GM Thrawn's PBP Gameday VI - Tome of Righteous Repose (Inactive)

Game Master Thrawn007

Map


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Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

"I'll need something big and heavy... Master Kestad, may I borrow your warhammer?"

Assuming he agrees, Raynor proceeds to smash the altar, putting all his muscles into the effort, heedless of the sweat and noise that results from this.

Let them come... he thinks, with a smirk.

Liberty's Edge

After smashing the altar the evil of the room fades. (As does the magic, that never was detected.)

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

"Thank you Sir Raynor. It does my spirit good to restore this altar to our true Dwarven gods. I believe they must be especially pleased that you used my own warhammer." Barl's voice cracks as he breaks off speaking. He snuffles a bit and turns away, blinking rapidly.

"Now then, shall we continue to the left?" If the party is ready, he follows along in order, watching the walls for signs of traps.

perception+free inspiration: 1d20 + 9 + 1d6 ⇒ (12) + 9 + (2) = 23 +1 vs traps

Liberty's Edge

Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Lucita follows along, checking the walls and floor, and peering into the darkness ahead...

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne continues east then south across the room.

Liberty's Edge

Orcs’ sleep mats, broken weapons, and dirty clothes clutter the area. It looks like it has been some time since the orcs last stayed in this room, but it was tightly packed when they did sleep here.

The room beyond (second room to the south) looks to be similar, but the sleeping areas are more dispersed and had more padding.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne sniffs the air a couple times, wrinkles his nose, and mutters

"What a horrible stench! No offense Grag"

Grand Lodge

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

Grag looks to Glorne with an askance view, before turning his eyes back to looking through the contents of the room. perception: 1d20 + 7 ⇒ (3) + 7 = 10

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

Clinging to the walls, Raynor and Mozza enter the next room.

[Detect Evil]

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne moves into the room, his Ioun Torch lighting it up as he does, and looks around carefully to see if anything looks out of place

perception: 1d20 + 8 ⇒ (5) + 8 = 13

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Xukong keeps abreast with Raynor, darkness to his light.

aid Glorne's Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

No evil detected

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

Keeping to the ceiling, Raynor scans the next smaller room.

Liberty's Edge

No evil in the small room either. (This is the room with the more spacious sleeping areas.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne continues to follow Raynor, searching as he goes

perception: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3

Following along, Lucita looks around the first room, and then in the room that must have been for the priests or leaders, even checking under some beddings.

Perception Room #1: 1d20 + 9 ⇒ (6) + 9 = 15
Perception Room #2: 1d20 + 9 ⇒ (19) + 9 = 28

Liberty's Edge

Either the orcs were efficient in taking their valuables with them, or someone has already ransacked both rooms scooping up anything of value. With the mess, it's hard to tell which.

Liberty's Edge

Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3

Lucita nods: "Onward, some more, or rest?".

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

"If milady agrees, we should secure the entire floor so as not be assailed in our sleep."

Raynor concentrates to detect evil some more down the hall.

Grand Lodge

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

Well, then we press on a bit farther. Grag says as he makes his way down the cooridor. perception: 1d20 + 7 ⇒ (5) + 7 = 12

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl follows along, continuing to despair about the desecration caused by the orcs' mere presence here. "Someday I shall return and restore this site to its proper condition," he declares.

perception+free inspiration: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (5) = 25 +1 vs traps

Liberty's Edge

Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3

"Aye, friend Barl, I will come help if you will have me. I am will to live and let live, but such Evil and blood spill is beyond much I have seen..."

Liberty's Edge

The room beyond is filled with a horrible stench, far worse than that of the previous rooms. You quickly find the source of the stench to be a 5' diameter pit towards the eastern end of the room. Based on the area immediately around the pit, it's obvious what the orcs decided to use the pit for.

Map Update

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

Making sure Mozza goes to the *ceiling* and nowhere near the rim of this foul pit, Raynor detects evil into the dark (or dark brown) abyss...

Safe to say at this time that this has become our standard operating procedure- thus, if you prefer as a GM, I won't make a post for each room saying that Raynor is detecting evil. You can assume he goes first, via walls or ceiling, and does this.

Liberty's Edge

It will be a good reminder to me in each room. No evil in this room.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne moves into the room and looks around carefully

perception: 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

Other than the disgusting pit, there isn't much of interest in this room. Three exits leave the room beside the one you entered.

Liberty's Edge

Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3

"Maybe take corridor that moves back some?" asks Lucita, coming into the room.

