GM Tektite's Emerald Spire (Inactive)

Game Master Feral

MAP
Land Rush


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Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus takes a look around the room as he's informed that the skeleton isn't the one doing the talking

Perception: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 (using guidance)

Then casts guidance on himself again


"As I feared. Weapon wielding rabble rousers! Get them!" The voice booms. At this, the skeletons begin to move toward the party.

Rolls:
A: 1d20 + 6 ⇒ (4) + 6 = 10
F: 1d20 + 3 ⇒ (2) + 3 = 5
J: 1d20 + 6 ⇒ (11) + 6 = 17
M: 1d20 + 3 ⇒ (16) + 3 = 19
S: 1d20 + 2 ⇒ (11) + 2 = 13
Z: 1d20 + 2 ⇒ (20) + 2 = 22
Sk: 1d20 + 6 ⇒ (9) + 6 = 15
BP: 1d20 + 6 ⇒ (13) + 6 = 19

Initiative:
Zcha
Makkoa
Joey
Skeletons
Soro
Aillig
Fysus

Zcha, Makkoa, and Joey are up!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa fires a green ray, trying to disrupt the closest undead. Seeing it miss, he pulls his falchion, ready to defend himself.

RTA for Disrupt Undead1d20 + 3 ⇒ (2) + 3 = 5

Damage 1d6 ⇒ 3

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey takes a few steps forward, reaches for his bow and a blunt arrow, and fires at the easternmost skeleton!

Bow: 1d20 + 5 ⇒ (12) + 5 = 17 for Blunt Arrow and Sneak: 1d6 + 1d6 ⇒ (3) + (5) = 8

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

"To the south!" Zcha'zcha stumbles and bumbles his way in the southern direction.


Makkoa fires off a ray, but is goes astry!

Joey fires an arrow, hitting a skeleton and reducing it to a pile of bones!

Zcha moves to the south!

Attack vs Joey: 1d20 ⇒ 1
Damage: 1d6 ⇒ 2

Attack vs Joey: 1d20 ⇒ 10
Damage: 1d6 ⇒ 5

The other two skeletons move toward Joey, but miss with their strikes!

Suddenly, Makkoa feels a restrictive power around him. DC 15 Will or held as hold person

At the same time, some of you notice another skeletal figure appear in the southeast corner of the room.

Party up!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro steps forward and swings at the skeleton on the end, but misses.

Greatsword to skeleton: 1d20 + 7 ⇒ (6) + 7 = 13

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Ugh... most of my spells are for use against things with MINDS! This is like the warpriest who couldn't hit anything all over again... ;-)

Zcha'zcha moves down to the edge of the wall and peeks around to see what is in the room.

He sees something that looks like it could be afraid. "Run away little person!"

Cause Fear; DC 14 Will or be frightened

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey takes a 5' step and fires again! I really should have brought a club.

Bow: 1d20 + 5 ⇒ (12) + 5 = 17 for Blunt Arrow: 1d6 ⇒ 6


Soro swings and misses!

Zcha moves down and casts a spell on the newcomer, but it seems unaffected!

Joey fires another blunt arrow, taking out another skeleton!

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus moves through the room next to the skeleton trying to set up a flanking distraction while swinging his club at it

to hit AC skeleton: 1d20 + 0 ⇒ (10) + 0 = 10
blunt damage if hit: 1d6 - 1 ⇒ (4) - 1 = 3

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Will 1d20 + 3 ⇒ (9) + 3 = 12

Makkoa is held by the spell!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig moves to the wall, springs a wand, and uses it to cast bless.

+1 to hit, +1 vs fear everyone!


Fysus tries to club the skeleton, but misses!

Makkoa finds himself unable to move!

Aillig pops out a wand and blesses the party!

Attack vs Soro: 1d20 ⇒ 6
Damage: 1d6 ⇒ 6

The skeleton swings at Sorr, but misses the oread!

The newcomer chants a few words and point at Zcha! DC 14 Will or become frightened!

Party up!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Will save 1d20 + 3 ⇒ (19) + 3 = 22

Makkoa breaks free of the dastardly wicked spell.

