
GMTrex |

You are beginning to settle in to your functions as the leaders of the growing community, and things begin to slow as summer comes to a close and the harvest season begins.
Month of Lamashan, 4718 AR
Upkeep Phase
Declare Baron's modifier (Economy, Loyalty, or Stability).
Roll Stability Check.
Consumption has been deducted from the treasury.
Unrest modification to be determined.

Taranis Redleaf |

The Baron continues his promise to guide with a steady hand Stability
Warden Ismort continues his service: Stability: 1d20 + 15 ⇒ (9) + 15 = 24

GMTrex |

And a steady hand it is.
Month of Lamashan, 4718 AR
Edict Phase
Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Assign new leadership or fill vacancies, if desired.
Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
Abandon any number of hexes of existing territory, if desired.
Pay for up to two terrain improvements to existing territory, if desired.
Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
Issue any new edicts as desired.

Taranis Redleaf |

The Baron suggests the following this month:
--------------
Leaving the military to the others.

Unrak "Dreadful Bear" Redleaf |

I won't have digested the combat section, er, Unrak hasn't studied the populace enough to understand the best troop composition yet, so the Councilor councils hold off on the military, we're not there yet.

GMTrex |

A baker takes up residence in the new trade shop erected in the northwest section of Solasgaard, as roads extend northwest to meet new farmlands.
Month of Lamashan, 4718 AR
Edict Phase
Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Income Phase
Withdraw resources from the treasury for personal use, if desired.
Deposit personal resources into the barony's treasury.
Roll Economy check for taxation.
Event Phase
1d100 ⇒ 86

Zed the Unbroken |

Zed whispers about economic growth to some key influencers in the Region over the course of Lamashan.
Spymaster declares Economy.

Taranis Redleaf |

The Baron continues his hand, trying to keep the sapling of a settlement growing straight and true Stability
The Warden works with the others to maintain stability: Stability: 1d20 + 16 ⇒ (7) + 16 = 23 Pass. Oof. This is tricky. It's a balancing act to keep these numbers up.

Zed the Unbroken |

Income: 1d20 + 14 ⇒ (18) + 14 = 32

GMTrex |

Building in Solasgaard continues uninterrupted, and the Marchlanders pay their taxes without too many grumbles.
Month of Neth, 4718 AR
Upkeep Phase
Baron has supported stability.
Kingdom is stable.
Consumption has been deducted from the treasury.
Edict Phase
Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Assign new leadership or fill vacancies, if desired.
Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
Abandon any number of hexes of existing territory, if desired.
Pay for up to two terrain improvements to existing territory, if desired.
Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
Issue any new edicts as desired.
Income Phase
Withdraw resources from the treasury for personal use, if desired.
Deposit personal resources into the barony's treasury.
Roll an Economy check for tax collection.
Event Phase
1d100 ⇒ 17 Event!
1d100 ⇒ 1 Natural Blessing! +4 bonus to Stability until next Event phase.
1d100 ⇒ 55 Beneficial settlement event!
1d100 ⇒ 43 Noblesse oblige!

GMTrex |

1d100 ⇒ 15
A young man with shock-blond hair rides into Solasgaard on the 3rd of Neth, flanked by two guards with the emblem of a swan on water set against a rising sun on their shields. He asks for an immediate audience with the baron.
"Greetings, Baron Taranis. I am Lysander of House Lebeda. Our family has taken a great interest in your endeavors here..." he sweeps a hand over the mud streets of the new town with a wry smirk, "and wish to convey our good will. We would be glad to send stonemasons and sculptors south to construct a monument to commemorate the founding of your barony. At our expense of course. What shall I tell my artisans to construct?"
He glances around the many temporary tents that still fill the landscape. "And, ah, where?"
You get a free Monument. Let me know what of and where you want it.

Taranis Redleaf |

Lysander? Your strategem to defeat the Athenians and end the war of the Peloponnesian League was amazing! In other news, so that I understand this correctly, the Natural blessing will affect Kuthona, freeing Taranis up to move his influence to the economy.
"Greetings Lysander of House Lebeda! Your gift is most kind. This is a decision we shall entrust to our Justicar, Augrym. He has his hand on the pulse of the people."
Augrym, looking at the future map and size of lots, you're call anywhere you want on the center left or center right blocks.
------------
Edict: The Baron commissions a pier to be build in the southwest corner of Solasgaard.

Taranis Redleaf |

Additionally, The Marchlands annexes Hex 15!

Unrak "Dreadful Bear" Redleaf |

Unrak speaks to the group. I've been thinking...it's more important to get our economy thriving, isn't it? I wonder if I'll do more good as a Magister.

Taranis Redleaf |

Repeat from Slack, we currently aren't suffering the penalties on missing positions on account of DM fiat.

