GM Tektite's Emerald Spire (Inactive)

Game Master Feral

MAP
Land Rush


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The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Nice one Aillig!

Makkoa takes no action this round, waiting on the healing from the preacher. If not for that, he might topple over at any time.

Thatll put me back at 8/8 next round.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey, hearing that there is still a fight to be had, double moves back.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Unfortunately, Soro and Joey are on the far side of the collapse, so I don't think we'll be able to rejoin the party easily.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro squeezes into the passageway to retrieve his javelin, and incidentally checks if there's anything visible further down.


Aillig withdraws from the creature, preparing to heal Makkoa.

Makkoa waits for healing!

Joey find the rubble completely blocks the passage seperating him and Soro from the rest of the party!

Soro squeezes forward and gets his javelin. Ahead he sees the tunnel twist toward the south.

Senma examines the boulders above his head!

Fysus!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Bah, that's right, forgot what the red square represented this morning.

Joey, finding the passage blocked, will retrieve his shortbow and ready an attack for any enemy that might appear from the tunnel or a undetected entrance.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"..uhm..right..keep him busy...uh..."

Fysus tries to whack the goblin on it's head
To hit goblin: 1d20 - 1 ⇒ (5) - 1 = 4


Fysus makes a half-hearted attempt to hit the goblin!

Attack vs Fysus: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

The goblin swings at the half-orc, but misses!

Aillig heals Makkoa!

Party up sans Aillig and Senma!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

"I see more than you, Joey. I'll watch, you move rocks."

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Makkoa, can ye do tha color flash spell again? We need to end this!"

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Yeah, Joey says as he looks at the rubble. I guess that makes sense. Joey, though not fond of manual labor, starts trying to dig out his new friend.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

DM, I can't see the map. Makkoa will ready his action to cast Color Spray, if he guys move out of the way.

"Everyone get back, and I'll blast it!". The Orc waits for the others to comply before using his Color Spray.

DC 14 Will to save.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

I think you can blast it already without hitting any of us, but just to be safe

Hearing Makkoa's warning Fysus withdraws from combat

(Withdraw action)

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Cant see the map right now, so if I can cast the spell safely, let's do it then, DM.


Joey begins digging out the boullders, while Soro stands watch!

Makkoa gets out of the way!

1d20 ⇒ 16

Fysus tries to spray the goblin with color, but once again, the goblin resists!

Attack vs Fysus: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

The goblin moves up and strikes Fysus!

Party up!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Letting his judgement continue to slowly heal his wounds, Aillig curses and swings his club at the goblin.

Club: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 ⇒ 6

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey continues to dig. He's not diggin' it though.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Yeah; he could've stayed home on the turnip farm if all he'd wanted to do was to move rocks.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma's hand twitches...

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus tries to hit the goblin again with his club

To hit goblin AC: 1d20 - 1 ⇒ (5) - 1 = 4
Damage if hit: 1d6 - 1 ⇒ (1) - 1 = 0

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Save... me...


Sorry, go roped into going to a family function this weekend.

Aillig swings hard and tries to club the goblin, but just misses!

Joey starts digging out the boulders, while Soro peers down the tunnel some more.

Fysus swings and misses, while Senma gets comfortable.

Makkoa!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Feeling much better, Makkoa moves back to try to attack the goblin. He takes a flank if possible (not included in the roll).

Attack 1d20 ⇒ 4

Damage 2d4 ⇒ (1, 4) = 5

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Tektite, it looks like Senma is right at the edge of the cave-in on Aillig's side. Any chance he could try to pull him free next round?


Unfortunately not. According to the module, it takes twenty hours to dig out from the rubble. (Though, I'd say that's for one, so 4 hours if all five dig.)

Makkoa swings, but misses!

Attack vs Fysus: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

The goblin swings and smacks Fysus!

Party up!

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Is this a normal Cave-In? I guess I'm just wondering if I take 1d6 nonlethal per minute while buried.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Soro, Senma!" Aillig calls back at the cave in, hoping some of his allies are still alive. "We need yer aid! If ye ain't dead, look for another way around!"

Turning back to the fight at hand, he digs deep into his tactical knowledge and tries to influence the fight in their advantage.

"Fysus, try to give Makkoa an opening! Makkoa, attack on my command." Aillig gathers his inner strength and imbues a part of it to Makkoa, quickening his movements temporarily. "NOW!"

