GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Rotted flesh rips away from the mobile corpse, but still the zombies shuffle onward, groaning and creaking as they come...

Round I
1. Zed
2. Zombies (blue @ 8 dmg)
3. Unrak, Augrym, Marc, Taranis

Round II
1. Zed
2. Zombies (blue @ 8 dmg)
3. Unrak, Augrym, Marc, Taranis

Conditions: dim light.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis opts for the scimitar, trying to protect Zed. He slashes at the zombie closest to him Miss v. Black: 1d100 ⇒ 20 COME ON!


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

With an order from Taranis, Toth tries to take out the injured zombie closest to him:

Bite: 1d20 + 4 ⇒ (5) + 4 = 9
Left Claw: 1d20 + 2 ⇒ (4) + 2 = 6
Right Claw: 1d20 + 2 ⇒ (19) + 2 = 21 Miss: 1d100 ⇒ 91 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth manages to shred the last unlife from the zombie!

Round I
1. Zed
2. Zombies (blue)
3. Unrak, Augrym, Marc, Taranis

Round II
1. Zed
2. Zombies (blue)
3. Unrak, Augrym, Marc, Taranis


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the Second
  • Current HPs: 20/20

Zed fires off more arcane energy at the walker nearest to him!

Wand of Magic Missiles (CL: 3; Charges: 26: 2d4 + 2 ⇒ (4, 3) + 2 = 9


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Edit - and 5' step away from the walker


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak steps up to flank & swings at (grey?)

miss, high is good: 1d100 ⇒ 52
attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed's missiles punch through rotted flesh and bone once again; Unrak steps in and finishes the job.

Round I
1. Zed
2. Zombies (blue, black)
3. Unrak, Augrym, Marc, Taranis

Round II
1. Zed
2. Zombies (blue, black)
3. Unrak, Augrym, Marc, Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

5 foot step, study the target and then attack.

knowledge religion: 1d20 + 8 ⇒ (20) + 8 = 28
If successful, special attacks and GM’s choice of whatever else.

attack: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 6 ⇒ (3) + 6 = 9

”Go back to the ground and rest weary traveller. We will release you from this punishment of undeath.”

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

"By Erastil's beard!" Marc is taken aback by the undead rising from the ground. He collects himself and strikes at the nearest walker.

attack on green: 1d20 + 8 ⇒ (9) + 8 = 17
damage?: 2d4 + 6 ⇒ (2, 3) + 6 = 11

He prepares to stand his ground:

AoO

Attacks of Opportunity:

1st
attack on green: 1d20 + 8 ⇒ (1) + 8 = 9
damage?: 2d4 + 6 ⇒ (1, 4) + 6 = 11
2nd
attack on green: 1d20 + 8 ⇒ (9) + 8 = 17
damage?: 2d4 + 6 ⇒ (2, 2) + 6 = 10
3rd
attack on green: 1d20 + 8 ⇒ (6) + 8 = 14
damage?: 2d4 + 6 ⇒ (3, 2) + 6 = 11


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Working together, the two worshipers bring down another zombie. @Augrym: regular zombies, as far as you can tell.

The last zombie shuffles ever closer to you. Out of the corner of your eye, you see torches atop the fort waving in your direction, though it is dark enough they likely can only make out shapes...

Round II
1. Zed
2. Zombies
3. Unrak, Augrym, Marc, Taranis


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

The bloodrager is foregoing his usual roars of rage, trying to remain as quiet as possible. He swings at the last zombie...

attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym pauses to contemplate how Erastil could have a beard with a dear head but is quickly reminded of his surroundings by the stench of zombie.

”It seems they know we are here in the fort. They will be ready for us and the element of surprise is lost. Let us dispatch these abominations and regroup to see if the plan needs to be adjusted.”

Study this new opponent and attack.
attack: 1d20 + 13 ⇒ (11) + 13 = 241d8 + 6 + 1d6 ⇒ (7) + 6 + (3) = 16


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

This time, Unrak and Augrym pair up to dispatch the last zombie. Torch-waving continues at the fort, as the lookouts struggle to see into the pre-dawn gloom.

