Ryster Demarkarios |
Fort: 1d20 + 1 ⇒ (17) + 1 = 18
Hearing Tiasar, Ryster turns back and runs to Morde.
Double move to Morde
Hrolf 'Beastheart' Hakonson |
Hrolf will grumble about people being fools and wait for the party to exit.
GM Sloth |
Daimonji |
Fortitude: 1d20 + 4 ⇒ (19) + 4 = 23
Daimonji manages to keep himself steady for the home stretch. Tiefling cooks may be able to stand the heat, but smoke, not so much.
That's some fortunate placement. If either Iolande or Tiasar can't move this round, Daimonji'll be making a grab for the box and trying to help get it out. Otherwise, he's going for the exit.
Ryster Demarkarios |
Fort.: 1d20 + 1 ⇒ (17) + 1 = 18
Ryster makes it back to Morde and picks up the bird, tucking him under his arm. Ryster turns on his heel and heads back toward the exit.
Iolande |
Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18
Oh thank goodness.
Seeing the exit, and keeping her head bowed breathing shallow to avoid choking, Iolande works with Daimonji: to make a break for the doors and back into open air.
GM Sloth |
Whew! You guys made it! This was the worst round of it too. Next turn, it's a d6 of non lethal every turn, and if you go unconscious, you immediately start suffocating. Which means, three rounds and you're dead.
The party, coughing from the smoke that has consumed the warehouse, successfully drags the footlocker outside. Ryster runs out moments later clutching Morde, who apparently caught too much smoke in his tiny lungs.
Hrolf 'Beastheart' Hakonson |
Hrolf counts his companions once and then again, assuring everyone's accounted for.
Once everyone's had a chance to catch their breath the big ulfen gestures at the lockbox dragged out by Iolande.
"You pulled that from the warehouse? Good work. Ryster, care to get it open?"
Ryster Demarkarios |
Ryster shrugs off his pack, cracks his knuckles and digs out his lockpicks. He studies the lock for a moment and then sets to work on it.
Does taking Twenty for 28 get it?
GM Sloth |
The footlocker is actually unlocked.
Opening the footlocker reveals an unmistakeable jackpot. On the inner side of the box's lid, a scarab of the dawnflower has been secured to the container. Resting inside are several letters from local collectors and aristocrats, all looking to purchase Cayden's Keg. Among the paperwork is a document detailing a client list for someone named "Parani Akar" and the different connections for religious artifacts they possess.
Further official-looking letters identify Parani as a former member of the Pure Legion, which also include correspondence with others detailing why she left Rahadoum; her rise to power with the Legion was notable, but was seemingly caught for extorting and blackmailing any citizens with religious ties. She hastily fled to Absalom, looking for some sort of cover to form a new identity and still continue her persecution over the religious. At the bottom of the footlocker is a uniform of one of the Pure Legion.
Finally, the footlocker contains two different potions, a suit of masterwork agile half-plate, and a golden statue to Iomedae that looks very valuable.
Moments after sifting through the contents of the portable locker, a fire brigade arrives on the scene to begin subduing the fire to the best of their abilities. Many citizens have begun to gather, some pointing in your direction.
Hrolf 'Beastheart' Hakonson |
"This is it. This is exactly what needed", Hrolf said as the paperwork made its way around the party.
"All that's left is to find this b%&~+ and bring her in."
Hrolf 'Beastheart' Hakonson |
Hrolf nods.
"Let's get this to Torch."
Ryster Demarkarios |
Ryster attempts to remove the scarab head and stow it before they leave with the footlocker.
Daimonji |
"Looks like this wasn't a dead end after all." Daimonji hands back the letters he's been handed. "And we've got a name, too."
But then, Greycloaks. The large tiefling looks to the burning building, then to the approaching authorities. He frowns. "...If we leave now, we'll make the Pathfinder Society look like criminals," he simply offers.
Hrolf 'Beastheart' Hakonson |
"We don't have time for fool Greycloaks. She's going to know her plan's gone south. We need to get this information to Torch now. He'll know what to do with it so we can catch her before she splits town."
Iolande |
Iolande takes a few moments to get her breath back, and wipe eyes that sting from the smoke. She wanders over when she chest is opened, and her eyes widen just a touch at the sight of the scarab. However, Ryster gets to it first, and she gives him a private smile.
"I agree with Hrolf," she finally says. "The warehouse fire will alert her and cause her to squirrel herself away until this blows over. It's...regretable how it makes us appear, but it needs to be done."
Hrolf 'Beastheart' Hakonson |
Hrolf grabs the other end of the box.
"Let's go."