Using Inquisitor's Direction to haste Makkoa for the round. With flanking that should give him a +3 to hit and two attacks. Fysus, if you can do an aid another to give him a bonus to hit, that might be a better option then attacking directly.

By the way, Tektite, does this goblin really have an AC 17+? He can't use a shield, right? What kind of armor is it wearing? And how injured does it look?

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"Right" Fysus says as he's grunting through his teeth from the pain the goblin just caused him when he got smacked

Aid Makkoa: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10 (Edit: added the +2 from flanking, so I make the aid check for a +2 on Makkao's next attack....just barely)

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Fysus, you are flanking, and I believe that +2 bonus still applies for aiding since you are making an attack. If so, Makkoa will have a +2 bonus on his first attack.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa feels magic take over him and he swings away twice at the goblin, using the flanking of Fysus.

Attack 1d20 + 3 ⇒ (18) + 3 = 21

Damage 2d4 ⇒ (3, 1) = 4

Haste Attack 1d20 + 3 ⇒ (12) + 3 = 15

Damage 2d4 ⇒ (3, 4) = 7

Possible crit 1d20 + 3 ⇒ (5) + 3 = 8

Damage 2d4 ⇒ (2, 1) = 3

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey will continue to dig, seeing that there doesn't seem to be much else he can do.


Aillig hastes Makkoa!

Fysus distracts the goblin, allowing Makkoa to hit it, once, and taking it down!

The rider now down, the dog is easily dispatched! (Probably should have rolled rounds, but I didn't think it would go this long.)

Out of Combat!

@Senma: No, it is unique to this module.

After a few hours of work, the party is able to dig Senma out from under the rubble pile!

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma coughs as he is freed from the rubble. He limps towards the exit. I can't handle this place. It's like the very building is trying to kill us...

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Were those goblins tougher than normal? Hardest time I've ever had against those measly bastards!"

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey will search the goblins as he and the others recover from the ordeal.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

"Maybe yours...the other two weren't so tough. Hard to hit, though."

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Goblins are quick. That's why my people train so hard against em." Aillig kicks the goblin rider's corpse.

"Fysus, let me see yer wound."

CLW on Fysus: 1d8 + 1 ⇒ (2) + 1 = 3

"Ach.. its deep and I can't do anything more fer it today."

Sheesh.. I think we might need to go rest again.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

"Pull back again? We're chipping away at them...that's good."

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus will enchant some berries before he will lend what meager strength he has to digging Senma out

Goodberry: 2d4 ⇒ (1, 3) = 4

"Thanks Aillig..let me repay the favor"

Fysus gives Aillig 1 berry while he eats 2 others himself and hands the last one to Soro (1 hp healed per berry)

After we get Senma out Fysus will cast cure light wounds on him

Cure light wounds for Senma: 1d8 + 1 ⇒ (2) + 1 = 3

Yeah..we might have to go back to town to rest...seems we are out of healing again....

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma will heal himself as well as accept the healing from Fysus. Thank you, compatriot.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig's judgement would have healed him full by the time we dispatched the dog. That berry can go to Senma. I say we check one or two more areas, heading south from our current position.

"If we are ta press on, let's stay together."

Aillig takes up position near the back of the group and prays for guidance.

I'll maintain guidance for now on everyone to grant a +1 to the next skill or attack roll. Can whoever was casting virtue do the same?

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro stolidly munches down a berry. "Thanks. Worth a shot, as long as we can hit the next ones better."


Heading south, you find a squarish room, empty save for a table and some chairs. In the eastern wall, you find a small tunnel, that is the other end of the tunnel Soro was exploring. In the south wall is a single door.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

I'm not sure we checked, but was there any loot on the goblins?

"Let's check that first." Aillig points to the small hallway to the south with the double-doors and single door opposite.

I put a violet X on the map to indicate the room of interest.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus will keep casting Virtue over and over while we slowly move forward

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa keeps with his plan of keeping Detect Magic active for the exploration.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro switches to mace and shield and goes where he's told.


Aillig leads the way to a closed door and opens it to reveal a small, empty room.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Hmm, nothing in there. Suppose I could check it out though. Joey will enter the room cautiously and will see if there are any hidden passages and the like. Take 10 on Perception, if required.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Since we are taking our sweet time exploring this place, might as well start taking 20's to search rooms/doors/etc.

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