GM Tektite's Emerald Spire (Inactive)

Game Master Feral

MAP
Land Rush


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Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro drops his shield and draws his sword, chopping at the muck monster and hitting it despite the resistance of the water.

Attack w/+1 sword, incl. haste and underwater penalty: 1d20 + 9 + 1 - 2 ⇒ (19) + 9 + 1 - 2 = 27
Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11-->5 HP

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

"Woo! TAKE THAT MUD DUDE! SORO GONNA GET YOU!" Zcha taunts.


Soro slams his weapon into the mudlord, injurying it just a little bit!

Attack vs Soro: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12
Grab: 1d20 + 16 ⇒ (11) + 16 = 27

Attack vs Soro: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15
Grab: 1d20 + 16 ⇒ (19) + 16 = 35

The mudlord continues attacking Soro, but continues to miss the oread!

Party up!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Floating peacefully in the water, Aillig continues to concentrate on aiding Soro in combat.

Inquisitor's Direction 4/6 - Soro is hasted for 1 round.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey continues to attack the creature from around the corner!

Gladius: 1d20 + 8 ⇒ (1) + 8 = 9 for Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Gladius: 1d20 + 8 ⇒ (13) + 8 = 21 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Not taking into account any penalty for the hard corner.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Standard attack, incl. haste and water penalty: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12
Standard attack, incl. haste and water penalty: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12

Soro can't manage to follow up his successful attack with another, and grumbles under the water with a sound like boulders clashing.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus summons down little motes of starlight which rain down onto the mud creature covering him with little sparkling light which distract him as they blink on and off

(Using stardust (sp) -> the target sheds light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a -2 penalty on attack rolls and sight-based Perception checks for the next 4 rounds.


Aillig hastens Soro's movements, but the oread squanders the aid by tasking to sloppy swings, missing!

Joey attacks twice, managing to land his second blow!

Fysus showers the mudlord with motes of light, dazzling it!

Zcha and Makkoa!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa will poke his head around the corner and use another magic missile.

Damage 2d4 + 2 ⇒ (3, 3) + 2 = 8

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Zcha'zcha sends another gout of magicks at the creature, hoping to destroy it himself and claim his first confirmed kill. "DON'T WORRY SORO! I'LL GET IT!" he yells as he sees the oread miss twice in quick succession.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Sorry, I spaced that this thing had SR, earlier.

SR Makkoa: 1d20 + 4 ⇒ (2) + 4 = 6
SR Zcha: 1d20 + 4 ⇒ (10) + 4 = 14

Zcha and Makkoa try blasting the creature with more missiles, but the magical bolts melt away as they near the creature!

Attack vs Soro: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16
Grab: 1d20 + 16 ⇒ (13) + 16 = 29

Attack vs Soro: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15
Grab: 1d20 + 16 ⇒ (8) + 16 = 24

The creature continues to attack Soro, but it just cannot land a muddy blow!

Tracker:
30

Party up!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig focuses again to guide Soro.

Inquisitor's Direction 5/6 - Soro is hasted for 1 round.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus swims forward and pats Soro on his back

"Put some swing into it"

and casts guidance on Soro

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Chop, incl. haste, guidance, and water penalty: 1d20 + 9 + 1 + 1 - 2 ⇒ (15) + 9 + 1 + 1 - 2 = 24
Chop chop, incl. haste and water penalty: 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19

Chop damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15 x50% = 7 HP
Chop chop damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12 x50% = 6 HP

This time, the oread lands both attacks, doing some real damage to the creature even through the water.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey tries some more!

Gladius: 1d20 + 8 ⇒ (14) + 8 = 22 for Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Gladius: 1d20 + 8 ⇒ (15) + 8 = 23 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Despite the oread's shortcomings, Aillig continues to give guidance to Soro!

Fysus adds to Soro's effort, giving additional guidance!

Soro finally takes advantage of the situation and strikes the creature twice!, doing a little bit of damage!

Joey strikes twice, doing a bit more damage!

Zcha and Makkoa!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa uses his arcane reservoir to cast another magic missile.

Damage 2d4 + 2 ⇒ (4, 3) + 2 = 9


@Makkoa: Did you note that this thing has Spell Resistance? I missed applying it earlier, but caught it last round. Also, I not sure I understand why your casting. I don't see the Force Missile talent, but I don't think you can use your reservoir to cast a spent spell.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Darn it, you are 100% right. I confused Consume Spell with some made up consume points for a spell ability. Makkoa will declare total defense this round, hoping the others can kill the target. If not, he will move closer next round, and start using his ice missiles ability.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Soro's defenses appear lacking to Zcha so the darkling sends him the chaotic aid of the Lantern King. "HAVE MY AID, ROCKY!" he yells as the ward of the Lantern King surrounds him.

+2 to AC for the round for Soro.


Makkoa goes on the defensive!

Zcha tries to aids his oread companion's defenses!

Attack vs Soro: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18
Grab: 1d20 + 16 ⇒ (16) + 16 = 32

Attack vs Soro: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Grab: 1d20 + 16 ⇒ (4) + 16 = 20

The mudlord proves his ineptness by once again missing against the oread!

Party up!

Grand Lodge

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M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Sword to mudlord, incl. water penalty: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Sword damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10 x 50% = 5 HP

Soro chops at it again, inflicting a shallow slice on the elemental.

