Half-Orc

Grag Gorumbound's page

101 posts. Organized Play character for MichaelCullen.


Full Name

Grag

Race

WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

Strength 20
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 7

About Grag Gorumbound

Grag
Half-orc warpriest of Gorum 7 (Pathfinder RPG Advanced Class Guide 60)
CN Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 45 (6d8+12)
Fort +10, Ref +6, Will +11
Defensive Abilities sacred tattoo
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +12 (1d12+14/×3)
Special Attacks blessings 6/day (Strength: strength surge, War: war mind), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 6 rounds/day)
Warpriest Spells Prepared (CL 7th; concentration +10)
3rd— open, open
2nd—bull's strength, holy ice weapon[ACG], resist energy, spiritual weapon
1st—cure light wounds, divine favor, divine favor, divine favor, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light, mending
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Statistics
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Str 20, Dex 12, Con 14, Int 10, Wis 16, Cha 7
Base Atk +5; CMB +10 (+16 overrun); CMD 20 (22 vs. overrun)
Feats Charge Through[APG], Cleave, Greater Overrun, Improved Initiative, Improved Overrun, Power Attack, Weapon Focus (greataxe)
Traits Fate's Favored, reactionary
Skills Acrobatics -2 (-6 to jump), Climb +9, Diplomacy +2, Handle Animal +2, Heal +7, Intimidate +4, Perception +7, Sense Motive +7, Spellcraft +5, Survival +7, Swim +9; Racial Modifiers +2, Intimidate, knowledge religion +4
Languages Common, Orc
SQ orc blood
Other Gear mwk breastplate, +1 greataxe, belt of giant strength +2, cloak of resistance +1, gauntlet of the skilled maneuver (overrun)[UE], bedroll, belt pouch, belt pouch, flint and steel, feather step slippers, flint and steel, hemp rope (50 ft.), hemp rope (50 ft.), holy text[UE], holy text[UE], masterwork backpack[APG], mess kit[UE], obal[ACG] (24), pot, soap, soap, spell component pouch, spell component pouch, torch (10), torch (10), trail rations (5), trail rations (5), wands (CLW 29/50, Air Bubble 50/50, Lucky Number 49/50), waterskin, waterskin, wooden holy symbol, wooden holy symbol, 60 gp
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Special Abilities
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Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Charge Through You can make a free overrun as part of a charge.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Overrun Foes you overrun provoke AoO if they are knocked prone.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.