GMTrex |

Lysander? Your strategem to defeat the Athenians and end the war of the Peloponnesian League was amazing! In other news, so that I understand this correctly, the Natural blessing will affect Kuthona, freeing Taranis up to move his influence to the economy.
"Greetings Lysander of House Lebeda! Your gift is most kind. This is a decision we shall entrust to our Justicar, Augrym. He has his hand on the pulse of the people."
My bad. His name is LANDER, not Lysander.
The boyish noble smirks at Augrym. "Well? What will it be?" Still need a post on the monument's description.
Meanwhile, the Huntsmen claim additional territory to the west, taking in a piece of the Southern Narlmarches. A pier is constructed on the edge of the Tuskwater, expanding the growing town's economic activity in and around the lake.
Month of Neth, 4718 AR
Edict Phase
Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
Income Phase
Roll an Economy check for tax collection.

Taranis Redleaf |

Zed rolled income and got a 32.

GMTrex |

Zed rolled income and got a 32.
Nope. That was for Lamashan. We are in Neth now.

Taranis Redleaf |

Rolling for Zed then: Neth Economy: 1d20 + 16 ⇒ (17) + 16 = 33

Augrym Ko’Charr |
2 people marked this as a favorite. |

Commisioned in the same style of the other statue of Erastil found earlier in their adventures, this version of Erastil has him holding his majestic bow drawn and pointing down. His eyes fixed on the horizon, as if always watching over the townspeople to help them prosper. On his belt is an Aldori Dueling Sword, with ornate symbols along the hilt that, when you cock your head to the side, you can see that each represent one of the founding fathers of this town. On one side of the bottom of the statue is the town motto.
The other sides are dedicated to the edicts of Erastil’s paladin’s code:
• My community comes first, and I will contribute to it all
that I can. If I don’t give something back, who will?
• I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through
cooperation that a community grows strong.
• When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I
quell the danger.
• I keep to the old ways, the true ways. I am not seduced by
the lure of money or power. I remember that true honor
comes from within, not from the accolades of others.
• I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none
shall have cause to blame me.
• I show respect to my elders, for they have done much.
I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.
• I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.
I couldn’t find our motto. Also, this what you were looking for?

GMTrex |

A great Monument to Old Deadeye is erected in the western section of town!
You are feeling more and more comfortable with your responsibilities in Solasgaard, and the town continues to grow in size even as you claim more of the hinterlands. Perhaps soon you might have a chance at getting out of Solasgaard for a spell, or perhaps some down time for a change... but not yet.
Month of Kuthona, 4718 AR
Upkeep Phase
Declare Baron's modifier (Economy, Loyalty, or Stability).
Roll Stability Check.
Consumption has been deducted from the treasury.
Unrest modification to be determined.
Edict Phase
Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Assign new leadership or fill vacancies, if desired.
Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
Abandon any number of hexes of existing territory, if desired.
Pay for up to two terrain improvements to existing territory, if desired.
Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
Issue any new edicts as desired.
Income Phase
Withdraw resources from the treasury for personal use, if desired.
Deposit personal resources into the barony's treasury.
Roll an Economy check for tax collection.
Event Phase
1d100 ⇒ 16 Event!
1d100 ⇒ 88 Squatters!

Taranis Redleaf |

With the boon Gzreh has laid upon The Marchlands, The Baron turns his attention to joining Zed in building the economy. With the recently annexed area, Taranis wants to ensure an environmentally wise sawmill is built and that the business around it is sustainable. Baron will effect Economy
Warden Akiros guides the people: Stability: 1d20 + 17 ⇒ (11) + 17 = 28 Pass
-----------------
The Baron recommends holding on any expansion for a bit, as he wants to focus for the month. He does decree that the network of roads expand into the new territory and that a sawmill be built there.
For the first time he does not recommend new buildings, as next month is going to be a big one....

Zed the Unbroken |

Zed once again pulls the invisible strings of his growing network of spies and influencers to bolster the economy.

GMTrex |

Month of Kuthona, 4718 AR
Income Phase
Roll an Economy check for tax collection (with a +2 bonus, as this occurs before the events below).
Event Phase
1d29 ⇒ 29
One of the many camps dotting the landscape of Solasgaard has become particularly unruly and troublesome. Among its tents are the some of the most crass and uncultured trappers ever to traverse the Greenbelt, and rumor has it that several of the Stag Lord's erstwhile bandit followers have taken up residence there. They continually accost and harass the good, upstanding citizens that work at the mill, and the mill's proprietor informs you that two separate bandit gangs have woken him in the middle of the night to extort protection money from him. If not dealt with quickly, this could spiral out of control...
Stability declines by 1 and Unrest increases by 2.
Roll a Stability check to attempt to disperse the squatters.

