GM Tektite's PFS Destiny of Sands (Inactive)

Game Master Hawkwen Agricola

Sanctum


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Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Marianne will cast Guidance and lend him her Wayfinder which should give an additional +2 vs getting lost.

Survival Aid: 1d20 + 2 ⇒ (2) + 2 = 4


After resting at the oasis, the party starts off fresh in the morning. The remainder of the journey through the desert proceeds uneventfully, with only the rise and fall of the dunes to break the monotony. A low, uneven hill of granite appears on the horizon to the northwest, presenting the only shelter for miles around. Although the crag appears solid from a distance, on closer examination there is a wide fissure in the rock sealed by a heavily weathered stone wall fitted with a large iron door.

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel searches the door carefully, wary of traps.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

Sovereign Court

Illusionist 3

Fastenhyme searches the area for footprints or signs of passage.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

silly illusionist

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"See anything?" Arovandeon asks Fästenhyme casually. His journal is out again and his pen is sketching the door.

"I hope we are first to arrive."


Examining the gate, Rapunzel sees that it is heavy and partially buried by sand, yet it is unbarred, not trapped, and can be opened with some work and muscle.

She also notices the archway’s ceiling contains a recessed inscription in Ancient Orisiani that has avoided the worst of millennia of erosion.

Ancient Osiriani or Linguistics DC 20:
The inscription is a message welcoming travelers and offering them safety from the winds.

Lingustics DC 25 or Perception/Linguistics DC 15 w/ Ancient Osiriani:
You note that a series of apparently accidental chips and scratches changes the meaning to offer safety from the winds of time.

Sovereign Court

Illusionist 3

”-Ah, yes”, Fast answers Aro ,”-lots of sand."

"But this here writing...”.

Linguistics: 1d20 + 8 ⇒ (18) + 8 = 26

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Huzza for ancient osiriani!

"It welcomes travelers and offers protection from the desert winds."

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

"Huh. That's very odd. Fastenhyme, look here." Rapunzel points to a chipped portion of the inscription. "Originally it offered safety from the winds, but someone has changed it to the winds of time. What do you suppose that means?"

Edit, thanks GM Tektite!


Note: Originally it said offered "protection from the winds". With the chips and scratches, it now says protection from the "winds of time".

Sovereign Court

Illusionist 3

"I think its a play of words that means 'a tomb'", Fastenhyme tries to sound as ominous as possible. "Are we up for a little grave touring today?"

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Strapping on his shield and bringing out his trident, Loenor smiles at Fast's question. "If it'll get us out of this kriffin' sun, always."

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

"I can't make beak or feathers of Ancient Orisiani, but I can scout ahead and look for danger."

Upon permission of the group, Izoki loads his musket and moves ahead among the shadows.

Take 10 for Perception DC 20 and Stealth DC 25.

Sovereign Court

Illusionist 3

”Your enthusiasm is both encouraging and disappointing”, Fast quips at Loenor as Izoki takes the lead. "Marianne, please light the way?"

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Linguistics: 1d20 + 10 ⇒ (18) + 10 = 28

Arovandeon nods at his companions deductions and continues to make notes and sketches, also making a mental note to add ancient Osiriani to his list of studied languages.

"The alteration in the meaning of the words appears accidental, but it is a curious accident. Perhaps the true meaning can be found within."


Deciding to enter, the party pushes on the iron door. After much cursing, finger pointing and sweat, the party manages to get the door open.

Izoki creeps in, passing underneath the outer wall and sees a small courtyard.

The wind gusts about this small courtyard, filling the air with fine grit. Corpses litter the area, little more than bone and desiccated, leathery skin. A dry well occupies the center, surrounded by the remnants of an outdoor market, though even the best tent is tattered and leans precariously. To the east, a set of low steps rise to a set of stone doors surrounded by symmetrical wall carvings of pharaohs. Stairs to the south ascend to the outer wall.

MAP

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki tip toes up the southern stairs to get a better view. Take 10 for Perception DC 20 and Stealth DC 25.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Loenor follows a short distance behind Izoki.

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Arovandeon stops just inside, letting Izoki go ahead to scout.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


As Izoki continues to scout, several of the corpses rise and begin shuffling toward the party!

Rolls:
M: 1d20 + 8 ⇒ (8) + 8 = 16
F: 1d20 + 3 ⇒ (10) + 3 = 13
I: 1d20 + 5 ⇒ (14) + 5 = 19
R: 1d20 + 3 ⇒ (9) + 3 = 12
L: 1d20 + 5 ⇒ (20) + 5 = 25
A: 1d20 + 2 ⇒ (20) + 2 = 22
CG: 1d20 + 1 ⇒ (11) + 1 = 12
Z: 1d20 ⇒ 2

Initiative:
Loenor
Arovandeon
Izoki
Marianne
Fastenhyme
Rapunzel
Dead Guy
MOre Dead Guys

Party up!

