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Pathfinder Society Scenario #3-18: The God's Market Gamble (PFRPG) PDF

****( ) (based on 27 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.

Written by Dennis Baker.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0318E


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Product Reviews (27)
1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****( ) (based on 27 ratings)

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Entertaining but leaves you desiring more

****( )

Entertaining but smart gamers will easily break this module. Entertaining baddy chase. Conclusion is formulaic but crunchy.


such a fun scenario

*****

Just finished The God's Market Gamble (PFS 3-18) playing at low tier levels 1-2 with my Cleric 2. I gotta be honest with you guys. This took our table with 7 people a long time to do, mainly because of the large numbers of chase challenges that requires skills that no one character at 1st level would have. But .. the thing is. That chase scene was FUN. REALLY FUN. Two of us at the table had done The Disappeared together and the token that we got for that scenario was useful during the chase scene and we made full use of it, which made it even more fun.

We also did things in the wrong order which made things .. interesting for us to do. We also skipped over 1 interview, but at that point, we were running out of time for our slot, so we had to hurry things along. I'm afraid I'm going to have to give this one all 4 or 5 stars even though there were flaws in the scenario, just because the entire table was a laugh riot the entire time. Big props to the GM who ran the game as well, who was unflappable in the face of players who were mostly interested in the luls.


Tracks too narrow

***( )( )

I played this on the lower tier in PFS.

There was a fair amount of rail-roading causing at least one transition to not work well. Basically the group came up with the same solution that the scenario presents later. That said, I did enjoy the investigation portion of the plot. It is the transitions that felt really clunky. It needed a better way of allowing multiple paths to reach the end.

The ending battle can be really tough, make sure you consider the terrain.


Don't Go In Under Powered

**( )( )( )

From a player's point of view, this was probably the scenario I have liked least of those I have played. We played 4 characters at tier 4-5, the arcane spellcaster that ran with us was only a level 3. I felt that the scenario encounters leading up to the final battle were fine if somewhat frustrating. However, the final showdown at the end was far more deadly than I have ever encountered -- so much so that it felt like a no-win situation. Granted, in retrospect we did not prepare as thoroughly as we might have and we did not have six characters to improve our mix, but it seemed that no matter what we could have done, someone was going to die. Based on the linear (railroad) tracks of the adventure, there was no way to work around it.

My suggestion to those who might still play this: bring a big party with a good mix of skills/spells to improve your individual PCs survivability and be prepared for the worst.


Great fun as a player, complex for GM

****( )

I'm relatively new to GMing, but this is a challenging (but very fun) scenario. BBEG can be very deadly, and lots of other fun settings.


1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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