Joey "Goldpiece" Gillick
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Joey attacks the goblin again, this time with both his weapons!
Rapier: 1d20 + 2 ⇒ (16) + 2 = 18 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Lt Mace: 1d20 + 2 ⇒ (4) + 2 = 6 for Damage: 1d6 ⇒ 5
Aillig Breakteeth
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Aillig concentrates on lending divine tactics upon Soro.
Haste on Soro for one round, which should give him another attack this round since Aillig is first in the initiative order.
Soro Epidote
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Empowered by Aillig's guidance, Soro delivers a smashing blow to the metal automaton.
It'll also give him +1 to hit for haste, if that matters.
Hasted PA on construct: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
If that doesn't hit, we are so doomed.
PA mace damage to construct: 1d8 + 6 ⇒ (8) + 6 = 14
Makkoa
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Gah! It is so crowded in this tower!
Makkoa moves into the room and finds an empty spot. He throws a glob of acid at the construct.
Ranged touch Attack 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19
Damage 1d3 ⇒ 2
Senma Set-en-et
|
Senma readies another flurry of punches for the construct, hoping he doesn't get hit in the face again...
| GM Tektite |
Senam punches the construct once, sending more sparks into the air!
Fysus casts a virtuous spell on Senma!
Aillig concentrates on hasting Soro.
Soro swings once, but misses, then follows up with an awesome backswing, tearing into the construct! The automaton collapses to the ground sparking wildly, the explodes!
Explosion!: 1d10 ⇒ 4 DC 11 Relfex negates. Everyone within ten feet takes damage. Looks like everyone, but Makkao
Makkoa tosses an acid blob, hitting the goblin!
1d20 ⇒ 18
The goblin nearly cries as its construct explodes, then grabs a holy symbol, sending a wave of unholy energy through the room.
Unholy Damage: 1d6 ⇒ 5 DC 9 Will for half. Shoud hit everyone.
Party up!
Soro Epidote
|
Soro ducks in time to miss the electrical explosion, but is unprepared for the priest's attack.
DC 11 Reflex save: 1d20 + 4 ⇒ (16) + 4 = 20
DC 9 Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Fysus
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Reflex save: 1d20 + 3 ⇒ (14) + 3 = 17
Will save: 1d20 + 9 ⇒ (15) + 9 = 24
Fysus manages to dodge out of the way of the explosion and is able to resist most of the negative energy
" ..not much healing left.."
Fysus will cast virtue on whom ever looks like is needing it the most
(Unsure who that will be since people still need to roll saves)
Makkoa
|
Will 1d20 + 3 ⇒ (19) + 3 = 22
The Orc avoids the brunt of the evil energy and throws another tiny glob of acid at the goblin.
RTA 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
Damage 1d3 ⇒ 1
Aillig Breakteeth
|
Reflex Save: 1d20 + 3 ⇒ (11) + 3 = 14
Will Save: 1d20 + 5 ⇒ (14) + 5 = 19
Aillig gets lucky and isn't hit by debris, and his innate willpower resists most of the goblin's evil energy.
Opening his eyes briefly, he casts a spell of guidance on Soro.
Soro can add +1 to any attack or skill check in the next minute.
Joey "Goldpiece" Gillick
|
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Will: 1d20 + 1 ⇒ (20) + 1 = 21
Joey avoids most of the damage and attacks the goblin again!
Rapier: 1d20 + 2 ⇒ (7) + 2 = 9 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Mace: 1d20 + 2 ⇒ (13) + 2 = 15 for Damage: 1d6 ⇒ 3
Soro Epidote
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Soro stolidly steps into the wreckage of the construct, his mace rising and descending again on the goblin.
Mace PA to cleric, incl. guidance and favored enemy: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
Mace PA damage, incl. favored enemy: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Senma Set-en-et
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Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Will: 1d20 + 4 ⇒ (17) + 4 = 21
Senma dodges the explosion and resists most of the cleric's Channel Energy. He moves into a flank with Joey and attempts to strike down the cleric. Provokes if he has a weapon.
Unarmed: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
| GM Tektite |
Soro chops the goblin, bringing it down!
Out of Combat
Searching the room, you find little if interest. While the automaton has no weapon or possessions, the goblin has a wand of cure light wounds (20 charges), leather armor, mwk falchion, and 95 gp.
