GM Sloth's "The God's Market Gamble" PFS
(Inactive)
Game Master
ThreeEyedSloth
This is a PFS-legal campaign for The God's Market Gamble.
Female Human | AC: 14 (FF: 13; T: 11) | HP: 11/11 | Saves: +4/+1/+2 | Init +1 | Perception: +5 Magus 1
Iolande doesn't have much time at all for back-patting at the success of her spell. She hears something and her head snaps up sharply and she looks to the cart, just in time to see the cask shrink and vanish. "Nethys' staff," she curses, and looks around the cart, trying to figure out what just happened.
Spellcraft check 1d20 + 7 ⇒ (7) + 7 = 14
Male Tiefling (Hungerseed) - AC 17/15/15, HP 16/16, Saves 4/6/6, Ini +2, Percep +7 - Monk Lv2
Daimonji's curse is loud but muffled as he notices the cask up and vanishing away from them. "Unless..."
Thinking quickly, he grabs one of the small bags of powdered chalk he keeps in his bag, then throws it where the shrunken cask was just a second ago.
Attacking the cask's area with some Powder: 1d20 + 2 ⇒ (10) + 2 = 12
Standing adjacent to where the cask was is the faint outline of a humanoid body, possibly female.
"Well done Daimonji...now let's see..." Tiasar humms a few notes from a lullaby, then it drifts into a few flowing notes of the arcane as he directs his magic towards the outline
Casting sleep, centered on the outline. DC 16 or fall asleep for 1 min
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
I think I'm waiting on my trip victim to act.
AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4
Ryster turns and runs toward the cart and the outline.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
I know I am Hrolf, before I decapitate her!
Trip victim is dazed. We are in Round 2.
AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4
If Ryster makes it he will try to Grapple the outline
Grapple: 1d20 + 1 ⇒ (9) + 1 = 10
Ryster should stop trying to Grapple :)
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Seeing her down, and dazed with Hrolf nearby, Jake turns his attention back to the cart and approaches where Ryster appears to be grappling the air.
He too attempts to grab whatever Ryster is attempting to grab.
Grapple: 1d20 + 6 ⇒ (2) + 6 = 8
Female Human | AC: 14 (FF: 13; T: 11) | HP: 11/11 | Saves: +4/+1/+2 | Init +1 | Perception: +5 Magus 1
Iolande seems to be on a roll...well, for her she is with her rotten luck. She sees the outline, and hopes that gives her enough of a visual to attempt a Daze spell at the invisible one.
1d20 + 1 ⇒ (11) + 1 = 12
The chalky outline seems to be standing still.
The woman on the ground, surrounded by Hrolf and Jake, has a look of panic in her eyes as she screams, "Don't kill my sister, please! I beg you!"
Tiasar slowly approaches the figure, casting detect magic as he goes
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
"Tell your sister to show herself and no more magic from either of you."
Hrolf lifts the woman roughly from the ground.
"Start talking. Which of the Greycloaks put you up to this."
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
She better make that keg reappear, or I am going to run you through with this sword!
Intimidate: 1d20 + 5 ⇒ (7) + 5 = 12
Female Human | AC: 14 (FF: 13; T: 11) | HP: 11/11 | Saves: +4/+1/+2 | Init +1 | Perception: +5 Magus 1
While the others question the sisters, Iolande tries to keep a sharp eye out just in case they're not working alone.
Perception 1d20 + 5 ⇒ (4) + 5 = 9
"Damn!"
The cask reappears in its original location, but still at a much-reduced size. Once the chalk fades away, there is a brief moment of perfect invisibility before the woman completely appears before the group. She looks very similar to the other woman that is surrounded in the nearby alley.
"You're precious little artifact is safe. Let us go, you dirty mongrels."
Tiasar, I'm going to say she surrenders before your full-round Sleep spell went off, so you can cancel it and still have it if you want.
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
"Now tell us about the Greycloaks. How are they involved?", Hrolf growls into his victim's ear. "Where were you going to take that thing?"
Sounds good
Tiasar curiously approaches the cask "How did you get it to such a size?"
Roll a Knowledge Arcana if you have it. Also, those that are conversing with her need to roll either Diplomacy or Intimidate checks based on which method you're approaching this.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Jake will drag the Dazed woman in the alley over to the cart and tie her hands to the same.
Well, will you be giving us the keg, or will your sister here be coming with us?
Intimidate: 1d20 + 5 ⇒ (8) + 5 = 13
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
We have the keg. They shrunk it.
