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Cairo casts a spell calling upon Sarenrae's protective magics and then moves to meet the howler trying to surround the party.
Shield of Faith +3 and move adjacent to the howler. AC is 28.

GM Tektite |

Ernest casts a spell and a pit appears underneath the southern howler.
Ref vs DC 20: 1d20 + 8 ⇒ (6) + 8 = 14
2d6 ⇒ (4, 1) = 5
The howler falls into the conjured pit.
One of the howlers in the stable continues it's eerie howl.
Cairo Will vs DC 14: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Krunch Will vs DC 14: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
The howler grappled by Krunch tries to bite him, managing to clamp down on his arm.
Attack vs Krunch: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
The howler in the pit attempts to climb out, but can't quite find purchase on the steep sides.
Climb: 1d20 + 14 ⇒ (10) + 14 = 24
Party up! Cairo, let me know if you are keeping that action.

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In that case, Cairo will move and cast Shield of Faith on Krunch instead.
Next Round
Cairo will step forward and slash at the howler that Kruch is grappling.
Prayer!: 1d20 + 10 ⇒ (6) + 10 = 16
1d6 + 5 ⇒ (5) + 5 = 10

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Point of matter to note: Not sure if Howl-y has a +14 Climb naturally (makes sense, given cats can usually climb stuff and a climb speed gives +8 to the skill) or if you counted the bonus from being able to brace on all sides or not. It's a pretty big balancing factor on pits when involving large creatures (in that large creatures can usually climb out pretty easy with that -10 to the DC.)
Ernest draws one of his numerous wands and points at the grappled creature!
I Attack the Darkness! (Magic Missile): 1d4 + 1 ⇒ (3) + 1 = 4
Meanwhile, Snouts moves so Ernest will get eaten first after that thing climbs out of the pit.
Ernest Track-o-Rama: 1 MM charge

GM Tektite |

Cairo casts a spell and protects himself, while moving to intercept the now free howler.
Sebastian swings hard at the grappled howler, cutting open a deep gash.
Sebastian Ref vs DC 16: 1d20 + 5 ⇒ (10) + 5 = 15
Sebastian howls in pain himself as a quill buries itself in his skin.
1d4 + 1 ⇒ (2) + 1 = 3 Sebastian takes 3 pts damage and is sickened by the pain.
Ernest points his pointy wand and fires a missile at the grappled howler. It goes down with a howl...
Krunch!

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Krunch is sad in addition to being bited.
Krunch growls at the bad kitty that's gnawing on his burly arm and wrenches on its neck.
Grapple for Damage: 1d20 + 16 + 5 ⇒ (14) + 16 + 5 = 35
Damage: 3d6 + 9 ⇒ (2, 4, 4) + 9 = 19

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Now Krunch is double sad.
Krunch advances and attacks the cat indoors.
Punch: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Bite: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Grapple: 1d20 + 17 - 2 + 1 ⇒ (1) + 17 - 2 + 1 = 17

GM Tektite |

Krunch advances and attack the next howler in the stable, nanaging to hit it once.
REF vs DC 16: 1d20 + 11 ⇒ (9) + 11 = 20
1d4 + 1 ⇒ (3) + 1 = 4
Krunch is able to avoid another quill burying itself as it stick him.
Both howlers start to attack.
Bite Attack vs Krunch: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Quill Attack vs Krunch: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bite Attack vs Cairo: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Quill Attack vs Cairo: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Cairo and Krunch are able to defend from the howler's attack.
Party up!

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Magic Missile Pit Cat: 1d4 + 1 ⇒ (4) + 1 = 5
-Posted with Wayfinder

GM Tektite |

Cairo swings and misses at the howler near the pit.
Ernest fires another magic missile, hitting the howler Cairo just missed.
Sebastian moves further into the stable and slams his sword into the howler Brunch is attacking.
Sebastian Ref. vs DC 16: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
1d4 + 1 ⇒ (2) + 1 = 3
Sebastian just manages to keep another quill from burying itself in his skin as it sticks him.
Krunch!

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Happy that the kitty didn't bite him, Krunch wrenches on its neck mightily.
Grapple for Damage: 1d20 + 16 + 5 + 2 ⇒ (14) + 16 + 5 + 2 = 37
Damage: 3d6 + 9 ⇒ (1, 4, 2) + 9 = 16

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Full attack it is.
Punch: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Damage: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Bite: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Grapple: 1d20 + 17 - 2 + 1 ⇒ (8) + 17 - 2 + 1 = 24

GM Tektite |

Krunch attacks again, managing to punch the howler hard, but the beast just manages to escape his stranglehold. Krunch finds a quill buries itself in his skin and starts to feel sickened as well.
Krunch Ref Save vs DC16: 1d20 + 11 ⇒ (2) + 11 = 13
Quill Damage: 1d4 + 1 ⇒ (2) + 1 = 3
The howlers attack again.
Bite Attack vs Sebastian: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Quill Attack vs Krunch: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Bite Attack vs Cairo: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Quill Attack vs Cairo: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Howler Ref vs DC 20: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
The howler in the stable attacks ineffectually, but the one near the pit manages to bite Cairo, but then loses it's footing and falls back into the pit.
2d6 ⇒ (2, 1) = 3
Party up!
PC-13