Full round action to break free, so nothing else this round.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Will: 1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19

"That was my spell!" Zcha'zcha zaps the skeleton with Disrupt Undead. "Don't steal my spells!"

Ranged Touch: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 6

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro continues to lack accuracy in his attacks.

Greatsword to skeleton: 1d20 + 7 ⇒ (6) + 7 = 13

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey moves around to fire at the spellcasting enemy!

Bow: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 for Blunt Arrow: 1d6 ⇒ 2

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

If the skeleton is still around Fysus will step to the side and take another swing at the skeleton

To club skeleton in the rib cage vs AC: 1d20 + 1 ⇒ (19) + 1 = 20
Damage if hit: 1d6 - 1 ⇒ (1) - 1 = 0

If the skeleton went down from the disrupt undead Fysus will instead use his ability to summon starlight to brighten the casters aura

(using stardust to give the caster a -1 to attack rolls, sight based perception and cannot benefit from concealment or any invisibility effects)

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig steps past Zcha'zcha and casts an acid splash at the skeletal caster.

Knowledge Religion to Identify anything relevant about the Skeletal Caster: 1d20 + 9 ⇒ (1) + 9 = 10

Acid Splash PBS: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Makkoa fights against the spell and breaks free!

Zcha resists the fearful spell and zaps the remaining skeleton, bringing it down!

Soro goes to attack the skeleton, but it is now a pile of bones! (Can retcon movement, if you want.)

Joey fires an arrow, knocking away a rib on the creautre!

Fysus summons an aura around the spellcaster!

Though he doesn't know what it is, Aillig smacks the skeletal caster with a glob of acid!

The caster calls down another spell, pointing at Joey! DC 14 Will or confused for a round.

Party up!

Tracker:
6

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Will: 1d20 + 1 ⇒ (1) + 1 = 2 Not a chance.
Confusion: 1d100 ⇒ 66

Joey takes an arrow and stabs himself!

Stab!: 1d8 + 1 ⇒ (1) + 1 = 2 Down to 11/15 HP

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa fires another Disrupt Undead ray at the spellcaster.

Ranged Touch with PBS 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4

Damage 1d6 ⇒ 5

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Not that it matters much with some of these rolls, but don't forget everyone that we have a bless spell active.

Aillig throws another acid splash.

Acid Splash + PBS: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Sorry, I meant the caster as he was angry about the creature using fear against him, but it works fine either way!

Zcha'zcha decides to use the spell on the skeleton who stole his magic! "This will teach you to steal Zcha's magic!"

Disrupt Undead - RTA: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d6 ⇒ 1

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus moves up behind Soro and provides him with a bit of guidance

"Go hit him..hard"

(casting guidance on Soro)

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Huh...thought I had a post up there. Soro would single-move towards the remaining undead in place of the attack last round, then close this round.

Soro continues to advance on the last enemy in the room, landing (I hope) a mighty blow on it.

Greatsword slash, incl. bless and guidance: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25
Greatsword damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Hey, does anyone else think the headdress on the enemy's icon makes it look like a skull with bunny ears?


Joey stabs himself!

Makkoa fires a ray, but misses!

Aillig lobs some acid, but it falls just short!

Zcha fires a ray, hitting the skeletan and doing a little damage!

Fysus give Soro some guidance!

Sorr swings hard, hitting the skeleton, but the blade slides between some ribs, not doing full damage!

Attack vs Soro!: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

The skeletal figure returns the blow, slashing into Soro with its bastard sword!

Tracker:
17

Party up!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig concentrates on aiding Soro with divine direction.

Soro is Hasted for one round! (Inquisitor's Direction 1/6 used)

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

I've been hit! Joey doesn't seem to understand why his own blood is on the tip of the arrow he has in his hand. This is the wrong one! He grabs a blunt arrow and moves for a better shot!

Bow: 1d20 + 5 + 1 - 4 ⇒ (5) + 5 + 1 - 4 = 7 for Arrow: 1d6 ⇒ 4

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus casts guidance on Soro once more and then moves around the throne to the other side of the boney caster, setting up a distracting flanking position for Soro to utilize on.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa moves forward and tries yet again to strike th skeleton with his Ray.

