
GM ShadowLord |

Yes, you hit her. I thought I had posted a response to that previously.
The cleric and the investigator are quickly overcome by the beautiful and mind-numbing colors from the female ghost. Jaxin resists however and quickly puts and end to her antics by punching her in the face. Her neck snaps backwards as she blacks out and collapses to the ground. Esh meanwhile is able to take care of the remaining ghost threat with his shocking grasp. The man shakes violently from the spell before falling to the ground where he continues to twitch. Trevyn and Arthes continue to swing and assault the four ghostly images without luck. A moment after hitting the other two ghosts hit the ground the images of the four chained ghosts disappear completely.
Searching the two ghosts the party finds several items: potion of cure light wounds, scroll of mage armor (2), wand of unseen servant (9 charges) wand of magic missile (8 charges), alchemist’s fire (3), thunderstone (2); light crossbow with 19 bolts, disguise kit, small steel mirror (2), spell component pouch, spellbook x2, silk rope (100ft).
Out of combat. Moving things along a bit to put things on the fast-track. The next several rooms are empty, the dotted line is your path.
Opening the trap door the party finds stone steps tha lead down from into the north corner of a small room. An open archway leads south, while a second archway leading west is obstructed by rubble and mud. Heading south the party finds a room that was likely once a storage room. Water drips slowly from a leak in the roof in the northwest corner, forming a muddy puddle on the floor. Human and animal tracks cover the floor.
Moving west down the empty corridor they find what appears to be an empty barracks to their south. To the north is what appears to be an armory, also void of any creatures. Rubble and debris block the eastern half of this room, while sparsely filled weapon and armor racks line the remaining intact walls. The racks bear several sets of armor marked with the Crimson Kestrel insignia and a small selection of weapons: 3 suits of studded leather armor, 3 handaxes, and 3 longbows.

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Yay!
Esh laughs over the twitching cadaver of his fallen enemy.
"Haha, eat that, ghosty-whatever-you-are-dude! THAT is what I call adventure!"
Survival untrained: 1d20 + 1 ⇒ (7) + 1 = 8
Moving into the corridors seems to be a harder task for the ganzi, however. After pacing a bit in the corridors, he eventually surrenders and leaves the job to other persons.

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I don't have a rank in Survival, so even with that paltry DC I'm unable to identify, Lol!
After recovering from his psychedelic experience, the Inspector points at the wand of Magic Missile.
"Considering my lack of sufficient martial prowess, would anyone mind if I held on to this little gem for now?"

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The ghosts disappear and Trevyn can't seem to figure out why... he just could never figure out that they weren't real.
"Och, stupid things. Ah hope they dinnae come back. Anyone hurtin'?"

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Jax kneels down and pokes the unconscious woman on the cheek. "Guys .. I don't think this is a real ghost." Shrugging, he takes one of the potions, rubbing his chest where the crossbow hit. "You guys mind if I take one of these? She's not using it."
Assuming no one objects, Jax drinks it
Potion of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Then he takes whatever loot the group wants to bring and follows along, keeping his shield ready.
Teh Survival check can be attempted untrained, right?
Survival: 1d20 + 2 ⇒ (4) + 2 = 6; nvm.
He keeps an eye out while the others inspect.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

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Bregan follows the others down below, looking around as they go perception: 1d20 + 6 ⇒ (14) + 6 = 20
Upon reaching the armory he picks up a pair of the handaxes, sliding them into his belt "For when you need to reach out and touch someone"
from above he'll take and alchemist fire and thunderstone if ok with everyone.

GM ShadowLord |

No magic is detected and nothing further of interest can be found in the armory or areas the party has passed through. Ready to go now the group heads south and west once again.
Rolled up straw mats lie in a pile against the western wall of this room, leaving the damp earthen floor exposed. The walls appear freshly cleaned, though they are still speckled with stray flecks of moss and mold. Open cages line the southern wall of the room, and the air is rich with the smell of recently shifted earth. Archways lead to the north and to the east.
Just as Jax steps into the room, you see an unarmed, barbaric-looking warrior woman standing at the northern archway, her arms crossed and a cruel sneer on her face. She is flanked by a pair of man-sized feral weasels, just itching for a scrap. "Welcome Pathfinders. I am Cetenna. I think you have been looking for me. It certainly took you long enough to find the path here. You went and kept me waiting. . . We" as she brings both of her hands up in an aggressive fighting posture when suddenly bestial claws sprout from her fingers, her teeth begin to grow larger, and her body, even as a female, begins to sprout much more hair than appears natural, "don' like ta wait!" After that, whatever she says, or attempts to comes out as nothing but a canine growl. She stomps her foot on the ground and a spider web shoots from her slipper and slams into Jaxin.
Jaxin is entangled until he frees himself with a DC 16 Escape Artist or Strength check as a standard action.
Her pet, a badger that had buried itself below ground, digs it's way back up, continuing to move and heads right at Jaxin. The little bastard looks crazed, going in for a lockjaw bite as he sinks his teeth into Jaxin's calf (6 damage)
Cetenna signals the giant weasels who both quickly move in on the brawler and duelist, sinking their sharp teeth into each of them. 6 damage to Jaxin, 7 to Bregan.
Cetenna + pet, Weasels, Bregan, Jaxin, Pendergast, Esh, Trevyn, Goran
Cetenna + Pet: 1d20 + 2 ⇒ (14) + 2 = 16
feral creature: 1d20 + 4 ⇒ (14) + 4 = 18
Bregan: 1d20 + 5 ⇒ (4) + 5 = 9
Trevyn: 1d20 + 1 ⇒ (3) + 1 = 4
Esh: 1d20 + 3 ⇒ (1) + 3 = 4
Pendergast: 1d20 + 2 ⇒ (4) + 2 = 6
Jaxin: 1d20 + 2 ⇒ (7) + 2 = 9
Goran: 1d20 + 1 ⇒ (1) + 1 = 2
Badger attack Jaxin: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Badger damage Jaxin: 1d4 + 4 ⇒ (2) + 4 = 6
web attack: 1d20 + 5 ⇒ (12) + 5 = 17
Weasel attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage Jaxin: 1d6 + 3 ⇒ (3) + 3 = 6
Weasel attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Bregan: 1d6 + 3 ⇒ (4) + 3 = 7

