| GM Tektite |
Davo begins lecturing on the dangers of ecorche, while giving the halfling a chance to liberate himself.
Kaz stabs at the creature, but only lands one blow!
1d20 ⇒ 1
Marduk evokes another burning ray, burning a mighty hole in the creature! Yet, the creature still stands!
Shahorn's bleeding seems to continue, but then, Rouva's healing seems to heal a bit of damage, but his circumstances still seem dire, as he has no skin!
Lumikello conjures a wall of force, cutting of the creature from its next skin!
As you watch, some of the creature's wounds begin to heal spontaneously!
The creature puts out a hand and feels the wall. Grunting in frustration, the creature moves north, out of sight. Moments later, he appears in the northeast tunnel!
Party up!
Kaz takes a point of Con Drain. So, two total
Marduk Beastblood
|
"Take him. I'll deal with this filth", Marduk growls before firing a trio of deadly rays at the giant undead.
Empowered Scorching Ray (buffs): 1d20 + 8 + 5 ⇒ (2) + 8 + 5 = 15
Damage: 4d6 + 14 ⇒ (1, 1, 5, 2) + 14 = 23 * 1.5 = 34
Empowered Scorching Ray (buffs): 1d20 + 8 + 5 ⇒ (1) + 8 + 5 = 14
Damage: 4d6 + 14 ⇒ (4, 2, 5, 6) + 14 = 31 * 1.5 = 46
Empowered Scorching Ray (buffs): 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16
Damage: 4d6 + 14 ⇒ (3, 6, 5, 3) + 14 = 31 * 1.5 = 46
Marduk Beastblood
|
It'd rather save it for a potential rending.
Davoliznakamushka
|
Under his breath, Davo curses. It would be quite wonderful if we had a little more help right now - maybe that alchemist
I'm invoking my boon to call him into this combat. I assume he can get a bomb off before I move out of line of sight, but I guess the GM is supposed to resolve it
The professor hastily moves over next to the bleeding Shahorn to mend his wounds.
cure: 3d8 + 13 ⇒ (4, 8, 5) + 13 = 30
"Well why didn't you say you can teleport? Hurry!"
Knight Captain Shahorn Milner
|
Waking up again from that big burst of healing, Shahorn sees this exchange and takes the wand with a nod of understanding and immense gratitude. "We shouldn't be long," he manages weakly. "Stay strong."
-Posted with Wayfinder
Marduk Beastblood
|
Marduk will stay behind to keep an eye on the doge.
| GM Tektite |
After some hours, Lady Lumikello is able to teleport Shahorn to Absalom and get him some much needed healing and restorations. Just as quickly as they left, the group suddenly appears with a much more hale Shahorn.
Meanwhile, the party has been able to release the two prisoners. The Vudrani man's tongue is badly scarred and all his fingers are broken, precluding any easy communication.
Knight Captain Shahorn Milner
|
Indeed. I wouldn't dream of relying on my fellow adventurers for payment. Very grateful for the transportation!
What spell services needed casting?
Rouva Perhonen
|
"I'll play some lute to ease their bodies and minds!"
Perform (String instruments): 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
"Hmm, I've had better performances. Maybe it's interference from the Mana Wastes!"
Davoliznakamushka
|
1d20 + 4 ⇒ (3) + 4 = 7
"Yes, Lady Lumikello - I had come to a similar solution. Speaking of which, we have some unexplored passages in this mine, but I am willing to begin leading groups of these poor souls back to Alkenstar via the shadow plane. I can take them in groups of a dozen."
Marduk Beastblood
|
Int: 1d20 - 2 ⇒ (10) - 2 = 8
Marduk waits impatiently while the slaves are tended to.
Davoliznakamushka
|
"If we have no means of healing his wounds, and if he can't circumvent his current physical limitations to communication, perhaps we should commence returning the prisoners and have him healed back in Alkenstar. Perhaps we can finish exploring this level quickly and then begin transporting them."
Shall we continue north? I assume the scroll of heal would fix him, but we can always pay for the healing directly in the city as well