Elvish Fighter

Arovandeon Isero's page

501 posts. Organized Play character for Kobash.


Classes/Levels

Elven Mindchemist Alchemist 5 / Arcanist 1 | HP 54/54 | AC 16 | T 12 | F 14 | CMD 14 | F +6 | R +7 | W +3 | Init +6 | Perc +8 | Sense Motive +1

About Arovandeon Isero

PFS# 7162-8
XP: 15
PP: 26 (8 spent)
FAME: 26
.

RACE: Elf
CLASS/LEVEL:
Mindchemist Alchemist 5
Arcanist 1
ALIGNMENT: N
INIT: +6
AC: 16 [F: 14 T: 14]
FOR: +6 REF: +7 WIL: +5
HP: 30

STR 8 DEX 14 CON 12 INT 20 WIS 12 CHA 8
*4th level stat bonus applied to Con

BA +3 CMB +2 CMD 14
Melee +2
Ranged +5
Bomb +6 ranged touch (3d6+5, x2) *Splash 7

SKILLS: [36 ranks] 16
acrobatics 3 (+8)
craft (alchemy) 3 (+14/+16)
craft (drawing) 2 (+10)
disable device 3 (+8)
diplomacy 6 (+9)
knowledge (arcana) 5 (+19)
knowledge (engineering) 3 (+17)
knowledge (nature) 3 (+16)
knowledge (dungeoneering) 1 (+14)
knowledge (geography) 2 (+15)
knowledge (history) 3 (+16)
knowledge (local) 2 (+15)
knowledge (planes) 2 (+15)
knowledge (religion) 1 (+14)
linguistics 5 (+13)
perception 3 (+8)
spellcraft 4 (+12)
stealth 1 (+6)
Languages: Common (Taldane), Elven, Draconic, Kelish, Osiriani, Vudrani, Azlanti, Aklo, Tien, Ancient Osiriani, Sphinx, Giant
FEATS: extra bombs (b), throw anything (b), point blank shot, precise shot, improved initiative
TRAITS: mathematical prodigy (+1 to knowledge – arcana and engineering. Engineering is a class skill), adopted [human – world traveller] (+1 diplomacy and it is a class skill)
SPECIAL: alchemy (+1/level skill bonus), bombs (3d6+5 11/day), cognatogen (+4 intelligence, +2 natural armor, -2 strength), swift alchemy, poison use, perfect recall, discovery (precise bombs), discovery (infusion), low light vision, elven immunities, keen senses, arcane focus* (+2 concentration), and envoy* (cast comprehend languages, detect magic, read magic, and detect poison 1/day each), Arcane reservoir (4), arcanist exploit (quick study), cantrips, consume spells
*alternate racial traits from advanced race guide

Alchemist Extracts (CL 5 DC 15+)
(5) 1 - shield, cure light wounds x2, targeted bomb admixture, identify, *open slot
(2) 2 - alchemical allocation, invisibility x2, *open slot

Formulae Book
Lvl 1 - shield, true strike, targeted bomb admixture, cure light wounds, expeditious retreat, endure elements, disguise self, comprehend languages, ant haul, identify, recharge innate magic, crafter's fortune
Level 2 - alchemical allocation, invisibility, resist energy

Arcanist Spells (CL 1 DC 15+)
Cantrips - detect magic, read magic,
(4) 1 - featherfall, expeditious retreat, true strike, heightened awareness

Arcanist Spellbook
Cantrips - All
1 - featherfall, expeditious retreat, true strike, heightened awareness, identify, summon monster I, grease

SCENARIO and PRESTIGE:

Completed Scenarios
The Bloodcove Disguise 1xp/2pp/506gp (GM credit)
The Voice in the Void 1xp/2pp/511gp
Echoes of the Overwatched 1xp/2pp/502gp
Attack on the Kingdom of the Impossible 1xp/2pp/573gp
We Be Goblins II 1xp/1pp/1237gp
The Pallid Plague 1xp/2pp/682gp
Destiny of the Sands Part I 1xp/2pp/1258gp
Destiny of the Sands Part II 1xp/2pp/1290gp
The Merchant's Wake 1xp/2pp/1263gp
Destiny of the Sands Part III 1xp/2pp/1382gp
Test of Tar Kuata 1xp/2pp/2222gp
Hall of the Flesh Eaters 1xp/2pp/1861gp (GM credit)
From Shore to Sea 3xp/4pp/8712gp

WEALTH and EQUIPMENT:

Starting Wealth + Scenario Treasure Total - 22169gp

Equipment Accounting
Leather lamellar 15gp
Light crossbow 35gp
10 bolts 1gp
2 daggers 4gp
Sack 1sp
Scroll case 1gp
Chalk 1cp
2 empty flasks 6cp
5 sheets of parchment 1gp
Acid (1 flask) 10gp
Lamp with 2 pints of oil 3sp
Whetstone 2cp
6 candles 6cp
Alchemist’s kit 40gp (includes the following)
-Alchemy crafting kit
-Bedroll
-Belt pouch
-Ink and inkpen
-Flint and steel
-Torches (10)
-Iron pot
-Mess kit
-Soap (not usually carried)
-Trail rations (5 days)
-Waterskin
Subtotal - 107.55

Echoes of the Overwatched
2PP - wand of cure light wounds (37 Charges)
SELL Backpack +1gp
Masterwork backpack 50gp
Ioun torch 75gp
Scroll of ant haul 25gp (expended)
Scroll of identify 25gp (expended)
Alkali flask 15gp
Liquid ice 40gp
Antitoxin 50gp
Antiplague 50gp
Smelling Salts 25gp
Vermin repellent 5gp
Cold iron weapon blanch 20gp
Silver weapon blanch 5gp
Subtotal - 384

Assault on the Kingdom of the Impossible
2PP - wand of true strike (48 charges)
50' silk rope 10gp
trail rations - 2 weeks 7gp
oak cudgel with oil of shillelagh tied to it with a small cloth 50gp
potion of touch of the sea 50gp
potion of mage armor 50gp
Subtotal - 167

The Pallid Plague
2PP - Wand of Enlarge Person (48 charges)
oil of shillelagh 50gp
alchemist's lab 200gp
Subtotal - 250

Destiny of Sands Part I
scribed ant haul and identify from scrolls 20gp
boro bead 1000gp
scroll of endure elements 25gp (expended)
2 spring loaded wrist sheaths 10gp
Subtotal - 1055

Destiny of Sands Part II
handy haversack 2000gp
scribing cost for recharge innate magic 10gp
scribing cost for crafter's fortune 10gp
20 cold iron bolts 4gp
20 silver bolts 6gp
Subtotal - 2030gp

Merchant's Wake
courtier's outfit with Jewelry 80gp
spell scribing (invisibility, resist energy) 120gp
scribing cost for endure elements 10gp
Subtotal - 210gp

Destiny of Sands Part III
mithril chain shirt 1100gp
cloak of resistance +1 1000gp
potion of invisibility 300gp
potion of lesser restoration 300gp
Subtotal - 2700

Test of Tar Kuata
potion of fly 2PP

TOTAL Spent 6903.55 gp
CURRENT Wealth 15265.45 gp

Perfect Recall:

At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus of +9 (5 + 2 + 2) using this ability. The mindchemist can also use this ability when making an Intelligence check to remember something. This ability replaces poison use.