Taranis Redleaf |

Akiros does his job, dispersing the squatters in a humane way: Stability: 1d20 + 11 ⇒ (18) + 11 = 29
Trex is there an opening here? Can we either recruit them for work, build something, or otherwise turn this into an opportunity?

GMTrex |

Akiros once again proves his worth and ably deals with the bandit gangs. Nevertheless, the people of the camp still clamor and petition for proper, permanent housing.
The penalty to Stability has been eliminated. In partial answer to your question: sort of. You MUST build either a House or a Tenement on that square next turn or suffer additional penalties. You gain all the normal benefits of such a structure.
Assisting Akiros occupies the final weeks of the year, and soon 4719 AR is upon you! Celebrations are modest, given the community's fledgling status, but are carried forth with good cheer nonetheless.
Month of Abadius, 4719 AR
Upkeep Phase
Declare Baron's modifier (Economy, Loyalty, or Stability).
Roll Stability Check.
Consumption has been deducted from the treasury.
Attempt to reduce Unrest by rolling a Loyalty check. Failure incurs a permanent penalty to Loyalty.
Edict Phase
Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Assign new leadership or fill vacancies, if desired.
Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
Abandon any number of hexes of existing territory, if desired.
Pay for up to two terrain improvements to existing territory, if desired.
Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
Issue any new edicts as desired.
Income Phase
Withdraw resources from the treasury for personal use, if desired.
Deposit personal resources into the barony's treasury.
Roll an Economy check for tax collection.
Event Phase
1d100 ⇒ 40

Taranis Redleaf |

We finally have some unrest to deal with. It's a risk to try to quell it now, but it also impedes us. The other option is to build the barracks now. The castle is off the table, as we simply can't afford it it this month. The barracks mitigates, but does not eliminate Unrest.

Taranis Redleaf |

The baron will go to Loyalty if the Justicar wants to roll, Economy otherwise:
Akiros does his job like a boss: Stability: 1d20 + 12 ⇒ (12) + 12 = 24

Zed the Unbroken |

Zed declares for Loyalty this month.
Edit: The Baron texted Zed and told him to wait to declare for a bit... pending something he wanted to to do.

Taranis Redleaf |

Summation from Slack:
Month of Abadius, 4719 AR
Upkeep Phase
Declare Baron's modifier: Economy
Consumption: has been deducted from the treasury.
Attempt: Letting it fly, will tackle it via building
Edict Phase
Declare Spymaster's modifier: Economy
Claim up to one new hex of territory: No
Abandon any number of hexes: No
Pay for up to two terrain improvements to existing territory: No
Pay for construction of up to one new building in your existing settlements: Barracks (West lot), and House. [ooc]Does location matter here? Does it have to be on that storm icon?
Raise new military units: Defer
Issue any new edicts as desired: No new
Income Phase
Withdraw: No
Deposit personal resources: None
Roll an Economy check for tax collection: Taxes: 1d20 + 18 ⇒ (20) + 18 = 38

GMTrex |

Yes, location must be the affected lot -- in this case the one by the mill. Feel free to move the barracks wherever you like. Because you eliminated the Unrest in the Edict phase, the Economy check in the Income phase increases by 2, earning you an extra BP.
For building up your capital, each Huntsman earns 400 XP!
The first weeks of 4719 go smoothly, and the hubbub about Solasgaard is soon quieted. Oleg has the tax collection well in hand, and still the community grows. Waking early on 17th Abadius, you find yourself with a little extra time on your hands for the first time in months!
Today is 17th Abadius. You know you need to be back to your duties no later than 1st Calistril, which gives you two weeks of unstructured time. You can go exploring and adventuring if you would like, do things in the town (via the Downtime rules), travel to Restov (or wherever), just relax, or some combination thereof.

Taranis Redleaf |

That SUCKS. Waterfront lots are literally prime real estate. Ah well. I propose that we explore the hex immediately to our West or East.

Unrak "Dreadful Bear" Redleaf |

That SUCKS. Waterfront lots are literally prime real estate. Ah well. I propose that we explore the hex immediately to our West or East.
once we're better established, perhaps we can move the housing & build over to something else...
Unrak rumbles We should get a feel for what's next door. Whether it's something great, or something we need to deal with, we need to know!

GMTrex |

Taranis Redleaf wrote:That SUCKS. Waterfront lots are literally prime real estate. Ah well. I propose that we explore the hex immediately to our West or East.once we're better established, perhaps we can move the housing & build over to something else...
You can do this as soon as next month, if you want to.

Taranis Redleaf |

It sounds like the Baron, his Counselor, the Justicar and the Marshall all are feeling a bit cooped up. That leaves the Spymaster to tell us where we should explore, East or West.

