the majordomo brings this topic up. I'll be talking about Diplomacy below, but really, it applies to any skill or ability check that could result in a failure that can't be overcome.
We should probably not all jump in and attempt Diplomacy willy-nilly. That means that we should probably have a strategy involving a designated party face, whereby only that person makes that first diplomacy check, with another character or two making aid checks.
In this game, that would be Orgrim (+8) followed by Untir and myself (+7), with a possible backup from Kelumur (+6).
However, this is not perfect; PbP games really hate to have to wait on just one player. That can bog up the game creating an uncomfortable stall. It also may tread uncomfortably close to meta-gaming by making decisions based on who has the better bonus.
What's the good balance between these options? Are there other ideas that I haven't thought of? @GM, you have to administer this, so I would love your thoughts on this kind of challenge as well.
GM Turmoil |
If it really mattered, I would have approached this interaction the same way I did with Salbus, where I asked for only one roll at a time. The two interactions functioned exactly the same, requiring one check for them to agree to chat, and another to divulge the information. Any failures on either added to the DC and too many resulted in the interaction ending. The reason I didn't approach the interaction with the majordomo the same as Salbus, is that you wouldn't have gained any new information so I was open to letting you fail. There was no consequence at that point.
This is one of those instances where something in a scenario may not work the best for PbP, because you kind of want to know the results before you make a further decision. That's why I asked for one roll at first, and if needed would have asked for another, or just rolled it myself, since everyone was already posting their interactions. Finding the right balance in PbP of following the scenario's requirements while still keeping the game moving can be tricky sometimes. It's one of the major reasons that I think sandbox style scenarios really don't work for PbP. Serpent's Ire, which many GM's ran during the Gameday, is a perfect example of a scenario that I don't think lends itself well to the format.
I know you mentioned on Flaxseed that you were about to start GMing on here, have you started a game up yet? Feel free to hit me up with any questions you have about it.
Kelumur |
Yeah, you tend to find that certain parts of the scenario are not suited well in PbP and tend to modify or make decision on how to speed up the game so that it does not become a drag. Trust in the GM!
Tenibri |
I know you mentioned on Flaxseed that you were about to start GMing on here, have you started a game up yet? Feel free to hit me up with any questions you have about it.
Haha, still working on it. If I'm honest, I have to admit that I'm still a bit nervous to start. I have some time-consuming commitments next weekend, so it makes sense to me to start after that. I should make it a point to prepare things next week so that I'm ready to announce after the weekend.
Hervey Simpkin |
Yeah those type of skill checks are tough in Pbp when everyone is waiting.
@Tenibri- that's awesome! I took the plunge during the gameday and I have run several sessions online now. It's a lot of fun and not as scary as you think! If you want a friendly face in your game I would be happy to join. Do you know what you might be running?
Tenibri |
Yes, I'll be running The Confirmation for my first session. It's the only scenario I've played more than once, so I feel it's the most comfortable to run.
Tenibri |
Before climbing the rope ladder, Tenibri withdraws a scroll from his bag, reading the arcane words therein. Casting Monkeyfish for a +10 bonus to Climb and Swim. He then follows Hervey up.
[dice=Climb, Monkeyfish]1d20-2+10
Sorry, I mis-remembered the effects of Monkey Fish. Instead of a bonus, it grants climb and swim speeds of 10 ft. I believe that accomplishes the same ends, as creatures with climb and swim speeds don't need to make those checks.
Let me know if I need to do something different.