Arcanist Spellbook
Cantrips - All
1 - featherfall, expeditious retreat, true strike, heightened awareness, identify, summon monster I, grease
SCENARIO and PRESTIGE:
Completed Scenarios
The Bloodcove Disguise 1xp/2pp/506gp (GM credit)
The Voice in the Void 1xp/2pp/511gp
Echoes of the Overwatched 1xp/2pp/502gp
Attack on the Kingdom of the Impossible 1xp/2pp/573gp
We Be Goblins II 1xp/1pp/1237gp
The Pallid Plague 1xp/2pp/682gp
Destiny of the Sands Part I 1xp/2pp/1258gp
Destiny of the Sands Part II 1xp/2pp/1290gp
The Merchant's Wake 1xp/2pp/1263gp
Destiny of the Sands Part III 1xp/2pp/1382gp
Test of Tar Kuata 1xp/2pp/2222gp
Hall of the Flesh Eaters 1xp/2pp/1861gp (GM credit)
From Shore to Sea 3xp/4pp/8712gp
WEALTH and EQUIPMENT:
Starting Wealth + Scenario Treasure Total - 22169gp
Equipment Accounting
Leather lamellar 15gp
Light crossbow 35gp
10 bolts 1gp
2 daggers 4gp
Sack 1sp
Scroll case 1gp
Chalk 1cp
2 empty flasks 6cp
5 sheets of parchment 1gp
Acid (1 flask) 10gp
Lamp with 2 pints of oil 3sp
Whetstone 2cp
6 candles 6cp
Alchemist’s kit 40gp (includes the following)
-Alchemy crafting kit
-Bedroll
-Belt pouch
-Ink and inkpen
-Flint and steel
-Torches (10)
-Iron pot
-Mess kit
-Soap (not usually carried)
-Trail rations (5 days)
-Waterskin
Subtotal - 107.55
Echoes of the Overwatched
2PP - wand of cure light wounds (37 Charges)
SELL Backpack +1gp
Masterwork backpack 50gp
Ioun torch 75gp
Scroll of ant haul 25gp (expended)
Scroll of identify 25gp (expended)
Alkali flask 15gp
Liquid ice 40gp
Antitoxin 50gp
Antiplague 50gp
Smelling Salts 25gp
Vermin repellent 5gp
Cold iron weapon blanch 20gp
Silver weapon blanch 5gp
Subtotal - 384
Assault on the Kingdom of the Impossible
2PP - wand of true strike (48 charges)
50' silk rope 10gp
trail rations - 2 weeks 7gp
oak cudgel with oil of shillelagh tied to it with a small cloth 50gp
potion of touch of the sea 50gp
potion of mage armor 50gp
Subtotal - 167
The Pallid Plague
2PP - Wand of Enlarge Person (48 charges)
oil of shillelagh 50gp
alchemist's lab 200gp
Subtotal - 250
Destiny of Sands Part I
scribed ant haul and identify from scrolls 20gp
boro bead 1000gp
scroll of endure elements 25gp (expended)
2 spring loaded wrist sheaths 10gp
Subtotal - 1055
Destiny of Sands Part II
handy haversack 2000gp
scribing cost for recharge innate magic 10gp
scribing cost for crafter's fortune 10gp
20 cold iron bolts 4gp
20 silver bolts 6gp
Subtotal - 2030gp
Merchant's Wake
courtier's outfit with Jewelry 80gp
spell scribing (invisibility, resist energy) 120gp
scribing cost for endure elements 10gp
Subtotal - 210gp
Destiny of Sands Part III
mithril chain shirt 1100gp
cloak of resistance +1 1000gp
potion of invisibility 300gp
potion of lesser restoration 300gp
Subtotal - 2700
Test of Tar Kuata
potion of fly 2PP
TOTAL Spent 6903.55 gp
CURRENT Wealth 15265.45 gp
Perfect Recall:
At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus of +9 (5 + 2 + 2) using this ability. The mindchemist can also use this ability when making an Intelligence check to remember something. This ability replaces poison use.