GM Starspanner's Planet-Hopping Campaign

Game Master Divinitus


151 to 200 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

48,000 for a suit of constant life bubble. Spell level 4 x caster level 12 so duration is 24 hrs. x 1000g. Could also modify a necklace of Adaptation with endure elements or resist cold 30.


Bit expensive. Far more then we could really afford.


We could make it cheaper by just having one such thing

Spell level 4*caster level 7 * 1800(command word activated)=50400 and use it for all of us at 14 hour periods. Of course this is still fair to expensive.


21,000k gets us a wand but we would need umd.

9,000g for a Necklace of Adaptation. 28,000g for a ring of Resist Cold. As one item would be 41,500g

This could be reduced with Charges per day representing Battery Power/Oxygen. Or it could be stipulated so it only works in Space which would also reduce the price.


Arcana Savants need to have UMD so I'm geting that anyway. Eventually I will be able to use my caster level in place of the magic items caster level.


No need to compute the costs for magic items, I already have set costs for them.


It's a mental exercise as a Psion I am obligated to compute.

Also I forgot to add a flight effect would have looked pretty silly floating around in space w/o propultion.


That does bring up an interestion question. If you cast overland flight and you are in space do constantly go at a speed of 40 ft per round or do you accelerate? If you do go at a speed of 40 ft per round then what frame of reference are you using?

(If it does make something go a fix speed of 40f per round using the starting velocity and postion as a reference point I have a great idea for a missile. Most planets have hugely different velocities)


An idea for exceptional fun, why not make the ships interior like a portable hole? After all you could transport an entire army that way and launch the grand conquest of the Solar System or whatever strikes your fancy.


If you are going to spend that much money why not just have a wizard cast teleportation circle?


Never mind teleportation circle does not do interplanetary.


How are the Campaign Traits coming along?


So the group will be picked tomorrow.


-------------------||||||||||
------------------/----------\
-----------------/------------\
----------------|--/\------/\--|
----------------|--\/------\/--|
-----------------------------------|--------------|
-----------------------------------|--------------|
-----------------------------------|--------------|
======|_||_||_||_|========|-----|=========|_||_||_||_|=
-----------|_||_||_||-|---------------|-----|----------------|_||_||_||_|
---------------|_||_||_|---------------\__/------------------|_||_||_|
-------------------|_|---------------------------------------------|_|


What is that ment to be?


butts


So it would seem we are the victim of DM disappearance syndrome. Hate it when that happens.


Maybe hes lost in space?


Not disappeared, just busy finalizing the first adventure and campaign traits. I will be posting the traits within the hour. I apologize for not posting, but I prefer to make sure I have everything triple checked before I post it.


D.E.M. wrote:
What is that ment to be?

It's meant to be a kilroy of sorts


Campaign Traits

*Note that every 5 levels you gain, there will be a new tier of benefits from these traits, as my campaigns tend to be a bit more difficult than most.*

Solar Child: Your people once lived lives hidden from the light of the sun, but were forced into the sunlit lands. Having been born exposed to sunlight has not only eliminated your sensitivity to sunlight, but strengthened your sight as well. You lose any Light Sensitivity or Light Blindness possessed by typical members of your race and can see twice as far in conditions of at least dim illumination. You also gain a +2 bonus on saves against blindness effects or gaze attacks and a +2 bonus to Perception checks.

Aethership Ace: You have spent years training to pilot the Aetherships used in interplanetary travel. As a result, you gain a +2 bonus to all rolls made in regards to piloting, maintaining, or modifying an aethership, as well as on ship cannon attack rolls and hull AC checks. Your training also included personal firearms training, and thus you gain a +1 to attack and damage rolls when using a one-handed firearm or energy weapon.

Galactic Techie: You possess great aptitude with technological devices. You are automatically proficient with all conventional tech weapon (Firearms, energy weapons, ect.,). By examining a piece of alien technology for 5 uninterrupted minutes, you may safely deduce its function and method of activation, unless it requires a specific command word or is of a non-mechanical nature. You also gain a +2 bonus to all Disable Device and Craft:Engineering checks.

Space Diplomat: You grew up exposed various space cultures and learned much about the cultures residing within the galaxy. You gain a +2 bonus to all charisma based checks and you must choose a particular planet whose culture you have studied more than the others, in which case the bonus doubles to +4. You also know a number of bonus languages equal to twice your INT bonus. Lastly, you may use Knowledge:Local to identify various alien species (Flora, fauna, and sapient races,).


PLAYERS SELECTED: Galen Tark, Imnah the Halfsteel, Rax Drann, Su'ake, D.E.M., and Nebari Freyr! Congratulations guys!

Also Rax Drann, what is the text picture lol?


Play will begin on Wednesday, by the way!


I don't know if I want Galactic Techie or Space Diplomat. Hmm.

Edit*
Space Diplomat it is.
Are there any languages besides the list under linguistics to choose from?


It's supposed to be a kilroy of sorts. No one posted for a while so it's someone poking their head in to take a look.

