GM Turmoil's Slave Ships of Absalom (Inactive)

Game Master ckelley83

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.

MAPS

Init:

[spoiler=Initiative]
[dice=Milos]1d20+1[/dice]
[dice=Tenibri]1d20+6[/dice]
[dice=Kelumur]1d20+10[/dice]
[dice=Untir]1d20+6[/dice]
[dice=Hervey]1d20+4[/dice]
[dice=Ogrim]1d20+1[/dice]
[/spoiler


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Dark Archive

Goblins|| ...||Heresy

Game Expectations

1. Posting Frequency: My games tend to run a little quicker than average. Before signing up, consider how much time you can devote to the game. I prefer players who can post once per day on average, if not more. I understand that everyone occasionally has a busy day and just can't find the time to post. I try to avoid this but even as the GM I sometimes miss a day. But not posting for several days is not acceptable. It slows the game down and makes it less interesting because your character will be left behind in the action. And if you disappear during combat and hold things up for a day, I will skip you and move on.

2. Posting Quality: Take advantage of the medium and write some description. Tell us what your PC is doing or what they look like; put up some dialog and start a conversation with your fellow PCs. It makes the game immensely more engaging, immersive, and entertaining. I will admit, it can sometimes be hard to spice up combat posts. Bottom line: be willing to make an effort role-playing in my game. If you aren't up to that challenge, please consider playing a different game. If you aren't much of a writer or are new to PbP, don't be intimidated. I/We will help you improve! But if you sign up for my game and make too many posts with just dice or just ooc text, I will give you a warning and if your quality doesn't improve I reserve the right to ask you to leave the game.

3. I also try to be pretty open as to what is allowed and options that are a little outside the box, I really enjoy seeing what creative players come up with. If I ask for a roll, and you feel that you have another option that may work better, there is no harm in asking. The best way, and by that I mean the fastest way to do so and keep things moving is to first off, make the roll I asked for, (because sometimes the answer will be no, but that's generally because the Scenario specifically says so and I can't control that), and then to both ask if you can do something else instead, and then also make the appropriate rolls for that alternative option as well.

Grand Lodge

male human spiritualist 3 (ectoplasmatist) | HP 24/24 | AC 19, T 14, FF 15 | F +4, R +5, W +6 | CMB +2, CMD 16 | Spd 30' | Perc +9 | Init +8

Checking in. Will probably stay with this character but not totally sure yet.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Dotting

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Will likely be taking Kelumur out for a real life game tomorrow night, so he may come back to this game being one level higher, at level 3 if that's alright.

Dark Archive

Goblins|| ...||Heresy

It sounded like 4 of you had shown interest in joining this one. I'll leave it up to you all to decide if you want to run with 4 or if you want me to find another player or 2.

@ Kelumur: It will probably be a few days until I start this one, so that shouldn't be an issue

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

I will be playing Mun in the Blood Under Absalom special, so I need to run a different character here. Since this scenario has Liberty's Edge content, I will bring Tenibri instead.

Later tonight I'll review his profile and make sure that he's up to date vis-a-vis his most recent chronicle.

I'm looking forward to this one; thanks for the invite!

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

As for the number of players, I'm comfortable either way. If nothing else, we should review the party makeup and open it up if we have any large gaps.

Spiritualist 1
Rogue 2
Arcanist 1
(4th player)

Dark Archive

Goblins|| ...||Heresy

While we get the roster figured out, go ahead and provide me the following info.

Player Name:
Character Name:
PFS #:
Faction:
Day Job:

I also need to know if anyone has the Impressive Influence boon from scenario #5-03 The Hellknight's Feast on ANY character, not just the one you plan on playing.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Player Name: Zin Z'arin (Rob Riemersma)
Character Name: Tenibri
PFS #: 192785-2
Faction: Liberty's Edge
Day Job: Craft (alchemy), crafter's fortune: 1d20 + 8 + 5 ⇒ (20) + 8 + 5 = 33

I do not have that boon

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

I'm tentatively checking in with my air elementalist. But I also have or shaman (healing support character) that I can bring in if we are lacking that. I think we're lack that. Let me know which one would work better for the party composition?

Dark Archive

Goblins|| ...||Heresy

Do you all want to run with four players, or would you like me to add another one or two players? I'm fine either way, I just want all of you to enjoy it. After reading through the whole scenario, a more melee focused character may not be a bad idea, and I would also suggest a face. While it wouldn't be the end of the world, there are some social parts that you may struggle with.

I plan on getting this rolling in a couple days.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

I'm in favor of filling out the party, especially if you're seeing hints of those needs in the adventure. ;) PFS standard is 6 anyway; might as well run a full table.

