GM Silbeg's Thornkeep: The Forgotten Laboratory (Inactive)

Game Master Silbeg

Map of Thornkeep
Descriptions of Locations in Thornkeep
The Forgotten Laboratory


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Grand Lodge

Male Human Unchained Barbarian 4 HP 41/41 53/53 : AC 20 (18 w/Rage); TCH 13; FF 18; F +7; R +4 (+5 vs Traps); W +3; CMB +8; CMD 20; Speed 40 ft; Init +4; Perc +7; Rage 0/12

Have fun, be safe!

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9
Arturo the Swift wrote:

This brings me to a question I've been wondering about for a while. In PFS, what happens if you use gold and other treasure found in the scenario to purchase items, specifically spell casting services and consumables? I know if you find consumables, you can use them during the scenario with no reduction in GP for the scenario. Are gold found and items sold in game just treated like any other consumable? From reading the guide, I could see how one would rule either yes or no. In those cases, I usually favor the PCs, unless there is a clarification online (or, most commonly, a passage I've missed)

Silbeg, do you know if there is a ruling on this? If not, what is your stance?

Mostly, we just want to get some lesser restoration scrolls / spell casting services for Ophiuchus.

I believe any gold we find during the scenario is part of the gold we get in the chronicle sheet. If we don't find some gold, that is reduced from the chronicle awards. This way I should believe we can't use the gold during scenario.

Also, safe travels!

Liberty's Edge

Male Human (Varisian) Level 6, #-4

I don't know. Finding it often involves personal risk for the PCs, and the rewards reflect that. The reduction is on the per encounter basis (ie. If they don't find the cache, reduce by x amount). The price of potions is included in the final cost also, and using them doesn't reduce the rewards. Why not also with gold?

Not disagreeing per se, just saying that I'm not yet convinced. ;-)

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

I'm with Arturo... If we can use expendables we find, add well as magic items we find for the duration of the scenario, why not gold? It probably usually doesn't come up because you can't often go back to town during a scenario...

-Posted with Wayfinder

Dark Archive

Fury's Toll | MotD
Roudantaimi wrote:


I believe any gold we find during the scenario is part of the gold we get in the chronicle sheet. If we don't find some gold, that is reduced from the chronicle awards. This way I should believe we can't use the gold during scenario.

Also, safe travels!

Correct!

And, yes, have a safe and extraordinarily fun trip, Damo!

Also, in case it isn't obvious, I'll throw you a quick bone.

The seven holes on the door are thumb sized, and all of the gems (or semi-precious stones) you've found are about the same size.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Thanks all. Is there an official (GOP) or forum-related answer on this one? Don't rummage for a reference, just let me know if you've seen one before. No complaints (and I would accept a GM ruling no matter what anyway), I just want to be sure I'm doing things right on my end, too.

Dark Archive

Fury's Toll | MotD

There have been conversations about it in the past, that I know.
If you look in the guide, it talks about it, but not this situation directly. Basically, Roudantaimi has it right. If you complete everything, you get the gold on the chronicle. Chronicle gold is pretty abstracted, and doesn't equate completely to what you find.

Using consumables is specifically called out in the Guide to Pathfinder Society Organized Play. Purchases are called out, as well. So, I feel pretty safe in saying that you could use a portion of the rewards you are going to receive. If you were to sell items found, you would, effectively, be just receiving that portion of the items early (it wouldn't reduce or add your chronicle gold, but the purchases would still have be documented on your ITS and/or chronicle).

Does that make sense?

I can confer with my VC if you'd like, but I know what he'd say!

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None
GM Silbeg wrote:


The seven holes on the door are thumb sized, and all of the gems (or semi-precious stones) you've found are about the same size.

I wondered about that... And just realized that the post the gremlins ate actually asked the question about whether or not we had found anything yet that would fit into those holes.... How many gems have we found?

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Thanks Silbeg! All good. No need to check with your VC. :-)

Dark Archive

Fury's Toll | MotD

Gems/stones found:
Emerald (goblin ring)
blue ceramic tile shards (pool)
Lapis Lazuli (shadow)
orange stones (shrine) -- no one tried to identify the statue!

