Marduk Beastblood |
Marduk doesn't have improved unarmed strike so that full attack would have provoked.
GM Tektite |
AoO vs Marduk: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d10 + 16 ⇒ (3) + 16 = 19
Lumikello delays, while Davo moves up and sinks his blade into the purple hued guardian, hitting an essential gear and ending its movements!
Attack vs Shahorn: 1d20 ⇒ 3
The ogre stands (provoking from Shahorn and Shadow) and tries to strike Shahorn, but can't hit a thing!
Attack vs Marduk: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 1d10 + 16 ⇒ (5) + 16 = 21
Attack vs Marduk: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d10 + 16 ⇒ (1) + 16 = 17
The guardian attacks Marduk, striking once!
Initiative:
Shahorn
Marduk
Davo
Brass Guardians
Ogres
Lumikello
Kaz
Party up!
Knight Captain Shahorn Milner |
Shadowpaw AoO: 1d20 + 14 + 1 + 4 ⇒ (4) + 14 + 1 + 4 = 23
2d6 + 10 ⇒ (4, 2) + 10 = 16
Shahorn AoO: 1d20 + 17 + 1 + 4 ⇒ (3) + 17 + 1 + 4 = 25
2d6 + 22 ⇒ (5, 5) + 22 = 32
--------------------------------------
Shadowpaw continues to attack the ogre!
Bite!: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
2d6 + 10 ⇒ (2, 4) + 10 = 16
Trip: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
Haste!: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
2d6 + 10 ⇒ (5, 4) + 10 = 19
Trip: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Iterative!: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
2d6 + 10 ⇒ (2, 5) + 10 = 17
Trip: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Shahorn opts to instead take out the construct before turning to the ogre.
It's +3 from Davo on these things, yes?
Power Attack: 1d20 + 17 + 1 + 3 ⇒ (15) + 17 + 1 + 3 = 36
2d6 + 22 + 3 ⇒ (1, 1) + 22 + 3 = 27
Haste: 1d20 + 17 + 1 + 3 ⇒ (12) + 17 + 1 + 3 = 33
2d6 + 22 + 3 ⇒ (6, 4) + 22 + 3 = 35
Iterative: 1d20 + 12 + 1 + 3 ⇒ (4) + 12 + 1 + 3 = 20
2d6 + 22 + 3 ⇒ (1, 2) + 22 + 3 = 28
Tertiary: 1d20 + 7 + 1 + 3 ⇒ (7) + 7 + 1 + 3 = 18
2d6 + 22 + 3 ⇒ (3, 3) + 22 + 3 = 31
GM Tektite |
Shadowpaw and Shahorn strike the ogre as it rises, then Shadowpaw finshes the thing. Shahorn moves over and finishes the last guardian!
Out of Combat
After healing and retrieving gear, the party continues exploring the mine. Can retcon any healing, ect..
In the far northeast corner two conveyors run the length of an L-shaped chamber. Green minerals jut from the walls on all sides. Pairs of chains penetrate two ten-foot holes in the ceiling to the west, lifting buckets of green minerals from the conveyors up into the chamber above. Glowing worms can be seen wiggling out of the walls.
Davo easily identifies the worms as gemstone crawlers, and knows that collecting the 4d6 ⇒ (4, 2, 3, 6) = 15 odd worms, they can be sold to a jeweler or helminthologist for 200 gp each.
After collecting anything of value, the last place to be explored is under the ore crusher. Taking a ten foot wide set of stairs, you descend into a small chamber. In the center of the area, a winch met on four sides by wooden poles powers the crusher above, which is visible through the metal grate that composes most of the ceiling. In this chamber is an ogre and four creatures, twisted amalgamations of human and goat! The creatures sport a backward facing torso, four stubby hooves, and an empty-eyed expression on their coppery-red faces.
L: 1d20 + 1 ⇒ (9) + 1 = 10
K: 1d20 + 1 ⇒ (6) + 1 = 7
M: 1d20 + 1 ⇒ (4) + 1 = 5
S: 1d20 + 3 ⇒ (16) + 3 = 19
C: 1d20 + 1 ⇒ (3) + 1 = 4
O: 1d20 - 1 ⇒ (9) - 1 = 8
Initiative:
Shahorn
Davo
Lumikello
Ogre
Kaz
Marduk
Caprmaces
Shahorn and Davo are up!
Map editing in progress Done!
Also, this is the last encounter for the mine.
Davoliznakamushka |
"Capramaces! A fireball or three wouldn't hurt hear in the slightest right about now, but watch out for their mighty shouts. Quite frankly, they sound worse then Marduk when he's inebriated."
