| GM Tektite |
Everyone makes preparations as Joey opens the coffin. Inside, he sees a horn, and a skeleton. The skeleton begins to animate as the lid comes off, and five other lids begin to rattle at the same moment!
J: 1d20 + 6 ⇒ (4) + 6 = 10
M: 1d20 + 3 ⇒ (17) + 3 = 20
A: 1d20 + 6 ⇒ (6) + 6 = 12
Z: 1d20 + 2 ⇒ (9) + 2 = 11
F: 1d20 + 3 ⇒ (5) + 3 = 8
S: 1d20 + 6 ⇒ (1) + 6 = 7
Intiative:
Makkoa
Aillig
Zcha'zcha
Joey
Fysus
Skeleton
Soro
Everyone, but Soro is up!
Zcha'zcha Linseed
|
The darkling looks around and sees the animation of the skeletal corpses and determines that his best position is behind the burly fighter types. "Zcha, we stay back here in the corner..."
"Good idea, Zcha."
Zcha'zcha casts Mage Armor on himself.
Joey "Goldpiece" Gillick
|
Joey will draw his weapons before opening the casket. Upon seeing what's inside he simply sighs and says, Of course.
Joey will wait for Aillig to flank and then attacks as best he can, a gladius in each hand!
Attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for Damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11
Attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 for Damage: 1d6 + 0 + 1d6 ⇒ (6) + 0 + (2) = 8
Confirm?: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for Damage: 1d6 + 0 + 1d6 ⇒ (4) + 0 + (1) = 5
Aillig Breakteeth
|
Knowledge Religion - Monster Lore: 1d20 + 9 ⇒ (12) + 9 = 21
Assuming skeletons means DR/blunt and a crossbow bolt is about useless..
Aillig gestures and flings magical acid at the skeleton, then steps up to flank with his club.
Acid Splash: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Zcha'zcha Linseed
|
Joey. You don't add sneak attack again on a crit.
-Posted with Wayfinder
Fysus
|
Not sure which lids are rattling, you mentioned 5 and I see 8 Sarcophagi ..I'll assume I can reach one of them but won't move on the map for now, if possible trying to set up a (future) flank as well
Fysus seeing some of the other lids start to move while his companions take care of the skeleton that just emerged from one walks up next to one and raises his club above his head, ready to smash it down on the skull of presumably another skeleton to emerge
readied attack vs something: 1d20 + 0 ⇒ (16) + 0 = 16
Blunt Damage if hit: 1d6 - 1 ⇒ (4) - 1 = 3
Joey "Goldpiece" Gillick
|
Oops, I forgot to erase it after using cut and paste for my dice roll. Didn't matter as I'm not sure an 11 hits even a FFAC... though it is a skeleton, who knows?
Zcha'zcha Linseed
|
It's also prone! So maybe you hit!
| GM Tektite |
Zrcha casts a spell, protecting himself!
Makkoa's quick action and spell destroys the skeleton before it has a chance to sit up!
I'm going to assume everyone delays and readies?
Momments after the skeleton is destroyed, everyone moves toward the moving coffins. The lids slide off of five of the coffins and the inhabitants begin to stand up!
Aillig identifies the first one as a normal, mundane skeletons.
I made some assumptions of placement.
Joey manages to smash another skeleton with his blade!
Aillig tosses a glob of acid at another skeleton, nearly burning it completely!
Fysus thumps another skeleton with his club, knocking away a lot of bones!
Intiative:
Makkoa
Zcha'zcha
Skeleton
Aillig
Joey
Fysus
Soro
Soro, Makkoa, and Zcha are up!
Zcha'zcha Linseed
|
Zcha'zcha will follow Makkoa's lead.
Pew! Pew! states Zcha'Zcha as he makes his index finger into a gun and shoots out a ray of positive energy at the skeleton next to Fysus.
Disrupt Undead: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Damage: 1d6 ⇒ 6
Soro Epidote
|
Soro sidesteps, swinging his sword at the skeleton next to him with a grunt of effort.
PA greatsword on nearest skelly: 1d20 + 6 ⇒ (12) + 6 = 18
PA greatsword damage, if applicable: 2d6 + 9 ⇒ (6, 6) + 9 = 21
| GM Tektite |
Makkoa pelts a skeleton with another disrupting ray!
Zcha mirrors the half-orc spell, hitting a skeleton and turning it to ash and bone shards!