Dark Archive

Fury's Toll | MotD
Poochie wrote:
Turning to Arturo, "Best let me do the talking here. I don't want him to get us confused and try to heal you." The nagaji strides confidently away, in the wrong direction.

OMG - I think my coworker are going to think I am crazy after reading this!

The craziness that is Poochie keeps getting better!

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Traveling home today, will be able to post tonight!

-Posted with Wayfinder

Dark Archive

Fury's Toll | MotD

Gems/stones found:
Emerald (goblin ring)
blue ceramic tile shards (pool)
Lapis Lazuli (shadow)
orange stones (shrine) -- no one tried to identify the statue!
rubies (statue)

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Hey all! I'll be flying back to Houston tomorrow. It will mean I'm unable to post for good chunks of time. I will still likely be able to manage every 24 hours, but I don't mind at all if you put me on a shorter "bot clock".

Arturo's standard is to wait until a flank opens up and then to flank / sneak attack. He'll check for traps in every room... and use acrobatics to avoid an AoO if he needs to move through a threatened area in order to position himself properly.

Dark Archive

Fury's Toll | MotD

Hope you enjoyed the phantasms I created for you. I did my best to tailor them to each of your characters (using your backgrounds when available). This is one of the hardest things to do on the fly in a PFS environment, so was a lot more fun this way, I thought!

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Loved it! Much cooler this way. From my perspective, being able to incorporate aspects of characters' backgrounds (and previous scenarios) is one of the true joys of GMing PFS for the same regular group - especially this group.

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

I agree, it's pretty awesome what happens to each of us in the purple magical mist! (And sorry I don't have a background for Vox for you to riff on! I'll Ad-lib a reaction to your post and use it to create a background!)

Dark Archive

Fury's Toll | MotD

We're almost done. If you can all post the following:

Your Name:
Character PFS#:
Chronicle #:
Starting PP/Fame:
Starting XP:
Starting Gold:
Day Job (if any):
Purchases for this chronicle:

Note: You'll be getting 1398gp on the chronicle

I'll be doing the boon rolls in the next post.

Dark Archive

Fury's Toll | MotD

Game Day #3 Boon Rolls (nat 1 or 20 wins a boon)
Arturo: 1d20 ⇒ 1
Jaender: 1d20 ⇒ 17
Roudantami: 1d20 ⇒ 14
Strong Brute: 1d20 ⇒ 15
Vox Banner: 1d20 ⇒ 13
_Ophiuchus_: 1d20 ⇒ 3
GM Silbeg: 1d20 ⇒ 2

Arturo, you win a boon!!!

Let me know which one you want (I don't think I need to let you know which ones are available)

Grand Lodge

Male Human Unchained Barbarian 4 HP 41/41 53/53 : AC 20 (18 w/Rage); TCH 13; FF 18; F +7; R +4 (+5 vs Traps); W +3; CMB +8; CMD 20; Speed 40 ft; Init +4; Perc +7; Rage 0/12

Chris B
73432-3
Chronicles #3
Starting PP/Fame: 4
Starting XP: 4
Starting Gold: 98
No Day Job

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Damien Wilmann
135100-4
Chronicle #2
Starting PP: 2
Starting Fame: 4
Starting XP: 3
Starting Gold: 163
Day job: None
Purchases:
- Then spent 155 on gear right at the start (see my ITS)
- Whatever it cost on Ophiuchus' restos.
- 2 vials of holy water.
- Arturo (despite what he said) has a wand of CLW, so will kick in for the charges pool, too.

And WOOT! Boon. ;-)

Can I please have Custom Order for my boon?

Dark Archive

Fury's Toll | MotD

Works for me, Arturo. Note, it won't have to apply to this character.

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Your Name: Jyri K.
Character PFS#: 96960-7
Chronicle #: 2
Starting PP/Fame: 2/4
Starting XP: 3
Starting Gold: 928gp 3sp
Day Job (if any): Craft (alchemy): 1d20 + 6 ⇒ (20) + 6 = 26
Purchases for this chronicle:
-Holy weapon balm 30gp
-Share of Ophiuchus' restoration

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

Your Name: John S.
Character PFS#: 75655-5
Chronicle #: 2
Starting PP/Fame: 2/4
Starting XP: 3
Starting Gold: 34
Day Job (if any): None
Purchases for this chronicle: Restorations, my share of CLW charges

Congrats Arturo

Liberty's Edge

Male Human (Varisian) Level 6, #-4
GM Silbeg wrote:
Works for me, Arturo. Note, it won't have to apply to this character.

