GM Tektite's Emerald Spire (Inactive)

Game Master Feral

MAP
Land Rush


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Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus nods and makes sure everyone has virtue cast on them

"Let's do this"


Everyone makes preparations as Joey opens the coffin. Inside, he sees a horn, and a skeleton. The skeleton begins to animate as the lid comes off, and five other lids begin to rattle at the same moment!

Rolls:
So: 1d20 + 2 ⇒ (3) + 2 = 5
J: 1d20 + 6 ⇒ (4) + 6 = 10
M: 1d20 + 3 ⇒ (17) + 3 = 20
A: 1d20 + 6 ⇒ (6) + 6 = 12
Z: 1d20 + 2 ⇒ (9) + 2 = 11
F: 1d20 + 3 ⇒ (5) + 3 = 8
S: 1d20 + 6 ⇒ (1) + 6 = 7

Intiative:
Makkoa
Aillig
Zcha'zcha
Joey
Fysus
Skeleton
Soro

Everyone, but Soro is up!

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

The darkling looks around and sees the animation of the skeletal corpses and determines that his best position is behind the burly fighter types. "Zcha, we stay back here in the corner..."

"Good idea, Zcha."

Zcha'zcha casts Mage Armor on himself.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa cast Disrupt Undead at the closest skeleton, hoping to hit it before it got out of the coffin.

RTA 1d20 + 3 ⇒ (10) + 3 = 13

Damage 1d6 ⇒ 5

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey will draw his weapons before opening the casket. Upon seeing what's inside he simply sighs and says, Of course.

Joey will wait for Aillig to flank and then attacks as best he can, a gladius in each hand!

Attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for Damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11
Attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 for Damage: 1d6 + 0 + 1d6 ⇒ (6) + 0 + (2) = 8
Confirm?: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for Damage: 1d6 + 0 + 1d6 ⇒ (4) + 0 + (1) = 5

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Knowledge Religion - Monster Lore: 1d20 + 9 ⇒ (12) + 9 = 21
Assuming skeletons means DR/blunt and a crossbow bolt is about useless..

Aillig gestures and flings magical acid at the skeleton, then steps up to flank with his club.

Acid Splash: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

*twiddles thumbs, waiting for skellies to act*

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Joey. You don't add sneak attack again on a crit.

-Posted with Wayfinder

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Not sure which lids are rattling, you mentioned 5 and I see 8 Sarcophagi ..I'll assume I can reach one of them but won't move on the map for now, if possible trying to set up a (future) flank as well

Fysus seeing some of the other lids start to move while his companions take care of the skeleton that just emerged from one walks up next to one and raises his club above his head, ready to smash it down on the skull of presumably another skeleton to emerge

readied attack vs something: 1d20 + 0 ⇒ (16) + 0 = 16
Blunt Damage if hit: 1d6 - 1 ⇒ (4) - 1 = 3

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Oops, I forgot to erase it after using cut and paste for my dice roll. Didn't matter as I'm not sure an 11 hits even a FFAC... though it is a skeleton, who knows?

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

It's also prone! So maybe you hit!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Ah, that's true! For some reason I thought it had stood up before we fell into initiative.


Zrcha casts a spell, protecting himself!

Makkoa's quick action and spell destroys the skeleton before it has a chance to sit up!

I'm going to assume everyone delays and readies?

Momments after the skeleton is destroyed, everyone moves toward the moving coffins. The lids slide off of five of the coffins and the inhabitants begin to stand up!

Aillig identifies the first one as a normal, mundane skeletons.

I made some assumptions of placement.

Joey manages to smash another skeleton with his blade!

Aillig tosses a glob of acid at another skeleton, nearly burning it completely!

Fysus thumps another skeleton with his club, knocking away a lot of bones!

Intiative:
Makkoa
Zcha'zcha
Skeleton
Aillig
Joey
Fysus
Soro

Soro, Makkoa, and Zcha are up!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa again fires a green Ray at the closest skeleton.

RTA Disrupt Undead 1d20 + 3 ⇒ (12) + 3 = 15

Damage 1d6 ⇒ 2


Makkoa fires a ray and destroys the skeleton burnt by Aillig's acid!

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Zcha'zcha will follow Makkoa's lead.

Pew! Pew! states Zcha'Zcha as he makes his index finger into a gun and shoots out a ray of positive energy at the skeleton next to Fysus.

Disrupt Undead: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Damage: 1d6 ⇒ 6

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro sidesteps, swinging his sword at the skeleton next to him with a grunt of effort.

PA greatsword on nearest skelly: 1d20 + 6 ⇒ (12) + 6 = 18
PA greatsword damage, if applicable: 2d6 + 9 ⇒ (6, 6) + 9 = 21


Makkoa pelts a skeleton with another disrupting ray!

Zcha mirrors the half-orc spell, hitting a skeleton and turning it to ash and bone shards!

Soro swings his sword mightily, smashing a skeleton to bits!

Attack vs Makkoa: 1d20 ⇒ 5
Damage: 1d6 ⇒ 1

The remaining skeleton moves and attacks Makkoa, but misses.

The party quickly dispatches the last skeleton!

