| Nebari Freyr |
21,000k gets us a wand but we would need umd.
9,000g for a Necklace of Adaptation. 28,000g for a ring of Resist Cold. As one item would be 41,500g
This could be reduced with Charges per day representing Battery Power/Oxygen. Or it could be stipulated so it only works in Space which would also reduce the price.
| D.E.M. |
That does bring up an interestion question. If you cast overland flight and you are in space do constantly go at a speed of 40 ft per round or do you accelerate? If you do go at a speed of 40 ft per round then what frame of reference are you using?
(If it does make something go a fix speed of 40f per round using the starting velocity and postion as a reference point I have a great idea for a missile. Most planets have hugely different velocities)
| Rax Drann |
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| Divinitus |
Campaign Traits
*Note that every 5 levels you gain, there will be a new tier of benefits from these traits, as my campaigns tend to be a bit more difficult than most.*
Solar Child: Your people once lived lives hidden from the light of the sun, but were forced into the sunlit lands. Having been born exposed to sunlight has not only eliminated your sensitivity to sunlight, but strengthened your sight as well. You lose any Light Sensitivity or Light Blindness possessed by typical members of your race and can see twice as far in conditions of at least dim illumination. You also gain a +2 bonus on saves against blindness effects or gaze attacks and a +2 bonus to Perception checks.
Aethership Ace: You have spent years training to pilot the Aetherships used in interplanetary travel. As a result, you gain a +2 bonus to all rolls made in regards to piloting, maintaining, or modifying an aethership, as well as on ship cannon attack rolls and hull AC checks. Your training also included personal firearms training, and thus you gain a +1 to attack and damage rolls when using a one-handed firearm or energy weapon.
Galactic Techie: You possess great aptitude with technological devices. You are automatically proficient with all conventional tech weapon (Firearms, energy weapons, ect.,). By examining a piece of alien technology for 5 uninterrupted minutes, you may safely deduce its function and method of activation, unless it requires a specific command word or is of a non-mechanical nature. You also gain a +2 bonus to all Disable Device and Craft:Engineering checks.
Space Diplomat: You grew up exposed various space cultures and learned much about the cultures residing within the galaxy. You gain a +2 bonus to all charisma based checks and you must choose a particular planet whose culture you have studied more than the others, in which case the bonus doubles to +4. You also know a number of bonus languages equal to twice your INT bonus. Lastly, you may use Knowledge:Local to identify various alien species (Flora, fauna, and sapient races,).
| Divinitus |
Nebari Freyr, the new languages are Lashunta (You will definitely want this one and elven since you begin on Castrovel,), Brethedan, Shobahd, and Sarcesian. There are 3 more languages, but they cannot be learned yet, for story purposes.
Rax Drann, I didn't recognize it as a 'Kilroy was here' text picture at first lol. As for the posting you plan on doing, it's no problem. I was only intending 1 or 2 posts each weekday anyway. On weekends, I hope you can post a little more, but of not, that's fine.
| Rax Drann |
I'm probably gonna stick with the traits I have. While I like the campaign traits, they don't really fit with my rp.
Also don't worry about not recognizing the kilroy, it was a pain in the ass just to get that crappy version which ended up posting off kilter anyway. One day I shall reveal my paizo kilroy masterpiece to the world.
| Divinitus |
D.E.M., if you want, you can change the trait to Galactic Arcanist and replace all technological references with arcane substitutes, such as the skill bonuses applying to Knowledge: Arcana and Spellcraft, the identification working on magic items of non-artifact status, and the proficiencies being replaced by automatically knowing and scribing all spells of available levels without research time or GP costs.
Rax Drann, what type of trait would you be interested in? I ask because these traits grow more powerful as you level and therefore you would be at a slight disadvantage without one.
Nebari Freyr, I just hope everyone is ready for tomorrow!
| Rax Drann |
I could work Galactic Techie into the back story. Being from Alkenstar, I'm probably at least better than average with bits of technology. It just seems like most of those are appropriate for people who have been bombin around the system their whole lives instead of a guy who got magic bopped to a new world. I'm trying to come up with a trait that could reflect that but I'm comin up empty.
| Divinitus |
IT'S ALIVE!!! The campaign thread is up, as is the discussion page. I apologize for the cheesy beginning, but I am horrible at intros. Once the initial intros are over, it will be much, much better! Also, I will try to post at least 2 or 3 more times today, assuming everyone is able to post in time.
| Valam Gos |
Sense Motive: 1d20 - 1 ⇒ (6) - 1 = 5
Ah yes, for the greater good!
Noticing starspanner's post on the newer recruitment, it seems I did the point buy wrong, I did scaling buy - as listed in the core rule book, rather then the no scaling, so starting at 10 base for everything, I spent 19 points rather then 25, but if I start at base 8 for everything, I spent 31 points rather then 25.
| GM Starspanner |
To my new recruits, glad you joined up! You are part of the expedition Rax and Nebari belongs to and are already acquainted, how much so is up to you. Post something about your characters walking in the lobby with your comrades and interact a bit. Then, the Aethership will land and the campaign will begin in earnest!
Also to all players, due to me reviewing my research hypothesis before I submit an IRB for it, I will not post until after noon tomorrow.
LazarX
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That does bring up an interestion question. If you cast overland flight and you are in space do constantly go at a speed of 40 ft per round or do you accelerate? If you do go at a speed of 40 ft per round then what frame of reference are you using?
(If it does make something go a fix speed of 40f per round using the starting velocity and postion as a reference point I have a great idea for a missile. Most planets have hugely different velocities)
It's 40 feetX2 per round absolute. Which means that Overland Flight isn't meant for interplanetary travel.