GM Silbeg's PFS #8-05 Ungrounded but Unbroken (Inactive)

Game Master Silbeg

#8-05: Ungrounded but Unbroken
Demerits: 2


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Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

"Captain. Permission to aid the recruits."

assuming she continues to walk away... "Praise Cayden"
channel: 2d6 ⇒ (5, 6) = 11

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

"Good show everybody!" Gridger happily walks around to pat the rest of the team on the back. "Even without swords, you manage to do something, I am impressed. Give me a moment while I recover some stamina, that fight took the wind out of me! You proved quite to be a challenge. However, the fight never seemed fair, your weapons were poisoned!" A puffing Gridger addresses the opposing team, in a somewhat neutral manner. He is unimpressed, but he also knows that they were no match for the strength of his swordsmanship.

I'm assuming from the attacks effects, we understand that the weapons were poisoned.

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Roudantaimi gauges the crossbow in his hands. "It's not bad weapon, but it lacks something... A bit too silent in my opinion."

He nods approvingly at Gridger's words. "Yes, yes... And you were very good with your sword. If I only had my guns, it wold have been much funnier, although it's quite hard to shoot someone with a gun and not hurt him bad, which was of course the point in the excercise.... Wait WHAT!? POISON!? WHERE? But poison is evil, they couldn't have used it? Or could they? Evil here, right before my eyes!?

Roudantaimi starts detecting evil looking at the unconscious forms of their opponents, and just missing the captain.

Dark Archive

Fury's Toll | MotD

"Yeah, it was all my fault. I put them up to it." says Dell, after Lucky heals everyone. "I wasn't trying to be evil, but we had to win at all costs."

Roudantaimi:
None of the oread recruits scan as evil

GM:

bluff: 1d20 - 1 ⇒ (5) - 1 = 4

sense motive DC4:

Dell is lying, that much is obvious.

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Lucky shakes his head at Dell... while checking each recruit over.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

sense motive: 1d20 ⇒ 6

Gridger glances at them."Oh.. I see, clearly you must have realised we are very formidable and you had no chance to win fairly." This Oread pitied them, and goes about on day.

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

"Soooo what now guys? I am hoping there is no push-up contest.. or run through the flaming hoop while doused in oil.... that would be icky."

Prizm looks around fidgeting, clearly uncomfortable.

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Lucky smiles at the group and claps a couple of them on the back while exiting the combat grounds. "We did well! let's go see what she has in for us now."

if i can get Dell alone... immediately or later that day:

Lucky will confront Dell in private about the poison... over a pint of course "I don't want to get you in trouble.. but lying to us isn't helping... you just aren't very good at it. Who put you up to it?"

Dark Archive

Fury's Toll | MotD

Lucky:
Lucky Diplo + adaptable luck + circumstance + other: 1d20 + 7 + 3 + 2 + 2 ⇒ (2) + 7 + 3 + 2 + 2 = 16
"Yeah, the captain made us do that. She also made us sabotage the obstacle course on your first day. She has a real mad on for you."

Lucky SM: 1d20 + 6 ⇒ (14) + 6 = 20
Hunch: Lucky thinks that with a little prodding that he could get Dell to sign an affidavit to that affect.

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

lucky + dell:

"Hey i get it... gotta follow orders... here let me refill that for you..." create beer

"I appreciate you coming clean with me... would you mind signing an affidavit... just in case something bad goes down with her unexpected attitude towards us?"

diplomacy request, adaptable luck: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30 that'll do.

Later that night Lucky will share with the group his gained information....

Dark Archive

Fury's Toll | MotD

That evening, during dinner, the Captain comes up to you. "You are getting promoted to practical training, now. Report to my office after the morning meal."

Lucky and Dell
Dell writes something up for Lucky, and signs it.
"Dude, so sorry that had to happen. Here, my team wanted you guys to have this." he says, as he hands Lucky a potion of cure moderate wounds.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

"This is great news friends, I believe we have prove our worth with the combat exercise! We shall make ranks soon enough." Gridger cannot contain his excitement.

Dark Archive

Fury's Toll | MotD

The next morning, as you are taking your morning meal, Dell interrupts and tells you to report to the Captain's office immediately. Over the grumblings of a gnome and his dodo, you hurry up and get there.

"Team, given your sorry state of preparation and knowledge, you probably don't know that while the Ungrounded's primary source of income is the contract with the Peerless Empire, we also often provide hired security for a variety of businesses and guilds of the Opaline Vault.