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"Och, the dog's done come outta tha' one! Take 'er down! Get around 'em, Arthes!"
Arthes moves into the room to the north, then phase lurches through the wall, ending up behind the badguys. She then moves to flank one of the weasels. Double move.
Unfortunately Trevyn can't do much from his vantage point.

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"OUCH! damnable fleabitten rat!" Bregan says lacking his normal graceful air yet slipping quickly into a tune for the others of treasures found below, Inspire courage.. allowing some of the magic to coat his blade, Bregan shows the weasel his own 'teeth'. Doing little
swift action: arcane strike
move action: Bardic Performance round 2 of 7
standard action
rapier: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
dmg?: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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"Wow, that's not the kind of fights I like!" says the ganzi, activating his inner powers once more.
He tries to hit the weasel before him. I'll let you add cover to his AC.
+1 Rapier: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 for Piercing: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

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Wow. Entangled, surrounded, and at 0 hp before I can act. This should be good.
So, is a Total Defense action a strenuous action that will cause Jax to lose 1 hp and fall unconscious? Im a little low on options.

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We'll come get you...soon as everyone gets in the room ill heal you...worsg comes to wost i can channel to heal you d6...that way you can defend or use a potion...i think you can use a potion at 0 hp
edit: you can retrieve a potion as a move action, but driking it is a standard action that provokes an AoO...

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I believe that's considered Retrieving an Item, which would provoke 3 AoO's. So I'd love to hear about the Total Defense, as well as what it would take to step into one of those cages on the southern wall? Is that just movement (that could be done with 5' step? Or is a skill check required? And would it also provoke or cause Jax to lose 1 hp?

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Bleeding, web-stuck, and with a pissed off badger hanging off his calf, Jax hunkers down behind his shield. "A little help," he gasps through clenched teeth.
move to activate Martial Flexibility to gain Dodge for 1 minute. AC 19.

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Sorry, folks, I posted in haste this morning before going to work but I didn't see it was a threat.
+1 Rapier, confirm: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Doubt that's a hit
for Piercing: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

GM ShadowLord |

Pendergast's missile flies high above all the party members and explodes into the badger that is tearing away at Jaxin's leg. Bregan slashes the weasel who attacked him and Esh finishes him with a well place thrust of his rapier.
Cetenna screams something as the weasel falls to the ground but is too guttural to make out he words. She takes a step towards Jaxin and buries her clawed fist into Jaxin's chest. She gives her fist and extra thrust forward and her claws burst out the back of the brawler. He collapses to to the ground before her as she removes her hand from his body (6d).
The weasel lunges toward Bregan and bites into his arm, ripping and tearing at his flesh with it's sharp teeth. Once it's taken hold it tries to pull him towards the ground, but notices that Bregan has lost consciousness due to the wounds and drops him to the ground instead(8d).
Cetenna shouts a command of sorts and the badger flies around the room towards Arthes where it lunges into the calf once more (6d).
Party is up!
UAS: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Weasel: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Grab: 1d20 + 7 ⇒ (4) + 7 = 11
Badger: 1d20 + 2 + 6 ⇒ (11) + 2 + 6 = 19
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

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Well that's not good
stabilize(DC15): 1d20 + 1 ⇒ (1) + 1 = 2 -6/10 hp
Bregan sinks toward oblivion as the combination of wounds causes him to loose consciousness. Awakening to the smell of fresh cobbler baking in the kitchen, a young Bregan starts..."Oh no I'm late, today I leave for the academy and I've not even begun my chores yet. Da's gonna kill me!" ....grabbing a pair of slightly worn breeches and even more shabby boots he rushes downstairs to the door, opening it to head out and feed the chickens.
With the door open a strange sight greets him, a large weasel is in the henhouse, that's strange. Weasels aren't native to here.....suddenly warped back to a more present time, the fight! Have to get back, Jaxim a hand sticking out of his back, have to get up and fight....

