Hestrig Orlov

Lady Lumikello's page

218 posts. Organized Play character for Auke Teeninga.


Full Name

Lady Lumikello

Race

Human

Classes/Levels

Sorceress 14

Gender

Female

Size

Voluptuous

Age

In her prime

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Skald, Varisian

Occupation

Prima donna

Strength 7
Dexterity 12
Constitution 17
Intelligence 12
Wisdom 7
Charisma 30

About Lady Lumikello

Lady Lumikello
Female human (Ulfen) sorcerer (tattooed sorcerer) 14 (Pathfinder Campaign Setting: Inner Sea Magic)
CG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 103 (14d6+45)
Fort +7, Ref +5, Will +7; +1 morale bonus vs. fear and charm effects
Resist cold 20
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee fighting fan +2/-3 (1d4-1/×3)
Spell-Like Abilities (CL 14th; concentration +24)
. . 3/day—dancing lights
Sorcerer Spell-Like Abilities (CL 14th; concentration +24)
. . 1/day—enhanced varisian tattoo
Sorcerer (Tattooed Sorcerer) Spells Known (CL 14th; concentration +24)
. . 7th (4/day)—finger of death (DC 27)
. . 6th (7/day)—chain lightning (DC 27), disintegrate (DC 26), elemental body III, summon monster VI
. . 5th (8/day)—acidic spray[UM] (DC 25), elemental body II, overland flight, telekinesis, teleport, wall of force
. . 4th (8/day)—acid pit[APG] (DC 24), dimension door, elemental body I, emergency force sphere, telekinetic charge[UC], wall of ice (DC 25), ward shield
. . 3rd (8/day)—daylight, dispel magic, displacement, fireball (DC 24), fly, force punch[UM] (DC 24), haste, phantom steed, protection from energy
. . 2nd (9/day)—burning arc (DC 23), command undead (DC 22), create pit[APG] (DC 22), flurry of snowballs (DC 23), glitterdust (DC 22), scorching ray (bloodline energy type), staggering fall (DC 22), suppress charms and compulsions
. . 1st (9/day)—burning hands (bloodline energy type) (DC 22), charm person (DC 21), disguise self, ear-piercing scream[UM] (DC 22), liberating command[UC], mage armor, magic missile, shield, vanish[APG] (DC 21)
. . 0 (at will)—acid splash, dancing lights, daze (DC 20), detect magic, ghost sound (DC 20), mending, message, prestidigitation, ray of frost
. . Bloodline Elemental
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Statistics
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Str 7, Dex 12, Con 17, Int 12, Wis 7, Cha 30
Base Atk +7; CMB +6; CMD 16
Feats Additional Traits, Alertness, Bloatmage Initiate, Empower Spell, Flagbearer[ISWG], Improved Familiar, Intensified Spell[APG], Irrisen Icemage, Persistent Spell[APG], Spell Focus (evocation), Spell Penetration, Varisian Tattoo[ISWG]
Traits extremely fashionable, faithful artist, magical lineage, wayang spell hunter
Skills Acrobatics -2 (-6 to jump), Appraise +5, Bluff +18, Diplomacy +31, Disguise +17, Fly +4, Intimidate +18, Knowledge (arcana) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Linguistics +3, Perception +1, Perform (sing) +18, Sense Motive +0, Spellcraft +18, Use Magic Device +30
Languages Abyssal, Common, Skald, Tien, Varisian
SQ bloodline arcana (change energy damage spells to match bloodline energy), bloodline tattoos, create spell tattoo, familiar tattoo, human sorcerer, human sorcerer, human sorcerer
Combat Gear rime metamagic rod (lesser), wand of summon monster i (CL 3rd, 3 charges), acid, alchemist's fire, liquid ice; Other Gear fighting fan, belt of mighty constitution +2, circlet of persuasion, cracked dusty rose prism ioun stone, headband of alluring charisma +6, page of spell knowledge (disguise self), block and tackle, jewelry, perfume/cologne (5), royal outfit, wrist sheath, spring loaded (2), 1 gp
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Special Abilities
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Bloatmage Initiate (Evocation) +1 caster level with a specific school of spells. Always considered to have a medium load.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Concert Hall (empty) +1 to Perform (sing/instrument) for Day Job rolls & Know (history) for music.
Create Spell Tattoo (2/day) (Su) As a standard action, create a spell tattoo on yourself or a willing recipient.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Cold (20) You have the specified Energy Resistance against Cold attacks.
Enhanced Varisian Tattoo (Emergency Force Sphere, 1/day) (Sp) At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Varisian Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once
Faithful Artist (Perform [sing]) With Desna's blessing, you have pursued an artistic path. You gain a +1 trait bonus to one Perform skill, and Perform is always a class skill for you.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Flagbearer Grant bonuses to allies who see your flag.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Irrisen Icemage (3/day) All of your spells with the cold descriptor are cast at +1 caster level. Any spell with a different energy descriptor is cast at –1 caster level.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Rime metamagic rod (lesser, 3/day) The wielder can cast up to three spells with the cold descriptor per day that entangle creatures that take cold damage from that spell for a number of rounds equal to the spell’s actual level as though using the Rime Spell feat.

Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Construction
Requirements Craft Rod, Rime Spell; Cost 1,500 gp
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Ulfen Guard +3 to Intimidate in Taldor or vs Taldan natives.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Wayang Spell Hunter (Fireball) Reduce spell level increase from metamagic for chosen spell by 1.

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Rouva Perhonen
Female lyrakien azata (Pathfinder RPG Bestiary 2 38)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 27, touch 16, flat-footed 23 (+4 armor, +4 Dex, +7 natural, +2 size)
hp 51 (3d10+3)
Fort +5, Ref +8, Will +12
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 19
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Offense
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Speed 30 ft., fly 80 ft. (perfect)
Melee slam +7 (1d2-2)
Space 2½ ft.; Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 3rd; concentration +8)
. . Constant—detect evil, detect magic, freedom of movement
. . At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
. . 1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
. . 1/week—commune (6 questions, CL 12th)
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Statistics
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Str 6, Dex 19, Con 12, Int 21, Wis 17, Cha 20
Base Atk +7; CMB +9; CMD 17
Feats Agile Maneuvers, Improved Initiative
Skills Acrobatics +10, Appraise +6, Bluff +11, Craft (jewelry) +9, Craft (tattoo) +9, Diplomacy +22, Disguise +6, Fly +22, Intimidate +6, Knowledge (Local) +11, Knowledge (planes) +9, Linguistics +7, Perception +9, Perform (sing) +6, Perform (String instruments) +11, Sense Motive +9, Sleight of Hand +5, Spellcraft +19, Stealth +18, Survival +6, Use Magic Device +20
Languages Celestial, Common, Draconic, Elven, Infernal, Varisian; truespeech
SQ improved evasion, traveler's friend
Combat Gear ring of spell storing (minor), wand of bless weapon (50 charges), wand of cure light wounds (50 charges), wand of enlarge person (50 charges), wand of ill omen (50 charges), wand of mage armor (50 charges), wand of obscuring mist (50 charges); Other Gear cracked pink and green sphere ioun stone, cracked vibrant purple prism ioun stone, cracked vibrant purple prism ioun stone, cracked vibrant purple prism ioun stone, masterwork artisan's tools, masterwork artisan's tools
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Flight (80 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Ioun stone (vibrant purple prism, cracked) This stone bears an obvious crack, whether as a result of crafting, because the raw stone began cracked, or due to damage. It stores one spell level, as a ring of spell storing (stored spells must be placed by a spellcaster but can be used by anyone).

A Prism is usually faceted, with a long shape where top and bottom have the same number of sides. Normally the width and angle of all sides are uniform. Ioun stones orbit the head within d3 feet and have AC 24, hardness 5, and 10 Hp.

Construction
Requirements Craft Wondrous Item, imbue with spell ability, creator must be 12th level; Cost 1,000 gp
Ioun stone (vibrant purple prism, cracked) This stone bears an obvious crack, whether as a result of crafting, because the raw stone began cracked, or due to damage. It stores one spell level, as a ring of spell storing (stored spells must be placed by a spellcaster but can be used by anyone).

A Prism is usually faceted, with a long shape where top and bottom have the same number of sides. Normally the width and angle of all sides are uniform. Ioun stones orbit the head within d3 feet and have AC 24, hardness 5, and 10 Hp.

Construction
Requirements Craft Wondrous Item, imbue with spell ability, creator must be 12th level; Cost 1,000 gp
Ioun stone (vibrant purple prism, cracked) This stone bears an obvious crack, whether as a result of crafting, because the raw stone began cracked, or due to damage. It stores one spell level, as a ring of spell storing (stored spells must be placed by a spellcaster but can be used by anyone).

A Prism is usually faceted, with a long shape where top and bottom have the same number of sides. Normally the width and angle of all sides are uniform. Ioun stones orbit the head within d3 feet and have AC 24, hardness 5, and 10 Hp.

Construction
Requirements Craft Wondrous Item, imbue with spell ability, creator must be 12th level; Cost 1,000 gp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Ring of spell storing (minor) A minor ring of spell storing contains up to 3 levels of spells (either divine or arcane, or even a mix of both spell types) that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is the same as the casting time for the relevant spell, with a minimum of 1 standard action.

For a randomly generated ring, treat it as a scroll to determine what spells are stored in it. If you roll a spell that would put the ring over the three-level limit, ignore that roll; the ring has no more spells in it.

A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than 3. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the ring of spell storing.

The ring magically imparts to the wearer the names of all spells currently stored within it.

Construction
Requirements: Forge Ring, imbue with spell ability; Cost 9,000 gp
Spell Resistance (19) You have Spell Resistance.
Starlight Blast (DC 12) (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their align
Traveler's Friend (1/day) (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien's performance - doing so removes the effects of exhaustion and fatigue from the listener.
Truespeech (Su) Speak with any creature that has a language.

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