Intimidate /w Enhanced Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge (Arcana)1d20 + 9 ⇒ (16) + 9 = 25
Just to speed things up a little bit...
As the woman scowls at Hrolf, she begins to break down and plead for the life of her sister. The information she gives you is the same as what Barnel told you - They've never seen their boss, but she suspects a Graycloak, and she has a strong hatred for clerics or other god-worshipers. However, one additional piece of useful information does come from her lips. She begins to describe in detail about a warehouse that her boss uses to store goods, and can even give you directions to the warehouse.
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
"The warehouse. That's where we'll find our dirty Graycloak", Hrolf says. "Let's hurry. There's no telling how many eyes and ears the Graycloak has in the city and if he or she gets wind that we're on to them, they'll be ready for us."
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
I agree, let's get moving!
AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4
Yes, no time to waste. says Ryster, as he takes the cask and puts it in his pocket.
Is it that small? I assume the Society will have a way to dispel the magic. As long as the spell doesn't end while it is in his pocket. That wouldn't be good.
Male Tiefling (Hungerseed) - AC 17/15/15, HP 16/16, Saves 4/6/6, Ini +2, Percep +7 - Monk Lv2
"Right, let's do this." Daimonji glances at Ryster, dusting his hands off from the remaining chalk, "guess this delivery's takin' a detour."
The exterior of this run-down warehouse is rotting, and the
roof is clearly sagging in places. Any paint that once coated
its walls has long since flaked off the parched-looking gray
wood. The windows are boarded firmly shut, and both pairs of
loading doors appear to be jammed closed.
I've never used Google Docs to make a map before, so I hope this turned out alright. Let me know if you have any questions.
Warehouse Map
The two sets of doors are located at Q-12 - S-12, and K-15 - K-17. Let me know where you'd like to go.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Jake will begin to move towards R-11.
This way in looks as good as any, no?
Female Human | AC: 14 (FF: 13; T: 11) | HP: 11/11 | Saves: +4/+1/+2 | Init +1 | Perception: +5 Magus 1
"Works for me," Iolande replies with a shrug of her shoulders. "Maybe we should try and bar the other door, in case they make a run for it?"
AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4
Ryster creeps up and examines both doors for traps, locks and the ability to bar one of the doors.
Take twenty on Perception for 26
The door doesn't seem to be trapped. However, it seems boarded shut from the inside and doesn't easily open.
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Hrolf stifles a growl at the barred door.
"Jake, check the other doors."
The other door seems barred shut as well.
AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4
Is that a door at X11? Ryster will check that for traps and whatnot, taking Twenty
Male Tiefling (Hungerseed) - AC 17/15/15, HP 16/16, Saves 4/6/6, Ini +2, Percep +7 - Monk Lv2
Daimonji crosses his arms, tapping his fingers impatiently as he gazes at one of the doors. "There must be a secret knock or somethin'. I say we try to... figure it out, an' if the door comes off its hinges, well, can't be helped."
He starts stretching out, just waiting for a signal.
There are only the two large loading doors.
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
"These doors are coming down. On three, one, two, three!"
Strength: 1d20 + 5 ⇒ (10) + 5 = 15
I'm sure a couple could assist.
Male Tiefling (Hungerseed) - AC 17/15/15, HP 16/16, Saves 4/6/6, Ini +2, Percep +7 - Monk Lv2
Strength (Aid): 1d20 + 4 ⇒ (16) + 4 = 20
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Strength: 1d20 + 4 ⇒ (11) + 4 = 15
Tiasar begins looking around, and up, for any windors or other means of entry
Hrolf, which door are you going after? The northern one, or the western set?
Everything looks clear, but no other sign of entry is apparent. All of the windows are heavily boarded.
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
After a big heave of his shoulders, the doors come off of their hinges and fall to the ground. The interior of the warehouse is dim, even during the day, as very little light creeps in through the boarded up windows.
After the loud echo of the doors falling ceases, only silence can be heard from within the building.
Tell me where you guys would like to go.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
I suggest that we just walk through in force with weapons drawn. They already know that we are here.
Female Human | AC: 14 (FF: 13; T: 11) | HP: 11/11 | Saves: +4/+1/+2 | Init +1 | Perception: +5 Magus 1
I agree with Jake on this one. Into the breach?
M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Hrolf will head inside and start clearing the place starting by heading down toward A20 and then northward.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Jake will lead upfront, flanking Hrolf, with Greatsword drawn.
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