Also, my job's busiest week starts Monday and I'll be working 12 hour days, so I'll probably only manage a post at night. Maybe something from my phone during the day.


Nebari Freyr, the new languages are Lashunta (You will definitely want this one and elven since you begin on Castrovel,), Brethedan, Shobahd, and Sarcesian. There are 3 more languages, but they cannot be learned yet, for story purposes.

Rax Drann, I didn't recognize it as a 'Kilroy was here' text picture at first lol. As for the posting you plan on doing, it's no problem. I was only intending 1 or 2 posts each weekday anyway. On weekends, I hope you can post a little more, but of not, that's fine.


I'll take Galactic Techie. I was made to be able to learn quickly. Wish it worked for magic too.


I'm probably gonna stick with the traits I have. While I like the campaign traits, they don't really fit with my rp.

Also don't worry about not recognizing the kilroy, it was a pain in the ass just to get that crappy version which ended up posting off kilter anyway. One day I shall reveal my paizo kilroy masterpiece to the world.


I was hoping to hear from the others (Galen Tark, Imnah the Halfsteel, Su'ake) at least once before we started...


D.E.M., if you want, you can change the trait to Galactic Arcanist and replace all technological references with arcane substitutes, such as the skill bonuses applying to Knowledge: Arcana and Spellcraft, the identification working on magic items of non-artifact status, and the proficiencies being replaced by automatically knowing and scribing all spells of available levels without research time or GP costs.

Rax Drann, what type of trait would you be interested in? I ask because these traits grow more powerful as you level and therefore you would be at a slight disadvantage without one.

Nebari Freyr, I just hope everyone is ready for tomorrow!


I could work Galactic Techie into the back story. Being from Alkenstar, I'm probably at least better than average with bits of technology. It just seems like most of those are appropriate for people who have been bombin around the system their whole lives instead of a guy who got magic bopped to a new world. I'm trying to come up with a trait that could reflect that but I'm comin up empty.


That last one is really good. I'll take it.


Rax Drann, just change the name to Tech Savvie or Alkenstar Savant.

D.E.M., so you are changing Galactic Techie to Galactic Arcanist, right?


Also guys, it may take me a while to post the gameplay thread, because there was an issue with another that I created a few minutes ago. I am contacting the Paizo web team in a few minutes and asking them what may have happened. In any case, I will keep you informed of what is going on with that.


Yes changing to Galactic Arcanist.


Alkenstar savant it is


Hey guys, just got through talking with Gary, the guy in charge of the message boards and we are good to go! I will post tomorrow and to make up for the technical difficulties, I will try to post multiple times.

D.E.M. And Rax Drann, glad you are fine with the trait reskins!


No worries GM. I'm a big fan of special abilities that grant broad proficiencies and an even bigger fan of not being too much of a pain in the ass :)


IT'S ALIVE!!! The campaign thread is up, as is the discussion page. I apologize for the cheesy beginning, but I am horrible at intros. Once the initial intros are over, it will be much, much better! Also, I will try to post at least 2 or 3 more times today, assuming everyone is able to post in time.


Checking in, posting my pilot, and standing by to stand by!


Now that we got ourselves a pilot, lets steal ourselves a ship!


I'm afraid I cannot condone thievery.


Commandeer then. For the greater good.


Of course I meant commandeer. I'm still new to your space lingo.


Sense Motive: 1d20 - 1 ⇒ (6) - 1 = 5
Ah yes, for the greater good!

Noticing starspanner's post on the newer recruitment, it seems I did the point buy wrong, I did scaling buy - as listed in the core rule book, rather then the no scaling, so starting at 10 base for everything, I spent 19 points rather then 25, but if I start at base 8 for everything, I spent 31 points rather then 25.


To my new recruits, glad you joined up! You are part of the expedition Rax and Nebari belongs to and are already acquainted, how much so is up to you. Post something about your characters walking in the lobby with your comrades and interact a bit. Then, the Aethership will land and the campaign will begin in earnest!

Also to all players, due to me reviewing my research hypothesis before I submit an IRB for it, I will not post until after noon tomorrow.


Also Valam Gos, thank you for noticing this and bringing it to my attention! Just make corrections and we should be good! Also, for honesty, I bestow upon you 1 violate your paladin code freebie, provided it's not burning down an orphanage or something of that nature lol!


So then do I add 6 points or take away 6, that is to ask was base 8 or base 10 assumed for the starting point?


I also did stats wrong will adj. In the morning.

Grand Lodge

D.E.M. wrote:

That does bring up an interestion question. If you cast overland flight and you are in space do constantly go at a speed of 40 ft per round or do you accelerate? If you do go at a speed of 40 ft per round then what frame of reference are you using?

(If it does make something go a fix speed of 40f per round using the starting velocity and postion as a reference point I have a great idea for a missile. Most planets have hugely different velocities)

It's 40 feetX2 per round absolute. Which means that Overland Flight isn't meant for interplanetary travel.

151 to 200 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Planet Hopping Campaign Recruitment! All Messageboards

Want to post a reply? Sign in.