Cheiton

"Crazy Ivan" Tulgarst's page

176 posts. Organized Play character for Saving Cap'n Crunch.


Race

SP 21/21 | HP 24/24 | RP 4/4 |

Classes/Levels

EAC 13, KAC 16, CMD 24 | Fort +4, Ref +4, Will +2 | Init +1 | Perception +8

Drone:
HP 30/30 | EAC 12, KAC 15, CMD 23 | DR 1/-

Gender

Male Dwarf Mechanic 3 (Scholar) |

About "Crazy Ivan" Tulgarst

Statistics:
Male Dwarf Mechanic 3 (Scholar)
LN Medium Humanoid (Dwarf)
Init +1; Senses Perception +8
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DEFENSE
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EAC 13, KAC 16, AC vs. Maneuvers 24 (+4 vs. bull rush and trip)
HP 24, SP 21, RP 4
Fort +4, Ref +4, Will +2 (+2 vs. poisons, +4 vs. spells/SLAs)
Defensive Abilities: Slow but Steady, Traditional Enemies
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OFFENSE
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Speed 20 ft.

Melee Assault Hammer +4 (1d6+5)

Ranged Pulsecaster Pistol +3 (1d4+1 E)
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STATISTICS
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Str 15, Dex 12, Con 12, Int 16, Wis 12, Cha 8
Base Atk +2
Feats Heavy Armor Proficiency, Spellbane
Skills (21) Athletics +8* (3), Computers +10 (3), Engineering +10 (3), Medicine +9 (3), Perception +8 (3), Physical Science +11 (DC -5 regarding geology) (3), Profession (vidgamer) +9 (+10 to earn money) (3)
ACP* -3

Languages Common, Dwarven, Vesk, Ghibrani, Eoxian


Special Abilities:

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SPECIAL ABILITIES
Darkvision, Slow but Steady, Stonecunning, Traditional Enemies, Weapon Familiarity, AI (Drone), Bypass +1, Custom Rig, Mechanic Trick (Visual Data Processor), Overload
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Gear/Possessions:
Custom Rig (arm), Golemforged Plating 1, Pulsecaster Pistol, Assault Hammer, Cestus Battleglove, Fire Extinguisher, Consumer Backpack, Professional Clothing,

Credits 129

Drone:
HP 30
BAB +3
EAC 13, KAC 16
DR 1/-
Fort +3, Ref +2, Will +1
Str 14, Dex 12, Con —, Int 6, Wis 10, Cha 6
Feats Weapon Focus (Basic Melee), Cleave
Mods Reductive Plating, Melee Weapon Arm, Weapon Mount, Weapon Proficiency (Basic Melee, Small Arms), Riding Saddle, Jump Jets
Skills Acrobatics +7
Abilities Limited AI, Master Control, Skill Unit (Acrobatics)

Bot Me:
Ivan's M.O. in combat is to rush in so he and his horse can bash things. He won't usually use full attacks or give them to his horse even if in position. If he can't close a gap immediately, he'll use his pistol while on the move. Should an enemy move away, Ivan will follow as best he can to stay in melee.

Ivan Melee: [dice=KAC]1d20+4[/dice]
[dice=Bludgeoning]1d6+5[/dice]

Horse Melee: [dice=KAC]1d20+6[/dice]
[dice=Bludgeoning]1d6+5[/dice]

Ivan Ranged: [dice=EAC]1d20+3[/dice]
[dice=Electricity]1d4+1[/dice]

Horse Ranged: [dice=EAC]1d20+4[/dice]
[dice=Electricity]1d4+1[/dice]