Arlindil

Loenor Shalothas's page

320 posts. Organized Play character for Sior.


Full Name

Loenor Shalothas

Race

Elf

Classes/Levels

Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Gender

Male

Size

Medium

Age

128

Special Abilities

Favored Target

Alignment

CN

Deity

Calistria

Languages

Common, Elven, Aquan, Gnome

Occupation

Scrivener

Strength 14
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 13
Charisma 10

About Loenor Shalothas

Non Mythic:
Slayer 4 | AC 19 T 13 FF 16 | HP 36/36 | F +5 R +7 W +4 | Init +5 | Perc +11 | Reroll : Not Used

Mythic:
Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Loenor Shalothas:

Male Elf Slayer 4
CN Medium Humanoid (elf)
Init +5; Senses low-light vision; Perception +11
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Defense
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AC 19, touch 13, flat-footed 16 (+5 armor, +1 shield, +3 Dex)
hp 36 (4d10+8)
Fort +5, Ref +7, Will +4, +2 vs enchantments, immune to sleep effects
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Offense
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Speed 30 ft.
Ranged Trident +7 (1d8+2/x2) or Shortbow +7 (1d6/x3)
Melee Trident +6 (1d8+2/x2) or +1 Cutlass +7 (1d6+3, 18-20/x2)
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Statistics
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Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 19
Feats Breadth of Experience, Acrobatic, Precise Shot
Traits Indomitable Faith, Warrior of Old
Skills Acrobatics +10, Bluff +4, Disable Device +9 (+11 to disable trap), Fly +4, Intimidate +5, Knowledge (Dungeoneering) +8, Knowledge (Geography) +8, Knowledge (Local) +8, Knowledge (all others) +4, Perception +11 (+13 to find trap), Profession (scribe) +11 (+12 day job), Stealth +8, Survival +9, Track +11, Swim +12
Languages Common, elven, aquan, gnome
SQ Favored Target, Slayer Talents (Trapfinding, Ranger Combat Style: Thrown weapons), sneak attack 1d6
Other Gear +1 Mithral chain shirt, flint and steel, thieves' tools, mule, bedroll, rope, torch, trail rations (5 days), grappling hook, waterskin, 745 GP, 3 SP
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Special Abilities
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Favored Target (Ex) At 1st level, a slayer can as a move action study an opponent. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, and a +1 bonus on weapon attack and damage rolls against it. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

Mythic:

Male Elf Slayer 4
CN Medium Humanoid (elf)
Init +9; Senses low-light vision; Perception +11
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Defense
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AC 20, touch 14, flat-footed 16 (+5 armor, +1 shield, +4 Dex)
hp 48 (4d10+8+12)
Fort +5, Ref +8, Will +4, +2 vs enchantments, immune to sleep effects
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Offense
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Speed 30 ft.
Ranged Trident +8 (1d8+2/x2) or Shortbow +8 (1d6/x3)
Melee Trident +6 (1d8+2/x2) or +1 Cutlass +7 (1d6+3, 18-20/x2)
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Statistics
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Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Breadth of Experience, Acrobatic, Precise Shot
Traits Indomitable Faith, Warrior of Old
Skills Acrobatics +11, Bluff +4, Disable Device +10 (+12 to disable trap), Fly +5, Intimidate +5, Knowledge (Dungeoneering) +8, Knowledge (Geography) +8, Knowledge (Local) +8, Knowledge (all others) +4, Perception +11 (+13 to find trap), Profession (scribe) +11 (+12 day job), Stealth +9, Survival +9, Track +11, Swim +12
Languages Common, elven, aquan, gnome
SQ Favored Target, Slayer Talents (Trapfinding, Ranger Combat Style: Thrown weapons), sneak attack 1d6
Other Gear +1 Mithral chain shirt, flint and steel, thieves' tools, mule, bedroll, rope, torch, trail rations (5 days), grappling hook, waterskin, 745 GP, 3 SP
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Special Abilities
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Favored Target (Ex) At 1st level, a slayer can as a move action study an opponent. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, and a +1 bonus on weapon attack and damage rolls against it. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
Fleet Charge: As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding 3 to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
Surprise Strike: As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target within 30 feet, in addition to any other attacks you make this round. When you make a surprise strike, the target is considered flat-footed regardless of any class features or abilities it might have, and you add 3 to the attack roll. Damage from this attack bypasses damage reduction.