About Zaia AcayanPronounced ZI-ah. -------------------- Statistics
NG Female Humanoid (Human)
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AC 14; touch 12; flat-footed 12 (+2 armour, +2 dex)
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Special Attacks Channel Positive Energy 6/day (DC 11, 1d6) Domain Powers (CL 1; concentration +6)
Cleric Spells Prepared (CL 1; concentration +6)
Space 5 ft., Reach 5 ft --------------------
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Drawback: Attached: You have a strong emotional attachment to an object that you're terrified of losing (locket that holds a lock of her twin sister's hair). Effect: Whenever the object of your attachment is either threatened or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the object to which you’re attached is ever lost or destroyed, exchange this drawback for the Doubt drawback. --------------------
SKILLS Background Skills (2)
Adventuring Skills (4+1FC+1 for skilled=6)
LANGUAGES
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Bonus Feat: Humans select one extra feat at 1st level.
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Weapons, Accessories & Ammunition
Armour
General Gear & Equipment
Total cost and weight: 135gp, 9sp and 1 cp out of 140gp (approx. 5gp remaining), 33 lbs (light encumbrance). (STR 10: Light Load 33 lbs. or less, Medium Load 34-66 lbs., Heavy Load 67-100 lbs.) From Pathfinder Pack (given by Velikov): Zaia will take from the Pathfinder pack and carry: • 1 flask of holy water
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Consumables • Sling Bullets 0/10
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A clever, studious girl, found pouring over old tomes or traipsing through caves. She is focused, driven, compassionate, kind/goodhearted, quiet at first and then opens up when she knows people better and learns to trusts them. There is a hint of sadness behind her eyes - pain at the loss of her twin and her banishment from her home. --------------------
Zaia was born in Artume in the River Kingdoms. So was her minutes-older, identical twin sister, Zefira. Their parents (mother, Sofia, and father, Haras) were ranchers, breeding and training high quality horses for adventurers and minor nobles. Theirs was an idyllic life until misfortune struck deep at the heart of the close-knit family. The girls were out riding - Zefira was of course riding out front (she was always the better rider and more fearless) when a snake crossed her path and her horse reared and the girl fell off, breaking her neck, instantly killing her. Zaia witnessed the tragedy and could do naught to stop Zefira’s fall or even try to save her. Their parents had been heartbroken – Haras especially felt Zefira’s death keenly as he had given her the horse for her 10th birthday. It was not long after this that Zaia made up her mind to become a healer when she grew up. Her parents had once been merchants and travelled across the lands before the girls were born. As such they felt a kindship with Desna and even after they settled in Artune to raise horses and a family, the Acayans continued to worship the goddess. Zaia cut a small lock of her twin sister's hair and placed it inside a locket that she wears on a leather cord around her neck. From the day of her sister's death, she swore she would wear it on her, always, and Zaia felt emotionally stronger due to its presence (like having her twin still physically with her). It was now hard for Haras to look upon Zaia, for the younger twin was the mirror image of the child he had lost, so Zaia was sent away – to learn among the clergy of The Great Dreamer/Lady Luck. Zaia was heartbroken for she did not want to be parted from her mother and father, but they insisted and she became an acolyte to a local priestess named Esther Mirren in Lambreth. The girl focused on her work and studies, hoping in the endeavour that she would make her parents proud. Esther and she mainly tended to the healing of the Black Eagles, the 50 armed horsemen of Lord Kamdyn Arnefax, dictator of the River Kingdom of Lambreth. Of course, Esther enjoyed traipsing across the River Kingdoms and brought Zaia along in order to broaden her studies and allow the girl to enjoy the freedoms of one of Desna’s own. They even journeyed to the Darklands and spent a month underground in Nar-Voth, and Zaia felt at home in the caverns as if her destiny was directing her to the places deep, below ground. Esther said that they would attempt the dangerous, ancient vaults of Orv one day. Esther often spoke to her of the gemstone monolith that stood at the heart of the Echo Wood. What secrets were locked away below the Emerald Spire? It made Zaia long to go there and discover them for herself. She studied and worked with Esther for eight years. Zaia seldom returned to the family ranch, for it was easier on her parents to only see her every two years and for a week at most. They continued to write to one another when they were apart. Zaia was still determined to make them proud of her. She never forgot Zefira and wondered if she could make a name for herself would her parents embrace her wholeheartedly once again? In-game connections/Tie-ins with other PCs:
Wymond: Formed an earlier acquaintance when Zaia and her teacher, Esther, took shelter at the Dwerryhouse farmstead during one of their sojourns across the River Kingdoms. Perfire: Met once just off the road, near the forest. Aided them in twarting a bandit attack and shared a simple a meal on the road. Yirrik: His mentor and Esther were acquaintances who had irregular meetings as they crisscrossed the River Kingdoms (both haled from Lambreth). This gave Zaia and Yirrik the opportunity to become familiar with each other and converse about their travels and explorations.
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