Soro swings his sword mightily, smashing a skeleton to bits!
Attack vs Makkoa: 1d20 ⇒ 5
Damage: 1d6 ⇒ 1
The remaining skeleton moves and attacks Makkoa, but misses.
The party quickly dispatches the last skeleton!
Out of Combat
Searching the coffin, you find a horn, that is studied and found to be a horn of fog.
Aillig Breakteeth
|
"Everyone unharmed?" Aillig looks around at his companions and gives a satisfied nod. "Good teamwork."
"That could be useful if we encounter another archer." He remarks on the magical horn. "If there are no objections, I could hold it."
Next door to the south? I arranged the group at the door. Assuming guidance and virtue all around, detect magic, search for traps, etc...
| GM Tektite |
Going through the southern door, you enter a short hall. The floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for some time.
Aillig Breakteeth
|
Aillig keeps his voice down. "Makkoa, how about testing those bones. Make sure they're all totally dead. Joey, look carefully. Could be a trap that did 'em in. If it's clear, check the doors too."
Joey "Goldpiece" Gillick
|
Hmm, seems there could be more surprises here. Joey then turns the key over in his fingers and says, And what does this lead to, I wonder?
Joey "Goldpiece" Gillick
|
Trap, seems the place is riddled with them. Not surprisingly, huh? If Joey doesn't have to disable it he'll make sure everyone gets around it safely. Now, where to? We have another key with no lock.
Zcha'zcha Linseed
|
Keys with no locks... Zcha says.
... means locks with no keys! screams the other one in delight.
They gleefully follow Aillig.
| GM Tektite |
Aillig finds the eastern door locked, but the newly found key easily opens it. Inside you see wisps of decayed and sagging spider webs droop from the walls of this room, which appears to be empty except for the long-dead, dismembered corpse of a giant spider and a stout, freestanding wooden closet in the southwestern corner. The ceiling is covered with dusty spider webs bulging down from a grid of wooden beams and plaster fifteen feet above the floor. Faint moans and plaintive sobbing come from the closet.
Aillig Breakteeth
|
Aillig whispers to his companions. "I'm doubtful that anything living can be locked away in here. Prepare yourselves. Joey, ye see anything dangerous in here?"
Aillig detects for alignments in the area.
Inquisitor ability to Detect Alignments. Cyclying through all of them. Then detecting magic. If nothing alarming is revealed, he will call out to the closet to see if there is a reaction.
Joey "Goldpiece" Gillick
|
What do you mean, 'it can't be living'? What else is gonna moan and cry? Joey will check out the room as per his usual methods but will wait if the party elects to burn the webs first.[/b]
Zcha'zcha Linseed
|
The darkling lifts up his fellow darkling and they stumble about trying to reach the rafters to play in the ceiling. Suddenly, the bottom darkling disappears in a puff of smoke and Zcha'zcha tumbles to the ground. "It's too high..."
Joey "Goldpiece" Gillick
|
Joey draws weapons and awaits for the moment, assuming the webs burn and Soro opens the door after they have done so.
Zcha'zcha Linseed
|
Zcha'zcha stands up off the ground and dusts himself off. Let's do this!
| GM Tektite |
Soro throws open the closet to reveal a dead looking humanoid, and it moves fast, its mouth working in unholy hunger!
F: 1d20 + 3 ⇒ (9) + 3 = 12
J: 1d20 + 6 ⇒ (12) + 6 = 18
M: 1d20 + 3 ⇒ (9) + 3 = 12
S: 1d20 + 2 ⇒ (15) + 2 = 17
Z: 1d20 + 2 ⇒ (3) + 2 = 5
FZ: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative:
Joey
Soro
Aillig
Fysus
Makkoa
Undude!
Zcha'
Everyone, but Zcha' is up!
Aillig Breakteeth
|
Knowledge Religion to ID defense, then offense abilities: 1d20 + 9 ⇒ (17) + 9 = 26
Aillig focuses his will to quicken Soro's attacks.
Inquisitor's Direction 1/6 - Soro is hasted for 1 round.
Soro Epidote
|
Blade whistling through the air, Soro chops at the undead horror.
Hasted PA w/greatsword: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Extra Hasted PA w/greatsword: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
PA damage on first attack, if applicable: 2d6 + 9 ⇒ (6, 3) + 9 = 18