Zcha'zcha has good timing--before the ward, his AC was 20, so without the ward it would have hit him for lots of damage *and* grabbed him.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey continues!

Attack: 1d20 + 8 ⇒ (14) + 8 = 22 for Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 8 ⇒ (11) + 8 = 19 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Not that it mattered this round since the attacks missed, but the -2 to hit the mud thing gets from my star dust lasts for 4 rounds - so 2 more rounds left

Fysus once more gives Soro some guidance

"Hit it in the...squishy parts?"

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Zcha sees that his aid works and does it again. "NOW BASH HIS FACE IN!" he yells to the rock man as he provides another ward for Soro.

Another +2 to AC, profane bonus.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

We'll see if it's still up after Soro's and Joey's attacks.


Soro manages to land another blow against the mudlord!

Joey lands two more strike, continues to chip away at the creature!

Zcha gives Soro some more, much needed, protection!

Fysus gives Soro some more guidance!

Despite its myriad of injuries, the creature still stands!

Makkoa!

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

"Yeah! SUCK ON THAT!" yells Zcha!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa pulled his falchion, as his magic was mostly expended. He re entered to room, aiming to help his mates next round.


In light of Tektite's indefinite absence I'll be running the rest of this floor for you guys. After that, we have a Sophie's Choice to make.

The mudlord's form is tattered but it refuses to yield! With a loud *GLORP*, it continues to focus on its rival elemental.

Slam vs Soro (star dust): 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Grab: 1d20 + 12 + 4 - 2 ⇒ (7) + 12 + 4 - 2 = 21

Slam vs Soro (star dust): 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Grab: 1d20 + 12 + 4 - 2 ⇒ (9) + 12 + 4 - 2 = 23

The party is up.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

With the Mudlord gaining an advantage over Soro, Aillig decides to change his tactics. Casting a true strike spell, he looks back at Makkoa. "I need a lift out of the water for a moment."

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey continues on!

Attack: 1d20 + 8 ⇒ (4) + 8 = 12 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 8 ⇒ (16) + 8 = 24 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Ailig, what are you asking Makkoa to do? Not sure what you are implying. Are you wanting to pick you up?

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Makkoa, I got my musket in my haversack, but need dry air to fire it. Give me a boost so I kin take a shot."

I'd like to shoot next round with Aillig's musket, but I'm pretty sure being in the water will prevent it.


Joey's first attack hits plain old mud (instead of hostile mud-flesh) but his second hits the mark, further wounding the elemental.

Sure. I'll allow Makkoa to aid another in the form of giving Aillig a boost out of the water. It'll still require hitting AC 10.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Aid another 1d20 + 3 ⇒ (10) + 3 = 13

"Dwarf, you need to lose some weight! Too much drink gone straight to your gut," he groans as he tries to help the dwarf out of the water.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro tries to break free, but fails to extricate himself from the clinging mud!

CMB check, incl. guidance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus seeing Soro get hammered by the sloppy fists of mud concentrates and heals some of Soro's wounds

CLW Soro: 1d8 + 4 ⇒ (2) + 4 = 6


Zcha and Aillig are up.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig has acted - he cast true strike before asking Makkoa for a boost.


I knew that.

Zcha is up.


It's been 24 hours so I'm going to NPC him. Does anyone have a way to contact Zcha to let him know this bus is moving again?

Seeing his oread companion in trouble, Zcha brandishes his holy symbol and calls on his exotic deity to lend a hand. Blessing on Soro for +2 AC.

Injured and frustrated that Soro's still struggling, the mudlord tightens its grasp. Inch by inch the living mud crawls up the oread's form.

Grapple for Damage: 1d20 + 12 + 4 - 2 + 5 ⇒ (10) + 12 + 4 - 2 + 5 = 29
Damage: 2d6 + 3 ⇒ (2, 2) + 3 = 7

The party is up.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Die already!

Attack: 1d20 + 8 ⇒ (2) + 8 = 10 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 8 ⇒ (14) + 8 = 22 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

I'm back! Sorry, didn't notice that this got rolling.

Zcha, sad that his master's aid isn't helping, decides to help in another way. "I'm glubing rock man!"

He makes his way to Soro and slaps a hand on the man, trying to heal his wounds.

CLW: 1d8 + 4 ⇒ (7) + 4 = 11 Shaper of Reality trait to boost by +1 CL to CL 4.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Torag's judgement be upon you." Aillig says as he sights down his musket, calling destruction down upon his enemy.

KraKOWWWW!!

Swift action - Destruction Judgement +2 damage.
+1 Musket + Point Blank Shot + True Strike - cover - allies: 1d20 + 7 + 1 + 20 - 8 ⇒ (11) + 7 + 1 + 20 - 8 = 31
Damage: 1d12 + 4 ⇒ (12) + 4 = 16


Guided by the Father of Creation's hand, Aillig's aim is true. The musket's payload blows through the mudlord's torso leaving a sucking hole that even the durable elemental cannot ignore. With one final *GLORP* of defiance, it dissolves into the water.

Encounter over. I believe you guys have otherwise explored the entire level?

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig makes a blessing gesture in the air.

"I think that does it for this level of the Spire. Let's look this last room over and get back to dry land."

I believe this was the last encounter.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

I'm not 100% sure since I don't know if there's any rooms left on the black spaces on the map..but I don't think we've missed any doors and we've explored everything visible on the map

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