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"Ow ow ow!" Krunch bellows before smashing into the howler again.
Punch: 1d20 + 12 + 1 - 2 ⇒ (12) + 12 + 1 - 2 = 23
Damage: 1d6 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 9
Bite: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22
Damage: 1d6 + 4 + 1 - 2 ⇒ (5) + 4 + 1 - 2 = 8
Grapple: 1d20 + 17 - 2 + 1 - 2 ⇒ (8) + 17 - 2 + 1 - 2 = 22

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Snouts moves to a safer location, while Ernest readies for the cat to appear from the hole! Moved pieces myself
Magic Missile, 3 used total: 1d4 + 1 ⇒ (1) + 1 = 2
Pit count: 2 rounds remain

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Actually the Howler missed. My AC 28 with the Shield of Faith.
With the Howler back in the pit, Cairo now notices Krunch's many wounds. He frowns a bit as he steps towards the tiefling and tries to pull out the quill.
Heal?: 1d20 + 8 ⇒ (18) + 8 = 26

GM Tektite |

Krunch claws and bites the howler in the stable. Just as begins to grapple the creature, he realizes it is no longer moving and limp.
Ernest readies another missile for the last howler, expecting it to jump back out of the pit.
Cairo moves to Krunch, checking the quills buried under his skin.
Removing a quill is a full round action, so you'll have to wait until next round if you want to remove them.
@Sebastian, do you want to change your action, since the howler in the stable is gone?

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Krunch, realizing that he does actually feel a lot better, lumbers up to the last howler and lunges for it.
Grab: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
That's assuming he can avoid edge-of-the-pit problems.

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Cairo steps forward after Krunch lunges for the beast recklessly. He calls upon Sarenrae's power to heal the tiefling.
Used to be Remove Sickness: 1d8 + 5 ⇒ (3) + 5 = 8 So empowered, Krunch heals for 12
"Feel better?"

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Ernest's ready goes off for 3 MM damage. The pit lingers enough for it to have to make 2 possible more saves.
-Posted with Wayfinder

GM Tektite |

Krunch lunges after the remaining howler and manages to get his arms around it.
Krunch Ref vs DC 16: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
1d4 + 1 ⇒ (2) + 1 = 3
Krunch manages to avoid another quill embedding itself, despite getting stuck by another one.
As the beast jumped out, Ernest pelts it another magic missile.
@Cairo, removing the quill is enough to remove the sickened condition, so you still have an action.
Cairo, Sebastian, and Ernest!

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Sebastian: Takes 10 on Attack Rolls
Ernest's init is right before the howler's, due to readying; I think the cat get's another round/reflex save before I get another missile?[/ooc]
Pit Count: Last Round of pit usefulness, followed by 1 round of Magic Elevator Time.

GM Tektite |

Sebastian: Takes 10 on Attack Rolls
Ernest's init is right before the howler's, due to readying; I think the cat get's another round/reflex save before I get another missile?[/ooc]
Pit Count: Last Round of pit usefulness, followed by 1 round of Magic Elevator Time.
I was thinking you went again first. Essentially your were right before the howler/last in Init. beforehand, so you would still be at the same place. Your MM went off as he jumped out. So even if we say you now start Init, you would go before the howler...right?

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I'm bad at inits; I'll assume you're right and just Magic Missile again.
mm (4 used): 1d4 + 1 ⇒ (1) + 1 = 2
-Posted with Wayfinder

GM Tektite |

Nevermind Cairo, it just dawned on me what you were doing. Read the Remove Sickness and it stuck in my head.
Cairo heals Krunch with a spell.
Sebastian swings at the howler, his swing connects as the creature is unable to dodge while being held by Krunch.
Ernest sends another missile into the side of the howler.
Attack vs Krunch: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
The howler tries to bite Krunch, but the tielfing is able to wrench the creature's jaw away from his face.
Ref vs DC 20: 1d20 + 8 + 2 - 2 ⇒ (18) + 8 + 2 - 2 = 26
The creature's back claws dig into the earth as it keeps from falling back into the pit.
Party up!

GM Tektite |

Cairo swings his sword and feels his scimitar slide deeply into the creature's gut.
As the creature starts bleeding profusely, Krunch gives a mighty twist and breaks the howler's neck.
Cairo Ref. Save vs DC 16: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Krunch Ref. Save vs DC 16: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Out of Combat!
Cairo, Krunch, and Sebastian each have a single quill embedded and are sickened..

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"One at a time, I can't concentrate with the one stuck in my skin."
Heal on me!: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Heal Krunch: 1d20 + 8 ⇒ (16) + 8 = 24
Heal Sebastian: 1d20 + 8 ⇒ (1) + 8 = 9
Heal Sebastian: 1d20 + 8 ⇒ (9) + 8 = 17