GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


1,651 to 1,700 of 8,298 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

You are beginning to settle in to your functions as the leaders of the growing community, and things begin to slow as summer comes to a close and the harvest season begins.

Month of Lamashan, 4718 AR

Upkeep Phase

Declare Baron's modifier (Economy, Loyalty, or Stability).
Roll Stability Check.
Consumption has been deducted from the treasury.
Unrest modification to be determined.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

The Baron continues his promise to guide with a steady hand Stability

Warden Ismort continues his service: Stability: 1d20 + 15 ⇒ (9) + 15 = 24


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

And a steady hand it is.

Month of Lamashan, 4718 AR

Edict Phase

Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Assign new leadership or fill vacancies, if desired.
Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
Abandon any number of hexes of existing territory, if desired.
Pay for up to two terrain improvements to existing territory, if desired.
Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
Issue any new edicts as desired.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

The Baron suggests the following this month:

  • In Solasgaard commission a trade shop adjacent to the NW housing block.
  • In Hex 16continue the road system
  • In Hex 16build a new farm

    --------------
    Leaving the military to the others.


  • M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2

    I won't have digested the combat section, er, Unrak hasn't studied the populace enough to understand the best troop composition yet, so the Councilor councils hold off on the military, we're not there yet.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    A baker takes up residence in the new trade shop erected in the northwest section of Solasgaard, as roads extend northwest to meet new farmlands.

    Month of Lamashan, 4718 AR

    Edict Phase

    Declare Spymaster's modifier (Economy, Loyalty, or Stability).

    Income Phase

    Withdraw resources from the treasury for personal use, if desired.
    Deposit personal resources into the barony's treasury.
    Roll Economy check for taxation.

    Event Phase
    1d100 ⇒ 86


    AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Zed whispers about economic growth to some key influencers in the Region over the course of Lamashan.

    Spymaster declares Economy.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    The Baron continues his hand, trying to keep the sapling of a settlement growing straight and true Stability

    The Warden works with the others to maintain stability: Stability: 1d20 + 16 ⇒ (7) + 16 = 23 Pass. Oof. This is tricky. It's a balancing act to keep these numbers up.


    AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Income: 1d20 + 14 ⇒ (18) + 14 = 32


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Building in Solasgaard continues uninterrupted, and the Marchlanders pay their taxes without too many grumbles.

    Month of Neth, 4718 AR

    Upkeep Phase

    Baron has supported stability.
    Kingdom is stable.
    Consumption has been deducted from the treasury.

    Edict Phase

    Declare Spymaster's modifier (Economy, Loyalty, or Stability).
    Assign new leadership or fill vacancies, if desired.
    Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
    Abandon any number of hexes of existing territory, if desired.
    Pay for up to two terrain improvements to existing territory, if desired.
    Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
    Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
    Issue any new edicts as desired.

    Income Phase

    Withdraw resources from the treasury for personal use, if desired.
    Deposit personal resources into the barony's treasury.
    Roll an Economy check for tax collection.

    Event Phase
    1d100 ⇒ 17 Event!
    1d100 ⇒ 1 Natural Blessing! +4 bonus to Stability until next Event phase.
    1d100 ⇒ 55 Beneficial settlement event!
    1d100 ⇒ 43 Noblesse oblige!


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    1d100 ⇒ 15

    A young man with shock-blond hair rides into Solasgaard on the 3rd of Neth, flanked by two guards with the emblem of a swan on water set against a rising sun on their shields. He asks for an immediate audience with the baron.

    "Greetings, Baron Taranis. I am Lysander of House Lebeda. Our family has taken a great interest in your endeavors here..." he sweeps a hand over the mud streets of the new town with a wry smirk, "and wish to convey our good will. We would be glad to send stonemasons and sculptors south to construct a monument to commemorate the founding of your barony. At our expense of course. What shall I tell my artisans to construct?"

    He glances around the many temporary tents that still fill the landscape. "And, ah, where?"