Round III
1. Zed, Unrak, Augrym, Marc, Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

It may be easier to make a decision if we knew a little more about the fort. Is there a tower? Is the torch waiving up on a wall or ground level? That sort of thing. I’m wondering because if we have to climb a tower of archers, this might be more difficult than a one floor fort.

”We need to make a decision quick Huntsmen. I say we charge the castle but I am known more for my usefulness than my strategy.”


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Sure!

From here, it looks like the palisade around the fort is about 15 feet high. The torches seem to be coming from raised platforms with visibility over the palisade.

Round III
1. Zed, Unrak, Augrym, Marc, Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis quickly looks to Toth and signals, Distract, run, and return quietly!" Handle Animal Push: 1d20 + 7 ⇒ (10) + 7 = 17. Then Taranis heads towards the wall, looking to avoid the light Stealth: 1d20 - 1 ⇒ (13) - 1 = 12


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak also tries to be quiet as he heads toward the wall--while changing weapons to the crossbow & making sure a flaming bolt is loaded.

stealth: 1d20 + 2 - 3 ⇒ (5) + 2 - 3 = 4 <--I GOT A FOUR

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc moves as quietly as he can along side Taranis:
stealth: 1d20 - 2 ⇒ (6) - 2 = 4


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth, confused, paces a few feet ahead and returns to his master, following when the latter moves toward the fort. The company makes it only a few paces before *more* zombies erupt from the ground around you!

Round IV
1. Zombies
2. Zed, Unrak, Augrym, Marc, Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym moves around into flanking position.

attack: 1d20 + 13 ⇒ (11) + 13 = 241d8 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16

”Perhaps we are on an ancient burial ground and we should (whispers loudly) GET OUT.”

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

steps back from the evil that springs up next to him and tries to run it through:

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage?: 2d4 + 6 ⇒ (1, 2) + 6 = 9


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak growls in frustration. What IS it with these ZOMBIES?!?! Sometimes, dead is better!

He shifts to try to close ranks, then tries to make yellow "better"

attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym undoes one of the new arrivals. Marc comes to Zed's aid and cuts through rotted flesh, but the southern zombie still moans with unlife. Unrak's swing is a wild miss.

Round IV
1. Zombies (yellow @ 9 dmg)
2. Zed, Unrak, Augrym, Marc, Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Toth! Kill!" Taranis steps forward and slashes at the zombie!

ATK v. Purple: 1d20 + 2 ⇒ (15) + 2 = 17 DMG: 1d6 ⇒ 6


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

The cat follows his master!

Bite: 1d20 + 4 ⇒ (10) + 4 = 14 for Piercing: 1d6 + 3 ⇒ (6) + 3 = 9
Left Claw: 1d20 + 2 ⇒ (8) + 2 = 10 MISS
Right Claw: 1d20 + 2 ⇒ (14) + 2 = 16 for Slashing: 1d4 + 2 ⇒ (2) + 2 = 4


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Team Druid brings down another zombie!

Round IV
1. Zombies (yellow @ 9 dmg)
2. Zed, Unrak, Augrym, Marc, Taranis


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the First
  • Current HPs: 20/20

Zed rolls his eyes in frustration and lobs more arcane energy at this fresh (...well,
'new' is a better descriptor than 'fresh' he thinks as he crinkles his nose) set of walkers.

Wand of Magic Missiles (CL: 3; Charges: 25: 2d4 + 2 ⇒ (2, 1) + 2 = 5


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Another zombie collapses! The last one standing clobbers Unrak to minimal effect.

Slam @ Unrak: 1d20 + 4 ⇒ (9) + 4 = 13

A confused shout is heard from the fort's tower some 60 yards distant.

Round V
1. Zombies
2. Zed, Unrak, Augrym, Marc, Taranis

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc moves to take advantage of the zombie's singular focus to flank it.
attack +2 flank: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
damage?: 2d4 + 6 ⇒ (4, 1) + 6 = 11


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

swing: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
dam: 2d6 + 7 ⇒ (1, 1) + 7 = 9


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc and Unrak work together to bring down the last of this second wave.