Also, Tenibri hasn't leveled up to 2 yet, and has a decent Charisma. I can still play around with his build. I could swap UMD for Diplomacy and drop Pragmatic Activator as a trait to pick up something social; Tenibri could pretty quickly become a face.

Edit: that's done; I made that change, taking Ease of Faith instead of Pragmatic Activator. That's going to play into Tenibri's background/development in a good way too. I moved the skill point from Perception instead of UMD though. You can use Perception without ranks, after all. :) I like it.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

I've always enjoyed any sort of challenge, to be honest when i pick players in a game I tend to randomly select and not see what are needs of the group. Makes a more dynamic game to see how players overcome the challenges. I'm open to keeping it just the 4 and would happily invite new players, I have a friend who may be able to bring a melee magus if you guys want.


This is Xuan Fung's player.

I personally prefer a table of 6. A party of 4 requires everyone to be quite optimised to cover different roles, or otherwise, there might be challenges that no one could manage.

Unfortunately, none of my melee characters are free now. My shaman has good charisma and is partially diplo build. But I just realised that he might not be legal, and trying to clarify via forum.

(He started as a core cleric for two scenarios but I didn't quite like it wanted to rebuild as a standard shaman. But it seems he can only convert after playing in a non-core game, so it could mean I can't rebuild him until he plays a standard game. And I also wanted to apply a standard GM credit to him also.)

Grand Lodge

male human spiritualist 3 (ectoplasmatist) | HP 24/24 | AC 19, T 14, FF 15 | F +4, R +5, W +6 | CMB +2, CMD 16 | Spd 30' | Perc +9 | Init +8

I have a barbarian I could bring instead. I would prefer a table of 6 as well but I'm ok either way.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Looks like it's 6 players! I asked my friend, he says he's got a brand new lv1 paladin, but up to the group/GM on how we want to recruit the other two.

Dark Archive

Goblins|| ...||Heresy

If you want your friend to join go ahead and invite him. I'll post on flaxseed to get another

Liberty's Edge

Mental Focus:
Adjuration: 0/0 Transmulation: 3/5 Resonant Power: +2 Strength
Human Occultist 1 | HP 11/11, AC 17, T 12, FF 16 | Saves F+4, R+1, W+2 | Init+1, Combat Reflexes| Per+4 | CMB 4, CMD 15 | Speed 20ft.

As suggested by GM Turmoil on the Flaxseed recruitment thread, I am checking in here as a possible agent for this mission. See the alias for stats.

Player: PCScipio
Name: Milos Hasek
PFS#: 6462-7
Race/Class: Human Occultist 1
Faction: Liberty's Edge

Dark Archive

Male human illusionist (shadowcaster) 2 | HP: 17/19 | AC:13 (17) T:11 FF:10 (14) | CMB:0 CMD:12 | Saves F:+2 R:+2 W:+4 | Init:+6 | Per:+7 | SM: +1

Hi everyone! I enjoyed the Segang Expedition ran by GM Turmoil so I thought I'd throw my hat into the ring with this character. He's a swashbuckler bent towards mathematics and probability instead of personality and charm. The only non-magic user from one of Andoran's noble families of arcane casters.

Player: Dystopiandream
Name: Seylin Moncrief
PFS#: 234492-3
Race/Class: Sylph Swashbuckler (inspired blade, noble fencer) 1
Faction: Liberty's Edge

Grand Lodge

male human spiritualist 3 (ectoplasmatist) | HP 24/24 | AC 19, T 14, FF 15 | F +4, R +5, W +6 | CMB +2, CMD 16 | Spd 30' | Perc +9 | Init +8

Cool, with a paladin and swashbuckler joining, I guess I will stick with Hervey. Welcome to the new folks!

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

This is kuey.

Ok in that case will bring my shaman. From my research from forums, seems he is legit.

He's got good diplo and channeling. Think we might need the healing support. Haven't updated the profile though so please ignore for now.

Dark Archive

Goblins|| ...||Heresy

I'd like to get this nailed down tonight so I can start us off. This is what I'm seeing so far. Four are locked in and it looks like we may have three for the last two spots. It comes down to if Kelemur's friend is joining.

Hervey - Spiritualist
Kelumur - Rogue
Tenibri - Arcanist
Untir - Shaman

Milos - Ocultist
Seylin - Swashbuckler
Kelemur's friend? - Paladin

Silver Crusade

Male Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft) 3.0

Orgrim, Half Orc Warrior of the Light, is here.

Player: nejustmo
Name: Orgrim Lightbringer
PFS#: 230720-9
Race/Class: Half Orc / Paladin (Warrior of the Light) 1
Faction: Silver Crusade

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Okay, so our paladin is here (welcome Orgrim), so we need to pick between Milos and Seylin--Occultist or Swashbuckler--for our 6th. With Orgrim's martial and diplomacy, our two main gaps are now covered.

