
GMTrex |

Rotted flesh rips away from the mobile corpse, but still the zombies shuffle onward, groaning and creaking as they come...
Round I
1. Zed
2. Zombies (blue @ 8 dmg)
3. Unrak, Augrym, Marc, Taranis
Round II
1. Zed
2. Zombies (blue @ 8 dmg)
3. Unrak, Augrym, Marc, Taranis
Conditions: dim light.

Taranis Redleaf |

Taranis opts for the scimitar, trying to protect Zed. He slashes at the zombie closest to him Miss v. Black: 1d100 ⇒ 20 COME ON!

Tothfangen "Toth" |

With an order from Taranis, Toth tries to take out the injured zombie closest to him:
Bite: 1d20 + 4 ⇒ (5) + 4 = 9
Left Claw: 1d20 + 2 ⇒ (4) + 2 = 6
Right Claw: 1d20 + 2 ⇒ (19) + 2 = 21 Miss: 1d100 ⇒ 91 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6

GMTrex |

Toth manages to shred the last unlife from the zombie!
Round I
1. Zed
2. Zombies (blue)
3. Unrak, Augrym, Marc, Taranis
Round II
1. Zed
2. Zombies (blue)
3. Unrak, Augrym, Marc, Taranis

Zed the Unbroken |

- Round the Second
- Current HPs: 20/20
Zed fires off more arcane energy at the walker nearest to him!
Wand of Magic Missiles (CL: 3; Charges: 26: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Zed the Unbroken |

Edit - and 5' step away from the walker

Unrak "Dreadful Bear" Redleaf |

Unrak steps up to flank & swings at (grey?)
miss, high is good: 1d100 ⇒ 52
attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14

GMTrex |

Zed's missiles punch through rotted flesh and bone once again; Unrak steps in and finishes the job.
Round I
1. Zed
2. Zombies (blue, black)
3. Unrak, Augrym, Marc, Taranis
Round II
1. Zed
2. Zombies (blue, black)
3. Unrak, Augrym, Marc, Taranis

Augrym Ko’Charr |

5 foot step, study the target and then attack.
knowledge religion: 1d20 + 8 ⇒ (20) + 8 = 28
If successful, special attacks and GM’s choice of whatever else.
attack: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 6 ⇒ (3) + 6 = 9
”Go back to the ground and rest weary traveller. We will release you from this punishment of undeath.”

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"By Erastil's beard!" Marc is taken aback by the undead rising from the ground. He collects himself and strikes at the nearest walker.
attack on green: 1d20 + 8 ⇒ (9) + 8 = 17
damage?: 2d4 + 6 ⇒ (2, 3) + 6 = 11
He prepares to stand his ground:
AoO
1st
attack on green: 1d20 + 8 ⇒ (1) + 8 = 9
damage?: 2d4 + 6 ⇒ (1, 4) + 6 = 11
2nd
attack on green: 1d20 + 8 ⇒ (9) + 8 = 17
damage?: 2d4 + 6 ⇒ (2, 2) + 6 = 10
3rd
attack on green: 1d20 + 8 ⇒ (6) + 8 = 14
damage?: 2d4 + 6 ⇒ (3, 2) + 6 = 11

GMTrex |

Working together, the two worshipers bring down another zombie. @Augrym: regular zombies, as far as you can tell.
The last zombie shuffles ever closer to you. Out of the corner of your eye, you see torches atop the fort waving in your direction, though it is dark enough they likely can only make out shapes...
Round II
1. Zed
2. Zombies
3. Unrak, Augrym, Marc, Taranis

Unrak "Dreadful Bear" Redleaf |

The bloodrager is foregoing his usual roars of rage, trying to remain as quiet as possible. He swings at the last zombie...
attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9

Augrym Ko’Charr |

Augrym pauses to contemplate how Erastil could have a beard with a dear head but is quickly reminded of his surroundings by the stench of zombie.
”It seems they know we are here in the fort. They will be ready for us and the element of surprise is lost. Let us dispatch these abominations and regroup to see if the plan needs to be adjusted.”
Study this new opponent and attack.
attack: 1d20 + 13 ⇒ (11) + 13 = 241d8 + 6 + 1d6 ⇒ (7) + 6 + (3) = 16

GMTrex |

This time, Unrak and Augrym pair up to dispatch the last zombie. Torch-waving continues at the fort, as the lookouts struggle to see into the pre-dawn gloom.
Round III
1. Zed, Unrak, Augrym, Marc, Taranis

Augrym Ko’Charr |

It may be easier to make a decision if we knew a little more about the fort. Is there a tower? Is the torch waiving up on a wall or ground level? That sort of thing. I’m wondering because if we have to climb a tower of archers, this might be more difficult than a one floor fort.
”We need to make a decision quick Huntsmen. I say we charge the castle but I am known more for my usefulness than my strategy.”