Senma Set-en-et
|
Sounds like a plan. Mind if I get topped off? Senma asks whomever has the wand.
After he gets a taste of that sweet, sweet healing, he will follow whomever to the next door.
| GM Tektite |
Heading out the eastern door, the party finds one last unexplored room to the south. Entering, you find a plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around.
The scroll tube on the table contains a sheet of parchment on which is drawn a complicated magical sigil in iridescent green ink.
You have only the upper room left.
Aillig Breakteeth
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Appraise: 1d20 + 2 ⇒ (15) + 2 = 17
Knowledge Arcane: 1d20 + 6 ⇒ (7) + 6 = 13
Upon examining the pieces of the automaton, Aillig suggests taking it back to town. "Could get maybe 75 gold for them."
Regarding the last door. "Let's grab a table or bench and use it as cover, and to block that arrow slit until we can pick the lock."
Joey "Goldpiece" Gillick
|
Yeah, good idea that. If that plan is initiated then Joey will try to pick the lock. We'll try to take 10 for a 20, if permitted.
| GM Tektite |
Let me know who is holding the table up against the slot. You can share the spot with Joey, but you'll both be squeezing. Right now, I have Aillig up there.
Holding something against the arrow slot, the party can hear curses in a the goblinoid language, as Joey takes his time picking the lock. As hte lock clicks, the door opens to reveal, not much to Joey, but Aillig can see a large goblinoid creature in a circular room!
Se: 1d20 + 4 ⇒ (4) + 4 = 8
F: 1d20 + 3 ⇒ (18) + 3 = 21
M: 1d20 + 3 ⇒ (3) + 3 = 6
A: 1d20 + 3 ⇒ (6) + 3 = 9
J: 1d20 + 6 ⇒ (7) + 6 = 13
G: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative:
Soro
Fysus
Goblinoid
Joey
Aillig
Senma
Makkoa
Soro and Fysus are up!
Fysus
|
Assuming moving up the stair takes double move..so not getting very far without double moving...
Fysus hearing the door open will wait until after Soro and then move into the spot Soro will leave open and then casts guidance on Senma
(in case Soro doesn't move, casting guidance on Makkao)
| GM Tektite |
Fysus moves up and casts a spell!
Soro chugs up the stairs, shield ready!
Rapid, PBS, vs Soro: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Rapid, PBS, vs Soro: 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
The goblinoind fires his bow twice at Soro, putting the oread on the ground! -8 hp, I think?
Party up!
Joey "Goldpiece" Gillick
|
Joey bounds forward to attack the new enemy!
Rapier: 1d20 + 4 ⇒ (8) + 4 = 12 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Aillig Breakteeth
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If the bugbear is still up next round, Aillig will haste Joey for a round with his Inquisitor's Direction (use 5 of 6). Also, Joey don't forget that a stunned opponent is flat-footed, so you can sneak attack it.
Senma Set-en-et
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Senma boldly strides into the room behind everyone, moving 30' due to the difficult terrain of the spire.
Senma Set-en-et
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Senma moves to attack the bugbear. He moves through the spire, tired of how difficult it is and attempts to fell the beast with a single haymaker.
FIST OF JUSTICE: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Fysus
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Fysus seeing the hobgoblin still stunned will pick up the bow that's on the floor and then hang around a bit distracting the hobgoblin in case he snaps out of it while taking a swing at it's head
To hit stunned hobgoblin: 1d20 - 1 + 2 ⇒ (12) - 1 + 2 = 13
damage if hit: 1d6 - 1 ⇒ (4) - 1 = 3
Joey "Goldpiece" Gillick
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Joey attacks with both weapons!
Attack: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 for Damage: 1d6 ⇒ 2
Confirm?: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak Damage: 1d6 ⇒ 4
Joey "Goldpiece" Gillick
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Ah yes, that's right. Been playing 5e and sneak only happens once there. Also, I remembered then still forgot about haste in a matter of seconds, probably because I had two attacks. Thanks.
Haste: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 16 for Damage: 1d6 + 1d6 + 1 ⇒ (3) + (3) + 1 = 7
Sneak for second attack above: 1d6 ⇒ 3