"In fact, your first mission is to provide extra security for the Glitterfang Halls, an upscale establishment owned and operated by the adult crystal dragon Cestranell. It is their grand opening tonight.

"You are to be on the lookout for a notorious cheater known as Inysha, a master of disguise who has been kicked out of other casinos in the past." She gives you a crude sketch and a written physical description of the con artist.

"You are to report to the casino a few hours before their opening at 19:00 hours. Any questions? Didn't think so..."

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

"How are we to handle Inysha should we spot the fiend?"

Lucky maintains careful watch through the conversation... cautious about the captain.
Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

Fury's Toll | MotD

"Let her know that she is not welcome in the casino. Simple enough for you?" replies Captain Othis.

Lucky:

While there is nothing you can point your finger at, there is something a little off about this briefing. She seems to be hiding something.

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

"And is she doesn't want to believe us? Shouldn't we just alert the casino's own guards?"

Working as security for a gambling establishment doesn't sound very valorous deed to do, but Roudantaimi has to admit it is at least a change from the training chores.

Dark Archive

Fury's Toll | MotD

"Make her believe you. The casino's guards are likely going to be busy enough. Do your job, and don't embarrass the Ungrounded. I didn't think this assignment was very hard, but you .... people... seem to make it all difficult."

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

"consider it done sir."
Lucky salutes and departs.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

"And are we authorized to use lethal force should the time come to it?"

Gridger follows Lucky's salutations and makes an eager move to apprehend this fiend. Time to prove more worth! We shall make the ranks quickly now.

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Upon hearing the name Inysha his mind starts going. Prizm pulls out his books and starts rummaging for a reference.

Kn:Local, MCT: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

"Oh! I think I found some information and a pretty good list of drawings... look here!"

Dark Archive

Fury's Toll | MotD

Prizm:
The guides don't really cover the criminal underground, so it is hard to find any real information on her. However, you recall something that no one paid much attention to when you all arrived here.

You noticed a banner with the emblem of the Aspis Consortium on one of the buildings, and the guide does talk about them, as a trading company from the Prime Material Plane, and from Golarion to be specific.

However, you are pretty sure that this Inysha is not part of the Aspis Consortium, or if she is, she keeps a low profile. From what you can tell, she is probably one of the several card cheats and con artists that frequent the various casinos, where the denizens of the plane of earth go to gamble away their loose gemstones.

You have heard, also, some word about at least one of these con artists being a master of disguise, and that no one has a good description of her.

Dark Archive

Fury's Toll | MotD

See tile #7 for details

B1 Elevator Room: This room houses the casino’s elevator, an elegantly designed marble-floored contraption whose glass walls are surrounded in a decorative silver cage. When the elevator leaves this room, a glass panel automatically emerges to cover the circular opening in its center, preventing patrons from tumbling to the city below.

B2 Foyer: On the western wall, a 20-foot-high archway flanked by platinum and gold pillars leads from the elevator room into the casino’s foyer. This room serves as the entrance for visitors who can glide through dirt and stone. A desk constructed from the same mixture of precious metals stands in front of the southern wall.

An oread attendant bedecked in fleshgems greets the Pathfinders and escorts them through the casino to meet the manager in area B7 (Office).

B3 Lounge: Brilliantly colored formations of natural crystal grow from the floors, walls, and ceiling of this room. Teardrop-shaped lights hang from the ceiling 100 feet above, shimmering and reflecting from a majestic statue of a crystal dragon emerging from a pool of melted gemstones. Jewel-encrusted metal chairs and sofas strewn with velvet cushions surround the pool at a safe distance, providing cozy seating for the casino’s patrons.

This lavishly furnished anteroom leads to the casino proper. The gemstone pool is a miniature replica of the lake at the Opaline Vault’s center, and the dragon is an idealized, larger-than-life depiction of the casino’s owner Cestranell.

Shaitans, oreads, and other humanoids of all types lounge in the chairs in small groups, talking and laughing in hushed voices. A few mephits and elemental patrons frolic in the molten pool.

B4 Gaming Room: A pillar of amethyst crystals juts from floor to ceiling in this expansive room flanked by bars carved from the black-and-cream marble found throughout the casino. Enormous sheets of polished crystal cover the walls, dancing with refracted, moving images of creatures and scenery. Pleasant music played upon unfamiliar instruments fills the chamber. Rectangular slabs of marble rise from the floor to provide surfaces for gambling, each table supporting a small crystalline structure in its center.