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So Bregan and Jaxin are both down at the moment? Yikes.
Trevyn pulls out his wand of cure light wounds (Move action) and yells at Esh "Move ye git! I'll heal 'em, but yer in mah way!"
Readied Standard action to cast cure light wounds on Bregan as soon as Esh moves out of the way and Trevyn can five-foot step toward him.
Arthes slams twice at the badger.
slam1: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 4 ⇒ (2) + 4 = 6
slam2: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d8 + 4 ⇒ (8) + 4 = 12

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Didn't realize that it was biting Arthes, gotcha.
The badger worries at Arthes' leg but finds that it is tougher than expected. Arthes has DR 5/slashing, so the bite only did 1 point of actual damage.

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Ah, I thought they were just B/P. Full damage, then!

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I still can't get in to heal cuz of the clog in the hall...i'll bust though to give a bit of healing as well as stabilizing.
Goran chants..
Gracious Sarenrae, please cast your warm embrace over these couageous souls.
channel: 1d6 ⇒ 2

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Back. Wow, that's bad!
Esh enters the room and tumbles mightily to the side and strikes with great panache the weasel before him.
Acrobatics to avoid AoO: 1d20 + 3 ⇒ (20) + 3 = 23 doh!
+1 Rapier, bless: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
for Piercing: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
+1 Rapier, bless, PARRY: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
+1 Rapier, bless, RIPOSTE: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
for Piercing: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

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Trevyn takes his readied action to step toward Bregan and cast cure light wounds.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

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If you cast it, Trevyn it's +2, since you're level 2 ;)

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It's from a wand, sorry I didn't make that clear.

GM ShadowLord |

The magic missile crashes into Cetenna with an
The badger tries to gnaw on Arthes's leg again but isn't able to get a solid grip. It does manage to connect and slash with both it's claws though, Arthes taking 9 damage.
Cetenna takes a 5' step towards Esh and suddenly her body is moving so quickly it is difficult to track the individual attacks. Esh somehow anticipates the attack however and swipes away her hand with his rapier and then redoubles his efforts as he thrust the blade into her shoulder. Howling in pain she sweeps his legs out from under him and trips him to the ground with expert precision. The trip doesn't provoke, Esh is prone.
The weasel attempts to bite Esh on the ground but can't reach him with it's teeth.
Party is up.
Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Claw: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Flurry: 1d20 + 2 ⇒ (16) + 2 = 18
Damage Esh: 1d6 + 4 ⇒ (4) + 4 = 8
Trip Esh: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Bite: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10

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Arthes pops out of existence, her essence flowing back into Trevyn's mind.
Trevyn casts another charge from his cure light wounds wand and heals Bregan again, since he can't reach Jaxin yet.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 BAH.

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"I am sure that Olystra Zadrien would have an inspiring psalm for what I'm about to do..."
Grimacing, the Inspector sees an opening and sprints into the room, stopping adjacent to Jaxin (double move, drawing wand of cure light wounds; I'm now holding two wands).
I can't recall what size the weasels are. If they're small, then I provoke. I can't Acrobatics since my speed is reduced by my encumbrance.

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Esh stands up and thrusts his rapier once again in the leader. The ganzi focuses his inner rage to keep on fighting.
+1 Rapier, bless: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
for Piercing: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
+1 Rapier, bless, PARRY: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
+1 Rapier, bless, RIPOSTE: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
for Piercing: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

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Adopting total defense Bregan stands up trying to move out of the immediate vicinity of Cetenna's companion.

GM ShadowLord |

As the inspector makes his way past the creature, it reaches out and takes a huge bite of his left shoulder. 6 damage. At the same time that the weasel is distracted by biting Pendergast, Bregan stands quickly while the creature's attention is diverted.
The enemies watch the party members rebound from their previously unfavorable situation and every one of their attacks falls short. Cetenna's calls to her badger and both move around the newly arrived, dual wielding inspector. As if in the matrix, the Inspector manages to dodge two fast flying clawed fists, a bite from the badger and another round of teeth from the weasel.
All misses, party up!
AoO: 1d20 + 5 ⇒ (16) + 5 = 21
1d6 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Bite: 1d20 + 6 ⇒ (1) + 6 = 7
FUAS: 1d20 + 5 ⇒ (2) + 5 = 7
FUAS: 1d20 + 5 ⇒ (2) + 5 = 7

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There are just no good choices.
1=Offense, 2=Defense: 1d2 ⇒ 2
Savaged by the weasel's bite, the determined Inspector lowers one of his wands towards the unconscious Jaxin.
cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
"Time to make your presence known, my dear Jaxin."
He then steps 5ft away, diagonally (can't move my icon at the moment).

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Jax's eyes spring open. Many men, brushing this close to death, might wonder at the fragility of life. Or maybe its purpose. Jaxin, on the other hand, is a simple man.
"Dang, I'm thirsty," he groans as he pulls a vial, pops the stopper, and downs its contents. "Thanks, Inspector."
Retrieve and drink Potion of CLW
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Up to 9/12 hp.