GM Turmoil's Slave Ships of Absalom (Inactive)

Game Master ckelley83

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.

MAPS

Init:

[spoiler=Initiative]
[dice=Milos]1d20+1[/dice]
[dice=Tenibri]1d20+6[/dice]
[dice=Kelumur]1d20+10[/dice]
[dice=Untir]1d20+6[/dice]
[dice=Hervey]1d20+4[/dice]
[dice=Ogrim]1d20+1[/dice]
[/spoiler


The Game Master has not yet created a description for this campaign.