[ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
M Ulfen Oracle/Tattooed Mystic 8
About Hrolf 'Beastheart' Hakonson
Rolf is a large ulfen hailing for the frozen north. Although mighty and ponderous in his movements, he carries himself with a grace that belies his bulk. A long dark mane stretches down his back and his beard is tied into a neat pair of twisting braids. Every exposed inch of hardened flesh, aside from his hands and most of his face, are covered in elaborate tattoos in the shapes of beasts.
He wears an mithril breastplate across his barreled torso and a worn hide kilt. Across his back is a deadly hunting spear.
Hrolf 'Beastheart' Hakonson
Male human (Ulfen) oracle (spirit guide) 5/tattooed mystic 3
LN Medium humanoid (human)
Init -2; Senses Perception +8
AC 23, touch 15, flat-footed 19 (+8 armor, +4 Dex, +1 insight)
hp 69 (8 HD; 3d6+5d8+29)
Fort +9, Ref +4, Will +8
Speed 30 ft.
Melee +1 longspear +11 (1d8+10/×3)
Spell-Like Abilities (CL 8th; concentration +12)
. . 3/day—acid splash
Oracle (Spirit Guide) Spells Known (CL 8th; concentration +12)
. . 3rd (5/day)—cure serious wounds, magic vestment, rage, summon monster III
. . 2nd (7/day)—barkskin, bull's strength, cure moderate wounds, shield other, sound burst (DC 16), summon monster II
. . 1st (7/day)—charm animal (DC 15), cure light wounds, diagnose disease[UM], divine favor, enlarge person (DC 15), shield of faith, summon monster I, tap inner beauty
. . 0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, guidance, light, mending
. . Mystery Nature
. . S spirit magic spell; Spirit Mammoth Wandering Spirit
Str 22, Dex 7, Con 16, Int 8, Wis 11, Cha 18
Base Atk +4; CMB +12; CMD 32
Feats Alertness, Augment Summoning, Extra Revelation[APG], Power Attack, Spell Focus (conjuration), Varisian Tattoo[ISWG]
Traits magical knack, observant, viking blood (lands of the linnorm kings)
Skills Craft (tattoo) +9, Diplomacy +12, Intimidate +13, Linguistics +3, Perception +8, Sense Motive +2, Spellcraft +10
Languages Abyssal, Celestial, Common, Skald, Thassilonian
SQ bonded spirit, bonded spirit hex (mammoth's hide), familiar tattoo, mystic tattoo (pouncing beasts), oracle's curse (tongues), revelations (natural divination, nature's whispers), spirit ()
Combat Gear animal totem tattoo (bear), extend metamagic rod (lesser), scroll of remove blindness/deafness (CL 6th), wand of bless (38 charges), antiplague[APG], oil (2); Other Gear +2 mithral agile breastplate[APG], +1 longspear, dusty rose prism ioun stone, aspect mask[ACG], belt of mighty constitution +2, cloak of resistance +2, headband of alluring charisma +2, wayfinder[ISWG], backpack, hemp rope (50 ft.), masterwork artisan's tools, trail rations (5), waterskin, 90 gp
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bonded Spirit Gain a wandering spirit each day.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) Gains a familiar that can transform itself into a tattoo that is carried in your flesh.
Mammoth's Hide (+2 enh. nat. armor, cold resist 5, 10 minutes, 7/day) (Su) Touch willing ally to grant natural armor and cold resistance.
Natural Divination (2/day) (Su) You can gain a bonus to a save, skill check, or initiative roll which must be used within 24h.
Pouncing Beasts (3rd level) (Su) Cast summon monster and summon nature’s ally spells of up to 3rd level as a standard action, rather than a full-round action.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Tongues (Celestial, Abyssal) You can only understand and speak two languages in combat.
Varisian Tattoo (Conjuration) Spells from chosen school gain +1 caster level.
Protege (Eyes of the Ten Boon) Under the tutelage of Venture Captain Gallard Stormeye, Hrolf gains a +2 inherent bonus to Strength.
Additional Trait (Pacificon 2012 Boon) Start with an additional trait from any legal source.
Sihedron Brand +2 profane bonus to fort saves and 1/day false life for level*2 temps.
Wand of CLW 35/50
Wand of Bless 12/50