Gearsman

STIK's page

27 posts. Organized Play character for Neal B.


Classes/Levels

Fort +3 Ref +3 Will +2 | Init: +3 Perception: 0 (Darkvision 60 ft.) | Speed: 25 | Active Conditions: None

Gender

Half-Orc Soldier | EAC: 15 KAC: 17 | SP:8/8 HP 13/13 RP: 4/4 |

Size

M

Location

Apostae

Strength 16
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 10
Charisma 10

About STIK

STIK - Half-Orc - Soldier/1 - Mercenary
Humanoid (Human, Orc) Size: M Homeworld: Apostae

Perception: 0
Initiative: +3
Darkvision (60 ft)

Stamina Points: 8
Hit Points: 13
Resolve Points: 4

EAC: 15
KAC: 17
AC vs Combat Maneuvers: 25

Fort +3 Ref +3 Will +2

Reaction Cannon, light(1) +4 (1d10 P) 90 ft, 6 rds/1usage, Penetrating.
Doshko, Tactical(1) +4 (1d12+3 P)

BAB +1

Skills:
Acrobatics +5, Athletics +5, Bluff 0, Diplomacy 0, Disguise 0, Engineering +4, Intimidate +2, Perception 0, Piloting +5, Sense Motive 0, Stealth +1, Survival +2

Combat Gear:
Hidden Soldier Armor(+3EAC, +5KAC, Max Dex +2, ACP +2, Speed adjust-5); Reaction Cannon, Light; Doshko, Tactical

Gear:
consumer backpack, everyday clothing, hygiene kit (half-orc), field rations (1 week)

Feats:
Quick Draw (Combat)
You can draw weapons faster than most.
*Prerequisites: Base attack bonus +1.
*Benefit: You can draw a weapon as a swift action. Additionally, when making an attack using a thrown weapon as an attack or full attack action, you can draw a weapon as part of the action of making a thrown attack with it. You can draw a hidden weapon (see Sleight of Hand on page 146) as a move action.
*Normal: You can draw a weapon as a move action, or (if your
base attack bonus is +1 or higher) as part of a move action,
and you can draw a hidden weapon as a standard action.

Racial Abilities:
Size and Type: Half-orcs are Medium humanoids with both the human and orc subtypes.
Darkvision: Half-orcs can see up to 60 feet in the dark.
Intimidating: Half-orcs receive a +2 racial bonus to Intimidate skill checks.
Orc Ferocity: Once per day, a half-orc brought to 0 Hit Points but not killed can fight on for 1 more round. The half-orc drops to 0 HP and is dying (following the normal rules for death and dying) but can continue to act normally until the end of his next turn, when he becomes unconscious as normal. If he takes additional
damage before this, he ceases to be able to act and falls unconscious.
Self-Sufficient: Half-orcs receive a +2 racial
bonus to Survival skill checks.

Solider/Class Features:
Key Ability Score:Strength
Proficiencies:Light and Heavy Armor; Basic and Advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades.
Primary Fighting Style: Bombard
Grenade Expert (Ex) 1st Level
*You increase the range increment of your thrown grenades by 5 × your Strength bonus. In addition, you’re able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).[/b]

Race/Build Boon:
Half-Orc Admittance (Personal Boon; Limited Use): The half-orc mercenaries of Apostae know of your successful foray
against Villyth Zeizerer. During this venture, you likely killed or incapacitated many half-orcs to retrieve the Society’s
stolen goods. The half-orcs of Apostae not only fear your reputation, but also seek to follow in your footsteps. You can
apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a half-orc character, beginning at 1st level as normal. Other than access to this additional
race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of
this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Half-Orc: You can apply this boon to an existing half-orc character in your possession that you earned from
another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet,
but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

Earned once as a GM (89589-703) and once as a player (89589-704)