GM Tektite's Emerald Spire (Inactive)

Game Master Feral

MAP
Land Rush


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Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro strikes at the construct, and likely misses.

Mace PA to construct: 1d20 + 4 ⇒ (8) + 4 = 12

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey attacks the goblin again, this time with both his weapons!

Rapier: 1d20 + 2 ⇒ (16) + 2 = 18 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Lt Mace: 1d20 + 2 ⇒ (4) + 2 = 6 for Damage: 1d6 ⇒ 5

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus seeing Senma get hit walks into the room and casts virtue on Senma again (another +1 temp hp)

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig concentrates on lending divine tactics upon Soro.

Haste on Soro for one round, which should give him another attack this round since Aillig is first in the initiative order.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Empowered by Aillig's guidance, Soro delivers a smashing blow to the metal automaton.

It'll also give him +1 to hit for haste, if that matters.

Hasted PA on construct: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
If that doesn't hit, we are so doomed.

PA mace damage to construct: 1d8 + 6 ⇒ (8) + 6 = 14

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Gah! It is so crowded in this tower!

Makkoa moves into the room and finds an empty spot. He throws a glob of acid at the construct.

Ranged touch Attack 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19

Damage 1d3 ⇒ 2

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma readies another flurry of punches for the construct, hoping he doesn't get hit in the face again...


Senam punches the construct once, sending more sparks into the air!

Fysus casts a virtuous spell on Senma!

Aillig concentrates on hasting Soro.

Soro swings once, but misses, then follows up with an awesome backswing, tearing into the construct! The automaton collapses to the ground sparking wildly, the explodes!

Explosion!: 1d10 ⇒ 4 DC 11 Relfex negates. Everyone within ten feet takes damage. Looks like everyone, but Makkao

Makkoa tosses an acid blob, hitting the goblin!

1d20 ⇒ 18

The goblin nearly cries as its construct explodes, then grabs a holy symbol, sending a wave of unholy energy through the room.

Unholy Damage: 1d6 ⇒ 5 DC 9 Will for half. Shoud hit everyone.

Party up!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro ducks in time to miss the electrical explosion, but is unprepared for the priest's attack.

DC 11 Reflex save: 1d20 + 4 ⇒ (16) + 4 = 20
DC 9 Will save: 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Reflex save: 1d20 + 3 ⇒ (14) + 3 = 17
Will save: 1d20 + 9 ⇒ (15) + 9 = 24

Fysus manages to dodge out of the way of the explosion and is able to resist most of the negative energy

" ..not much healing left.."

Fysus will cast virtue on whom ever looks like is needing it the most

(Unsure who that will be since people still need to roll saves)

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Will 1d20 + 3 ⇒ (19) + 3 = 22

The Orc avoids the brunt of the evil energy and throws another tiny glob of acid at the goblin.

RTA 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8

Damage 1d3 ⇒ 1

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Reflex Save: 1d20 + 3 ⇒ (11) + 3 = 14
Will Save: 1d20 + 5 ⇒ (14) + 5 = 19

Aillig gets lucky and isn't hit by debris, and his innate willpower resists most of the goblin's evil energy.

Opening his eyes briefly, he casts a spell of guidance on Soro.

Soro can add +1 to any attack or skill check in the next minute.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Will: 1d20 + 1 ⇒ (20) + 1 = 21

Joey avoids most of the damage and attacks the goblin again!

Rapier: 1d20 + 2 ⇒ (7) + 2 = 9 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Mace: 1d20 + 2 ⇒ (13) + 2 = 15 for Damage: 1d6 ⇒ 3


You guys are up, so you can moake attacks as well.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro stolidly steps into the wreckage of the construct, his mace rising and descending again on the goblin.

Mace PA to cleric, incl. guidance and favored enemy: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
Mace PA damage, incl. favored enemy: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Will: 1d20 + 4 ⇒ (17) + 4 = 21

Senma dodges the explosion and resists most of the cleric's Channel Energy. He moves into a flank with Joey and attempts to strike down the cleric. Provokes if he has a weapon.

Unarmed: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Soro chops the goblin, bringing it down!

Out of Combat

Searching the room, you find little if interest. While the automaton has no weapon or possessions, the goblin has a wand of cure light wounds (20 charges), leather armor, mwk falchion, and 95 gp.

Appraise or KN: engineering DC 15:
You think pieces of the automaton could be sold for about 75 gp.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

"How many of us *can't* use the wand?"

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

I can't, at least not yet.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"So we keep exploring now that we have a ..let's say..more reliable way to heal?"

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Sounds like a plan. Mind if I get topped off? Senma asks whomever has the wand.

After he gets a taste of that sweet, sweet healing, he will follow whomever to the next door.


Heading out the eastern door, the party finds one last unexplored room to the south. Entering, you find a plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around.

The scroll tube on the table contains a sheet of parchment on which is drawn a complicated magical sigil in iridescent green ink.

KN: (arcana) or Linguistics:
You recognize the sigil as an identifying mark similar to an arcane mark. The sigil is labeled “Six” in Azlanti.