    You get a free Monument. Let me know what of and where you want it.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Lysander? Your strategem to defeat the Athenians and end the war of the Peloponnesian League was amazing! In other news, so that I understand this correctly, the Natural blessing will affect Kuthona, freeing Taranis up to move his influence to the economy.

    "Greetings Lysander of House Lebeda! Your gift is most kind. This is a decision we shall entrust to our Justicar, Augrym. He has his hand on the pulse of the people."

    Augrym, looking at the future map and size of lots, you're call anywhere you want on the center left or center right blocks.

    ------------

    Edict: The Baron commissions a pier to be build in the southwest corner of Solasgaard.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Additionally, The Marchlands annexes Hex 15!

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    Marc has a few ideas about an appropriate statue for the town. He sits with Augrym and discusses the plan.


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2

    Unrak speaks to the group. I've been thinking...it's more important to get our economy thriving, isn't it? I wonder if I'll do more good as a Magister.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Repeat from Slack, we currently aren't suffering the penalties on missing positions on account of DM fiat.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
    Taranis Redleaf wrote:

    Lysander? Your strategem to defeat the Athenians and end the war of the Peloponnesian League was amazing! In other news, so that I understand this correctly, the Natural blessing will affect Kuthona, freeing Taranis up to move his influence to the economy.

    "Greetings Lysander of House Lebeda! Your gift is most kind. This is a decision we shall entrust to our Justicar, Augrym. He has his hand on the pulse of the people."

    My bad. His name is LANDER, not Lysander.

    The boyish noble smirks at Augrym. "Well? What will it be?" Still need a post on the monument's description.

    Meanwhile, the Huntsmen claim additional territory to the west, taking in a piece of the Southern Narlmarches. A pier is constructed on the edge of the Tuskwater, expanding the growing town's economic activity in and around the lake.

    Month of Neth, 4718 AR

    Edict Phase

    Declare Spymaster's modifier (Economy, Loyalty, or Stability).
    Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.

    Income Phase

    Roll an Economy check for tax collection.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Zed rolled income and got a 32.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
    Taranis Redleaf wrote:
    Zed rolled income and got a 32.

    Nope. That was for Lamashan. We are in Neth now.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Rolling for Zed then: Neth Economy: 1d20 + 16 ⇒ (17) + 16 = 33


    2 people marked this as a favorite.
    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    Commisioned in the same style of the other statue of Erastil found earlier in their adventures, this version of Erastil has him holding his majestic bow drawn and pointing down. His eyes fixed on the horizon, as if always watching over the townspeople to help them prosper. On his belt is an Aldori Dueling Sword, with ornate symbols along the hilt that, when you cock your head to the side, you can see that each represent one of the founding fathers of this town. On one side of the bottom of the statue is the town motto.

    The other sides are dedicated to the edicts of Erastil’s paladin’s code:
    • My community comes first, and I will contribute to it all
    that I can. If I don’t give something back, who will?
    • I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through
    cooperation that a community grows strong.
    • When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I
    quell the danger.
    • I keep to the old ways, the true ways. I am not seduced by
    the lure of money or power. I remember that true honor
    comes from within, not from the accolades of others.
    • I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none
    shall have cause to blame me.
    • I show respect to my elders, for they have done much.
    I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.
    • I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.

    I couldn’t find our motto. Also, this what you were looking for?


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    A great Monument to Old Deadeye is erected in the western section of town!

    You are feeling more and more comfortable with your responsibilities in Solasgaard, and the town continues to grow in size even as you claim more of the hinterlands. Perhaps soon you might have a chance at getting out of Solasgaard for a spell, or perhaps some down time for a change... but not yet.

    Month of Kuthona, 4718 AR

    Upkeep Phase

    Declare Baron's modifier (Economy, Loyalty, or Stability).
    Roll Stability Check.
    Consumption has been deducted from the treasury.
    Unrest modification to be determined.