Yeah, I know. Not much use for Arturo! ;-)

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Congrats on the boon Arturo!

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Your Name: Chris Lockwood
Character PFS#: PFS# 141231-3
Chronicle #: 2
Starting PP: 2
Starting Fame: 4
Starting XP: 3
Starting Gold: 133.9 (133 gp, 9 sp)
Day Job (if any): none
Purchases for this chronicle: see below

After chronicle sheet #2 Vox bought:
masterwork glaive-guisarme (312gp)
masterwork longsword (315gp)
masterwork lucerne hammer (315gp)
longbow (75gp)
x20 arrows (1gp)
masterwork chainshirt (250gp)
x5 alchemist's fire (100gp)

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Customer in the facility today, board meeting last night, it's been crazy lately. I'll get my info up asap...

-Posted with Wayfinder

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Sorry for continuing to hold up your paperwork GM Silbeg... I will do my absolute best to get my PFS and purchase information up tonight. Still trying to leave the office....

Dark Archive

Fury's Toll | MotD

no big. We aren't quite done.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Your Name: Steve Hanis
Character PFS#: 133958-3
Chronicle #: 3
Starting PP: 2
Starting Fame: 6
Starting XP: 4
Starting Gold: 1736gp
Day Job (if any): none
Purchases for this chronicle: Cloak of resistance +1 (1000gp)

Dark Archive

Fury's Toll | MotD
Jaender the Black wrote:

Purchases for this chronicle: Cloak of resistance +1 (1000gp)

Very cool! You just hit 10 fame, so can afford it!

Still that leaves you with about 2000gp still? Not spending your ill-gotten gains? Just wondering!

Crypt of the Everflame Chronicle wrote:
wand of-magic missile (CL 3, 22 charges; 990gp

Pretty tasty!!!

Liberty's Edge

Male Human (Varisian) Level 6, #-4

So tasty! If only it were 16 charges and purchasable for 2 PP! ;-)

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Can't find anything I really want... I contemplated the ring that lets me 'know' an extra 1st level spell, which is 1500gp, and would be allowable. I dont have a magic weapon or armor to spend it on because.... I can't wear armor and just cast magic and spit fire.... :) I'll figure something out eventually.

-Posted with Wayfinder

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Magic Missile. Caster level 3! 2d4+2 damage. 22 charges!

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Ok - so this could be a fun discussion. I am not completely convinced of my own opinion below, so help me vet my logic... if I am missing something let me know, and I can spend accordingly. I have found that there isn't much sense in saving gold, you will eventually get what you need when you are able to spend it, and by the time I can spend larger amounts, this will seem like a pittance, so it won't matter... Logic below:

Arturo the Swift wrote:


Magic Missile. Caster level 3! 2d4+2 damage. 22 charges!

Or I could spend about 500 more gold, and get a Ring of Spell Knowledge lvl 1 and add magic missile to my spell list, and not have to use a consumable for it, and still be able to cast it at level 3. (same damage, no consumable aspect) I can swap out mage armor from my spell list as soon as I hit level 4 also and just add magic missile to my list. (having it on my list doesn't make any more sense when I can just use a 1 hour long charge from a wand)

Just realized I used both sides of the consumable argument. My additional point to reinforce what looks like shakey logic, is the mage armor consumable is far cheaper than the level 3 magic missile... ok, continue logic dump:

I generally don't have to worry about running out of ways to deal damage in combat, between fire spit, and being able to cast 1st level spells 6 times at level 3. The problem, like most casters, is I can't keep up with melee damage output until we start to get higher in level... so it almost makes more sense to aim for crowd control type spells in the early levels. (ie color spray, and the burning hands AOE)

Part of the reason why I have a hard time convincing myself to spend gold on increased caster level wands and such is this group is so effective, that 99% of the time it isn't necessary. (ie, why spend 1000 gold to do an average of 7 damage, when I can already do 4.5 for free - neither attack is likely to 1 shot an enemy, and currently most of our melee can put out higher damage) and the other 1% of the time I likely have something available to me that I can do to be effective. (percentages anectotal...)

