GM Tektite's PFS Destiny of Sands (Inactive)

Game Master Hawkwen Agricola

Sanctum


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Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Ok. Arovandeon's fascinated.

"...uuuhh..."

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

That'd hit me anyway because I'm flat-footed.

Will vs Babble: 1d20 + 3 ⇒ (15) + 3 = 18

Also forgive my meta-ness, but I think there's a will save for the wisdom damage.
Will vs Wis loss: 1d20 + 3 ⇒ (10) + 3 = 13

-Posted with Wayfinder


You are correct sir! Though the DC is 15.

Arovandeon and Izoki succumb to the babbling while the corpse closes in on Rapunzel.

Attack vs Rapunzel: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 3 ⇒ (6) + 3 = 9 And a Fort Save vs Disease.

The creature slams tries to slam into Rapunzel, but misses!

Though I re-rolled initiative, we really never left it, so I won't consider you FF.

Everyone, but Arovandeon and Izoki are up! Don't foget your Will saves.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Well, it still hit =\

Loenor sees what he knows about these new abominations.
Know on the ghosty: 1d20 + 4 ⇒ (11) + 4 = 15
Know on the other: 1d20 + 4 ⇒ (9) + 4 = 13

He steps five feet away and drinks the curative potion.
1d8 + 1 ⇒ (7) + 1 = 8

He then picks up the holy water from the Ulfen leader's body.

"What the drek is this thing?!"

Sovereign Court

Illusionist 3

Will: 1d20 + 3 ⇒ (8) + 3 = 11

-Posted with Wayfinder

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Will Save: 1d20 + 2 ⇒ (7) + 2 = 9

Going to take a reroll on this...I've got a Character Folio and red VC shirts to cover it :)

Will Save: 1d20 + 2 ⇒ (17) + 2 = 19

Rapunzel tries to grab the corpse that attacked her, hoping to put it down quickly and deal with the shadowy creature!

Grapple: 1d20 + 9 ⇒ (6) + 9 = 15


Loenor recognizes the shadowy form as an allip, while the other his isn't quite sure about!

He takes a step and drinks some liquid healing!

Fastenhyme becomes fascinated by the allip, while Rapunzel tries to grab the walking corpse, but can't quite grab it!

Marianne Will: 1d20 + 4 ⇒ (12) + 4 = 16

Marianne shakes off the babbling and casts a spell on her spear!

Touch vs Loenor: 1d20 + 4 ⇒ (14) + 4 = 18
WIS Damage: 1d4 ⇒ 2

The allip moves up and touches Loenor again!

Izoki and Arovandeon stand fascinated!

Attack vs Rapunzel: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 3 ⇒ (3) + 3 = 6 Plus Fort Save DC 14 vs disease

Attack vs Rapunzel: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 3 ⇒ (1) + 3 = 4 Plus Fort Save DC 14 vs disease

The corpse slams into Rapunzel, once!

Fastenhyme stands fascinated!

Marianne vs Allip: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d10 + 6 ⇒ (2) + 6 = 8

Marianne stabs at the allip, but just misses!

Initiative:
Shadow-y Cloud
Arovandeon(fascinated)
Izoki (fascinated)
Corpse
Fastenhyme (fascinated)
Loenor
Marianne
Rapunzel

Loenor and Rapunzel!

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25

Rapunzel again tries to grab the corpse without much success.

Grapple: 1d20 + 9 ⇒ (5) + 9 = 14

hp: 23/29

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Will: 1d20 + 3 ⇒ (11) + 3 = 14 vs Wis damage - Currently 10 Wis now, but only -1 penalty

Loenor reaches out with the tiny vial to pour it into the allip's ethereal form.
Touch: 1d20 + 6 ⇒ (20) + 6 = 26 vs Touch AC
2d4 ⇒ (3, 2) = 5 damage
Can this confirm?: 1d20 + 6 ⇒ (19) + 6 = 25
Guessing?: 2d4 ⇒ (3, 1) = 4

Disheartened by the fact that he cannot do anything against this thing, Loenor says loudly, "Get this thing off of me!" He then wishes he had picked up the oil...

Just guessing on an x2. Honestly have no clue. Never run into a critting holy water before!
Checked. It is x2.


