
![]() |

"C'mon now, it's okay..." Ivan tries to coax the creature. "Bloody hot in here."
Not sure if we can use different skills to aid, but this'll be Survival. Diplomacy would be a -1, if that needs to happen.
Survival Aid: 1d20 + 1 ⇒ (8) + 1 = 9

![]() |

Always need to use the same skill to aid another...
But, you will need multiple successes, with different skills, so I will use your roll.

![]() |

Peri is going to use their 1/day Dancing lights gnome magic trick and try to convince crawly to join them.
"There there little guy. We won't harm you. Just follow the pretty lights."
Survival(Handle Animal): 1d20 + 1 ⇒ (19) + 1 = 20
Also, Peri wants to see what they know about this critter, now that they can see it.
Life Science: 1d20 + 7 ⇒ (4) + 7 = 11

![]() |

Ivan and Peri start trying to coax the little guy towards them, but it seems hesitant still.
One more skill check... diplo or sense motive would probably be best

![]() |

STIK motions to the creature, no weapons drawn, stares it down, slowly raises an arm, pointing to the creature with only his index and pinky fingers. Slowly moving his arm up and down from the shoulder, whole arm rigid, creating a slight swaying motion out to the fingertips...
Survival: 1d20 + 2 ⇒ (18) + 2 = 20

![]() |

Lira stands still sweating in her armor, and she tips her head to the side studying the creature.
Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8

![]() |

STIK is finally able to coax the critter forward. It does not seem hostile, at all... more scared and lonely.

![]() |

"Can you speak?" Twich asks the creature.
If it doesn't answer, or is only able to answer with gestures, Twich continues, "Would you come with us? We can take you to some friendly people who can hopefully find a way you can communicate with us."

![]() |

The creature cocks its head at Twich's question. It looks... puzzled...

![]() |

Lira tries to identify the creature. "Perhaps I can figure out if it speaks a language.
Life Science: 1d20 + 10 ⇒ (4) + 10 = 14DC is -5 if this is a rare creature.

![]() |

Lira is pretty sure that it speaks a language, but not any that she understands. It makes as series of clicking noises, but no one understands it.
It allows itself to be lead out of the room.
With the alien gone, engineers can move back into E-Deck and fix the damage done. Fitch turns the alien over to an assembled team of experts in hopes of learning more of the alien’s language and culture—so long as the alien survives, the ratfolk is satisfied and pats you all on the back for a job well done.
Kieu Kein rewards you for rescuing his children with a mk 1 ring of resistance. Similarly, Fitch gives you a credstick with 400 credits on it. The Wayfinders’ leader thanks you for their diligence, but is
quick to get back to work on repairing the ship.

![]() |

Once all four faction leaders report to Guidance, the Society intelligence summons you back to the Lorespire Complex. The intelligence once again presents itself in a holographic form—this time taking on the appearance of a wizened male korasha lashunta— to congratulate the PCs on their successful missions. It goes on to state that in the aftermath of the Scoured Stars incident, the Society needs skilled agents more than ever, and that it sees potential in you as you start your new careers as Starfinder field agents.
Primary success: 3 of 4 faction missions. Pass!
Secondary: 4 of 4! Pass!
I will get you chronicles as soon as I can write them up and scan them.

![]() |

Thanks for running Silbeg! I had a blast!

![]() |

"Yes it was a pleasure." Lira gives everyone a smile.
Thanks for running, and I'd play with any of you again at any time. This has been a blast.