RTA plus Bless 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16

Damage 1d6 ⇒ 6

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro shows the emotion one might expect from a stone and moves into the flank with Fysus before attacking again. His first strike goes wide, but his second is far more accurate.

PA greatsword, incl. guidance and haste: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
PA greatsword, incl. haste: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

PA damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15


Aillig gives Soro a touch of hastiness!

Joey fires an arrow, but it goes wide!

Fysus gives Soro some guidance!

Makkoa fires another energy ray, blasting the skeletal figure!

Soro swings twice, missing with his first strike, but connecting with second! The creature still stands!

Zcha!

Tracker:
33

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Oops. I thought I had posted.

Zcha blasts the skeleton mage with more magic. "Steal this, you son of a #@$%"

Disrupt Undead: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 2


Zcha fires a ray like Makkoa's, hitting the undead figure, but it still stands!

Attack vs Fysus: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

The skeletal figure turns and swings at Fysus, but narrowly misses the man!

Party up!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

As the undead turns away from Soro to attack Fysus, the oread takes immediate advantage of its distraction with a powerful strike!

PA greatsword, incl. flanking: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
PA greatsword confirm, incl. flanking: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Boom!

Damage, incl. crit: 2d6 + 9 + 2d6 + 9 ⇒ (6, 1) + 9 + (2, 3) + 9 = 30

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig gestures and sends another spray of acid at the skeletal caster.

Acid Spray: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Cursing his terrible aim, he readies a wand of healing.


With a massive swing, Soro's sword smashes into the skeletal figure, destroying it!

Out of Combat

Searching the undead, you find a masterwork bastard sword on the lead skeleton. Around the room, you find on the table, lie four longswords, a masterwork dagger, a buckler, a belt of mighty constitution +2, a potion of cure moderate wounds, a flask of acid, and four small leather belt pouches. One of the pouches contains 16 gp; another contains 25 gp and 12 sp. The third holds 77 gp and 8 sp, and the fourth contains a small emerald worth 50 gp and a pair of six-sided bone dice that have been weighted to always roll sixes.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Aha! A reward at last! Joey eyes everything on the table with wanting eyes.

OK, so who should get what? I say the potion is group treasure along with the monies, of course.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

As Soro seems to be our melee guy, I say we give him the belt. More HP for the melee guy is always great.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

I think Joey might need it. He's also up front in melee most of the time, and has lower HP than Soro.

Aillig takes his time to search the room for anything hidden.

Take 20 on Perception.


Searcihng the room for hidden things, Aillig finds three other secret doors!

Marked on the map.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Seems like we have three options." Aillig says, pointing out the three secret doors. "I'm likin that way." He gestures over his shoulder at the one to the east.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

"I'm good with Joey getting the belt."

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"...Glad that he just missed me before we took him down, that hit looked like it would have done a loooot of damage to my poor body.."

Fysus nods at Aillig

"As good an option as any other right now"

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey puts on the belt. Perfect fit. If no one else does he'll take the dagger as a backup weapon. Joey also nods to Aillig and gets to work on the indicated door.

Joey is down just 4 HP at 13/17 just so we know.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro's down 9 HP atm.


Aillig moves to the eastern, concealed door and opens it. It would appear that both secret doors on the eastern wall lead to this room.

A few wisps of decayed webbing hang from the walls of this room, but there’s none on the stone ceiling and no sign of spiders in the room. The ceiling is blank save for four 1-footwide, round steel medallions, one set into each corner. The floor is equally bare except for a pedestal in the center of the floor made of a single five-foot-square block of stone, about two feet high. On the pedestal sits a metal-framed wooden chest, and to the side of the pedestal rests a shallow hole in the floor housing what looks like a brass door handle set into the stone. A stone tile lying loose nearby is clearly designed to fit over the hole, concealing the handle.

General Perception DC 25:
Looking around, you note, the ceiling doesn’t quite touch the walls—there’s an inch-wide seam or crack surrounding it. You also note another secret door in the north wall.

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