    Edict Phase

    Declare Spymaster's modifier (Economy, Loyalty, or Stability).
    Assign new leadership or fill vacancies, if desired.
    Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
    Abandon any number of hexes of existing territory, if desired.
    Pay for up to two terrain improvements to existing territory, if desired.
    Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
    Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
    Issue any new edicts as desired.

    Income Phase

    Withdraw resources from the treasury for personal use, if desired.
    Deposit personal resources into the barony's treasury.
    Roll an Economy check for tax collection.

    Event Phase
    1d100 ⇒ 16 Event!

    GM:
    1d100 ⇒ 87 Dangerous settlement event!
    1d100 ⇒ 88 Squatters!


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    With the boon Gzreh has laid upon The Marchlands, The Baron turns his attention to joining Zed in building the economy. With the recently annexed area, Taranis wants to ensure an environmentally wise sawmill is built and that the business around it is sustainable. Baron will effect Economy

    Warden Akiros guides the people: Stability: 1d20 + 17 ⇒ (11) + 17 = 28 Pass

    -----------------
    The Baron recommends holding on any expansion for a bit, as he wants to focus for the month. He does decree that the network of roads expand into the new territory and that a sawmill be built there.

    For the first time he does not recommend new buildings, as next month is going to be a big one....


    AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Zed once again pulls the invisible strings of his growing network of spies and influencers to bolster the economy.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Month of Kuthona, 4718 AR

    Income Phase

    Roll an Economy check for tax collection (with a +2 bonus, as this occurs before the events below).

    Event Phase

    1d29 ⇒ 29

    One of the many camps dotting the landscape of Solasgaard has become particularly unruly and troublesome. Among its tents are the some of the most crass and uncultured trappers ever to traverse the Greenbelt, and rumor has it that several of the Stag Lord's erstwhile bandit followers have taken up residence there. They continually accost and harass the good, upstanding citizens that work at the mill, and the mill's proprietor informs you that two separate bandit gangs have woken him in the middle of the night to extort protection money from him. If not dealt with quickly, this could spiral out of control...

    Stability declines by 1 and Unrest increases by 2.

    Roll a Stability check to attempt to disperse the squatters.


    Zed guides the tax collectors Economy: 1d20 + 20 ⇒ (10) + 20 = 30


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Akiros does his job, dispersing the squatters in a humane way: Stability: 1d20 + 11 ⇒ (18) + 11 = 29

    Trex is there an opening here? Can we either recruit them for work, build something, or otherwise turn this into an opportunity?


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Akiros once again proves his worth and ably deals with the bandit gangs. Nevertheless, the people of the camp still clamor and petition for proper, permanent housing.

    The penalty to Stability has been eliminated. In partial answer to your question: sort of. You MUST build either a House or a Tenement on that square next turn or suffer additional penalties. You gain all the normal benefits of such a structure.

    Assisting Akiros occupies the final weeks of the year, and soon 4719 AR is upon you! Celebrations are modest, given the community's fledgling status, but are carried forth with good cheer nonetheless.

    Month of Abadius, 4719 AR

    Upkeep Phase

    Declare Baron's modifier (Economy, Loyalty, or Stability).
    Roll Stability Check.
    Consumption has been deducted from the treasury.
    Attempt to reduce Unrest by rolling a Loyalty check. Failure incurs a permanent penalty to Loyalty.

    Edict Phase

    Declare Spymaster's modifier (Economy, Loyalty, or Stability).
    Assign new leadership or fill vacancies, if desired.
    Claim up to one new hex of territory, if desired. This hex must be fully explored to be claimed.
    Abandon any number of hexes of existing territory, if desired.
    Pay for up to two terrain improvements to existing territory, if desired.
    Pay for construction of up to one new building in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
    Raise new military units, or upgrade existing ones, if desired. Pay any recruitment costs.
    Issue any new edicts as desired.

    Income Phase

    Withdraw resources from the treasury for personal use, if desired.
    Deposit personal resources into the barony's treasury.
    Roll an Economy check for tax collection.