Rpaunzel tries to grapple the walking dead, but can't get her arms around the decaying flesh!

Loenor purs holy water squarely on the shadoq, causing its form to withe in pain!

The rest of the party stands facinarted while the undead attack.

Corpse vs Rapunzel: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 3 ⇒ (4) + 3 = 7 Plus Fort Save DC 14 vs disease

Corpse vs Rapunzel: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (8) + 3 = 11 Plus Fort Save DC 14 vs disease

Allip vs Loenor: 1d20 + 4 ⇒ (8) + 4 = 12
WIS damage: 1d4 ⇒ 2

The corpse pummels Rapunzel, while the allip misses Loenor!

Marianne vs Allip: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 + 6 ⇒ (10) + 6 = 16

Marianne stabs the allip with her spear, the magic weapon doing some damage!

Rapunzel and Loenor. Everyone else has 2 more rounds of fascination.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

It's a hit. Unless the Enlarge Person has worn off? Lost track of the duration.

will save: 1d20 + 2 ⇒ (4) + 2 = 6
Down to 8, -2 on all Wis rolls

Loenor decides this is not the fight for him and withdraws.

-Posted with Wayfinder

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Fort Save #1: 1d20 + 5 ⇒ (17) + 5 = 22 *success*
Fort Save #2: 1d20 + 5 ⇒ (7) + 5 = 12 *fail*

Grapple: 1d20 + 9 ⇒ (5) + 9 = 14 *sigh*

Rapunzel wonders if that her arse or a hole in the ground...

Sovereign Court

Illusionist 3

They call me Flipper, Flipper, faster than lightning, no-one you see is smarter than me...


This is a real nail biter!

Loenor is still big, for quite a while yet.

Loenor falls back, while Rapunzel tries, unsuccessfully, to grapple the rotting corpse!

Bad Touch vs Marianne: 1d20 + 4 ⇒ (4) + 4 = 8
Wis Damage: 1d4 ⇒ 3

Slam vs Rapunzel: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (5) + 3 = 8 Fort Save

The allip tries to touch Marianne, but misses!

The corpse slams Rapunzel into unconsciouness! -4 hp I believe

Marianne vs Allip: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Marianne shrinks back down to normal size and stabs the allip once more!

Everyone continues to be fascinated!

Loenor!

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Seeing Rapunzel fall, Loenor grabs his nearby cutlass from the ground (which is where I think both of my weapons currently lay, within his reach) and swings at the corpse.

Slice: 1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 3 ⇒ (5) + 3 = 8

"Blast it all! Snap out of it!"

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"...huh?"


Loenor swings at the corpse, but just misses!

Rapunzel Stabilize: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13

Rapunzel's bleeding seems to staunch itself!

Touch vs Marianne: 1d20 + 4 ⇒ (16) + 4 = 20
Wis Damage: 1d4 ⇒ 1
Will Save DC 15: 1d20 + 5 ⇒ (10) + 5 = 15

The allip floats up and touches Marianne, but she seems to resist the bad touch!

Attack vs Loenor: 1d20 + 7 ⇒ (8) + 7 = 15
Damge: 1d8 + 3 ⇒ (1) + 3 = 4 And a Fort Save

Attack vs Loenor: 1d20 + 7 ⇒ (17) + 7 = 24
Damge: 1d8 + 3 ⇒ (8) + 3 = 11 And a Fort Save

The corpse shuffles forward and slams into Loenor, once!

Marianne vs Allip: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Marianne stabs the allip once more, and it dissapates in screaming fury!

Everyone is up!

Sovereign Court

Illusionist 3

Suddenly wide-eyed awake, Fastenhyme creates a double of Loenor behind the corpse.

Silent Image

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

"I just had the strangest dream...what the heck is that?!?"