The most popular game in this casino involves rolling a polished crystal shard that scintillates between different colors and patterns. Players win a round when the shard matches the color and pattern of the crystals at the center of their table. In another popular game, players attempt to form specific patterns by stacking partially transparent tiles.

Earth mephits flit back and forth behind the bar from shelves of colorful bottles to waiting customers, preparing and serving drinks. More mephit employees tend stacks of gemstone and metal chips used for betting, and several xorns lumber around the round carrying trays laden with drinks and hors d’oeuvres. Customers “tip” the xorn waitstaff by dropping gems directly into their mouths.

B5 Main Stage: The ceiling in this cavernous room varies in height, ranging from 50 to 300 feet. Stalactites and stalagmites flattened and ground to a smooth surface serve as dining tables. A stone platform built into the southeastern wall acts as a stage.

B6 Members' Lounge: Marble stairs blocked off by red velvet ropes lead to a 20-foot-high stone booth containing tables and chairs for the casino’s preferred customers. Typically, those who wish to enter this area must present a token inlaid with an image of a crystal dragon. However, the casino staff knows that the Pathfinders are here to provide security, so they allow the Pathfinders to enter and exit this area freely.

B7 Office: A desk, bookcases, and wooden cabinets occupy this unglamorous room.

A hassled-looking oread man, referred to simply as Boss by his employees, discusses final preparations for the grand opening with a group of mephits when the Pathfinders enter the office.

----

You may ask questions of the Boss, and stake out where you are going to be...

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

I assume the captain purposefully ignored Gridger's question?

She did not strictly say not to use lethal force...

This oread moves about the room slowly, not so much because he is taking the breath-taking view or is making astute observations, but merely because he is a slow walker. He makes no hesitation to make himself acquainted with the boss "Good day Boss, I Gridger, I believe we have been sent here to assist with your security woes. I assure you we are the best in the business."

For the discussion on our duties.
"I believe I should position myself at the entrance, stop the threat before it even enters. My sword will surely scare the thief Inysha away."

Dark Archive

Fury's Toll | MotD

To Gridger
"Recruit, you are on guard duty. Not kill the clients duty. I expect that you understand that. Else, the proprietor might just decide to eat you."

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

"Well met, I am Arxus. I will patrol the gambling floor and​ keep an eye out for any foul-play. Though I am open to suggestions if I can be better utilized elsewhere."

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Lucky enters the office and stands at attention until the Boss is ready to address them. When addressed, "Sir, Lucky's the name. Pleasure to be assisting your establishment this evening."

following the initial briefing on our job...
"Boss - any advice on how to identify Inysha?"

Lucky will end up in the Gaming room.

Dark Archive

Fury's Toll | MotD

"Certainly... I believe I have a good description of her right here." Boss checks a drawer on his desk, and gives a description of someone who seems completely different than the picture that Captain Othis gave you.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Gridger looks carefully at the description. "Wait, if this is Inysha? Who is this?" He asks boss pointing to the description that Captain Othis has provided.

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

"Sir - do you know anywhere I may be able to buy a basic scroll or two before we go looking for her?"

Looking to pick up a pair of detect thoughts scrolls

Prizm fidgets and tries not to make eye contact while he speaks.

Dark Archive

Fury's Toll | MotD

Prizm, you are in a major metropolis... there are plenty of places to buy scrolls.

To Gringer, Boss says, "“You don’t recognize your own general? You must be new on the job. That’s the spitting image of General Faiza bint Hanif.”

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Lucky grimaces angrily at the embarrassment the captain has placed on them. but he bites his lip and quietly waits it out.

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

"Why would captain give that picture to us? If we were trying to arrest the general, he would get very angry to us. Also, we would fail to capture Inysha... " Roudantaimi whispers to the others, wondering the turn of events.

Nonetheless, he studies the new description of Inysha in hopes he would be able to spot the famous cheat.

Dark Archive

Fury's Toll | MotD

The general is a "she"

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Didn't know if the plane of earth had a limited level of magic available to use given our task.

When the party is ready to move on Prizm will ensure he picks up a pair of scrolls of detect thoughts while on his way to the casino.

Bert also requests a sum of pickles...

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Gridger reconsiders what he knows for a moment, after being made a fool in front of the Boss.

