L'il Lucky |
"Captain. Permission to aid the recruits."
assuming she continues to walk away... "Praise Cayden"
channel: 2d6 ⇒ (5, 6) = 11
Gridger Rusk |
"Good show everybody!" Gridger happily walks around to pat the rest of the team on the back. "Even without swords, you manage to do something, I am impressed. Give me a moment while I recover some stamina, that fight took the wind out of me! You proved quite to be a challenge. However, the fight never seemed fair, your weapons were poisoned!" A puffing Gridger addresses the opposing team, in a somewhat neutral manner. He is unimpressed, but he also knows that they were no match for the strength of his swordsmanship.
I'm assuming from the attacks effects, we understand that the weapons were poisoned.
Roudantaimi |
Roudantaimi gauges the crossbow in his hands. "It's not bad weapon, but it lacks something... A bit too silent in my opinion."
He nods approvingly at Gridger's words. "Yes, yes... And you were very good with your sword. If I only had my guns, it wold have been much funnier, although it's quite hard to shoot someone with a gun and not hurt him bad, which was of course the point in the excercise.... Wait WHAT!? POISON!? WHERE? But poison is evil, they couldn't have used it? Or could they? Evil here, right before my eyes!?
Roudantaimi starts detecting evil looking at the unconscious forms of their opponents, and just missing the captain.
GM Silbeg |
"Yeah, it was all my fault. I put them up to it." says Dell, after Lucky heals everyone. "I wasn't trying to be evil, but we had to win at all costs."
bluff: 1d20 - 1 ⇒ (5) - 1 = 4
Dell is lying, that much is obvious.
L'il Lucky |
Lucky shakes his head at Dell... while checking each recruit over.
Gridger Rusk |
sense motive: 1d20 ⇒ 6
Gridger glances at them."Oh.. I see, clearly you must have realised we are very formidable and you had no chance to win fairly." This Oread pitied them, and goes about on day.
Prizm |
"Soooo what now guys? I am hoping there is no push-up contest.. or run through the flaming hoop while doused in oil.... that would be icky."
Prizm looks around fidgeting, clearly uncomfortable.
L'il Lucky |
Lucky smiles at the group and claps a couple of them on the back while exiting the combat grounds. "We did well! let's go see what she has in for us now."
Lucky will confront Dell in private about the poison... over a pint of course "I don't want to get you in trouble.. but lying to us isn't helping... you just aren't very good at it. Who put you up to it?"
GM Silbeg |
"Yeah, the captain made us do that. She also made us sabotage the obstacle course on your first day. She has a real mad on for you."
Lucky SM: 1d20 + 6 ⇒ (14) + 6 = 20
Hunch: Lucky thinks that with a little prodding that he could get Dell to sign an affidavit to that affect.
L'il Lucky |
"Hey i get it... gotta follow orders... here let me refill that for you..." create beer
"I appreciate you coming clean with me... would you mind signing an affidavit... just in case something bad goes down with her unexpected attitude towards us?"
diplomacy request, adaptable luck: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30 that'll do.
Later that night Lucky will share with the group his gained information....
GM Silbeg |
That evening, during dinner, the Captain comes up to you. "You are getting promoted to practical training, now. Report to my office after the morning meal."
Lucky and Dell
Dell writes something up for Lucky, and signs it.
"Dude, so sorry that had to happen. Here, my team wanted you guys to have this." he says, as he hands Lucky a potion of cure moderate wounds.
Gridger Rusk |
"This is great news friends, I believe we have prove our worth with the combat exercise! We shall make ranks soon enough." Gridger cannot contain his excitement.
GM Silbeg |
The next morning, as you are taking your morning meal, Dell interrupts and tells you to report to the Captain's office immediately. Over the grumblings of a gnome and his dodo, you hurry up and get there.
"Team, given your sorry state of preparation and knowledge, you probably don't know that while the Ungrounded's primary source of income is the contract with the Peerless Empire, we also often provide hired security for a variety of businesses and guilds of the Opaline Vault.
"In fact, your first mission is to provide extra security for the Glitterfang Halls, an upscale establishment owned and operated by the adult crystal dragon Cestranell. It is their grand opening tonight.
"You are to be on the lookout for a notorious cheater known as Inysha, a master of disguise who has been kicked out of other casinos in the past." She gives you a crude sketch and a written physical description of the con artist.
"You are to report to the casino a few hours before their opening at 19:00 hours. Any questions? Didn't think so..."
L'il Lucky |
"How are we to handle Inysha should we spot the fiend?"
Lucky maintains careful watch through the conversation... cautious about the captain.
Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25
GM Silbeg |
"Let her know that she is not welcome in the casino. Simple enough for you?" replies Captain Othis.
While there is nothing you can point your finger at, there is something a little off about this briefing. She seems to be hiding something.
Roudantaimi |
"And is she doesn't want to believe us? Shouldn't we just alert the casino's own guards?"