KN: religion to identify. (Two different creatures here)

MAP

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Dead Guy: 1d20 + 4 ⇒ (4) + 4 = 8
MOre Dead Guys: 1d20 + 4 ⇒ (8) + 4 = 12

Unable to see the targets clearly enough for a recollection due to the dust, Loenor simply drops his trident and steps towards the nearest one, drawing his cutlass along the way to slice whatever it is.

There is no Tri: 1d20 + 6 ⇒ (12) + 6 = 18 vs flatfooted AC
1d6 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Arovandeon quickly moves off to the corner near Izoki, then reaches for a vial hanging from the chain around his neck. Flicking a small catch, the stopper opens on a small hinge allowing him to quickly upend and consume the contents.

Preserved in an alcohol solution, the mutagen burned going down and left an aftertaste of almonds and paraffin oil. Almost instantly a tingling sensation began at the back of his neck, then in the tips of his fingers. His jaw clenched as the muscles in his body contracted of their own accord. It left him weakened physically, but the benefits far outweighed the drawbacks. A moment later the tingling in his neck rushed upwards, setting his brain afire.

With his intellect enhanced, Arovandeon considered the enemy, his mind racing through a dozen books in his memory.

Cognotagen +4 Intelligence, -2 Strength, +2 Natural Armor.

Knowledge Religion 1: 1d20 + 13 ⇒ (4) + 13 = 17
Knowledge Religion 2: 1d20 + 13 ⇒ (17) + 13 = 30

Looking for any particular resistances (such as to fire), and dangerous special attacks.

Sovereign Court

Illusionist 3

"I hate it when I'm right. Interesting time to learn if the undead need eyes to see.", with that Fastenhyme tries a Blinding Ray at the nearest deader.

RT: 1d20 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Having cast light upon her spear to illuminate their passage Marianne enlarges rushes into the center of the room and enlarges herself stabbing out at the different looking undead.

Knowledge Religion: 1d20 + 2 ⇒ (15) + 2 = 17
Knowledge Religion: 1d20 + 2 ⇒ (10) + 2 = 12
Longspear: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 2d6 + 7 + 1 ⇒ (1, 2) + 7 + 1 = 11

AoOs:
+1 from Whetstone only on first hit.
Longspear: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 2d6 + 7 + 1 ⇒ (4, 5) + 7 + 1 = 17
Longspear: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 2d6 + 7 + 1 ⇒ (2, 4) + 7 + 1 = 14
Longspear: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17


Loenor Shalothas wrote:

[dice=Dead Guy]1d20+4

[dice=MOre Dead Guys]1d20+4

Lol

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used
GM Tektite wrote:

Initiative:

Loenor
Arovandeon
Izoki
Marianne
Fastenhyme
Rapunzel
Dead Guy
MOre Dead Guys

Just following the leader ;-)

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki sets his sights on the Dead Guy (extends range to 50' as move action) and fires away.

ranged touch attack: 1d20 + 8 - 1 - 4 ⇒ (18) + 8 - 1 - 4 = 211d12 + 2 ⇒ (10) + 2 = 12 includes cover if necessary

"We have company! Be on your toes!

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel double moves behind Marianne, her curved blade in her hands!


Back! Thanks for your patience!

Loenor steps up and slashes at a neaby creature! His cutlass slices off a large chunk of rotting flesh!

Arovandeon drinks his mutagen and recognizes the creatures as being plague zombies, while the larger one is a carrion golem.

Plague Zombies and Carrion Goloms:
Zombies: No DR, but explode when killed, spewing dieased filth in an adjacent burst. Their attacks also can expose on to disease.

Carrion Golem: DR 5/bludgeoning and slashing, construct traits, immune to magic. It carries disease as well!

Fastenhyme fires a ray, but misses!

Marianne grows large and moves to the middle of the courtyard, but misses with her spear thrust!

Izoki fires his firearm and blasts a chunk of carrion of the golem!

Rapunzel moves into the courtyard, readying for battle!

Suddnely, three more zombies stand!

The carrion golem moves toward Marianne, getting stabbed in the process!

Golem Attack vs Marianne!: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

The golem narrowly misses slamming its rotting fist into Marianne.

Two of the other zombies move toward Marianne, only to have one brought down by her spear!

Zombie Attack vs Loenor!: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 And a Fort Save on a hit!

The last zombie tries to return Loenor's strike, but misses!