As such, I don't really see a clear favorite among our other two applicants. In the interests of moving things along, I'll vote Seylin (swashbuckler) for coming from one of GM Turmoil's other games.

Dark Archive

Goblins|| ...||Heresy

I hate having to leave players out, especially someone new to PbP as it looks like Milos is. But I did offer Seylin a spot in my next game at the conclusion of my previous one he was in. Please do not get discouraged on the PbP format! If you follow the Flaxseed lodge, there are always games being posted and we really do have a great group of players and GM's there. Unfortunately there tends to be more players looking for games, than games being run and people get left out.

For the rest of you, please make sure you've provided me all the information I need for reporting, as well as answering the question that goes with it.

Player Name:
Character Name:
PFS #:
Faction:
Day Job:

I also need to know if anyone has the Impressive Influence boon from scenario #5-03 The Hellknight's Feast on ANY character, not just the one you plan on playing.

Liberty's Edge

Player Name: Batpony (Tim P)
Character Name: Kelumur
PFS #: 222036-5
Faction: Liberty Edge
Day Job: none

Have not played 5-03

Grand Lodge

male human spiritualist 3 (ectoplasmatist) | HP 24/24 | AC 19, T 14, FF 15 | F +4, R +5, W +6 | CMB +2, CMD 16 | Spd 30' | Perc +9 | Init +8

I vote we let Milos join and play with 7 for this scenario if they are new to Pbp. But that's up to the GM if he's ok with doing that.

Player Name: Tundran
Character Name: Hervey Simpkin
PFS #: 161871-3
Faction: Grand Lodge
Day Job: None

I have not played #5-03 The Hellknight's Feast.

Silver Crusade

Male Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft) 3.0

Oh, left this out. I haven't played #5-03 The Hellknight's Feast yet too.

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Player Name: kuey
Character Name: Untir Jonrot
PFS #: 215076-10
Faction: Scarab Sages
Day Job: prof(fortune teller): 1d20 + 9 ⇒ (15) + 9 = 24

I've not played Hellknight's Feast.

Silver Crusade

Male Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft) 3.0

I'm totally this atm...

http://www.giantitp.com/comics/oots0034.html

Liberty's Edge

Mental Focus:
Adjuration: 0/0 Transmulation: 3/5 Resonant Power: +2 Strength
Human Occultist 1 | HP 11/11, AC 17, T 12, FF 16 | Saves F+4, R+1, W+2 | Init+1, Combat Reflexes| Per+4 | CMB 4, CMD 15 | Speed 20ft.

GM Turmoil, should write my IC posts in past or present tense? I've seen it done both ways.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

That is totally up to you, whatever your personal preference is.

Also, here's an example of what I meant by adding the spoiler in a character's heading. Really, you just have to find what works best for you.

Liberty's Edge

Mental Focus:
Adjuration: 0/0 Transmulation: 3/5 Resonant Power: +2 Strength
Human Occultist 1 | HP 11/11, AC 17, T 12, FF 16 | Saves F+4, R+1, W+2 | Init+1, Combat Reflexes| Per+4 | CMB 4, CMD 15 | Speed 20ft.

Thanks, I didn't know you could do that!

Dark Archive

Goblins|| ...||Heresy

Reading ahead in the scenario, there's a mechanic that makes use of a player's weight. I know it's a pain, but could everyone tell me what their character's total weight is, including the gear they carry? It doesn't have to be exact, just give me an estimate to the nearest 10 lbs.

Liberty's Edge

Mental Focus:
Adjuration: 0/0 Transmulation: 3/5 Resonant Power: +2 Strength
Human Occultist 1 | HP 11/11, AC 17, T 12, FF 16 | Saves F+4, R+1, W+2 | Init+1, Combat Reflexes| Per+4 | CMB 4, CMD 15 | Speed 20ft.

With gear Milos weighs about 285 lbs.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri weighs 40 lbs and carries 12 lbs of gear.

Liberty's Edge

Mental Focus:
Adjuration: 0/0 Transmulation: 3/5 Resonant Power: +2 Strength
Human Occultist 1 | HP 11/11, AC 17, T 12, FF 16 | Saves F+4, R+1, W+2 | Init+1, Combat Reflexes| Per+4 | CMB 4, CMD 15 | Speed 20ft.

Can someone point me to where I would find the Liberty's Edge faction goals?

Liberty's Edge

faction card link

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Untir would be about 170 lbs in total with gear (130 + 40).

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

165 + 60 = 225. I'm encumbered with my gear, hence always make a conscience decision to drop bagpack when in combat.

What does Milos carry??

