Knight Captain Shahorn Milner
|
Shahorn simply laughs at the comment.
Overly simplified but true enough.
-Posted with Wayfinder
| GM Tektite |
The man shrugs. "She was the tiefling. I assume you've killed her. She was working for some fellow, a minister on Alkenstar’s High Parliament, I think. She described him as 'a pale man with a gaze sharp enough to claw your eyes out'. We never met him.”
Davoliznakamushka
|
"Wait, hold on. Let's think about this for a minute; there are only so many Parliamentary members."
Could Lady Lumikello aid me on this knowledge check if I attempt it? Otherwise, I can use a daily use of loremaster.
Davoliznakamushka
|
Thanks!
nobility, aid LL, aid RP: 1d20 + 17 + 4 + 2 ⇒ (14) + 17 + 4 + 2 = 37
Davo possesses a boon which grants him an additional +2 when he receives aids from Taldor faction members, hence +4 on nobility from Lady Lumikello (not counting familar as part of the "faction")
"Well a fair number of members are of Garundi or Kelish descent, naturally, let us eliminate them. And it does sound like someone a bit older. I think, perhaps, we might suspect them Aredil Sultur. I believe he attended a lecture once on the historical influence of Ignan on the modern cognates of Kelish three years ago at the University, although my memory is a bit hazy on the matter."
| GM Tektite |
Checking the tiefling, you find here quite dead, so you rifle through her belongins. Searching the area where she lays, you notice the area appears to be for worship. The ceiling of this worship chamber is easily fifty feet high. A fine altar encircled by an eerie iron frame takes up the northern corner of the room. An intricately crafted crystal battleaxe stands blade-up in the center of the altar, its handle set into the altar’s stone. Torches within wall sconces light the entire chamber.
Knight Captain Shahorn Milner
|
Perception Take 10: 10 + 25 = 35
Shahorn holds up a fist, calling for everyone to stop. "Hold a moment. The altar. Something isn't right... I think it may be trapped."
Davoliznakamushka
|
[dice=Perception Take 10]10+25
Shahorn holds up a fist, calling for everyone to stop. "Hold a moment. The altar. Something isn't right... I think it may be trapped."
"Oh really? Everyone stand back and let a professional take care of this.
Davoliznakamushka straps on some burglar's bracers, grabs a tiny brush and baby oil from his thieves' kit, begins a song and goes to work.
Take 10 for 38 disable device. Yes I can do magic
| GM Tektite |
Lumikello and Rouva both detect magic from the altar and the axe, but can discern nothing more about either.
Davo moves up and easily disables the trap on the altar, believing the trap would have summoned something nasty, if tripped.
Studying the axe, you find it is a crystal undercutting axe.
Having cleared this area, you realize you have just a small area to the northeast to explore, as well, there was a set of stair leading under the crusher.
Direction?
Davoliznakamushka
|
"Child's play! I read about that specific style of ward in a monograph written by Gebbessek VI from the second age of Osirion. Obviously the defense did no good to him either, since those tablets were taken from his tomb. Northeast then?"
Marduk Beastblood
|
Marduk grunts in agreement.
| GM Tektite |
Moving toward the unexplored, northeast section of the mine, you come to two ten-foot-wide hollows that perforate the eastern wall of this area. In one of the hollows, a round steel platform dangles from a pair of iron chains. The other hollow sports similar looking hoists but no platform, and both sets of chains soar upward before disappearing into the cavern ceiling above. Two towering stone automatons, that Davo recognizes as stone golems, stand on each side of the platform. As the party enters, the begin moving toward you!
L: 1d20 + 1 ⇒ (2) + 1 = 3
K: 1d20 + 1 ⇒ (20) + 1 = 21
M: 1d20 + 1 ⇒ (14) + 1 = 15
S: 1d20 + 3 ⇒ (15) + 3 = 18
G: 1d20 - 1 ⇒ (7) - 1 = 6
Initiative:
Kaz
Shahorn
Marduk
Golems
Davo
Lumikello
Kaz, Shahorn, and Marduk are up!
Marduk Beastblood
|
Marduk focuses his power inward and swells to monstrous proportions!
Power of Giants.
Kaz"The Business"
|
Kaz will charge the closest golem, drawing his rapier along the way.