Party up!

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki reloads and fires another round at the carrion golem.

ranged touch attack: 1d20 + 8 - 1 - 4 ⇒ (11) + 8 - 1 - 4 = 141d12 + 2 ⇒ (12) + 2 = 14

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Dwindling down back away from the carrion golem Marianne steps back, then enlarges herself again striking out at the disgusting creature again and driving her spear through its putrid flesh!

Longspear: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Crit Conf: 1d20 + 6 ⇒ (4) + 6 = 10

AoOs:

Longspear: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15
Longspear: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15
Longspear: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Loenor studies the zombie before him as he thinks Gah, more of them?? and continues his attack.

Slice!: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 (one off from crit range...)
1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Sovereign Court

Illusionist 3

With curiosity unsatisfied, Fastenhyme tries another Blinding Ray at the carrion golem.

RT: 1d20 + 3 ⇒ (1) + 3 = 4

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"That is a carrion golem!" Arovandeon points as he plucks a ceramic sphere, one of his alchemical bombs, from his belt. "It carries disease and is immune to most magic. I advise the use of edged or blunt weapons against it! The others are plague zombies and will explode upon destruction! We should withdraw to the door and utilize ranged weapons!"

He then hurls his bomb at the golem and withdraws from the chamber.

Touch Attack Bomb with PB: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Sovereign Court

Illusionist 3

Fästenhyme looks sideways at Aro with a little shock, "Alright - good tip."


You can retcon Fastenhyme

Izoki reloads and blasts the golem once more, taking it down!

Marianne shrinks, backs up, and enlarges once more, and runs a zombie through with her spear. It falls apart in a a shower of gore and rotting flesh!

Loenor cuts into the zombie in front of him! It also explodes, showering the elf in putrid bits! Fort Save for Loenor!

Fastenhyme and Arovandeon, do you want to retcon your actions?

Sovereign Court

Illusionist 3

No need, Fast is quite a distance from the frey. That was just narrative coloring.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Fort save: 1d20 + 4 ⇒ (5) + 4 = 9

Coughing on the dust created by the falling zombie, Loenor turns and spits, "Yeah, exploding, nice of you to mention that before I struck!"


Loenor feels chills and a slightly nauseated feeling as he coughs up the putresence.

1d4 ⇒ 1

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel moves forward slightly and readies her attack for a zombie approach!

Readied attack:

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Arovandeon will aim for a zombie instead, then move to the exit.

"Next time I will demand the enemy reveal themselves to me before you charge in with ignorance." Arovandeon calls back to Loenor.


Fastenhyme fires another errant ray, while Arovandeon tosses a bomb, causing a zombie to explode spectacularly into bit of flaming, rotted flesh!

Rapunzel readies an attack, that misses when one of the two remaining zombies shuffles forward.

The other shuffles forward toward Loenor!

Initiative:
Loenor
Arovandeon
Izoki
Marianne
Fastenhyme
Rapunzel
MO Dead Guys

Party up!

Sovereign Court

Illusionist 3

”Oh good grief”, Fastenhyme curses at the missed rays, then pulls out a weapon that doesn't miss.

Wand Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Dwindling back down Marianne stabs out at the zombie before her.

Longspear: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 6 ⇒ (7) + 6 = 13

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Loenor studies this one as well to see if it differs from the first so he knows where to swing his mighty blade.

Cutty!: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki reloads and fires a round at the nearest zombie.

ranged touch attack: 1d20 + 8 - 1 - 4 ⇒ (10) + 8 - 1 - 4 = 131d12 + 2 ⇒ (7) + 2 = 9

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

After a swing and a miss with the elven curved blade, Rapunzel's hair comes to life and strikes out at the undead creature!

Hair attack: 1d20 + 4 ⇒ (16) + 4 = 20
Hair damage: 1d4 + 2 ⇒ (3) + 2 = 5
Hair Grapple: 1d20 + 2 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 + 2 = 13


Marianne destroys another zombie, while Fastenhym pelts the one next to Loenor. The elven slayer swings his blade, but misses, while Izoki blows a sizable chunk off it with his musket. Rapunzel then steps up and hairs the barely standing zombie, crushing it with her locks!

Out of Combat!

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Marianne moves forward stepping around the grisly remains and tries the western door.


Marianne opens the western door to find stables. This modest brick building provided housing for a caravan’s beasts when the fortress was active. Only the stone has survived intact, with empty sockets for lanterns at even intervals. Ancient tools for leatherworking sit on a table to the south, next to an empty stone trough. Barren stalls line the north wall.

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel moves up and checks the other single door, opening if it appears safe.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

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