Working as security for a gambling establishment doesn't sound very valorous deed to do, but Roudantaimi has to admit it is at least a change from the training chores.
GM Silbeg |
"Make her believe you. The casino's guards are likely going to be busy enough. Do your job, and don't embarrass the Ungrounded. I didn't think this assignment was very hard, but you .... people... seem to make it all difficult."
L'il Lucky |
"consider it done sir."
Lucky salutes and departs.
Gridger Rusk |
"And are we authorized to use lethal force should the time come to it?"
Gridger follows Lucky's salutations and makes an eager move to apprehend this fiend. Time to prove more worth! We shall make the ranks quickly now.
Prizm |
Upon hearing the name Inysha his mind starts going. Prizm pulls out his books and starts rummaging for a reference.
Kn:Local, MCT: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
"Oh! I think I found some information and a pretty good list of drawings... look here!"
GM Silbeg |
You noticed a banner with the emblem of the Aspis Consortium on one of the buildings, and the guide does talk about them, as a trading company from the Prime Material Plane, and from Golarion to be specific.
However, you are pretty sure that this Inysha is not part of the Aspis Consortium, or if she is, she keeps a low profile. From what you can tell, she is probably one of the several card cheats and con artists that frequent the various casinos, where the denizens of the plane of earth go to gamble away their loose gemstones.
You have heard, also, some word about at least one of these con artists being a master of disguise, and that no one has a good description of her.
GM Silbeg |
See tile #7 for details
B1 Elevator Room: This room houses the casino’s elevator, an elegantly designed marble-floored contraption whose glass walls are surrounded in a decorative silver cage. When the elevator leaves this room, a glass panel automatically emerges to cover the circular opening in its center, preventing patrons from tumbling to the city below.
B2 Foyer: On the western wall, a 20-foot-high archway flanked by platinum and gold pillars leads from the elevator room into the casino’s foyer. This room serves as the entrance for visitors who can glide through dirt and stone. A desk constructed from the same mixture of precious metals stands in front of the southern wall.
An oread attendant bedecked in fleshgems greets the Pathfinders and escorts them through the casino to meet the manager in area B7 (Office).
B3 Lounge: Brilliantly colored formations of natural crystal grow from the floors, walls, and ceiling of this room. Teardrop-shaped lights hang from the ceiling 100 feet above, shimmering and reflecting from a majestic statue of a crystal dragon emerging from a pool of melted gemstones. Jewel-encrusted metal chairs and sofas strewn with velvet cushions surround the pool at a safe distance, providing cozy seating for the casino’s patrons.
This lavishly furnished anteroom leads to the casino proper. The gemstone pool is a miniature replica of the lake at the Opaline Vault’s center, and the dragon is an idealized, larger-than-life depiction of the casino’s owner Cestranell.
Shaitans, oreads, and other humanoids of all types lounge in the chairs in small groups, talking and laughing in hushed voices. A few mephits and elemental patrons frolic in the molten pool.
B4 Gaming Room: A pillar of amethyst crystals juts from floor to ceiling in this expansive room flanked by bars carved from the black-and-cream marble found throughout the casino. Enormous sheets of polished crystal cover the walls, dancing with refracted, moving images of creatures and scenery. Pleasant music played upon unfamiliar instruments fills the chamber. Rectangular slabs of marble rise from the floor to provide surfaces for gambling, each table supporting a small crystalline structure in its center.
The most popular game in this casino involves rolling a polished crystal shard that scintillates between different colors and patterns. Players win a round when the shard matches the color and pattern of the crystals at the center of their table. In another popular game, players attempt to form specific patterns by stacking partially transparent tiles.
Earth mephits flit back and forth behind the bar from shelves of colorful bottles to waiting customers, preparing and serving drinks. More mephit employees tend stacks of gemstone and metal chips used for betting, and several xorns lumber around the round carrying trays laden with drinks and hors d’oeuvres. Customers “tip” the xorn waitstaff by dropping gems directly into their mouths.
B5 Main Stage: The ceiling in this cavernous room varies in height, ranging from 50 to 300 feet. Stalactites and stalagmites flattened and ground to a smooth surface serve as dining tables. A stone platform built into the southeastern wall acts as a stage.
B6 Members' Lounge: Marble stairs blocked off by red velvet ropes lead to a 20-foot-high stone booth containing tables and chairs for the casino’s preferred customers. Typically, those who wish to enter this area must present a token inlaid with an image of a crystal dragon. However, the casino staff knows that the Pathfinders are here to provide security, so they allow the Pathfinders to enter and exit this area freely.
B7 Office: A desk, bookcases, and wooden cabinets occupy this unglamorous room.
A hassled-looking oread man, referred to simply as Boss by his employees, discusses final preparations for the grand opening with a group of mephits when the Pathfinders enter the office.
----
You may ask questions of the Boss, and stake out where you are going to be...
Gridger Rusk |
I assume the captain purposefully ignored Gridger's question?
She did not strictly say not to use lethal force...