But nonetheless keeps his head held and silently makes his way to the foyer, where he starts being on a look out for the troubling Inysha. He pulls out his large sword and stands it right next to him, in event he needs to stop someone.

perception: 1d20 ⇒ 1

Dark Archive

Fury's Toll | MotD

Please let me know when you have deployed as you would like, and what you are all doing.

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Lucky is going to work the Gaming room. He will be mingling with the patrons, keeping a sharp eye on anyone who appears to be winning more than others....

i am all for luck in gambling... but cheating defies luck and lady chance. that can't be tolerated.

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

Arxus will patrol the edges of the gambling hall, and pay attention to whatever the clients use to manipulate their gambling components (hands in most cases).

Gambling is not really my thing, but I think I get the concept of these games.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

"Roudantaimi - would you take the main stage room - so we have our bases covered?" B5

Dark Archive

Fury's Toll | MotD

Is anyone watching the entry way?

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Gridger is

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

I am as well with detect thoughts up

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Yup. Gridger is standing guard in the foyer and watches patron's as they walk in. Had rolled a 1 on the perception though.

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

"Main stage? Sure! I'll stay there. What do we do when we find something suspicious? Yell for the others to arrive, or tackle the situation alone?"

Roudantaimi patrols in the main stage, moving between tables and watching the patrons. Every now and then he Detects Evil from the area.

Dark Archive

Fury's Toll | MotD

Time passes...

An hour after opening, a woman matching the description given to you by Captain Othis enters the foyer, which Gridger easily sees.

kn:planes DC23:
She is a noble shaitan.

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Knowledge Planes: 1d20 + 8 ⇒ (7) + 8 = 15

Prizm will move to a non-descript place and recite a scroll of detect thoughts and then use his small size to his advantage - weaving thru the crowds while focusing on the woman.

He almost gets stepped on twice, by Bert....

Scarab Sages

Bert N Magical Beast | HP: 13 | AC: 13 | CMB: -3, CMD: 7 | F: +4, R: +2, W: +2 | Init: +0 | Stealth: +14, Dance: +2 | Speed 20ft | Active conditions: None.

Bert squints his eyes and begins a stealthy dash thru the crowds weaving and diving under tables this way and that. Intent on finding his way to the woman so he can get a "bird's eye view" of what he firmly believes to the parties quarry.

DoDo Stealth: 1d20 + 13 ⇒ (9) + 13 = 22

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Strike Prizm's post.. Berts stands

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Gridger eyeballs her closely and keeps her in view, waiting to see what Prizm has found out. "Should we stop her? Or at least have one of us maintain a close eye? It could still very well be Inysha in disguise."

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

"Bert has this... let the dodo work"

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Dark Archive

Fury's Toll | MotD

This campaign is by invite only!

This is the discussion thread.

Dark Archive

If low tier - my level 2 staff magus will make an appearance.

High tier - i have a number of 3rd level options.. or my 4th level cleric of luck.

3rd level options include:
goblin hating dwarf hunter with owlbear
Lya - team "Just this once, Everybody lives!"
Kern - Melee wizard

Liberty's Edge

Mosquito Witch Handouts

Hello all!

I have a 3rd level summoner engineer with his "dog" ready to go!
Alternatively if we start in a week or so, I have a grumpy half orc rogue about to finish up. He'll be a 4th level when he's done with the current scenario.

Dark Archive

Fury's Toll | MotD

@Batpony, we can definitely wait for your half orc, if you'd like.

Scarab Sages

High-tier: level 4 Paladin of Iomedae, or level 5 Cleric of Urgathoa.

Low-tier: a lot of level 1's
Treesinger, Paladin of Shelyn, Arcanist, Cavalier, Oracle, Gunslinger.
Preference towards the Treesinger or Gunslinger.

Liberty's Edge

I forgot to introduce myself!

I've been playing PFS less than a year after migrating from the adventure card game! I'm from Malaysia, and work as an engineer! Had the pleasure of hosting Silbeg and Neal in the BuA PBP special!

I've relooked at my available characters, I've forgotten that I've committed my summoner. My preference is high tier as I only have one character above level 3 so I don't get much chance for outside tier 1-2 games!

Oread "way of the sword" fighter 5 (Ready to go!)
Grumpy half-orc "do it my way" rogue 4 (available in 1-2 weeks)

Or if we're leaning low tier - I'm considering creating a dhampir with my brand new boon. So I'm good to go either way!

Dark Archive

Fury's Toll | MotD

At this point it is looking high tier, with an illusionist 3, cleric 4, [paladin 4|cleric 5], [fighter 5|rogue 4]

Going to check with a couple of more folks, to see if we can get 6, otherwise it looks like we'll just be high tier with 4 player adjustment.

