| GM Tektite |
"As I feared. Weapon wielding rabble rousers! Get them!" The voice booms. At this, the skeletons begin to move toward the party.
F: 1d20 + 3 ⇒ (2) + 3 = 5
J: 1d20 + 6 ⇒ (11) + 6 = 17
M: 1d20 + 3 ⇒ (16) + 3 = 19
S: 1d20 + 2 ⇒ (11) + 2 = 13
Z: 1d20 + 2 ⇒ (20) + 2 = 22
Sk: 1d20 + 6 ⇒ (9) + 6 = 15
BP: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative:
Zcha
Makkoa
Joey
Skeletons
Soro
Aillig
Fysus
Zcha, Makkoa, and Joey are up!
Makkoa
|
Makkoa fires a green ray, trying to disrupt the closest undead. Seeing it miss, he pulls his falchion, ready to defend himself.
RTA for Disrupt Undead1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d6 ⇒ 3
Joey "Goldpiece" Gillick
|
Joey takes a few steps forward, reaches for his bow and a blunt arrow, and fires at the easternmost skeleton!
Bow: 1d20 + 5 ⇒ (12) + 5 = 17 for Blunt Arrow and Sneak: 1d6 + 1d6 ⇒ (3) + (5) = 8
Zcha'zcha Linseed
|
"To the south!" Zcha'zcha stumbles and bumbles his way in the southern direction.
| GM Tektite |
Makkoa fires off a ray, but is goes astry!
Joey fires an arrow, hitting a skeleton and reducing it to a pile of bones!
Zcha moves to the south!
Attack vs Joey: 1d20 ⇒ 1
Damage: 1d6 ⇒ 2
Attack vs Joey: 1d20 ⇒ 10
Damage: 1d6 ⇒ 5
The other two skeletons move toward Joey, but miss with their strikes!
Suddenly, Makkoa feels a restrictive power around him. DC 15 Will or held as hold person
At the same time, some of you notice another skeletal figure appear in the southeast corner of the room.
Party up!
Zcha'zcha Linseed
|
Ugh... most of my spells are for use against things with MINDS! This is like the warpriest who couldn't hit anything all over again... ;-)
Zcha'zcha moves down to the edge of the wall and peeks around to see what is in the room.
He sees something that looks like it could be afraid. "Run away little person!"
Cause Fear; DC 14 Will or be frightened
Joey "Goldpiece" Gillick
|
Joey takes a 5' step and fires again! I really should have brought a club.
Bow: 1d20 + 5 ⇒ (12) + 5 = 17 for Blunt Arrow: 1d6 ⇒ 6
| GM Tektite |
Fysus tries to club the skeleton, but misses!
Makkoa finds himself unable to move!
Aillig pops out a wand and blesses the party!
Attack vs Soro: 1d20 ⇒ 6
Damage: 1d6 ⇒ 6
The skeleton swings at Sorr, but misses the oread!
The newcomer chants a few words and point at Zcha! DC 14 Will or become frightened!
Party up!
Zcha'zcha Linseed
|
Will: 1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19
"That was my spell!" Zcha'zcha zaps the skeleton with Disrupt Undead. "Don't steal my spells!"
Ranged Touch: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 6
Joey "Goldpiece" Gillick
|
Joey moves around to fire at the spellcasting enemy!
Bow: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 for Blunt Arrow: 1d6 ⇒ 2
Fysus
|
If the skeleton is still around Fysus will step to the side and take another swing at the skeleton
To club skeleton in the rib cage vs AC: 1d20 + 1 ⇒ (19) + 1 = 20
Damage if hit: 1d6 - 1 ⇒ (1) - 1 = 0
If the skeleton went down from the disrupt undead Fysus will instead use his ability to summon starlight to brighten the casters aura
(using stardust to give the caster a -1 to attack rolls, sight based perception and cannot benefit from concealment or any invisibility effects)
Aillig Breakteeth
|
Aillig steps past Zcha'zcha and casts an acid splash at the skeletal caster.
Knowledge Religion to Identify anything relevant about the Skeletal Caster: 1d20 + 9 ⇒ (1) + 9 = 10
Acid Splash PBS: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
| GM Tektite |
Makkoa fights against the spell and breaks free!
Zcha resists the fearful spell and zaps the remaining skeleton, bringing it down!
Soro goes to attack the skeleton, but it is now a pile of bones! (Can retcon movement, if you want.)
Joey fires an arrow, knocking away a rib on the creautre!
Fysus summons an aura around the spellcaster!
Though he doesn't know what it is, Aillig smacks the skeletal caster with a glob of acid!
The caster calls down another spell, pointing at Joey! DC 14 Will or confused for a round.
Party up!
Joey "Goldpiece" Gillick
|
Will: 1d20 + 1 ⇒ (1) + 1 = 2 Not a chance.
Confusion: 1d100 ⇒ 66
Joey takes an arrow and stabs himself!