Liberty's Edge

Mental Focus:
Adjuration: 0/0 Transmulation: 3/5 Resonant Power: +2 Strength
Human Occultist 1 | HP 11/11, AC 17, T 12, FF 16 | Saves F+4, R+1, W+2 | Init+1, Combat Reflexes| Per+4 | CMB 4, CMD 15 | Speed 20ft.

With his transmutation implements's resonant power adding +2 Strength, Milos can carry about 48 lbs more than what he has now. He would be glad to carry some extra.

Grand Lodge

male human spiritualist 3 (ectoplasmatist) | HP 24/24 | AC 19, T 14, FF 15 | F +4, R +5, W +6 | CMB +2, CMD 16 | Spd 30' | Perc +9 | Init +8

Hervey's weight including gear is about 210 lbs.

Silver Crusade

Male Half-Orc Oracle 3 (HP: 32/32 | AC:21 T:10 FF:21 | CMB:+5 CMD:15 | Saves F:+5 R:+3 W:+5 | Init:+0 | Per:+5 | Speed 20 ft) 3.0

Orgrim weighs 200 lbs and is carrying 85 lbs for a total of 285 lbs. I'm open to help others carry more too.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

So, our utter failure with the majordomo brings this topic up. I'll be talking about Diplomacy below, but really, it applies to any skill or ability check that could result in a failure that can't be overcome.

We should probably not all jump in and attempt Diplomacy willy-nilly. That means that we should probably have a strategy involving a designated party face, whereby only that person makes that first diplomacy check, with another character or two making aid checks.

In this game, that would be Orgrim (+8) followed by Untir and myself (+7), with a possible backup from Kelumur (+6).

However, this is not perfect; PbP games really hate to have to wait on just one player. That can bog up the game creating an uncomfortable stall. It also may tread uncomfortably close to meta-gaming by making decisions based on who has the better bonus.

What's the good balance between these options? Are there other ideas that I haven't thought of? @GM, you have to administer this, so I would love your thoughts on this kind of challenge as well.

Dark Archive

Goblins|| ...||Heresy

If it really mattered, I would have approached this interaction the same way I did with Salbus, where I asked for only one roll at a time. The two interactions functioned exactly the same, requiring one check for them to agree to chat, and another to divulge the information. Any failures on either added to the DC and too many resulted in the interaction ending. The reason I didn't approach the interaction with the majordomo the same as Salbus, is that you wouldn't have gained any new information so I was open to letting you fail. There was no consequence at that point.

This is one of those instances where something in a scenario may not work the best for PbP, because you kind of want to know the results before you make a further decision. That's why I asked for one roll at first, and if needed would have asked for another, or just rolled it myself, since everyone was already posting their interactions. Finding the right balance in PbP of following the scenario's requirements while still keeping the game moving can be tricky sometimes. It's one of the major reasons that I think sandbox style scenarios really don't work for PbP. Serpent's Ire, which many GM's ran during the Gameday, is a perfect example of a scenario that I don't think lends itself well to the format.

I know you mentioned on Flaxseed that you were about to start GMing on here, have you started a game up yet? Feel free to hit me up with any questions you have about it.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Yeah, you tend to find that certain parts of the scenario are not suited well in PbP and tend to modify or make decision on how to speed up the game so that it does not become a drag. Trust in the GM!

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor
GM Turmoil wrote:
I know you mentioned on Flaxseed that you were about to start GMing on here, have you started a game up yet? Feel free to hit me up with any questions you have about it.

Haha, still working on it. If I'm honest, I have to admit that I'm still a bit nervous to start. I have some time-consuming commitments next weekend, so it makes sense to me to start after that. I should make it a point to prepare things next week so that I'm ready to announce after the weekend.

Grand Lodge

male human spiritualist 3 (ectoplasmatist) | HP 24/24 | AC 19, T 14, FF 15 | F +4, R +5, W +6 | CMB +2, CMD 16 | Spd 30' | Perc +9 | Init +8

Yeah those type of skill checks are tough in Pbp when everyone is waiting.

@Tenibri- that's awesome! I took the plunge during the gameday and I have run several sessions online now. It's a lot of fun and not as scary as you think! If you want a friendly face in your game I would be happy to join. Do you know what you might be running?

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Yes, I'll be running The Confirmation for my first session. It's the only scenario I've played more than once, so I feel it's the most comfortable to run.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor
Tenibri wrote:

Before climbing the rope ladder, Tenibri withdraws a scroll from his bag, reading the arcane words therein. Casting Monkeyfish for a +10 bonus to Climb and Swim. He then follows Hervey up.

[dice=Climb, Monkeyfish]1d20-2+10

Sorry, I mis-remembered the effects of Monkey Fish. Instead of a bonus, it grants climb and swim speeds of 10 ft. I believe that accomplishes the same ends, as creatures with climb and swim speeds don't need to make those checks.

Let me know if I need to do something different.

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