Tiasar |
Tiasar turns and smiles at them "I don't believe so, either one of those" Tiasar leads the party to an allyway, then turns around and faces the graycloaks. He closes his eyes and brings his hands up "Sebithra cloukra!" light shoots from his fingertips and strikes the ground at the opening of the alley, and the ground silently rises up to create a wall
casting silent image
GM Sloth |
1d20 + 13 + 10 ⇒ (9) + 13 + 10 = 32
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 5 ⇒ (16) + 5 = 21
1d20 ⇒ 7
As the party makes a mad dash away from the scene of the burning warehouse, you are able to move away to a point where the noise and commotion of the incident seem distant.
As the day begins to crawl to an end and the evening sun hangs low in the sky, the stalls and tents of the God's Market seem relatively empty. It seems many have closed shop, and the occasional body running towards the direction you came seems to suggest the rest are headed to investigate the large plume of smoke that now reaches far into the sky.
1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Then, out of nowhere, the snap of a bowstring letting loose and the whiz of an arrow is heard, as one flies from the northwest and pierces Hrolf.
Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
1d20 + 4 ⇒ (3) + 4 = 7
The arrow thankfully grazes the Ulfen instead of sinking deep, but an immediate glance on the wound reveals grave news- a black substance has embedded itself into Hrolf's injury.
STR Damage: 1d2 ⇒ 1
Initiative Time!
Daimonji: 1d20 + 2 ⇒ (17) + 2 = 19
Hrolf: 1d20 - 2 ⇒ (12) - 2 = 10
Iolande: 1d20 + 1 ⇒ (18) + 1 = 19
Jake: 1d20 + 4 ⇒ (5) + 4 = 9
Ryster: 1d20 + 1 ⇒ (13) + 1 = 14
Tiasar: 1d20 + 2 ⇒ (19) + 2 = 21
Parani: 1d20 + 6 ⇒ (19) + 6 = 25
The surprise round is over, so we are in normal initiative. I need a FORT save from Hrolf at the beginning of your turn. You can post out of turn, but I will resolve actions based on the order. Parani is in a lookout tent-tower, 20 feet off the ground. There doesn't seem to be a ladder up to her level, as it has been destroyed.
Also, I'm going to assume any damage from the warehouse fire to Hrolf was healed at some point while headed back. So just mark those off your wand or spells.
ROUND 1
Parani . . . 25
Tiasar . . . 21
Daimonji . . . 19+
Iolande . . . 19-
Ryster . . . 14
Hrolf . . . 10
Jake . . . 9
Hrolf 'Beastheart' Hakonson |
Retro CLW: 1d8 + 2 ⇒ (6) + 2 = 8
Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21
Hrolf curses in a lyrical tongue as the arrow grazes his flesh.
Move to P8 and begin a Summon Monster I.
Changes actions a bit.
GM Sloth |
Round 1, Init. 25
The upper torso of a woman cloaked in gray is seen peeking over the side of a tent-tower in the middle of the God's Market. After her successful opening shot, she grabs a handful of arrows from her quiver and takes aim at the party.
VS. Hrolf's flat-footed AC: 1d20 + 11 + 2 - 2 ⇒ (10) + 11 + 2 - 2 = 21
Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
VS. Jake's flat-footed AC: 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16
Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
The firing of her longbow pierces the air, but the woman remains completely silent in her hunt.
Hrolf 'Beastheart' Hakonson |
I editted my actions a bit after I realized she hadn't taken her normal action yet.
I assume she can't see behind the buildings from her position?
Ryster Demarkarios |
Ryster yells out to the group. Group together and link hands. Do it now. He looks to Damimonji. Can you see in the dark brother?
Hrolf 'Beastheart' Hakonson |
I understood that part. I just wanted to be out of the line of fire for next turn.
Daimonji |
Daimonji stops himself just short of making a beeline for the archer as Ryster has an idea. "I can," he says, getting an inkling of what his fellow tiefling might have in mind.
Whoever grabs his hand, however, will feel it growing even larger than usual...
Using my Alter Self spell-like ability for the day, assuming half-orc form for some bizarre reason. Daimonji will be linking hands but keeping one free if he can, for arrow-deflecting purposes.
Iolande |
"Well, that was fast," Iolande mutters, and prepares herself.
Swift Action: Spend 1 Arcane Pool Point to make my sword +1.
Standard Action: Cast Shield (Effective AC is now 18)
Move action: Join hands with the link.
Without prejudice, Iolande takes Daimonji's hand. "Ready!"
Ryster Demarkarios |
Ryster grabs the hands of the nearest two part members and then using the power of his ancestors, cloaks the party in darkness.
Ryster Demarkarios |
Darkness is on backpack. Forgot that part.
Ryster whispers to his companions. [b]Does anyone have an axe? Can we cut her down or should we try to climb up?[/ooc]