Charge, PA: 1d20 + 20 ⇒ (3) + 20 = 23
1d6 + 17 ⇒ (6) + 17 = 23
Cookie Charge: 1d20 + 15 ⇒ (11) + 15 = 26
1d6 + 6 ⇒ (3) + 6 = 9
Knight Captain Shahorn Milner
|
Shahorn goes up to the same construct as Kaz, letting Shadowpaw strike at it first.
Bite!: 1d20 + 14 ⇒ (16) + 14 = 30
2d6 + 10 ⇒ (4, 6) + 10 = 20 DR applies
Trip?: 1d20 + 16 ⇒ (13) + 16 = 29
Power Attack, Vital Strike: 1d20 + 17 ⇒ (2) + 17 = 19
4d6 + 22 ⇒ (1, 2, 5, 2) + 22 = 32 adamantine
| GM Tektite |
Marduk calls on his inner power of giants!
Kaz charges a golem, but his weapon glances off the stone! Cookie just manages to land a blow, but doesn't appear to even chip the stone!
Shadowpaw and Shahorn go after the same golem, Shahorn missing, but Shadow managing to land a bite and chip off a bit of stone! The thing proves too massive and dense to be brought down!
Attack vs Shahorn: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 2d10 + 9 ⇒ (9, 1) + 9 = 19
Attack vs Shadowpaw: 1d20 + 22 ⇒ (19) + 22 = 41
Damage: 2d10 + 9 ⇒ (8, 7) + 9 = 24
Attack vs Kaz: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d10 + 9 ⇒ (7, 6) + 9 = 22
Attack vs Cookie: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d10 + 9 ⇒ (8, 8) + 9 = 25
The golems begins attacking the party, while the southern one lets off a burst of slowing!
DC 17 Will or slowed, for Shahorn, Kaz, and mounts.
Lady Lumikello casts a spell, hastening the party's movements! (And potentially counteracting the slow.)
Initiative:
Kaz
Shahorn
Marduk
Golems
Davo
Lumikello
Davo, Kaz, Shahorn, and Marduk!
Kaz"The Business"
|
Kaz Will, Naturalist: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Cookie, Naturalist: 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
Kaz will attack the golem at normal speed!
Naturalist, PA, CE: 1d20 + 19 ⇒ (10) + 19 = 29
1d6 + 17 ⇒ (5) + 17 = 22
1d20 + 14 ⇒ (13) + 14 = 27
1d6 + 17 ⇒ (4) + 17 = 21
1d20 + 9 ⇒ (20) + 9 = 29
Confirming: 1d20 + 9 ⇒ (11) + 9 = 20
1d6 + 17 ⇒ (3) + 17 = 20
Davoliznakamushka
|
"Oh my oh my... use adamantine if you have it!" The gnome professor offers his usual few pointers on golems.
Davo steps over to Marduk, reaches into a magical pouch and pulls forth a magical amulet. "Here, take this Mr. Beastblood!" He throws the amulet onto the giant half orc, aiming to perhaps loop it over an ear or a tusk.
golembane amulet, move to pull and standard (?) to attach(?) to Marduk. I did not see any neck slot items listed on Mr. Beastblood, so I think I can just put it on him
Marduk Beastblood
|
Hrm, it appears you're correct. One of my few characters that doesn't need an amulet of mighty fists or amulet of natural armor.
Knight Captain Shahorn Milner
|
Will: 1d20 + 8 ⇒ (14) + 8 = 22
Wolf: 1d20 + 4 ⇒ (5) + 4 = 9
Shahorn smirks at the mention of adamantine and quickly chips away at the construct again.
PA: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
2d6 + 22 ⇒ (6, 1) + 22 = 29
Confirm: 1d20 + 17 ⇒ (10) + 17 = 27
2d6 + 22 ⇒ (2, 6) + 22 = 30
Haste: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
2d6 + 22 ⇒ (4, 4) + 22 = 30
Iterative: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
2d6 + 22 ⇒ (4, 3) + 22 = 29
Tertiary: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
2d6 + 22 ⇒ (2, 2) + 22 = 26
Shadowpaw, meanwhile, is reigned back to keep from dulling his teeth. If it can't be tripped, best not to risk being tripped in return.
| GM Tektite |
Kaz attacks the golem, landing three blows, doing a little bit of damage.