End Logic Dump

So let me know what you think, am I off base, or does it make sense? I figure I might as well spend the money either way. Plus its more fun to bounce nerd crunch off of other equally nerdy friends...

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

@ Jaender We have been lucky so far being able to 'hit' things. In the event we come across something we cannot hit, i.e. Segang, that wand would be very useful or the memorized Magic Missile spell. I also don't see you getting attacked a lot so mage armor/shield is totally a 'your call'.

Since we are 'nerding out' as you say, and we are leveling correct? I thought about taking the Extra Revelation feat. I also get a Revelation from 3rd.

So I was thinking these two revelations with either a pole-arm or a heavy flail:

PRD wrote:
Maneuver Mastery (Ex): Select one type of combat maneuver. When performing the selected maneuver, you treat your oracle level as your base attack bonus (plus the BAB from other classes) when determining your CMB. At 7th level, you gain the Improved feat (such as Improved Trip) that grants you a bonus when performing that maneuver. At 11th level, you gain the Greater feat (such as Greater Trip) that grants you a bonus when performing that maneuver. You do not need to meet the prerequisites to receive these feats.
PRD wrote:
Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Logic looks fine, especially for your build. Guess it is a more worthwhile wand for wizards. I wouldn't worry about that ring, though. You can get better bang for buck at around 1.5K (eg. Cloak of resistance).

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Thats part of the reason for the discussion Arturo... I have enough money to do both... cloak of resistance is already purchased, I still have approximately 2000gp left "to spend" :) There isn't much else left to buy...

To Poochie's point, for the extra spell I learned for this level I was going to select shield, but like he said, I am hardly getting attacked, and when I did it was because I didn't pay attention to the fact that I wasn't as sneaky as I thought I was and walked into an ambush... I can just take magic missile instead of shield and those whole thing is a moot point... I can swap mage armor for shield next level, if I feel like I need that spell to begin with.

Maybe I will spring for the magic crossbow... I am thinking that perhaps down the road something like a +1 ghost touch light crossbow could actually be benificial, even for a spellcaster. Who knows, worst case, I can just resell it :)

Grand Lodge

1 person marked this as a favorite.
Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

@ Jaender: I think it's a good point that you usually aren't in too much danger of being hit, if we front-liners do our jobs right. Getting damage output and such might be a nice addition/fun for you to play. But as alway, keep in mind whatever you think will be the most fun for you, I have plenty of faith in this group to build great toons.

@ Everyone:For my part, at level 3 Vox should get substantially better in combat. This may be due to the fact that the hunter class is seeming to really click for me now as awesomely cool and tactical, but it may also be due to the fact that forgot to include a feat or two at second level because I'm straighter-up dumb... Not that we are hurting for damage output, but Vox should be able to keep up better now, at least.

The same goes for Einhardt, with the changes/updates at level 3, now she's a beast...


1 person marked this as a favorite.
N Female Wolf (4HD) | HP: -7/26 | AC: 18 (AC 24 moving through threatened squares) (14 Tch, 15 Fl) | CMB: +4, CMD: 19 (+23 vs. trip) | F: +6, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | | Speed 60ft | [/ooc] | [ooc]Active conditions: Snake (animal aspect)

From her place in the gameplay thread, the wolf's ears perk upon hearing a faint and fleetingly terrible pun.

Idiot... she thinks to herself.

Grand Lodge

Male NG Human Hunter 4 - PFS# 141231-3 | HP: 20/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5 [+10 for cold conditions], R: +6, W: +3 | Init: +2 | Perc: +9, SM: +0, Knowledge(dung +5) (geo +6) (nat +6) | | Speed 30ft | Animal Focus: 4/4min | lvl 2 Spells: 2nd (2/day)—spider climb, versatile weapon; 1st (4/day)—CLW, endure elements, entangle (DC 13), faerie fire | Wand of CLW-charges: 13/50 | Active conditions:

Get it? She's a beast!