GMTrex |

Sure!
From here, it looks like the palisade around the fort is about 15 feet high. The torches seem to be coming from raised platforms with visibility over the palisade.
Round III
1. Zed, Unrak, Augrym, Marc, Taranis

Taranis Redleaf |

Taranis quickly looks to Toth and signals, Distract, run, and return quietly!" Handle Animal Push: 1d20 + 7 ⇒ (10) + 7 = 17. Then Taranis heads towards the wall, looking to avoid the light Stealth: 1d20 - 1 ⇒ (13) - 1 = 12

Unrak "Dreadful Bear" Redleaf |

Unrak also tries to be quiet as he heads toward the wall--while changing weapons to the crossbow & making sure a flaming bolt is loaded.
stealth: 1d20 + 2 - 3 ⇒ (5) + 2 - 3 = 4 <--I GOT A FOUR

GMTrex |

Toth, confused, paces a few feet ahead and returns to his master, following when the latter moves toward the fort. The company makes it only a few paces before *more* zombies erupt from the ground around you!
Round IV
1. Zombies
2. Zed, Unrak, Augrym, Marc, Taranis

Augrym Ko’Charr |

Augrym moves around into flanking position.
attack: 1d20 + 13 ⇒ (11) + 13 = 241d8 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16
”Perhaps we are on an ancient burial ground and we should (whispers loudly) GET OUT.”

Unrak "Dreadful Bear" Redleaf |

Unrak growls in frustration. What IS it with these ZOMBIES?!?! Sometimes, dead is better!
He shifts to try to close ranks, then tries to make yellow "better"
attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13

GMTrex |

Augrym undoes one of the new arrivals. Marc comes to Zed's aid and cuts through rotted flesh, but the southern zombie still moans with unlife. Unrak's swing is a wild miss.
Round IV
1. Zombies (yellow @ 9 dmg)
2. Zed, Unrak, Augrym, Marc, Taranis

Taranis Redleaf |

"Toth! Kill!" Taranis steps forward and slashes at the zombie!
ATK v. Purple: 1d20 + 2 ⇒ (15) + 2 = 17 DMG: 1d6 ⇒ 6

Tothfangen "Toth" |

The cat follows his master!
Bite: 1d20 + 4 ⇒ (10) + 4 = 14 for Piercing: 1d6 + 3 ⇒ (6) + 3 = 9
Left Claw: 1d20 + 2 ⇒ (8) + 2 = 10 MISS
Right Claw: 1d20 + 2 ⇒ (14) + 2 = 16 for Slashing: 1d4 + 2 ⇒ (2) + 2 = 4

GMTrex |

Team Druid brings down another zombie!
Round IV
1. Zombies (yellow @ 9 dmg)
2. Zed, Unrak, Augrym, Marc, Taranis

Zed the Unbroken |

- Round the First
- Current HPs: 20/20
Zed rolls his eyes in frustration and lobs more arcane energy at this fresh (...well,
'new' is a better descriptor than 'fresh' he thinks as he crinkles his nose) set of walkers.
Wand of Magic Missiles (CL: 3; Charges: 25: 2d4 + 2 ⇒ (2, 1) + 2 = 5

GMTrex |

Another zombie collapses! The last one standing clobbers Unrak to minimal effect.
Slam @ Unrak: 1d20 + 4 ⇒ (9) + 4 = 13
A confused shout is heard from the fort's tower some 60 yards distant.
Round V
1. Zombies
2. Zed, Unrak, Augrym, Marc, Taranis

Unrak "Dreadful Bear" Redleaf |

swing: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
dam: 2d6 + 7 ⇒ (1, 1) + 7 = 9

GMTrex |

Marc and Unrak work together to bring down the last of this second wave.
The dawn draws nearer, second by second...
Round VI
1. Zed, Unrak, Augrym, Marc, Taranis

Unrak "Dreadful Bear" Redleaf |

Unrak also moves quickly toward the palisade (can't see wall on map, so don't know which way to move)

Zed the Unbroken |

Zed follows closely, anxious to penetrate the fort and locate the Stag Lord.