The dawn draws nearer, second by second...

Round VI
1. Zed, Unrak, Augrym, Marc, Taranis

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc rushed towards the goal.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak also moves quickly toward the palisade (can't see wall on map, so don't know which way to move)


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Zed follows closely, anxious to penetrate the fort and locate the Stag Lord.


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(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis and Toth both make like a druid and leave.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Assuming Augrym goes with you.

Marc leads the charge toward the palisade. He makes it not a half-dozen yards before another zombie outbreak surfaces!

Round VII
1. Zombies
2. Zed, Unrak, Augrym, Marc, Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Not sure if zombies can take AoO but, if they can, he’d get one for me moving away from him.

”Is anyone else concerned about all of the bodies that have been buried here?”

attack: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 6 + 1d6 + 1d8 + 6 ⇒ (4) + 6 + (6) + (1) + 6 = 23

CRIT!!


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

@Taranis: It’s “Make like a Druid, and get out of here.” Get it right, butthead.

These we’re Back to the Future references and not me randomly calling Chris names. Please don’t ban me from the forums or from your hearts.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak takes a 5' crow-step to cover Zed & tries to take out red.

Zed! Get behind me...

attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16

His blade hits the thing's torso, and makes it at least half-way through...


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
Augrym Ko’Charr wrote:

@Taranis: It’s “Make like a Druid, and get out of here.” Get it right, butthead.

These we’re Back to the Future references and not me randomly calling Chris names. Please don’t ban me from the forums or from your hearts.

I almost made the Biff reference, but then stuck with the druid thing!

What evil hath brought these dead to unlife?!"

Taranis harries the zombie next to him Orange in order to make Toth's attacks easier.

Aid: 1d20 + 2 ⇒ (11) + 2 = 13


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth obeys a quick command and begins tearing into the zombies with tooth and claw:

Bite: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 MISS
Left Claw: 1d20 + 2 + 2 + 2 ⇒ (9) + 2 + 2 + 2 = 15 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6
Right Claw: 1d20 + 2 + 2 + 2 ⇒ (13) + 2 + 2 + 2 = 19 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym and Unrak smash through two of the zombies, and Toth claws another within an inch of its unlife!

Round VII
1. Zombies (yellow @ 12 dmg)
2. Zed, Unrak, Augrym, Marc, Taranis


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Zed exclaims, "Its not me I swear!"

The wizard is wary of upsetting his friends and earning himself another banishment.

    Round the First
  • Current HPs: 20/20

Zed steps behind Unrak (5' NE) and levels his wand yet again...

Wand of Magic Missiles (CL: 3; Charges: 24: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc is getting used to this undead thing, but he his glad it is dark and his friends can't see the shudder in his step as he tried to find the right angle to attack this abomination.

attack on purple: 1d20 + 8 ⇒ (7) + 8 = 15
damage?: 2d4 + 6 ⇒ (3, 3) + 6 = 12


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed's missiles help Toth unravel another Zombie. Marc's blade cuts deep into the last of them, but it does not fall.

Instead, it gnaws at Taranis, and the wildman is only just able to get away.

Slam @ Taranis: 1d20 + 4 ⇒ (13) + 4 = 17 MISS

Round VIII
1. Zombies (pink @ 12 dmg)
2. Zed, Unrak, Augrym, Marc, Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis continues to attack, this time swinging to try to end the zombie before Toth arrives:

Scimitar: 1d20 + 2 ⇒ (17) + 2 = 19 for DMG: 1d6 ⇒ 3


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth still comes it with teeth!

Bite: 1d20 + 4 ⇒ (2) + 4 = 6 but misses


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak runs around to flank with Toth to bring the undead down

attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

With a final slash, Taranis cuts down the last zombie.

A second torch appears atop the fort's wall in the pre-dawn gloom.

Round IX
1. Zed, Unrak, Augrym, Marc, Taranis

What now, heroes?

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