Pech

Zcha'zcha Linseed's page

162 posts. Organized Play character for rpblue.


Full Name

Zcha’zcha Linseed

Race

Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13

Classes/Levels

Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Gender

Active Buffs:
Mage Armor: 5 hours

Alignment

CN

Deity

The Lantern King

Location

Emerald Spire

Languages

Common, Wayang, Sylvan, Celestial

Occupation

Deformed Cousin of the Linseed Family

About Zcha'zcha Linseed

Zcha’zcha Linseed
PFS # 73433-12
Male Wayang Umbral Sorcerer 5
CN Small Humanoid (Wayang)
Initiative +2;

Defense::

AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
HP 22 (5d6)
Fort +1, Ref +3, Will +5
Defensive Abilities

Offense::

Speed 20 ft.
Melee Quaterstaff +1 (1d4-1/x2)

Spells::

Sorcerer - CL 5
0th (6 known): Prestidigitation; Detect Magic; Read Magic; Disrupt Undead; Detect Poison; Mage Hand
1st (6+2/day; 4+1 known): Ray of Enfeeblement*; Mage Armor; Magic Missile; Shadow Trap; Burning Hands
2nd (4+1/day; 2+1 known): Darkvision*; Umbral Weapon; Spontaneous Immolation

Statistics::

Str 8, Dex 14, Con 10, Int 16, Wis 12, Cha 20
Base Attack +2; CMB +0; CMD 12
Feats: Eschew Materials*, Spell Focus (Illusion); Spell Focus (Conjuration); Tenebrous Spell
Skills (25 Ranks)
Bluff +13; Kn. (Arcana) +10; Perception +3; Spellcraft +10; Stealth +16; UMD +13
Languages Common, Wayang, Sylvan, Celestial
Traits Dangerously Curious: +1 to UMD and it becomes a class skill; Shaper of Reality: You can mimic the Eldest’s ability to reshape the world. Once per day, you can cast either a conjuration spell or a transmutation spell at +1 caster level.
Racial Traits Small: +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Slow: 20’ move speed; Shadow Resistance: +2 racial bonus on saving throws against spells of the shadow subschool; Lurker: +2 racial bonus on Perception and Stealth checks; Darkvision: Wayangs can see in the dark up to 60 feet; Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated; Shadow Magic: Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang's level. The DC for these spells is equal to 10 + the spell's level + the wayang's Charisma modifier.
SQ Umbral Bloodline
Combat Gear Wand of Infernal Healing; Wand of Magic Missile; Headband of Alluring Charisma +2
Other Gear Backpack, Bedroll, Medium Tent, Trail Rations (x10), Heavy Blanket, Hempen Rope 50 ft., Holy Water (x1), Alkali Fluid (x1), Acid Flask (x2)

Special Abilities::

Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail

Umbral Bloodline: Spirits from the shadow plane dally at times in the world of light, and such as these lay with your ancestors once upon a time, imparting the mystery of shadow-stuff into your lineage. You are often sullen and withdrawn, preferring to skulk at the fringes of social circles and keep to yourself, cultivating an air of mystery and majesty that is all your own.
[b]Class Skill: Stealth.

Bonus Spells: ray of enfeeblement (3rd), darkvision (5th), deeper darkness (7th), shadow conjuration (9th), shadow evocation (11th), shadow walk (13th), power word blind (15th), greater shadow evocation (17th), shades (19th).
Bonus Feats: Acrobatic, Blind-Fight, Dodge, Quick Draw, Silent Spell, Skill Focus (Stealth), Stealthy, Weapon Finesse.
Bloodline Arcana: Whenever you cast a spell in an area of dim light or darkness, your effective caster level is increased by 1.
Bloodline Powers: Your benighted heritage infuses your mastery of magic with the essence of shadowstuff.
Cloak of Shadows (Sp): At 1st level, as a standard action, you can grant one target a cloak of shadows. This cloak gives the target a bonus on Stealth checks made in areas of dim or no light equal to 1/2 your sorcerer level for 1 round per 2 sorcerer levels you possess (minimum +1 bonus for 1 round). You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Nighteye (Ex): At 3rd level, you gain darkvision 30 feet. At 9th level, you gain darkvision 60 feet. If you already possess darkvision, its range is increased by these amounts.