Tarquin

D.E.M.'s page

56 posts. Alias of fictionfan.


Full Name

Orbis Rotundus

Race

Android

Classes/Levels

wizard(foresight) lv. 1

Gender

Does it matter?

Size

mid

Age

Lost count calendars keep changing

Special Abilities

Constructed (2 RP): For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affect

Alignment

NN

Deity

Nero

Languages

Common, Elven, Sylvan, Orc, Infernal

Occupation

Adventuring Archeologist

Strength 11
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 10
Charisma 7

About D.E.M.

There is a moon orbiting Eox called Nero. This moon was composed primarily of silicon. A Druid, wizard or alchemist or possible some other class that I am not aware of awaken the moon. This individual then tried to make Nero it's animal companion, familiar or phylactery. Whatever and whoever it was the attempt failed and the backlash killed him/her. Nero then spent a long period of time thinking and improving it's self. After a long time it came to the conclusion that it had reach it's own limitation of self-improvement and would need outside simulas to further better itself. To this end it created me. Nero then told me to go forth and discover new knowledge and then return with what I had found. I did this going to many different places and returning with what I had learned. However one time while I was out journeying Nero was taken over by the Bone sages they now call it Sentinel. The repeled my return. I now seek the power and knowledge to liberate Nero.

NAME:Orbis Rotundus
Male, Android, wizard(foresight),lv 1
N good, mid, any trait
Init: 3=1forewarned+2dex (I always act in surprise round) Senses: Lowlight vision, darkvision 60ft

DEFENSES
AC: 14(18 mage armor), touch 14, flat-footed 10 (armor + dex +feat +magic)
HP: 8 (1d6 + Con +favored)
Fort: 0=0class+0con, Reflex: 2=0class+2dex, Will:2 =2class+0will, Immune to sleep spells and +2 against enchantments and illusions

OFFENSE
Speed: 30ft
Melee: 0 weapon (damage, crit range and amount)
Ranged: +2 Crossbow, repeating heavy (1d10, 19-20/x2)
Special Attacks: from feats, traits, race, etc

STATISTICS
STR: 11 (0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 20 (+5)
WIS: 10 (0)
CHA: 7 (-2)
Base Attack: +0, CMB: 2, CMD: 12
traits:

Galactic Arcanist:

You possess great aptitude with technological devices. You are automatically proficient with all conventional tech weapon (Firearms, energy weapons, ect.,). By examining a piece of alien technology for 5 uninterrupted minutes, you may safely deduce its function and method of activation, unless it requires a specific command word or is of a non-mechanical nature. You also gain a +2 bonus to all Disable Device and Craft:Engineering checks.

replace all technological references with arcane substitutes, such as the skill bonuses applying to Knowledge: Arcana and Spellcraft, the identification working on magic items of non-artifact status, and the proficiencies being replaced by automatically knowing and scribing all spells of available levels without research time or GP costs


Magical knack
feat:
Breadth of Experience
Spell Focus (Conjuration)

Skills: 7
Fly:
SpellCraft: 5int+1r+3class=6
Craft
Alchemy 5int+1rank+3class=9
Knowleges:
Arcane 5int+1ranks+3class+2bfe=9
Nature 5int+0ranks+3class+2bfe=7
Religion 5int+0ranks+3class+2bfe=5
The Planes 5int+0ranks+3class+2bfe=5
Lingustics 5int+1ranks+3class=9
Perception 1r+2Android=3
Escape Artist:
Ride:
Equipment

WIZARD'S KIT:

Price 21 gp; Weight 21 lbs.
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a spellbook because a wizard begins play with a spellbook and does not need to purchase one.

SIGNAL WHISTLE
SCROLL BOX
SCRIVENER'S KIT
ROPE:

Price 1 gp; Weight 10 lbs.
This 50-foot length of hemp rope has 2 hit points and can be burst with a DC 23 Strength check.

I wear
Mock Armor:

Price 90 gp; Weight 10 lbs.
When an arcane caster needs a disguise, she might don a suit of mock armor. Made from leather or thin wood such as balsa or bamboo and painted to look like metal, a suit of mock armor passes as full plate under all but the closest scrutiny. A character inspecting someone in mock armor must succeed at a DC 20 Perception check to identify it as fake. Mock armor gives you no Armor Class bonus, doesn't affect your maximum Dexterity bonus, and has no armor check penalty, arcane spell failure chance, or speed reduction. It cannot be given magical armor abilities, whether enhancement bonuses or properties like fortification or ghost touch. When wearing mock armor, you gain a +4 circumstance bonus on Bluff checks to conceal your identity or allegiance as a spellcaster (for example, in cities where arcane spellcasting is illegal). The Craft (carpentry) or Craft (leather) DC to create mock armor is 25.

5 bags of Caltrops
Languages: Common, Elven, Sylvan, Orc, Infernal
spells
0th

1st
Abjuration:
Shield
Conjuration:
Mage Armor 1/1
grease
Unseen Servent
Divination:
Comprehend Langages 1/1

Evocation:
Tenser's Floating Disk hr/lv

Illusion:
Color Spray 1/1

Transmutation:
Enlarge Person min/lv
Blood money