Or, if you would all rather, we just go with the 4?

Also, do we want to wait for Batpony's rogue?

Dark Archive

Fury's Toll | MotD

FYI - I invited Karma (Jyri), a friend from Finland that I have been PbP'ing with for almost 3 years. He'll be joining us as well, to make 5.

Liberty's Edge

Hello all!

Some characters I have available for this tier:
lvl5: Tiberius - a magic missile specialist
lvl5: Roudantaimi - gunslining gnome paladin

lvl3: heavily armored warpriest lacking minor details like name

lvl2: some credit babies
lvl1: Quintus - 0xp Asmodean Advocate

Dark Archive

Fury's Toll | MotD

Roudi! I haven't seen him in a long time! That'd be fun!

He still have the lizard?

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Roudantaimi is exactly where we left with the group, so very long time ago :)
And the gecko is very much alive (probably because Roudantaimi couldn't take him into Hao Jin Tapestry)

Liberty's Edge

I'm more than happy to use my fighter! One more credit to level 6! But the rogue is more useful with his range of skills. 5 is a good number with me.

Dark Archive

Fury's Toll | MotD

I am good with 5 if you all are... we have one person I'll ask tomorrow night, and then we'll get started.

So, we are looking at:

Lucky (Cleric of Cayden Cailean 4)
Roudantaimi (Gun1/Pal4) (or Tiberius - arcanist 5)
Rogue 4 or Fighter 5
Prizm (Illusionist 3)
Paladin of Iomedae 4 or Cleric of Urgathoa 5

At this time, please introduce your character in the gameplay thread (Batpony, how long for the rogue? We can play delaying if you aren't quite ready yet)!

Liberty's Edge

I'm at final combat! We've just started though, at round 2! And it doesn't look like it'll be an easy one.

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

So many gnomes!

Scarab Sages

Bert N Magical Beast | HP: 13 | AC: 13 | CMB: -3, CMD: 7 | F: +4, R: +2, W: +2 | Init: +0 | Stealth: +14, Dance: +2 | Speed 20ft | Active conditions: None.

bert?

Dark Archive

Fury's Toll | MotD
Prizm wrote:
So many gnomes!

Yes, two gnomes out of five. And a halfling.

Liberty's Edge

I think once everyone has checked in on the gameplay thread, I'll bring whichever character is ready! Don't want to hold the game from starting :)

Dark Archive

Fury's Toll | MotD

Everyone introduce yourselves in the game thread and we will get started, then.

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

I'm on vacation and travelling until next saturday, with limited chances to post. Please bot if necessary (I try to check the thread daily, but no guarantees)

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Also on vacay till next sunday

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

Heading out for my buddy's wedding. Likely wont be able to post again until Sunday.

Please bot Arxus if necessary

Dark Archive

Fury's Toll | MotD

I'll be pretty busy, too... with a different wedding.

So, I will have a follow up post today, and nothing until Monday.

Dark Archive

Fury's Toll | MotD

I know this is frustrating and slow going, but it is setting the stage. For sure, it would be a lot better if face to face.

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

I'm travelling until next Saturday. I hope I'm be able to post daily, but if there's any issues with WLAN etc, there might be delay.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Everything alright?

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Silbeg forgot to post he is in seattle for paizocon through monday

Dark Archive

Fury's Toll | MotD

Sorry, I thought I had stated that in all of my games.... guess I missed this one.

If I get the chance tomorrow, I will post the casino maps, and room descriptions.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Was getting bit worried!

Have fun at paizocon! One can only dream being on the other side of the world!

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Happy midsummer!
I'll be celebrating the nightless night with family, so unfortunately I have little time for posting...

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

I love how I summon.. an ELDER... air elemental.. like huge.. thunderbolts and stuff

and the party is chill :P

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Well this whole present evidence got complicated....

I think Roudi can start with the letter from Dell.
I can go with the poison vial second.
next... Arxus with the elemental tattoos
then Prizm with the slagcrusher note
Bert with the ASpis badge
and finally Gridger with the Inyasha descriptions

thoughts? trying to keep the paladins from having to present stolen evidence

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

I memorized a full boat of illusions...

We can just enact where we found them.. I can recreate the scene.. and each of you can speak to it.. pretty easy...

Dark Archive

Fury's Toll | MotD

How is Bert going to talk?