Davo instructs his companions, and hands Marduk an amulet!
Shahorn attacks the same golem, landing one massive blow, but missing on the follow-ups! The golem looks like it could crumble to rubble at any moment!
Marduk. Or are you just taking the amulet and putting it on?
On the assumption the above action is correct. Feel free to retcon, if incorrect.
Slam vs Kaz: 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 2d10 + 9 ⇒ (10, 9) + 9 = 28
Slam vs Kaz: 1d20 + 22 ⇒ (9) + 22 = 31
Damage: 2d10 + 9 ⇒ (8, 7) + 9 = 24
Slam vs Kaz: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
Damage: 2d10 + 9 ⇒ (7, 3) + 9 = 19
Slam vs Kaz: 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36
Damage: 2d10 + 9 ⇒ (8, 7) + 9 = 24
The golems step to surround Kaz, showing remarkable teamwork!
Party up!
Marduk Beastblood
|
I can but I think Davo's intention was to do it for me. I suppose that means I should take my turn.
Marduk kneels over a bit so that the gnome can carefully loop a trinket around his ear and then thunders forward to mightily hack at the northern golem.
Retconned Attack (naturalist, haste, giant): 1d20 + 20 - 2 + 2 + 1 + 2 ⇒ (10) + 20 - 2 + 2 + 1 + 2 = 33
Damage (ignores golem DR): 2d6 + 18 + 6 + 5 ⇒ (1, 3) + 18 + 6 + 5 = 33
This turn:
Primary (naturalist, haste, giant): 1d20 + 20 - 2 + 2 + 1 + 2 ⇒ (9) + 20 - 2 + 2 + 1 + 2 = 32
Damage (ignores golem DR): 2d6 + 18 + 6 + 5 ⇒ (5, 5) + 18 + 6 + 5 = 39
Iterative: 1d20 + 15 - 2 + 2 + 1 + 2 ⇒ (8) + 15 - 2 + 2 + 1 + 2 = 26
Damage (ignores golem DR): 2d6 + 18 + 6 + 5 ⇒ (6, 2) + 18 + 6 + 5 = 37
Haste: 1d20 + 20 - 2 + 2 + 1 + 2 ⇒ (10) + 20 - 2 + 2 + 1 + 2 = 33
Damage (ignores golem DR): 2d6 + 18 + 6 + 5 ⇒ (2, 2) + 18 + 6 + 5 = 33
Kaz"The Business"
|
Bodyguarding vs the 40: 1d20 ⇒ 16
With his mount's help, Kaz is able to dodge every blow coming from the golems. He in turn attacks the southern golem.
Same as last turn: 1d20 + 19 ⇒ (18) + 19 = 37
1d6 + 17 ⇒ (3) + 17 = 20
Confirming: 1d20 + 19 ⇒ (5) + 19 = 24
Extra?: 1d6 + 17 ⇒ (2) + 17 = 19
Same as last turn: 1d20 + 14 ⇒ (13) + 14 = 27
1d6 + 17 ⇒ (1) + 17 = 18
Same as last turn: 1d20 + 9 ⇒ (9) + 9 = 18
| GM Tektite |
With the aid of the amulet, Marduk is able to smash the golem to pieces, as Kaz finishes off the southern one.
Out of Combat
Searching the area, you realize that the lifts can be used to move back up to the surface, when your ready.
Continuing northeast, you move into the ore processing area. Two ten foot-square holes in the ground look like crude wells. Buckets of green minerals rise from the holes along a sturdy chain, dump on the adjacent conveyor, then lower down the other side of the chain.
Moving south, the lifts embedded in the walls of this area consist of long chains of ore carts attached to a series of pulleys and tracks that push the carts upward. The carts disappear into the ceiling before returning down the other side of the pulley contraption, ready to take more ore from the adjacent conveyor to the surface. Two ogres and five brass guardians in this area move to attack, as you enter!
L: 1d20 + 1 ⇒ (9) + 1 = 10
K: 1d20 + 1 ⇒ (4) + 1 = 5
M: 1d20 + 1 ⇒ (19) + 1 = 20
S: 1d20 + 3 ⇒ (17) + 3 = 20
O: 1d20 - 1 ⇒ (4) - 1 = 3
G: 1d20 + 8 ⇒ (2) + 8 = 10
Initiative:
Shahorn
Marduk
Davo
Brass Guardians
Lumikello
Kaz
Ogres
Shahorn, Marduk, and Davo are up!