Out of Combat

Searching the coffin, you find a horn, that is studied and found to be a horn of fog.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Everyone unharmed?" Aillig looks around at his companions and gives a satisfied nod. "Good teamwork."

"That could be useful if we encounter another archer." He remarks on the magical horn. "If there are no objections, I could hold it."

Next door to the south? I arranged the group at the door. Assuming guidance and virtue all around, detect magic, search for traps, etc...

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus nods

Sounds fine to me

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Take the horn," Makkoa nods. He makes sure his Detect Magic spell is active as he follows the group into the southern door.


Going through the southern door, you enter a short hall. The floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for some time.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Poor fella. We know how he feels don't we? Joey snickers at the obvious reference.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig keeps his voice down. "Makkoa, how about testing those bones. Make sure they're all totally dead. Joey, look carefully. Could be a trap that did 'em in. If it's clear, check the doors too."


Examining the bones, Makkoa finds the bones to be just bones. Searching carefully, Joey turns up a brass key underneath the rubble and bones, while also noting a ten foot square area of ever so slightly raised flagstones......

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Hmm, seems there could be more surprises here. Joey then turns the key over in his fingers and says, And what does this lead to, I wonder?

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa keeps Detect Magic active as he and the others explore.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"A slightly raises area of flagstones....trap..or trapdoor?"


Trap

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Trap, seems the place is riddled with them. Not surprisingly, huh? If Joey doesn't have to disable it he'll make sure everyone gets around it safely. Now, where to? We have another key with no lock.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Let's try that way." Aillig points to the eastern door.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Keys with no locks... Zcha says.

... means locks with no keys! screams the other one in delight.

They gleefully follow Aillig.


Aillig finds the eastern door locked, but the newly found key easily opens it. Inside you see wisps of decayed and sagging spider webs droop from the walls of this room, which appears to be empty except for the long-dead, dismembered corpse of a giant spider and a stout, freestanding wooden closet in the southwestern corner. The ceiling is covered with dusty spider webs bulging down from a grid of wooden beams and plaster fifteen feet above the floor. Faint moans and plaintive sobbing come from the closet.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig whispers to his companions. "I'm doubtful that anything living can be locked away in here. Prepare yourselves. Joey, ye see anything dangerous in here?"

Aillig detects for alignments in the area.

Inquisitor ability to Detect Alignments. Cyclying through all of them. Then detecting magic. If nothing alarming is revealed, he will call out to the closet to see if there is a reaction.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Should we burn the webs to be safe?"

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

What do you mean, 'it can't be living'? What else is gonna moan and cry? Joey will check out the room as per his usual methods but will wait if the party elects to burn the webs first.[/b]

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus makes sure everyone has a virtue again while he waits for the results of the investigation(s).

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro waits patiently and with rocklike stolidity, sword in hand, for something to happen.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

The darkling lifts up his fellow darkling and they stumble about trying to reach the rafters to play in the ceiling. Suddenly, the bottom darkling disappears in a puff of smoke and Zcha'zcha tumbles to the ground. "It's too high..."


Aillig begins detecting in the room, and notes a moderate evil aura from the closet. Inside, the noises continue.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

If no one moves to stop him, Makkoa will alight the webs with fire, making sure there is room to run if the blaze gets too big.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"I sense Somethin vile in there. Open it, but be ready to fight."

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey draws weapons and awaits for the moment, assuming the webs burn and Soro opens the door after they have done so.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus nods

"Ready when you are"

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Zcha'zcha stands up off the ground and dusts himself off. Let's do this!


Soro throws open the closet to reveal a dead looking humanoid, and it moves fast, its mouth working in unholy hunger!

Rolls:
A: 1d20 + 6 ⇒ (7) + 6 = 13
F: 1d20 + 3 ⇒ (9) + 3 = 12
J: 1d20 + 6 ⇒ (12) + 6 = 18
M: 1d20 + 3 ⇒ (9) + 3 = 12
S: 1d20 + 2 ⇒ (15) + 2 = 17
Z: 1d20 + 2 ⇒ (3) + 2 = 5
FZ: 1d20 + 2 ⇒ (4) + 2 = 6

Initiative:
Joey
Soro
Aillig
Fysus
Makkoa
Undude!
Zcha'

Everyone, but Zcha' is up!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Knowledge Religion to ID defense, then offense abilities: 1d20 + 9 ⇒ (17) + 9 = 26

Aillig focuses his will to quicken Soro's attacks.

Inquisitor's Direction 1/6 - Soro is hasted for 1 round.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Blade whistling through the air, Soro chops at the undead horror.

Hasted PA w/greatsword: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Extra Hasted PA w/greatsword: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

PA damage on first attack, if applicable: 2d6 + 9 ⇒ (6, 3) + 9 = 18


Soro's blade chops into the undead, loping its upper half off of the lower half. The two pieces of, what Aillig identifies as a zombie, collapse to the ground in a heap.

Out of Combat

Seconds later weighted nets fall fron the ceiling, but provery no more than a nuisance.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Well that was impressive, Soro. I like when the monsters don't even get a swipe at us."

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