    Event Phase
    1d100 ⇒ 40


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    We finally have some unrest to deal with. It's a risk to try to quell it now, but it also impedes us. The other option is to build the barracks now. The castle is off the table, as we simply can't afford it it this month. The barracks mitigates, but does not eliminate Unrest.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    The baron will go to Loyalty if the Justicar wants to roll, Economy otherwise:

    Akiros does his job like a boss: Stability: 1d20 + 12 ⇒ (12) + 12 = 24


    AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Zed declares for Loyalty this month.

    Edit: The Baron texted Zed and told him to wait to declare for a bit... pending something he wanted to to do.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Summation from Slack:

    Month of Abadius, 4719 AR

    Upkeep Phase

    Declare Baron's modifier: Economy
    Consumption: has been deducted from the treasury.
    Attempt: Letting it fly, will tackle it via building

    Edict Phase

    Declare Spymaster's modifier: Economy
    Claim up to one new hex of territory: No
    Abandon any number of hexes: No
    Pay for up to two terrain improvements to existing territory: No
    Pay for construction of up to one new building in your existing settlements: Barracks (West lot), and House. [ooc]Does location matter here? Does it have to be on that storm icon?
    Raise new military units: Defer
    Issue any new edicts as desired: No new

    Income Phase

    Withdraw: No
    Deposit personal resources: None
    Roll an Economy check for tax collection: Taxes: 1d20 + 18 ⇒ (20) + 18 = 38


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Yes, location must be the affected lot -- in this case the one by the mill. Feel free to move the barracks wherever you like. Because you eliminated the Unrest in the Edict phase, the Economy check in the Income phase increases by 2, earning you an extra BP.

    For building up your capital, each Huntsman earns 400 XP!

    The first weeks of 4719 go smoothly, and the hubbub about Solasgaard is soon quieted. Oleg has the tax collection well in hand, and still the community grows. Waking early on 17th Abadius, you find yourself with a little extra time on your hands for the first time in months!

    Today is 17th Abadius. You know you need to be back to your duties no later than 1st Calistril, which gives you two weeks of unstructured time. You can go exploring and adventuring if you would like, do things in the town (via the Downtime rules), travel to Restov (or wherever), just relax, or some combination thereof.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    That SUCKS. Waterfront lots are literally prime real estate. Ah well. I propose that we explore the hex immediately to our West or East.


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2
    Taranis Redleaf wrote:
    That SUCKS. Waterfront lots are literally prime real estate. Ah well. I propose that we explore the hex immediately to our West or East.

    once we're better established, perhaps we can move the housing & build over to something else...

    Unrak rumbles We should get a feel for what's next door. Whether it's something great, or something we need to deal with, we need to know!


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
    Unrak "Dreadful Bear" Redleaf wrote:
    Taranis Redleaf wrote:
    That SUCKS. Waterfront lots are literally prime real estate. Ah well. I propose that we explore the hex immediately to our West or East.
    once we're better established, perhaps we can move the housing & build over to something else...

    You can do this as soon as next month, if you want to.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    It sounds like the Baron, his Counselor, the Justicar and the Marshall all are feeling a bit cooped up. That leaves the Spymaster to tell us where we should explore, East or West.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Per phone conversation with Zed, let's explore the hex WEST of us.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    My bad, all. Building roads is WAY more expensive than what was marked in the sheet, which I should have caught. The road in Hex 29 costs 6 BP (3 for hill terrain, doubled for bridge costs), the one in Hex 16 costs 3 BP, and the one in Hex 15 costs 2. The sheet has been updated.

    Eager for some fresh air and untamed land, the Huntsmen set forth to the west towards the Narlmarches. In the late afternoon, you hear the sound of unintelligible cursing echoing through the woods and rush forward. Just visible through the trees, a small wagon sits mired in the middle of a swiftly flowing river as the waters threaten to overwhelm its sides. Two ponies hitched to the wagon flounder in the swirling waters, close to panicking. Two more wagons sit safely on the far bank, and on a nearby rock outcropping is a bruised and batter gnome angrily shouting conflicting orders to eight confused and despairing gnomes below. If nothing is done, the ponies and the wagon will swiftly be washed downstream.