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Yes, I'm sure Roudi and Arxus are happy to remain ignorant about how Lucky and Prizm came up with certain pieces of evidence.

I'm good with the suggestion above. If Bert won't be talking, Roudi/Lucky/Arxus can do another round.

Scarab Sages

Bert N Magical Beast | HP: 13 | AC: 13 | CMB: -3, CMD: 7 | F: +4, R: +2, W: +2 | Init: +0 | Stealth: +14, Dance: +2 | Speed 20ft | Active conditions: None.

Bert can do interpretive dance :D with an illusion as his canvas!

Dark Archive

Fury's Toll | MotD

So, folks, whomever is going first, present your evidence (in character).

Finish with a diplomacy check. I will apply any bonuses due to the evidence and RP on top of your roll.

Dark Archive

Fury's Toll | MotD

As we're wrapping up now, I need your reporting information!

Player Name:
Character Name:
PFS Number of Character:
Normal|Slow
In-tier?:
Day Job roll:
Anything else you want on the chronicle:

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Player name: Bryan Gorny
Character Name: Prizm
PFS Number: 59287-7
Slow Track: No
Day Job: Profession Herbalis, MC Toolt: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Player Name: Tim P
Character Name: Gridger (level 5)
PFS Number of Character: 222036-1
Normal Track!
Day Job roll: Profession Scribe: 1d20 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Halfling Cleric 4 | HP: 31/31 | AC: 19 (13 Tch) | CMB: +1, CMD: 13 | F: +6, R: +3, W: +7 (vs Fear +2) | Init: +2 | Perc: +2, SM: +6, Diplo: +7 | Speed 30ft | Bit of Luck 6/6 | Adaptable Luck 4/4 | Channel (2d6) 6/6 | Agile Feet 5/5 | Active Conditions:Lucky, elemental conquest (Earth)

Player Name: aj torgerud
Character Name: Lucky
PFS Number of Character: 59286-13
Normal|Slow normal
In-tier?: yes
Day Job roll: speed drinker: 1d20 + 10 ⇒ (17) + 10 = 27
Anything else you want on the chronicle: no

Thanks for gm'ing!

Scarab Sages

Player Name: Neal B
Character Name: Arxus
PFS Number of Character: 89589-4
Normal|Slow Normal
In-tier?: level 4 so "yes"
Day Job roll: None
Anything else you want on the chronicle: N/A

Thanks for running the game! And thanks to the other players for a fun adventure!

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Player Name: Jyri
Character Name: Roudantaimi
PFS Number of Character: 96960-7
Normal|Slow Normal
In-tier?: yes
Day Job roll: Craft (alchemy): 1d20 + 6 ⇒ (2) + 6 = 8

Dark Archive

Fury's Toll | MotD

I have the chronicles ready for scanning... will do that this evening!

Dark Archive

Fury's Toll | MotD

Chronicles!

This has been reported! I know this was a frustrating scenario, but i hope you all had fun nonetheless!

I will be running The Infernal Vault next! (At 3-4)

Silver Crusade

M Gnome Gunslinger 1 / Paladin 5, HP 61/61 | AC 18, Touch 13, FF 16 | Fort: +14 Ref: +10 Will: +9 (+2 fear/illusion) |Perc +6 Darkvision | Init: +4 | CMB: 4 | CMD: 16 | Speed: 20 | Grit: 5/5 LoH: 7/7 Shirt 1/1 Hope 1/1
Ammo/Wands:
Gunpowder 25 | Bullets: 3 | Ghost salted: 10 | Cold Iron: 17 | Silver:5 | Adamantine: 5 | Cartridges: 9

Thanks for running, it was fun!
I've played Infernal Vault already (my very first pbp scenario!), so I'll pass that one. But please let me know if you're running anything in the future.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Will do!

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Yes! It was tons of fun! I have definitely enjoyed this scenario as a whole. And thank you for running once again.

I am due to travel for the first 2 weeks of August, and will not likely have any time for PBP during it. Planned vacation! So as much as I'd like to accept games, I'm holding out any new games until I return!

Likewise, to Roundataimi, would be greatly interested in future scenarios.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

@Batpony and @Karma, likewise, if you get the itch to start a PbP, let us know!

FYI - I am strongly considering running SFS 1-00 in a PbP for the upcoming PbP Game Day. If that goes well, I would follow up with 1-01...

Any interest?

Dark Archive

i am in for infernal vault - but gotta bring a different character.

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