Izoki steps forward and shoots at the undead and then reloads.

ranged touch, deadly aim: 1d20 + 8 - 1 - 4 ⇒ (6) + 8 - 1 - 4 = 91d12 + 2 ⇒ (11) + 2 = 13

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Fort: 1d20 + 4 ⇒ (7) + 4 = 11

Now that everyone else is in the fight, Loenor falls to the ground.
Stable: 1d20 + 1 ⇒ (15) + 1 = 16 DC 13

Thankfully, he seems stable.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

If Loenor is stable, prone and helpless, then Izoki's ranged touch attack roll is a 13 instead of a 9 as the penalty for firing into melee is removed.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

...happy to help? =\

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Knowledge Religion to ID corpse - is it resistant to fire?: 1d20 + 13 ⇒ (13) + 13 = 26

"Everyone stand back!" Arovandeon grabs the last extract from his belt and drinks it.

Tasteless, the concoction numbed his tongue and throat as it went down. His visioned blurred, and the animated corpse seemed to move ten different directions at once, but the prescient reflections quickly began to coalesce and soon only one or two possibilities would remain. He readied a bomb and waited for the right moment.

Extract of True Strike


Fastenhyme casts a spell producing an image of Loenor.

Izoki fires his musket and hits the golem!

Arovandeon identifies the corpse as a carrion golem. He knows that it is immune to magic and resistant to peircing weapons. He also knows that they are carriers of the disease filth fever. He then drinks an alchemical extract!

Loenor and Rapunzel lay on the ground, unconscious, but stable!

Charging Attack vs Golem: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Marianne charges the golem, stabbing it with her spear, though the strike is not wholly effective!

Will: 1d20 ⇒ 13

The golem turns and swings at the image of Loenor, but finds only air!

Party up!

Golem- 22

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Fires again and then reloads.

ranged touch: 1d20 + 8 - 4 - 4 ⇒ (7) + 8 - 4 - 4 = 71d12 ⇒ 1

"Keep at him!"

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

As the images resolve into one, Arovandeon hurls his bomb with near-perfect accuracy and precision.

Bomb with Precise Shot, Precise Bomb, PBS: 1d20 + 5 - 2 + 20 ⇒ (14) + 5 - 2 + 20 = 37
Damage (exclude up to 7 squares with allies): 2d6 + 8 ⇒ (5, 4) + 8 = 17


Izoki fires his muket, but misses!

Arovandeon hurls a bomb that smashes on the golem, setting it rotting flesh to burning and filling the room with the sickly smell of singed flesh, but the creature still stands!

Fastenhyme!

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Forgot one thing.

"It is a carrion golem, direct magic will likely not work against it! Use edged or blunt weapons!"

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Somewhere in the far off distance, Loenor is hunting pixies in a field of over-sized writing quills, trying to catch them with a butterfly net so he can sell them for as much grain as they're worth. Maybe then he'll be able to afford his invisible flying carpet.

I mean, Loenor lies on the cool stone floor as Arovandeon ignites the air around him.

Sovereign Court

Illusionist 3

Fast keeps the Silent Image up and fortifies it with a little Ghost Sound; grunts and groan for the illusion.

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel's hair snakes around on the ground weakly...


Fastenhyme continues his illusions!

1d20 ⇒ 9

The golem continues to attack the figment!

Everybody conscious is up!

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Fires again and then reloads.

ranged touch, deadly aim: 1d20 + 8 - 4 - 1 ⇒ (14) + 8 - 4 - 1 = 171d12 + 2 ⇒ (4) + 2 = 6

It looks like a clear shot to me

Sovereign Court

Illusionist 3

Fästenhyme edges the image off to bait the corpse away. He then moves against the wall to deliver some infernal healing on Punzel.

-Posted with Wayfinder

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

Arovandeon moves into the room to Loenor's side, springs a healing wand to hand, and heals him.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Loenor, once again awake, lays on the ground defensively, waiting for the foe to back away. As he lays there, he also studies it to try to find a weak point.

Standard, total defense. Move, favored target.

Sovereign Court

Illusionist 3

"Aod you tap Punzel and I'll tap Loenor next!"


Sorry, had to rush out of town for a family medical emergency. Back now and everything is fine.

Izoki blasts the golem and it goes down!

Out of Combat!

Sovereign Court

Illusionist 3

Fästenhyme hits Loenor with the wand again, "That was almost disastrous. Everyone alright?"

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

"Hey, I got it! What the heck was it and why did it attack us? This room is giving me the creeps. Let's get out of here after we finish gathering any valuable possessions."