Is this thing on?

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

:)

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None
_Ophiuchus_ wrote:


Since we are 'nerding out' as you say, and we are leveling correct? I thought about taking the Extra Revelation feat. I also get a Revelation from 3rd.

or as Chris said one time, "Nerding on all cylinders"

still makes me laugh...

Ok, so I breezed through your available revelations. Here are my questions, because both of them are good, but it all depends on what role you see yourself playing primarily in combat.

Side note, when maximizing a character, particularly in a group as generally well rounded as we are, my theory is to pick something to be really good at it, and then be really good at it, even if it makes you uncomfortably deficient in other areas. I'll tell you about my barbalchemist sometime... he is fun...

So with that note, if you want the maneuver mastery, what combat maneuver are you planning on being the king of? Whatever it is, plan on trying to use it as much as possible in combat. Cyrus is built with this in mind. I try to open up the battlefield with acrobatics to avoid AoO and get into flanking. Several of his abilities are purposely to make him crazy good at acrobatics.

Bull rush could be cool, pushing people around, trip has very obvious benefits. whatever it is, if thats the mystery you want to go for, then don't be afraid to go out of your way to use it.

Weapon mastery just seems all around like a good idea, particularly if you have a weapon in mind for it. Makes sense especially if you plan on investing in a magical weapon, which would end up being your primary weapon as we level up. The heavy flail would synergize extremely well if you picked either trip or disarm as your maneuver to master... that could be scary awesome.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

ok that post was qued up for forever when I rememberd I needed to post in Paths we choose... didn't see Vox's pun... that made me chuckle

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

@Ophiuchus: I think we could use a trip specialist, reach weapons would work well for that purpose. For weapon mastery, you'd get most mileage with a weapon with high crit range.

I'll need to think what to buy for Roudantaimi. He's aiming for a double-barreled pistol, but I think he needs 13 fame for that. Quite far away in module-play... Maybe +1 armour/buckler... +1 enchantment for the musket is a bit of waste, but might be useful. Anyone know any useful items? Shame that Beneficial bandolier isn't legal..

Dark Archive

Fury's Toll | MotD

@_Ophiuchus_ -- for my battle oracle, I went with Weapon Mastery -- totally worth it in the long run. I also have Surprising Charge, which, once per day, allows to move your speed as a move action. At 7th or 8th, you get a second time. Very cool.

BTW - Chrons will be going out once you've actually opened the door.

Then, I'll give you all a couple of days to level up, etc. Effectively, you'll be traveling back to Daggermark (I think that's it), where you can buy your gear, etc.


N Female Wolf (4HD) | HP: -7/26 | AC: 18 (AC 24 moving through threatened squares) (14 Tch, 15 Fl) | CMB: +4, CMD: 19 (+23 vs. trip) | F: +6, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | | Speed 60ft | [/ooc] | [ooc]Active conditions: Snake (animal aspect)
Roudantaimi wrote:
@Ophiuchus: I think we could use a trip specialist, reach weapons would work well for that purpose...

Along this line, if it helps, I'm trying to build Einhardt as a trip specialist as well. At level 3 Einhardt will have Outflank (+4 when flanking with Vox) and Tandem Trip (roll twice and take the better result when attempting a trip, which she gets as a free action after making a successful attack melee attack).

Silver Crusade

Male NG Nagaji Oracle (Battle Mystery) 4 | HP: 34/34 | AC: 22 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +4, R: +3, W: +5 | Init: +3 | Perc: +9, SM: +4 | Speed 20ft | Spells: 1st 7/7, 2nd 4/4 | Active conditions:

Doing a bit more research, the heavy flail is really where I want to go, but I will provoke AoO until I reach level 7, so I am most likely going to go Feat: Power Attack, and Revelation: Weapon Mastery: Heavy Flail, then take Maneuver Mastery at 7.

*** EDIT ***

I can always use Disarm - which I have read good things about.

Liberty's Edge

Male Human (Varisian) Level 6, #-4

Raises a good point about feats, too... anyone want to take precise strike with me?

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