Knight Captain Shahorn Milner
|
In between combats, Shahorn will use his wand to restore his vitality.
14 charges, with Shadowpaw's move speed of 50, should have no trouble keeping up with the others for the minute and a half of healing. Forgot to heal after the previous fight, will NOT do it again!
CMW: 2d8 + 3 ⇒ (5, 1) + 3 = 9 20
CMW: 2d8 + 3 ⇒ (8, 1) + 3 = 12 32
CMW: 2d8 + 3 ⇒ (4, 6) + 3 = 13 45
CMW: 2d8 + 3 ⇒ (5, 4) + 3 = 1257
CMW: 2d8 + 3 ⇒ (3, 6) + 3 = 1269
CMW: 2d8 + 3 ⇒ (2, 2) + 3 = 776
CMW: 2d8 + 3 ⇒ (7, 2) + 3 = 1288
CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 1199
CMW: 2d8 + 3 ⇒ (4, 1) + 3 = 8107
CMW: 2d8 + 3 ⇒ (5, 4) + 3 = 12119
CMW: 2d8 + 3 ⇒ (7, 2) + 3 = 12131
Shadowpaw
CMW: 2d8 + 3 ⇒ (4, 7) + 3 = 1473
CMW: 2d8 + 3 ⇒ (1, 6) + 3 = 1083
CMW: 2d8 + 3 ⇒ (7, 7) + 3 = 17100
--------------------------------------
Shahorn pushes Shadowpaw forward, even knowing he is making himself a large target from a myriad of folk. But he will focus on the ogre in blue to the west.
Bite: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
2d6 + 10 ⇒ (3, 3) + 10 = 16
Trip: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
PA+Vital Strike+Haste: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
2d6 + 22 + 2d6 ⇒ (2, 5) + 22 + (5, 3) = 37
Confirm: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31
2d6 + 22 ⇒ (3, 2) + 22 = 27
Marduk Beastblood
|
Marduk steps forward and hacks at the nearby ogre with giant hasted might.
Primary (naturalist, haste, giant): 1d20 + 20 - 2 + 2 + 1 + 2 ⇒ (8) + 20 - 2 + 2 + 1 + 2 = 31
Damage (ignores golem DR): 2d6 + 18 + 6 + 5 ⇒ (3, 6) + 18 + 6 + 5 = 38
Iterative: 1d20 + 15 - 2 + 2 + 1 + 2 ⇒ (17) + 15 - 2 + 2 + 1 + 2 = 35
Damage (ignores golem DR): 2d6 + 18 + 6 + 5 ⇒ (6, 5) + 18 + 6 + 5 = 40
Haste: 1d20 + 20 - 2 + 2 + 1 + 2 ⇒ (4) + 20 - 2 + 2 + 1 + 2 = 27
Damage (ignores golem DR): 2d6 + 18 + 6 + 5 ⇒ (2, 3) + 18 + 6 + 5 = 34
| GM Tektite |
Davo hastes his allies, and begins lecturing on the brass guardians, an advanced form of clockwork soldier. DR/adamantine, construct traits, vulnerable to electricity, low Fort and Will, Sp Attk: latch (grapple/disarm)
Shadowpaw bites an ogre, then pulls it to the ground, allowing Shahorn to strike it twice!
Marduk steps up and finishes the downed ogre with one strike, then lands two blows on the nearest guardian, nearly destroying it!
Orange vs Marduk: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 1d10 + 16 ⇒ (10) + 16 = 26
Red Disarm vs Marduk: 1d20 + 21 ⇒ (19) + 21 = 40
Green Disarm vs Shahorn: 1d20 + 21 ⇒ (3) + 21 = 24
Blue vs Shahorn: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 1d10 + 16 ⇒ (10) + 16 = 26
Purple Disarm vs Kaz FF: 1d20 + 21 ⇒ (8) + 21 = 29
Two brass guardians march forward, landing a blow against Marduk, and grabbing his weapon! Provoking
Another tries to disarm Shahorn, but fails, while its companion lands an attack.
The last guardian moves up and tries to wrench Kaz's weapon from him, but fails!