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

"Why not just continue down this path?"

I added another arrow indicating what I mean. But really I'm open to going wherever- it's just hard to describe directions in this dungeon.

Liberty's Edge

Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3

"This is your kin's abode, I will follow you Master Barl!"

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

"South sounds good to me as well, Barl"

perception(south passage): 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

perception: 1d20 + 7 ⇒ (8) + 7 = 15 Grag keeps his eyes peeled as he heads with the group to the south.

Liberty's Edge

In the next room (map updated)...
The stone visage of a horrifying creature with several tentacles for a face sits in the corner of this room. The creature appears to be rearing back in preparation to strike.

Engineering (or appropriate crafting) DC 15 OR Perception DC 20:

This room once contained two statues depicting a dwarf about to land a killing blow on a Darklands creature, but the orcs destroyed the dwarf and left the monster. Fragments of the statue of dwarf lie strewn about the room.

If last was successful...religion DC 15:

The dwarf was actually likely a depiction of Torag

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

perception: 1d20 + 8 ⇒ (19) + 8 = 27

Not trained in religion

I moved and ended up underneath the mat again

Liberty's Edge

Did a send to back to put the new map section behind everything. Bigger post coming.

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

knowledge (engineering)+free inspiration: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15
knowledge (religion)+free inspiration: 1d20 + 7 + 1d6 ⇒ (16) + 7 + (3) = 26

Barl begins to choke up again. "This once was a depiction of Torag destroying this creature of the Darklands. Someone has desecrated Torag and left only the monster standing."

He hands his warhammer to Raynor. "Knock this one down too. I cannot rebuild the statue of the Forge Father right now so this must do."

Liberty's Edge

Spoiler:

hide vs perception: 1d20 + 17 ⇒ (18) + 17 = 35

Initiative
Barl: 1d20 + 4 ⇒ (12) + 4 = 16
Glorne: 1d20 + 2 ⇒ (10) + 2 = 12
Grag: 1d20 + 7 ⇒ (6) + 7 = 13
Lucita: 1d20 + 1 ⇒ (7) + 1 = 8
Raynor: 1d20 + 0 ⇒ (1) + 0 = 1
Mount(With Raynor)
Xukong: 1d20 - 1 ⇒ (10) - 1 = 9
Gargoyle: 1d20 + 6 ⇒ (7) + 6 = 13

claw: 1d20 + 6 ⇒ (10) + 6 = 16 vs flat footed

The statue springs to life, with it's tentacles writhing. One of it's stone shaped tentacles swipes at Glorne but fails to connect, preparing for it's next attack.

nature dc 14:

The creature is a gargoyle, although a strength one. Gargoyle's stone-like flesh allow them to hide easily, and makes them difficult to injure.

nature dc 19:

Magical weapons are necessary to overcome the stony skin of the creature. (DR 10/Magic)

planes DC 15:

This gargoyle is fiendish, making it resistant to heat/cold and many types of weapons.

planes 20:

Fiendish creatures are magic resistant, and need good aligned weapons to overcome their damage resistance.


Intitiative (bold may post)

ROUND 1
Barl
Grag

Gargoyle
Glorne
Xukong
Lucita
Raynor

Grand Lodge

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

Hearing the commotion greg comes bounding around the corner double move[/dice], and quickly asked for Gorum's blessing with a battle roar. [ooc]fervor for swift action divine favo.

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl grabs his hammer back before Raynor can accept it when the statue comes to life. "Watch out!"

knowledge(nature) + free inspiration: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (4) = 21
knowledge(planes) + free inspiration: 1d20 + 7 + 1d6 ⇒ (1) + 7 + (5) = 13

He quickly shares what he knows of the gargoyle. "My warhammer will not help us I'm afraid." He pulls out a flask and tosses it at the gargoyle instead.

ranged touch-into melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
acid damage: 1d6 ⇒ 3

I'm aiming for the far corner where the splash will miss my buddies.

Liberty's Edge

gm screen:

Swift Smite Glorne
claw, smite: 1d20 + 7 + 0 ⇒ (4) + 7 + 0 = 11 vs flat footed
claw, smite: 1d20 + 7 + 0 ⇒ (2) + 7 + 0 = 9 vs flat footed
bite, smite: 1d20 + 7 + 0 ⇒ (5) + 7 + 0 = 12 vs flat footed
gore, smite: 1d20 + 7 + 0 ⇒ (14) + 7 + 0 = 21 vs flat footed for 1d6 + 2 + 5 ⇒ (3) + 2 + 5 = 10

The stone-like creature attacks Glorne with a flurry of tentacles, coming from all directions. He's able to fend of one after another before one is able to jab itself into his side, proving to be surprisingly sharp and penetrating his armor.