    One of the struggling gnomes spots you. "Hey! Hey! Help! Hurry!"

    What do you do?


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2

    Making a quick calculation that this isn't a setup/ambush due to the cursing & noise that drew us here & the very real danger the wagon & pony team is in, Unrak doesn't hesitate. He runs down to the wagon and, calling upon his berserker rage...calls upon his berserker rage. He tries to hold the wagon steady until he gets more help, as it's doubtful that even he will be able to move it much on his own.

    strength check: 1d20 + 5 ⇒ (11) + 5 = 16


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Is there a tactical map? I'm debating between changing into a dolphin or trying to calm the animals.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    The situation is clear. First, you need to get to the wagon (easy swim check). Then the ponies need to be calmed, unhitched, and led ashore (moderate handle animal or wild empathy check). Finally, the wagon needs to be shoved out of the riverbed (very hard Strength check; up to four creatures can assist).

    No tactical map. Unrak's Strength check can substitute for his Swim check.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Taranis immediately moves over to the ponies and begins to sooth them in the secret language of druids. T10 Handle Animal for 18.


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    ”Potentially new gnome friends, fear not for the Stag Lord and the Huntsmen are here to help. Perhaps you have heard of us? You will probably have heard of the Stag Lord but we vanquished him and I am taking his monicker back for the Great Huntsman Erastil. I will explain this all in more detail, if you wish, after we’ve saved you all.”

    Augrym starts this soliloquy as he wades into the water, not really paying attention to the task of swimming until he is should deep.

    ”The explanation will need to wait until I have finished swimming to you though new potential gnome friends. Although, I do not....” *glug glug glug*

    swim: 1d20 + 4 ⇒ (18) + 4 = 22


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    I will roll the strength check to aid Unrak and see if I can get 3 other aids to go with it.

    Strength check: 1d20 + 4 ⇒ (4) + 4 = 8

    Failed, sorry buddy. Unless I can use my crowbar for leverage. Then it would be a 10 and that would succeed.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    I would DEFINITELY think a crowbar helps :-)


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2

    holding off on further checks until the current situation is adjudicated...


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    This is getting messy so I am going to organize this into rounds. As I mentioned by Slack, a successful Swim check is a prerequisite for anything else, and the ponies must be led ashore before the wagon can be moved. Further, due to the highly stressful and distracting conditions of the river, taking 10 is not permitted.

    With mere seconds before the wagon is swept away, pony and all, the Huntsmen spring into action.

    Round I
    Augrym: successfully swims to the wagon.
    Marc: TBD
    Taranis: TBD
    Unrak: successfully swims to the wagon.
    Zed: TBD


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Taranis dives into the water! His skin turns mottled and green as he hits the water. Swim: 1d20 + 8 ⇒ (7) + 8 = 15 Seconds later a sedate alligator pops up behind the ponies

    Once there he stays calm, trying to to herd them to shore before they make matters worse. Without the soothing words of the druids, he tries to focus on shutting down directions of egress which would make matters worse. Handle Animal: 1d20 + 8 ⇒ (7) + 8 = 15

    Then he tries to lend his strength to the wagon effort, pushing up with his back to make the work lighter.
    STR: 1d20 + 4 ⇒ (16) + 4 = 20


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Taranis makes his way easily to the wagon, but the ponies continue to rear, snort, and thrash.

    Round I
    Augrym: successfully swims to the wagon.
    Marc: TBD
    Taranis: successfully swims to the wagon, fails to calm ponies.
    Unrak: successfully swims to the wagon.
    Zed: TBD

    1,651 to 1,700 of 8,298 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GMTrex's Kingmaker Campaign All Messageboards

    Want to post a reply? Sign in.