Stab!: 1d8 + 1 ⇒ (1) + 1 = 2 Down to 11/15 HP
Aillig Breakteeth
|
Not that it matters much with some of these rolls, but don't forget everyone that we have a bless spell active.
Aillig throws another acid splash.
Acid Splash + PBS: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Zcha'zcha Linseed
|
Sorry, I meant the caster as he was angry about the creature using fear against him, but it works fine either way!
Zcha'zcha decides to use the spell on the skeleton who stole his magic! "This will teach you to steal Zcha's magic!"
Disrupt Undead - RTA: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d6 ⇒ 1
Soro Epidote
|
Huh...thought I had a post up there. Soro would single-move towards the remaining undead in place of the attack last round, then close this round.
Soro continues to advance on the last enemy in the room, landing (I hope) a mighty blow on it.
Greatsword slash, incl. bless and guidance: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25
Greatsword damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
| GM Tektite |
Joey stabs himself!
Makkoa fires a ray, but misses!
Aillig lobs some acid, but it falls just short!
Zcha fires a ray, hitting the skeletan and doing a little damage!
Fysus give Soro some guidance!
Sorr swings hard, hitting the skeleton, but the blade slides between some ribs, not doing full damage!
Attack vs Soro!: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
The skeletal figure returns the blow, slashing into Soro with its bastard sword!
Party up!
Joey "Goldpiece" Gillick
|
I've been hit! Joey doesn't seem to understand why his own blood is on the tip of the arrow he has in his hand. This is the wrong one! He grabs a blunt arrow and moves for a better shot!
Bow: 1d20 + 5 + 1 - 4 ⇒ (5) + 5 + 1 - 4 = 7 for Arrow: 1d6 ⇒ 4
Makkoa
|
Makkoa moves forward and tries yet again to strike th skeleton with his Ray.
RTA plus Bless 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16
Damage 1d6 ⇒ 6
Soro Epidote
|
Soro shows the emotion one might expect from a stone and moves into the flank with Fysus before attacking again. His first strike goes wide, but his second is far more accurate.
PA greatsword, incl. guidance and haste: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
PA greatsword, incl. haste: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
PA damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
Zcha'zcha Linseed
|
Oops. I thought I had posted.
Zcha blasts the skeleton mage with more magic. "Steal this, you son of a #@$%"
Disrupt Undead: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 2
Soro Epidote
|
As the undead turns away from Soro to attack Fysus, the oread takes immediate advantage of its distraction with a powerful strike!
PA greatsword, incl. flanking: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
PA greatsword confirm, incl. flanking: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Boom!
Damage, incl. crit: 2d6 + 9 + 2d6 + 9 ⇒ (6, 1) + 9 + (2, 3) + 9 = 30
Aillig Breakteeth
|
Aillig gestures and sends another spray of acid at the skeletal caster.
Acid Spray: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Cursing his terrible aim, he readies a wand of healing.
| GM Tektite |
With a massive swing, Soro's sword smashes into the skeletal figure, destroying it!
Out of Combat
Searching the undead, you find a masterwork bastard sword on the lead skeleton. Around the room, you find on the table, lie four longswords, a masterwork dagger, a buckler, a belt of mighty constitution +2, a potion of cure moderate wounds, a flask of acid, and four small leather belt pouches. One of the pouches contains 16 gp; another contains 25 gp and 12 sp. The third holds 77 gp and 8 sp, and the fourth contains a small emerald worth 50 gp and a pair of six-sided bone dice that have been weighted to always roll sixes.
Joey "Goldpiece" Gillick
|
Aha! A reward at last! Joey eyes everything on the table with wanting eyes.
OK, so who should get what? I say the potion is group treasure along with the monies, of course.
Aillig Breakteeth
|
I think Joey might need it. He's also up front in melee most of the time, and has lower HP than Soro.
Aillig takes his time to search the room for anything hidden.
Take 20 on Perception.
Joey "Goldpiece" Gillick
|
Joey puts on the belt. Perfect fit. If no one else does he'll take the dagger as a backup weapon. Joey also nods to Aillig and gets to work on the indicated door.
Joey is down just 4 HP at 13/17 just so we know.
| GM Tektite |
Aillig moves to the eastern, concealed door and opens it. It would appear that both secret doors on the eastern wall lead to this room.
A few wisps of decayed webbing hang from the walls of this room, but there’s none on the stone ceiling and no sign of spiders in the room. The ceiling is blank save for four 1-footwide, round steel medallions, one set into each corner. The floor is equally bare except for a pedestal in the center of the floor made of a single five-foot-square block of stone, about two feet high. On the pedestal sits a metal-framed wooden chest, and to the side of the pedestal rests a shallow hole in the floor housing what looks like a brass door handle set into the stone. A stone tile lying loose nearby is clearly designed to fit over the hole, concealing the handle.