This oread moves about the room slowly, not so much because he is taking the breath-taking view or is making astute observations, but merely because he is a slow walker. He makes no hesitation to make himself acquainted with the boss "Good day Boss, I Gridger, I believe we have been sent here to assist with your security woes. I assure you we are the best in the business."
For the discussion on our duties.
"I believe I should position myself at the entrance, stop the threat before it even enters. My sword will surely scare the thief Inysha away."
GM Silbeg |
To Gridger
"Recruit, you are on guard duty. Not kill the clients duty. I expect that you understand that. Else, the proprietor might just decide to eat you."
Arxus |
"Well met, I am Arxus. I will patrol the gambling floor and keep an eye out for any foul-play. Though I am open to suggestions if I can be better utilized elsewhere."
L'il Lucky |
Lucky enters the office and stands at attention until the Boss is ready to address them. When addressed, "Sir, Lucky's the name. Pleasure to be assisting your establishment this evening."
following the initial briefing on our job...
"Boss - any advice on how to identify Inysha?"
Lucky will end up in the Gaming room.
GM Silbeg |
"Certainly... I believe I have a good description of her right here." Boss checks a drawer on his desk, and gives a description of someone who seems completely different than the picture that Captain Othis gave you.
Gridger Rusk |
Gridger looks carefully at the description. "Wait, if this is Inysha? Who is this?" He asks boss pointing to the description that Captain Othis has provided.
Prizm |
"Sir - do you know anywhere I may be able to buy a basic scroll or two before we go looking for her?"
Looking to pick up a pair of detect thoughts scrolls
Prizm fidgets and tries not to make eye contact while he speaks.
GM Silbeg |
Prizm, you are in a major metropolis... there are plenty of places to buy scrolls.
To Gringer, Boss says, "“You don’t recognize your own general? You must be new on the job. That’s the spitting image of General Faiza bint Hanif.”
L'il Lucky |
Lucky grimaces angrily at the embarrassment the captain has placed on them. but he bites his lip and quietly waits it out.
Roudantaimi |
"Why would captain give that picture to us? If we were trying to arrest the general, he would get very angry to us. Also, we would fail to capture Inysha... " Roudantaimi whispers to the others, wondering the turn of events.
Nonetheless, he studies the new description of Inysha in hopes he would be able to spot the famous cheat.
Prizm |
Didn't know if the plane of earth had a limited level of magic available to use given our task.
When the party is ready to move on Prizm will ensure he picks up a pair of scrolls of detect thoughts while on his way to the casino.
Bert also requests a sum of pickles...
Gridger Rusk |
Gridger reconsiders what he knows for a moment, after being made a fool in front of the Boss.
But nonetheless keeps his head held and silently makes his way to the foyer, where he starts being on a look out for the troubling Inysha. He pulls out his large sword and stands it right next to him, in event he needs to stop someone.
perception: 1d20 ⇒ 1
GM Silbeg |
Please let me know when you have deployed as you would like, and what you are all doing.
L'il Lucky |
Lucky is going to work the Gaming room. He will be mingling with the patrons, keeping a sharp eye on anyone who appears to be winning more than others....
i am all for luck in gambling... but cheating defies luck and lady chance. that can't be tolerated.
Arxus |
Arxus will patrol the edges of the gambling hall, and pay attention to whatever the clients use to manipulate their gambling components (hands in most cases).
Gambling is not really my thing, but I think I get the concept of these games.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6
L'il Lucky |
"Roudantaimi - would you take the main stage room - so we have our bases covered?" B5
L'il Lucky |
Gridger is
Prizm |
I am as well with detect thoughts up
Roudantaimi |
"Main stage? Sure! I'll stay there. What do we do when we find something suspicious? Yell for the others to arrive, or tackle the situation alone?"
Roudantaimi patrols in the main stage, moving between tables and watching the patrons. Every now and then he Detects Evil from the area.
GM Silbeg |
Time passes...
An hour after opening, a woman matching the description given to you by Captain Othis enters the foyer, which Gridger easily sees.
Prizm |
Knowledge Planes: 1d20 + 8 ⇒ (7) + 8 = 15
Prizm will move to a non-descript place and recite a scroll of detect thoughts and then use his small size to his advantage - weaving thru the crowds while focusing on the woman.
He almost gets stepped on twice, by Bert....
Bert the DODO |
Bert squints his eyes and begins a stealthy dash thru the crowds weaving and diving under tables this way and that. Intent on finding his way to the woman so he can get a "bird's eye view" of what he firmly believes to the parties quarry.
DoDo Stealth: 1d20 + 13 ⇒ (9) + 13 = 22
Prizm |
Strike Prizm's post.. Berts stands
Gridger Rusk |
Gridger eyeballs her closely and keeps her in view, waiting to see what Prizm has found out. "Should we stop her? Or at least have one of us maintain a close eye? It could still very well be Inysha in disguise."
Prizm |
"Bert has this... let the dodo work"