Intitiative (bold may post)

ROUND 1
Glorne (10 damage)
Xukong
Lucita
Raynor

ROUND 2
Barl
Grag
Gargoyle (1 damage)
Glorne (10 damage)
Xukong
Lucita
Raynor

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Xukong lurches into the room with an inhuman howl, sword still pulsing with baleful magic!

Spending 1 Arcane point to make it +2 for the next minute.

[dice=Shard +2, chill touch]1d20+9[/dice]
damage: 1d10 + 8 ⇒ (4) + 8 = 12
negative energy damage: 1d6 ⇒ 6 plus 1 Strength damage on failed DC 15 Fortitude save

Liberty's Edge

Female Dhampir | Cleric (Varisian Pilgrim) 3 | 24/24 HP | Init +1 | Perc +9 | SM +7 | AC 14 T 11 FF 13 | CMB +2 CMD 13 (FF 12) | F +5 | R +3 | W +6 (+4 vs. disease & mind-affecting) | Channel 3/6 - Agile Feet 5/5 - Liberation 3/3

Hearing Barl's shared information, Lucita steps into the doorway, and calls out: "I can make someone's weapon magical for a few minutes", tell me who wishes this?".
At the same time, she makes sure her powers will exclude herself and her companion Xukong, but she unleashes a wave of negative energy, filling the room with the faint smell of saké.
Offensive negative energy channeling, if subject to it, the Gargoyle takes 1d6 damage, and rolls a Will save DC 14 or is Nauseated until Lucita's next round (successful save does not reduce the damage, but blocks the Nauseated).
Channel: 1d6 ⇒ 1
3/6 Channels used

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne forms a blade of cold(kinetic blade), taking 1 point of burn while doing so, and attacks the gargoyle

kinetic blade(melee touch): 1d20 + 3 ⇒ (3) + 3 = 6
cold damage(counts as magic attack vs. dr; subject to SR): 2d6 + 1 ⇒ (6, 5) + 1 = 12

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

using shirt re-roll

kinetic blade(melee touch): 1d20 + 3 ⇒ (10) + 3 = 13

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

"Harborwing, may my lance vanquish this evil," says Raynor, before spurring Mozza for a ceiling charge.

Masterwork Lance, Mounted Charge, Smite Evil: 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28 for 1d8 + 4 + 4 + 1d8 + 4 + 4 ⇒ (6) + 4 + 4 + (6) + 4 + 4 = 28 piercing damage (bypasses all DRs if gargoyle is evil)

AC 26

Liberty's Edge

gm screen:

fort: 1d20 ⇒ 1
will: 1d20 ⇒ 17
MR: 1d20 ⇒ 14

The tentacled creature reals from Xukong's attack, although it doesn't seem quite as effective as the dhampir had hoped. It hardly seems to notice Lucita's channel at all. The attack from Glorne's blade lands, but the creature seems to notice it little more than Lucita's energy. Raynor's lance, however, hit's home, causing the creature to cry out in a mix of anguish and bloodlust.


Intitiative (bold may post)

ROUND 2
Barl
Grag

Gargoyle (41 damage, 1 str damage)
Glorne (10 damage)
Xukong
Lucita
Raynor

Grand Lodge

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

Graaaaaag
Swift action, bull's strength
+1great axe: 1d20 + 12 + 3 - 1 + 2 ⇒ (12) + 12 + 3 - 1 + 2 = 281d12 + 14 - 1 + 3 + 3 ⇒ (11) + 14 - 1 + 3 + 3 = 30

Grag's axe comes crashing down with great force, smashing through rocky hide.

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl is having trouble seeing the enemy past all the tall folk. He pulls out another flask of acid but waits for an opening to lob it in.

Draw a flask and then ready an action to throw it if somehow it becomes clear. I don't expect that to happen though.

readied ranged touch: 1d20 + 4 ⇒ (2) + 4 = 6
acid damage: 1d6 ⇒ 2

Liberty's Edge

The gargoyle is destroyed by Grag's axe, in spite of it resisting some of the damage. Chunks of stone are left scattered around the floor.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne uses his Kinetic Healer ability to heal himself.

kinetic healer(1pt of burn): 2d6 + 1 ⇒ (2, 2) + 1 = 5

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