Player Name: DystopianDream
Character Name: Iqaal of the Miusunnit
Fame: 6 / PP: 2
XP: 3
GP: 348 gp
Society ID: 234492-3
Faction: Dark Archive
Day Job: Craft (mapmaking) +8
Chronicles Completed: 3
Appearance:
Completed Chronicles::
First Steps I: In Service to Lore
2-11 The Penumbral Accords
5-08: The Confirmation
Iqaal of the Miusunnit
Male human (Erutaki) illusionist (shadow[APG]) 2 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 147)
N Medium humanoid (human)
Init +6; Senses Perception +7
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 19 (2d6+9)
Fort +2, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks binding darkness
Illusionist (Shadowcaster) Spells Prepared (CL 2nd; concentration +6)
. . 1st—color spray (DC 16), grease, obscuring mist, shadow trap (DC 16)
. . 0 (at will)—acid splash, detect magic, mage hand, message
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 12, Cha 8
Base Atk +1; CMB +1; CMD 13
Feats Improved Initiative, Spell Focus (illusion), Toughness
Traits magic is life, seeker
Skills Craft (mapmaking) +8, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +7, Spellcraft +9
Languages Common, Erutaki, Kelish, Osiriani, Shadowtongue, Skald, Thassilonian, Tien
SQ extended illusions (1 round), shadow spell slot (shadow spell slot), shadow spells
Combat Gear pearl of power (1st level), scroll of alarm, scroll of identify, scroll of obscuring mist, wand of infernal healing (50 charges), wand of mage armor (50 charges), acid, alchemist's fire; Other Gear haramaki[UC], crossbow bolts (10), dagger, light crossbow, wayfinder[ISWG], backpack, grappling hook, masterwork cartography tools, silk rope (50 ft.), spell component pouch, wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, 343 gp
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Special Abilities
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Binding Darkness (1 round, 7/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shadow Associated School: Illusion
Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level o
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.