Party up!
Knight Captain Shahorn Milner
|
Oo! Does it provoke from me, too? =)
Possible AoO on one disarming me: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
2d6 + 22 ⇒ (4, 3) + 22 = 29 Adamantine damage!
--------------------------------
Shahorn directs Shadowpaw to start mowing down the other ogre.
Bite: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
2d6 + 10 ⇒ (5, 5) + 10 = 20
Trip: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Haste: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
2d6 + 10 ⇒ (5, 3) + 10 = 18
Trip: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Iterative: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
2d6 + 10 ⇒ (4, 4) + 10 = 18
Trip: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Shahorn will then start mowing down the constructs.
Attack blue till it falls, then move to green.
PA: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
2d6 + 22 ⇒ (5, 3) + 22 = 30
Haste: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
2d6 + 22 ⇒ (5, 6) + 22 = 33
Iterative: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
2d6 + 22 ⇒ (1, 5) + 22 = 28
Tertiary: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
2d6 + 22 ⇒ (4, 1) + 22 = 27
Kaz"The Business"
|
Kaz retaliates against the guardian who tried to disarm him. Activating Challenge!
Haste, Naturalist, Pa, CE: 1d20 + 20 ⇒ (6) + 20 = 26
1d6 + 30 ⇒ (6) + 30 = 36
Haste, Naturalist, Pa, CE: 1d20 + 20 ⇒ (1) + 20 = 21
1d6 + 30 ⇒ (5) + 30 = 35
Haste, Naturalist, Pa, CE: 1d20 + 15 ⇒ (6) + 15 = 21
1d6 + 30 ⇒ (4) + 30 = 34
Haste, Naturalist, Pa, CE: 1d20 + 10 ⇒ (15) + 10 = 25
1d6 + 30 ⇒ (1) + 30 = 31
Confirming?: 1d20 + 10 ⇒ (13) + 10 = 23
Extra?: 1d6 + 30 ⇒ (3) + 30 = 33
Marduk Beastblood
|
Marduk slashes at the construct when it lunges for his weapon.
AoO: 1d20 + 20 - 2 + 2 + 1 + 2 ⇒ (8) + 20 - 2 + 2 + 1 + 2 = 31
Damage (ignores golem DR): 2d6 + 18 + 6 + 5 ⇒ (6, 6) + 18 + 6 + 5 = 41
Being disarmed sends the orcish scion into a frenzy and he smashes the thieving brass man with his bare hands.
Rage!
Punch: 1d20 + 18 - 2 + 2 + 2 + 1 + 2 ⇒ (1) + 18 - 2 + 2 + 2 + 1 + 2 = 24
Damage: 1d4 + 15 + 4 ⇒ (3) + 15 + 4 = 22
Iterative: 1d20 + 13 - 2 + 2 + 2 + 1 + 2 ⇒ (16) + 13 - 2 + 2 + 2 + 1 + 2 = 34
Damage: 1d4 + 15 + 4 ⇒ (3) + 15 + 4 = 22
Haste: 1d20 + 18 - 2 + 2 + 2 + 1 + 2 ⇒ (18) + 18 - 2 + 2 + 2 + 1 + 2 = 41
Damage: 1d4 + 15 + 4 ⇒ (4) + 15 + 4 = 23
| GM Tektite |
@Shahorn: It doesn't provoke with the disarm. It only provoked from Marduk because of his reach. (I assume he is still enlarged, maybe not.
Also, green guardian was destroyed last round. I forgot the advanced template doesn't advance hp on constructs.
Shahorn begins slashes his way through the constructs, taking down the nearest guardian, while Shadowpaw bites the ogre twice, dragging it to the ground!
Kaz lands two blows against the guardian near him, but can't make the last blow strike deeper!
Marduk strikes at a guardian as it closes, then punches the thing with impunity after it disarms him! He turns the orange guardian into scrap metal, then lands a final punch on the red one!
Davo and Lumikello!
PG-57
RG-18
Davoliznakamushka
|
Davo dashes forward to stab a guardian Purple
+1 shocking agile mithral rapier: 1d20 + 19 ⇒ (15) + 19 = 34
physical: 1d4 + 5 ⇒ (3) + 5 = 8+electricity: 1d6 ⇒ 6+sonic: 1d6 ⇒ 1