Naturalist and haste (again)
Lady Lumikello |
Acidic cold Spray for cold: 14d6 ⇒ (1, 2, 1, 4, 1, 3, 4, 3, 2, 6, 5, 3, 4, 4) = 43 reflex DC 25 for half and no secondary damage. Secondary damage: cold: 7d6 ⇒ (2, 4, 4, 1, 5, 6, 1) = 23
Knight Captain Shahorn Milner |
Wand of CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Wand of CMW: 2d8 + 3 ⇒ (1, 4) + 3 = 8
Wand of CMW: 2d8 + 3 ⇒ (8, 3) + 3 = 14
Finding themselves in combat once more, Shadowpaw and Shahorn strike at the ogre right in front of him.
Bite!: 1d20 + 14 ⇒ (20) + 14 = 34
2d6 + 10 ⇒ (5, 2) + 10 = 17
Trip: 1d20 + 16 ⇒ (1) + 16 = 17
Confirm: 1d20 + 14 ⇒ (20) + 14 = 34
2d6 + 10 ⇒ (2, 1) + 10 = 13
Iterative: 1d20 + 9 ⇒ (18) + 9 = 27
2d6 + 10 ⇒ (1, 1) + 10 = 12
Trip: 1d20 + 16 ⇒ (8) + 16 = 24
Power Attack: 1d20 + 17 ⇒ (2) + 17 = 19 +4 if prone
2d6 + 22 ⇒ (4, 5) + 22 = 31
Iterative: 1d20 + 12 ⇒ (18) + 12 = 30 +4 if prone
2d6 + 22 ⇒ (1, 1) + 22 = 24
Tertiary: 1d20 + 7 ⇒ (17) + 7 = 24 +4 if prone
2d6 + 22 ⇒ (6, 4) + 22 = 32
GM Tektite |
Thanks Lumikello, I missed your name.
Davo begins lecturing the party on capramaces, as he hastens the party.
4d20 ⇒ (7, 1, 17, 15) = 40
Lady Lumikello darts into the room, spraying the four capramaces with a line of ice. None are fast enough to get out of the way!
Shahorn and Shadowpaw tear into the ogre, dropping it before it can react!
Bite vs Lumikello: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 7 ⇒ (7) + 7 = 14 Fort vs disease DC 19
Hoof vs Lumikello: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Hoof vs Lumikello: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Bite vs Kaz FF: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 7 ⇒ (5) + 7 = 12 Fort vs disease DC 19
Hoof vs Kaz FF: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Hoof vs Kaz FF: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Bite vs Shahorn: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 7 ⇒ (7) + 7 = 14 Fort vs disease DC 19
Three capramaces attack the party, though they little success. The fourth begins a bellowing a loud screaming sound!
DC 18 Fort or deaf for as long as it bellows plus 1d4 ⇒ 4 minutes
Meanwhile, Lumikello's ice continues to freezer burn the creatures! All look as if they're ready to collapse.
GC-66
BC-66
YC-66
O
Party up!
Knight Captain Shahorn Milner |
Fort Shahorn: 1d20 + 13 ⇒ (19) + 13 = 32
Fort Shadowpaw: 1d20 + 12 ⇒ (3) + 12 = 15
That might make it hard to give an attack command... GM ruling? Only attack those that attack him? As any animal would?
Shadowpaw starts shaking his head, trying to drown out the sound of the screaming, but still responds to the physical cues of his rider.
Shahorn goes to chop down the creature in front of him.
Power Attack: 1d20 + 17 + 1 + 3 ⇒ (9) + 17 + 1 + 3 = 30
2d6 + 22 + 3 ⇒ (3, 2) + 22 + 3 = 30
Haste: 1d20 + 17 + 1 + 3 ⇒ (18) + 17 + 1 + 3 = 39
2d6 + 22 + 3 ⇒ (1, 5) + 22 + 3 = 31
Iterative: 1d20 + 12 + 1 + 3 ⇒ (19) + 12 + 1 + 3 = 35
2d6 + 22 + 3 ⇒ (2, 4) + 22 + 3 = 31
Confirm: 1d20 + 12 + 1 + 3 ⇒ (8) + 12 + 1 + 3 = 24
2d6 + 22 + 3 ⇒ (6, 3) + 22 + 3 = 34
Tertiary: 1d20 + 7 + 1 + 3 ⇒ (2) + 7 + 1 + 3 = 13
2d6 + 22 + 3 ⇒ (1, 3) + 22 + 3 = 29
And of course if it falls, five foot step/ride forward to kill the yellow one.
Marduk Beastblood |
Fort: 1d20 + 16 + 3 ⇒ (12) + 16 + 3 = 31
Marduk bellows back and then fires a sheet of flames across the remaining beasts.
Intensified Burning Hands (reflex 15 for half): 10d4 + 26 ⇒ (4, 1, 2, 3, 2, 4, 2, 1, 2, 4) + 26 = 51
GM Tektite |
Marduk lets loose a torrent of flame, burning the other two to ashes!
Out of Combat!
