Gav

Joey "Goldpiece" Gillick's page

240 posts. Organized Play character for RyckyRych.


Full Name

Joey "Goldpiece" Gillick

Race

Human (Varisian)

Classes/Levels

Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Gender

Male

Alignment

CN

Strength 12
Dexterity 20
Constitution 12
Intelligence 14
Wisdom 12
Charisma 7

About Joey "Goldpiece" Gillick

PFS # 79644-22
Faction : The Exchange
Day Job : [dice=Craft - Alchemy]d20+6+1[/dice]

Stat Block:
Joey "Goldpiece" Gillick
Male human (Varisian) rogue 4
CN Medium humanoid (human)
Init +11; Senses Perception +8
--------------------
Defense
--------------------
AC 21, touch 16, flat-footed 15 (+5 armor, +5 Dex, +1 dodge)
hp 27 (4d8+4)
Fort +3, Ref +10, Will +3
Defensive Abilities evasion, trap sense +1, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 gladius +8 (1d6+2/19-20) or
+1 gladius +8 (1d6+1/19-20) or
cold iron light mace +8 (1d6+1)
Ranged shortbow +8 (1d6/×3)
Special Attacks sneak attack +2d6
--------------------
Statistics
--------------------
Str 12, Dex 20, Con 12, Int 14, Wis 12, Cha 7
Base Atk +3; CMB +4; CMD 20
Feats Dodge, Improved Initiative, Two-weapon Fighting, Weapon Finesse, Weapon Focus (gladius)
Traits gold finger, reactionary
Skills Acrobatics +12, Appraise +6, Bluff +2, Climb +8, Craft (alchemy) +6, Disable Device +17, Escape Artist +12, Knowledge (dungeoneering) +9, Knowledge (engineering) +3, Linguistics +7, Perception +8, Sleight of Hand +13, Spellcraft +3, Stealth +12, Swim +8, Use Magic Device +2
Languages Azlanti, Common, Draconic, Goblin, Thassilonian, Varisian
SQ rogue talents (finesse rogue, weapon training), trapfinding +2
Combat Gear sbci durable arrows (50), wand of identify (50 charges), alchemist's fire (2), alkali flask, antiplague, antitoxin, smelling salts; Other Gear mithral chain shirt, +1 gladius, +1 gladius, blunt arrows (20), cold iron light mace, shortbow, cloak of resistance +1, bandolier, bell, candle, canteen, chalk, charcoal stick, earplugs, fishhook, flint and steel, glass cutter, glue paper, ink, black, inkpen, masterwork backpack, masterwork thieves' tools, parchment, rice paper, sewing needle, signal whistle, trail rations (4), vial (2), 921 gp, 5 sp
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------