Taranis Redleaf |
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Taranis and Toth both make like a druid and leave.

GMTrex |

Assuming Augrym goes with you.
Marc leads the charge toward the palisade. He makes it not a half-dozen yards before another zombie outbreak surfaces!
Round VII
1. Zombies
2. Zed, Unrak, Augrym, Marc, Taranis

Augrym Ko’Charr |

Not sure if zombies can take AoO but, if they can, he’d get one for me moving away from him.
”Is anyone else concerned about all of the bodies that have been buried here?”
attack: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 6 + 1d6 + 1d8 + 6 ⇒ (4) + 6 + (6) + (1) + 6 = 23
CRIT!!

Augrym Ko’Charr |

@Taranis: It’s “Make like a Druid, and get out of here.” Get it right, butthead.
These we’re Back to the Future references and not me randomly calling Chris names. Please don’t ban me from the forums or from your hearts.

Unrak "Dreadful Bear" Redleaf |

Unrak takes a 5' crow-step to cover Zed & tries to take out red.
Zed! Get behind me...
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16
His blade hits the thing's torso, and makes it at least half-way through...

Taranis Redleaf |

@Taranis: It’s “Make like a Druid, and get out of here.” Get it right, butthead.
These we’re Back to the Future references and not me randomly calling Chris names. Please don’t ban me from the forums or from your hearts.
I almost made the Biff reference, but then stuck with the druid thing!
What evil hath brought these dead to unlife?!"
Taranis harries the zombie next to him Orange in order to make Toth's attacks easier.
Aid: 1d20 + 2 ⇒ (11) + 2 = 13

Tothfangen "Toth" |

Toth obeys a quick command and begins tearing into the zombies with tooth and claw:
Bite: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 MISS
Left Claw: 1d20 + 2 + 2 + 2 ⇒ (9) + 2 + 2 + 2 = 15 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6
Right Claw: 1d20 + 2 + 2 + 2 ⇒ (13) + 2 + 2 + 2 = 19 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6

GMTrex |

Augrym and Unrak smash through two of the zombies, and Toth claws another within an inch of its unlife!
Round VII
1. Zombies (yellow @ 12 dmg)
2. Zed, Unrak, Augrym, Marc, Taranis

Zed the Unbroken |

Zed exclaims, "Its not me I swear!"
The wizard is wary of upsetting his friends and earning himself another banishment.
- Round the First
- Current HPs: 20/20
Zed steps behind Unrak (5' NE) and levels his wand yet again...
Wand of Magic Missiles (CL: 3; Charges: 24: 2d4 + 2 ⇒ (4, 1) + 2 = 7

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Marc is getting used to this undead thing, but he his glad it is dark and his friends can't see the shudder in his step as he tried to find the right angle to attack this abomination.
attack on purple: 1d20 + 8 ⇒ (7) + 8 = 15
damage?: 2d4 + 6 ⇒ (3, 3) + 6 = 12

GMTrex |

Zed's missiles help Toth unravel another Zombie. Marc's blade cuts deep into the last of them, but it does not fall.
Instead, it gnaws at Taranis, and the wildman is only just able to get away.
Slam @ Taranis: 1d20 + 4 ⇒ (13) + 4 = 17 MISS
Round VIII
1. Zombies (pink @ 12 dmg)
2. Zed, Unrak, Augrym, Marc, Taranis

Taranis Redleaf |

Taranis continues to attack, this time swinging to try to end the zombie before Toth arrives:
Scimitar: 1d20 + 2 ⇒ (17) + 2 = 19 for DMG: 1d6 ⇒ 3

Unrak "Dreadful Bear" Redleaf |

Unrak runs around to flank with Toth to bring the undead down
attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15

GMTrex |

With a final slash, Taranis cuts down the last zombie.
A second torch appears atop the fort's wall in the pre-dawn gloom.
Round IX
1. Zed, Unrak, Augrym, Marc, Taranis
What now, heroes?