Taranis Redleaf |

Per phone conversation with Zed, let's explore the hex WEST of us.

GMTrex |

My bad, all. Building roads is WAY more expensive than what was marked in the sheet, which I should have caught. The road in Hex 29 costs 6 BP (3 for hill terrain, doubled for bridge costs), the one in Hex 16 costs 3 BP, and the one in Hex 15 costs 2. The sheet has been updated.
Eager for some fresh air and untamed land, the Huntsmen set forth to the west towards the Narlmarches. In the late afternoon, you hear the sound of unintelligible cursing echoing through the woods and rush forward. Just visible through the trees, a small wagon sits mired in the middle of a swiftly flowing river as the waters threaten to overwhelm its sides. Two ponies hitched to the wagon flounder in the swirling waters, close to panicking. Two more wagons sit safely on the far bank, and on a nearby rock outcropping is a bruised and batter gnome angrily shouting conflicting orders to eight confused and despairing gnomes below. If nothing is done, the ponies and the wagon will swiftly be washed downstream.
One of the struggling gnomes spots you. "Hey! Hey! Help! Hurry!"
What do you do?

Unrak "Dreadful Bear" Redleaf |

Making a quick calculation that this isn't a setup/ambush due to the cursing & noise that drew us here & the very real danger the wagon & pony team is in, Unrak doesn't hesitate. He runs down to the wagon and, calling upon his berserker rage...calls upon his berserker rage. He tries to hold the wagon steady until he gets more help, as it's doubtful that even he will be able to move it much on his own.
strength check: 1d20 + 5 ⇒ (11) + 5 = 16

Taranis Redleaf |

Is there a tactical map? I'm debating between changing into a dolphin or trying to calm the animals.

GMTrex |

The situation is clear. First, you need to get to the wagon (easy swim check). Then the ponies need to be calmed, unhitched, and led ashore (moderate handle animal or wild empathy check). Finally, the wagon needs to be shoved out of the riverbed (very hard Strength check; up to four creatures can assist).
No tactical map. Unrak's Strength check can substitute for his Swim check.

Taranis Redleaf |

Taranis immediately moves over to the ponies and begins to sooth them in the secret language of druids. T10 Handle Animal for 18.

Augrym Ko’Charr |

”Potentially new gnome friends, fear not for the Stag Lord and the Huntsmen are here to help. Perhaps you have heard of us? You will probably have heard of the Stag Lord but we vanquished him and I am taking his monicker back for the Great Huntsman Erastil. I will explain this all in more detail, if you wish, after we’ve saved you all.”
Augrym starts this soliloquy as he wades into the water, not really paying attention to the task of swimming until he is should deep.
”The explanation will need to wait until I have finished swimming to you though new potential gnome friends. Although, I do not....” *glug glug glug*
swim: 1d20 + 4 ⇒ (18) + 4 = 22

Augrym Ko’Charr |

I will roll the strength check to aid Unrak and see if I can get 3 other aids to go with it.
Strength check: 1d20 + 4 ⇒ (4) + 4 = 8
Failed, sorry buddy. Unless I can use my crowbar for leverage. Then it would be a 10 and that would succeed.

Taranis Redleaf |

I would DEFINITELY think a crowbar helps :-)

Unrak "Dreadful Bear" Redleaf |

holding off on further checks until the current situation is adjudicated...

GMTrex |

This is getting messy so I am going to organize this into rounds. As I mentioned by Slack, a successful Swim check is a prerequisite for anything else, and the ponies must be led ashore before the wagon can be moved. Further, due to the highly stressful and distracting conditions of the river, taking 10 is not permitted.
With mere seconds before the wagon is swept away, pony and all, the Huntsmen spring into action.
Round I
Augrym: successfully swims to the wagon.
Marc: TBD
Taranis: TBD
Unrak: successfully swims to the wagon.
Zed: TBD

Taranis Redleaf |

Taranis dives into the water! His skin turns mottled and green as he hits the water. Swim: 1d20 + 8 ⇒ (7) + 8 = 15 Seconds later a sedate alligator pops up behind the ponies
Once there he stays calm, trying to to herd them to shore before they make matters worse. Without the soothing words of the druids, he tries to focus on shutting down directions of egress which would make matters worse. Handle Animal: 1d20 + 8 ⇒ (7) + 8 = 15
Then he tries to lend his strength to the wagon effort, pushing up with his back to make the work lighter.
STR: 1d20 + 4 ⇒ (16) + 4 = 20

GMTrex |

Taranis makes his way easily to the wagon, but the ponies continue to rear, snort, and thrash.
Round I
Augrym: successfully swims to the wagon.
Marc: TBD
Taranis: successfully swims to the wagon, fails to calm ponies.
Unrak: successfully swims to the wagon.
Zed: TBD