You have only the upper room left.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

To the upper room!

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

ClW Senma from wand, just so we won't forget later: 1d8 + 1 ⇒ (1) + 1 = 2

Fysus then makes sure to cast Virtue on everyone again while we continue on

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Know. Arcana 1d20 + 7 ⇒ (2) + 7 = 9

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa picks up the scroll tube with the strange Sigil included in it for later study.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Appraise: 1d20 + 2 ⇒ (15) + 2 = 17
Knowledge Arcane: 1d20 + 6 ⇒ (7) + 6 = 13

Upon examining the pieces of the automaton, Aillig suggests taking it back to town. "Could get maybe 75 gold for them."

Regarding the last door. "Let's grab a table or bench and use it as cover, and to block that arrow slit until we can pick the lock."

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Yeah, good idea that. If that plan is initiated then Joey will try to pick the lock. We'll try to take 10 for a 20, if permitted.


Let me know who is holding the table up against the slot. You can share the spot with Joey, but you'll both be squeezing. Right now, I have Aillig up there.

Holding something against the arrow slot, the party can hear curses in a the goblinoid language, as Joey takes his time picking the lock. As hte lock clicks, the door opens to reveal, not much to Joey, but Aillig can see a large goblinoid creature in a circular room!

Rolls:
So: 1d20 + 2 ⇒ (20) + 2 = 22
Se: 1d20 + 4 ⇒ (4) + 4 = 8
F: 1d20 + 3 ⇒ (18) + 3 = 21
M: 1d20 + 3 ⇒ (3) + 3 = 6
A: 1d20 + 3 ⇒ (6) + 3 = 9
J: 1d20 + 6 ⇒ (7) + 6 = 13
G: 1d20 + 3 ⇒ (12) + 3 = 15

Initiative:
Soro
Fysus
Goblinoid
Joey
Aillig
Senma
Makkoa

Soro and Fysus are up!

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Assuming moving up the stair takes double move..so not getting very far without double moving...

Fysus hearing the door open will wait until after Soro and then move into the spot Soro will leave open and then casts guidance on Senma

(in case Soro doesn't move, casting guidance on Makkao)

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

I intended to cast guidance on everyone before we headed up the steps. Fysus has been casting virtue, right?

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Affirmative on the virtue

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro double-moves into the room, shield ready.


Fysus moves up and casts a spell!

Soro chugs up the stairs, shield ready!

Rapid, PBS, vs Soro: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Rapid, PBS, vs Soro: 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

The goblinoind fires his bow twice at Soro, putting the oread on the ground! -8 hp, I think?

Party up!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

-7. Fysus had cast virtue on Soro for 1 temp HP.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig whips out his emergency scroll and casts a curing spell on Soro.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa moves in and Color Sprays the bugbear!

DC 14 Will to resist.


1d20 ⇒ 7

Aillig heal Soro!

Makkoa moves into the room and sends a spray of color over the bugbear! The bugbear blinks, keeps his feet, but seems to be stunned.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

IIRC, stunned creatures drop everything they have in their hands.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey bounds forward to attack the new enemy!

Rapier: 1d20 + 4 ⇒ (8) + 4 = 12 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

If the bugbear is still up next round, Aillig will haste Joey for a round with his Inquisitor's Direction (use 5 of 6). Also, Joey don't forget that a stunned opponent is flat-footed, so you can sneak attack it.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus noticing the hobgoblin archer stand there stunned at it drops it's bow (double) moves into the room to provide some flanking for Joey in case the former archer becomes unstunned

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma boldly strides into the room behind everyone, moving 30' due to the difficult terrain of the spire.


Everyone moves into the room!

The bugbear is stunned!

Party up!

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma moves to attack the bugbear. He moves through the spire, tired of how difficult it is and attempts to fell the beast with a single haymaker.

FIST OF JUSTICE: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa holds his ground, trusting the rest of the group will swarm the bugbear. He pulls his Falchion, just to be on the safe side.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus seeing the hobgoblin still stunned will pick up the bow that's on the floor and then hang around a bit distracting the hobgoblin in case he snaps out of it while taking a swing at it's head

To hit stunned hobgoblin: 1d20 - 1 + 2 ⇒ (12) - 1 + 2 = 13
damage if hit: 1d6 - 1 ⇒ (4) - 1 = 3

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey attacks with both weapons!

Attack: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 for Damage: 1d6 ⇒ 2

Confirm?: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Sneak Damage: 1d6 ⇒ 4

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

@Joey: don't forget Aillig hasted you this round. You should get 1 more attack (and +1 to hit). Also, you get sneak attack damage on every hit, not just one.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Ah yes, that's right. Been playing 5e and sneak only happens once there. Also, I remembered then still forgot about haste in a matter of seconds, probably because I had two attacks. Thanks.

Haste: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 16 for Damage: 1d6 + 1d6 + 1 ⇒ (3) + (3) + 1 = 7

Sneak for second attack above: 1d6 ⇒ 3

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