Daimonji
|
I'll assume you don't mind if we post out of turn like before.
It would take a miracle for Daimonji to be let into that bathhouse legitimately, especially seeing how well his teammates are faring on that front. Instead, he goes for the long shot of leaping through that window.
Acrobatics 1d20 + 6 ⇒ (11) + 6 = 17
Hrolf 'Beastheart' Hakonson
|
Hrolf approaches the bathhouse guards and, after seeing that simple truth would not be enough to get by, fabricates a ridiculous lie.
"You must let me through. The water in this bathhouse is poisoned!"
Bluff: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Daimonji
|
I'm picturing everyone bunching around the same unmoving guard while Daimonji goes "Screw this!", tries to jump through the window and flies into a wall instead. At least Morde can trivialize most of this chase, though I doubt a raven will be enough to stop the guy.
Jake Hargrove
|
Jake is still working his way around to the back of the row houses that include the Bath House. Upon arriving in the back, he will use perception to give himself the best vantage point of potential rear exits.
Perception: 1d20 ⇒ 10
Hrolf 'Beastheart' Hakonson
|
Hrolf growls as the guard stands his ground.
"Listen. If you don't let me through all of these people are going to die!"
Bluff: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
Success!
| GM Sloth |
Daimonji
|
Daimonji glances at the guards his teammates are having no luck with. The urge is strong to just get it over with and knock them out... but that would be a spectacularly bad idea.
Another attempt at the window it is, for him.
Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8
oh darn
Daimonji
|
Iolande joins Daimonji in unsuccessfully trying to get through that window... then an idea occurs to him.
"How 'bout you give me a boost? Better one of us tries and gets through, than two try and fail."
And by "boost", Daimonji means "Aid Another", next round. Just a suggestion, since that'd more or less take you out of the chase, but Daimonji has overall better rolls for it.
Iolande
|
Iolande joins Daimonji in unsuccessfully trying to get through that window... then an idea occurs to him.
"How 'bout you give me a boost? Better one of us tries and gets through, than two try and fail."
And by "boost", Daimonji means "Aid Another", next round. Just a suggestion, since that'd more or less take you out of the chase, but Daimonji has overall better rolls for it.
I am totally all right with that, Dai. This is not Iolande's balliwick.
| GM Sloth |
Hrolf is finally able to convince the guard to let him pass, while the others are still stuck trying to get in. Several people are pointing and looking in the direction where some man just ran through moments before.
Morde also continues flying in pursuit of Barnel.
Unfortunately, Barnel's luck continues and he pushes through the tea party with ease.
Round 3
Hrolf 'Beastheart' Hakonson
|
Hurray! On to skills I have.
Attempting two scenes at once.
Seeing the shortest route is over the mezzanine the big ulfen grunts and tries to heave himself over it.
Climb: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Along the way he dodges the various awkward bathers.
Reflex: 1d20 - 1 - 2 ⇒ (17) - 1 - 2 = 14
But some of them slow him down. =(
I was mistaken on how that works but it worked out anyway.
Daimonji
|
I'll roll after Iolande, so that she can attempt to boost Daimonji in addition to Jake's shove. (I was picturing the window being really high up rather than a tight squeeze, so I'm not gonna ponder too hard exactly how that works.) :) Gotta make this one count!
Iolande
|
Iolande crouches down for a moment at Daimonji's urging, cupping her hands together into a step for the Monk. "Alley Oop!" she says, trying to use her strength to give Dai a boost.
Acrobatics 1d20 + 1 ⇒ (1) + 1 = 2
Daimonji
|
Crud! But now let's see.
Daimonji may have been a little heavier than Iolande anticipated, but Jake had his own way of handling this. Will it work this time?
Acrobatics: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Yesssss! Next cards should be a little easier.
Daimonji
|
Round 4
Having finally made it through, Daimonji can begin to chase in earnest. He's caught sight of Hrolf attempting to take a shortcut but getting slowed down. Will Daimonji manage to face his greatest challenge yet, slippery bathers?
Going for a double!
Climb: 1d20 + 8 ⇒ (8) + 8 = 16
Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Aaaaah, crud.
| Morde |
Ohhh nooo, Morde can't just fly his way through this one lol...well i guess it's a good thing he can talk? This is gonna get interesting...
Diplomacy1d20 ⇒ 13
Morde politely greets the hostess and finds his way through
Apparently Morde is a great talker as well. I think Tiasar will be having a chat with him
Hrolf 'Beastheart' Hakonson
|
Hrolf approaches the gate leading into the chelaxian embassy.
After studying the scene for a moment, he approaches the wall and tries to scale it.
Climb: 1d20 + 6 ⇒ (13) + 6 = 19
Hrolf 'Beastheart' Hakonson
|
It's super hard to catch up in a chase scene. =(
Hrolf 'Beastheart' Hakonson
|
Do it Morde bring your avian fury to bear!
Hrolf 'Beastheart' Hakonson
|
*Cricket Chirps*
Daimonji
|
I've been neglecting my rope+grappling hook combo because setting it up is at the very least a standard action. 8( I might try to get creative with my move actions and inventory items later, though... Anyway, I think there's only Ryster left for this round, assuming those still chilling at the entrance remain there.