Izoki cleans his musket with a white cloth and checks the barrel for wear after it cools down. He walks toward the unexplored rooms and waits for his companions to catch up. He listens quietly at the door and inspects it for traps.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Scarab Sages

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

"What you destroyed was another carrion golem, similar to the one we encountered in the first chamber. Likely it was given orders upon construction to attack anyone that disturbed this place. The other apparition was an undead spirit called an allip." Entering professor mode, Arovandeon explains further. "Those who fall prey to madness and take their own lives sometimes find themselves lost on the path to the afterlife, trapped in a state between life and death. These unfortunates, known as allips, suffer from the violent and incurable insanity they faced in life and take out their terror, confusion, and rage upon the living. They reach out to those they encounter—possibly in wrath, but also perhaps oblivious to their own insane nature—spreading the psychoses that led to their own untimely deaths."

Knowledge Religion: 1d20 + 13 ⇒ (15) + 13 = 28 Assuming I knew the previous with this role. If there is anything else I might know regarding this one and its role here, let me know.

As he is educating his companions, Arovandeon is also healing them.

Roll your own Cures, but let me know if you don't have a wand and I will use mine.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Remembering something, Loenor doubles back into the room to grab the ruby fragments. "May be worth something." He then rejoins the party.

Will rolls Cure dice when I get home.

-Posted with Wayfinder

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Healing: 4d8 + 4 ⇒ (3, 3, 8, 8) + 4 = 26 From Rapunzel's wand Thanks Arovandeon!

Sheepishly standing up Rapunzel says "You know, I'm really starting to not like this place. Everyone else ok? What happened?"

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

1d8 + 1 ⇒ (1) + 1 = 2 7
1d8 + 1 ⇒ (3) + 1 = 4 11
1d8 + 1 ⇒ (1) + 1 = 2 13
1d8 + 1 ⇒ (5) + 1 = 6 19
1d8 + 1 ⇒ (3) + 1 = 4 23
1d8 + 1 ⇒ (6) + 1 = 7 Full
6 charges off my own wand.


Save your healing, tis over.

As the allip fades away, the maddening babble ceases and the room is bathed in silence. The Ulfen and his men lay on the floor, bleeding out as Loenor retreives the ruby fragments.

Someone remembers to contact Amenopheus, cracking open the geode....

As promised, Amenopheus arrives 1 hour after the party contacst him about the broken sage jewel. At first he bemoans the loss of the jewel, but he quickly realizes that the shards hold a glimmer of magic and may still contain several of the Ruby Sage’s memories. Amenopheus uses his magic to contact the spirit of the Ruby Sage, who briefly animates her nearby corpse and restores it to how she must have appeared in life. She thanks the party for putting her colleague’s spirit to rest and can explain the events that led to her death—the same events that led to her sage jewel’s near-destruction.

Through the gem, she has maintained a limited degree of awareness, and she also related that until only day before, the topaz and emerald jewels sat on this table alongside her. When the thief handled one of her shards, she was able to read his thoughts before he discarded the fragment and fled. She identifies the thief as a man named Kafar, who had intentions of delivering the jewels to the Diamond Sage in a region known as the Pillars of the Sun. It is there that the Jeweled Sages’ built their sanctum, but it strikes both her and Amenopheus as odd that the Diamond Sage would collect the gems there instead of finding new candidates to become sages elsewhere in Osirion.

Amenopheus voices his concern that the Diamond Sage’s actions are not typical for the order, and he is dismayed that the jewels may be in the hands of known enemies of the Pathfinder Society. Sharing her fellow sage’s concern, the Ruby Sage offers her power—mythic power—to the party if they are willing to chase down the thief Kafar, reclaim the stolen jewels, and find the Diamond Sage to learn what she intends.


Having successfully located and retrieved the pieces of the Ruby Sage's gem, the party was called away for an urgent mission in Qadira. With that mission behind you and complete, you have returned to Eto and now sit in the quarters of Amenopheus.....