Having cleared the mine, you are able to free the slaves, give Habblegash a large sample of eidite, allowing him to kick his addiction, and free the Minister's aide.
Leaving the mine, you take the lifts up to the surface.
Strong winds rush through the valley, scattering debris about. Lightning lashes out in all directions. Beneath the storm-rent skies, arid hills give way to a sloping valley with a meandering river running through it. Not fifty feet to the east, three massive lifts deliver ore to equally massive conveyors, which transfer the material to a nearby water mill several hundred feet away. Farther off, orange and red smog bellows into the sky from the long pillars jutting from a large stone fortification.
Sultur Mill.....owned by the man Davo believes the guards described....
Will work on getting chronicles out this evening. (3xp, 4PP, 45,000gp)
Davoliznakamushka |
Davoliznakamushka strokes his sideburns contemplatively. "It would seem that the game is afoot. Once we have rested... and I for one am exhausted after all my hard work... it seems that our way is clear."
Knight Captain Shahorn Milner |
Shahorn comforts his wolf companion until it regains its hearing. He nods at Davo's thoughts. "Indeed. We should be able to make short work of it after all this mess we've been through."
If we have the opportunity to shop, Shahorn will upgrade his +3 seaborne adamantine greatsword to a +3 merciful seaborne greatsword (28,000 gp) and upgrade belt to +4 (48,000 gp)
Marduk Beastblood |
"Yes, we rest and celebrate. Tomorrow we finish crushing these fools", Marduk says darkly.
No shopping for Marduk. He's saving to build a strip mall!
Knight Captain Shahorn Milner |
Maths were wrong. Ended up spending more on sword. 32k, actually, since I never documented the upgrade to seaborne. Don't know how I missed that. All fixed.
Marduk Beastblood |
We still good to go Tektite?
GM Tektite |
Standing in the shelter of the exit cavern, you see the trip to Sultur Mill Outpost shold only take a few minutes of walking, but as you look into the distance, you see two things; guards at watch on the towers of the outpost, and the storm rolling in from the north is actually a dreaded primal storm. Clouds of roiling arcana thunder with insane eldritch energy, threatening to undo the fabric of reality at any moment.
Based on 30' speed, it will take you ten rounds to get to the outpost.
Round One
Actions?
Marduk Beastblood |
Hearing the plan, Marduk lines up next to Lady Lumikello.
Knight Captain Shahorn Milner |
Aye, that would put an end to this adventure pretty quickly.
Shahorn puts a weather eye to the sky. "If we were anywhere but here, I'd agree. Perhaps better to just hurry on foot?"
Mounted characters can move more swiftly. Shadowpaw is at 50ft move speed, 80 if someone uses haste. If no one but the mounted creatures are wearing heavy armour, we could run and cut that time in half. Get out of the storm quicker.
GM Tektite |
1d100 ⇒ 11 Uh oh!
1d100 ⇒ 13
1d3 ⇒ 3
Lady Lumikello begins casting a spell. As she finishes the incantation, the air crackles with eldritch energy, then suddenly the ground beneath begins to churn and black, rubbery tentacles burst from the ground in a forty foot diameter area, centered on Lumikello.
Grabb-y tentacles!: 1d20 + 19 ⇒ (7) + 19 = 26
The tentacles begin whipping about grabbing at the party!
No map for this. Consider yourselves in the center of the 20' radius. Not sure whose FF CMB is <26. CMD is 29
Damage is grappled: 1d6 + 4 ⇒ (3) + 4 = 7
Party up!
Note: I only rolled as if Lumikello cast a spell. Wasn't sure if Rouva was doing it at the same time or waiting to see what happened first.
Knight Captain Shahorn Milner |
Shahorn's FF CMD is 32, Shadowpaw's 28.
Shahorn shakes his head and moves Shadowpaw out of the tentacles. One move puts his 10 feet outside the tentacles. He then calls back. "That's it. We go by foot. Yes?"
He pushes Shadowpaw to move toward the fort.
Knight Captain Shahorn Milner |
More magic... hopefully the storm will treat this one better...
-Posted with Wayfinder
GM Tektite |
1d100 ⇒ 27
1d100 ⇒ 11
Lumikello tries to focus her thoughts on a casting another spell, but finds the swirling eddies of eldritch energy too much as the storm rages around the party!
As the incantation is swept up in the storm, the sound of of hammers ringing on anvils fill the air!
Kaz and Marduk have a Round 1 action. Everyone, but Lumikello has a Round 2 action.
Knight Captain Shahorn Milner |
"By Desna's laughter, don't make me come in there and get you all!" Shahorn shouts over the storm, finding some small bit of amusement in the predicament. He checks to make sure he has a curative wand before hesitating the use of magic, even spell trigger devices, in this damnable squall.
Marduk Beastblood |
The 26 misses Marduk.
Marduk muscles free from the grasping tentacles and charges forward.