The growing light of predawn filters in through a window of the two-story building that Amenopheus has rented in Eto, and the aging Garundi man takes a seat on one of the cushions set out for this meeting. He produces a sealed letter from his robe, placing it in the middle of the floor before speaking. “Good morning, Pathfinders. As you know, we have had our share of setbacks recently. Not only have the emerald and topaz gems sacred to my order slipped through our fingers, but we also faced the frustration of finding nothing but fragments of the once great ruby. Thankfully, its power is not lost entirely, and through the Ruby Sage’s blessing, it lives on in you. I am thankful that you have agreed to act on her behalf and see this through to the end."

He frowns at some internal thought, then says. “As we speak, the scoundrels who seized the two gems cross the Pillars of the Sun to meet their employer, the cryptic Diamond Sage.” He sighs heavily. “What she intends to do with the gems is a mystery, but the sage jewels are too important for me to take risks with. If the power that you wield is representative of a shattered jewel’s potential, imagine what one might accomplish with three undamaged stones! Until we know what her plans are, it is paramount that we get to the jewels first."

Fixing you with a serious look, he continues. “Kafar and Nefti have a rudimentary map of the Pillars of the Sun, and last night I found a bartender who spotted them poring over it between drinks. She recalled little of the map, and she could not make sense of the marks or annotations; however, the right spells have allowed me to probe her mind and determine Kafar and Nefti’s entry point into the mountains. We will follow them from there.” With a somewhat chagrined smile, Amenopheus adds, “It may be that they will lead us to the Sanctum of the Sages, a hidden complex I have long suspected might be in this area.”

He stands and announces, “Prepare yourselves quickly. We shall leave momentarily.”

KN: local / Diplomacy DC 10:
Witnesses report seeing a rather tipsy Nefti playing the flute in various taverns throughout Eto over the past several weeks. He hasn’t been seen for three days.

KN: local / Diplomacy DC 15:
A man matching Kafar’s description recently visited a local herbalist and apothecary.

KN: local / Diplomacy DC 20:
Several caravan guards in the city overheard Kafar and Nefti complaining to one another about the Aspis Consortium.

KN: local / Diplomacy DC 25:
Nefti tried to sell information about the Aspis Consortium to a foreigner, but the deal fell through.

KN: local / Diplomacy DC 30:
The foreigner was actually a covert Pathfinder operative who suspects Kafar and Nefti may not only be aiming to go rogue, but are also looking for a new patron.

KN: geography DC 10:
The Pillars of the Sun are an isolated range of mountains named for their tall, wind-weathered spires.

KN: geography DC 15:
The mountains begin 15 miles south of Eto, and an experienced rider might reach them in half a day. Because of its location and elevation, the region is extremely dry and hot during the day, with temperatures dropping drastically at night due to strong winds.

KN: geography DC 20:
In past eras, attempts to settle in the region were frustrated by the mountains’ harsh conditions and aggressive fauna. To this day, many ruins stand as reminders of these ill-fated enterprises.

KN: geography DC 25:
The Pillars of the Sun have long been an isolated place, and interspecies competition has honed the abilities of its monstrous inhabitants. Even creatures that are typically harmless in other ecosystems can be deadly here, and some are said to have truly extraordinary power.

KN: geography DC 30:
Many ancient structures within the Pillars of the Sun take advantage of the terrain and are actually carved inside the rock. Adventurers looking for ruins are more likely to find hidden trap doors and secret passages than crumbled temples covered in sand. Some of these subterranean vaults extend for miles beneath the surface, and a clever explorer can use them to cross from one valley to another to circumvent the most difficult of the mountainous terrain.

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Know L: 1d20 + 8 ⇒ (17) + 8 = 25
Know G: 1d20 + 8 ⇒ (1) + 8 = 9

"It seems we have some thieves who know about the Aspis. If me catch 'em, we can make 'em talk about that, too."

I believe Loenor is ready to go.

-Posted with Wayfinder

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Diplo, assist: 1d20 - 2 ⇒ (2) - 2 = 0
Sorry, no trained knowledges.

Izoki is ignored when asking the locals questions.


Is everyone seeing updates for this?

The Exchange

Male Elf Slayer 4 | AC 20 T 14 FF 16 | HP 48/48 | F +5 R +8 W +4 | Init +9 | Perc +11 | Surge 9/9 | Reroll : Not Used

Yessir, Mr. Tektite, sir! Cocked, locked, and ready to rock!

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