GM ShadowLord's PFS #7-07: Trouble in Tamran (Inactive)

Game Master The Rising Phoenix

Current Map


251 to 300 of 407 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Dark Archive

[retired]

Perception: 1d20 + 12 ⇒ (14) + 12 = 26 (+1 vs Traps)

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan sings a merry tune about a sea nymph as the group heads into the marsh to pass the time as they trudge through the muck, however quieting at a signal from their guide as they come close to the old fort.

stealth: 1d20 + 2 ⇒ (15) + 2 = 17
perception: 1d20 + 6 ⇒ (2) + 6 = 8

While relatively quiet, the explosion of flora and fauna keeps him from noticing what they really came to see, midst the numerous new things to see.


TG1 | GW | FF | RH

The party scouts the ruins. Scorch marks mar the stones of a dilapidated keep. Vegetation hangs loosely from holes in the partially collapsed ceiling, and the floor is sunken and cracked in several places. A charred wooden door lies on the ground in front of an archway leading west. To the north, a stone trap door peeks out from behind a pile of rubble.

Pendergast's expert eyes catch sight of something unusual and he halts the party before they move into the ruins. Among the walls of the ruined keep, two translucent ghostly figures drift around the ruins seemingly on patrol. Both are dressed in some sort of military uniform.

A K(history) or Prof(Soldier) check will tell you more about the ghosts.

Dark Archive

[retired]

"Hmmm..."

Knowledge (history): 1d20 + 8 + 1d6 ⇒ (12) + 8 + (6) = 26

"...they appear to resemble soldiers from the time of the Shining Crusade, but I have studied that period rather extensively, and these apparitions have different armor and dress..."

For the GM:
Will save w/ +2: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

"...we should proceed with caution. The incorporeal undead are a dangerous foe."

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh seems very excited.

"Ghosts? You mean evilish-undead-translucid-ghosts? OWWWW I wonder what they feel like on the end of my rapier!"

Player speaking: Woah, we better avoid them. My rapier isn't magical yet...

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Jax is confused by Guaril's choice, but shrugs and follows the crew. When stopped for the ghosts, he raises his eyebrows, "Ghosts, huh? Can we go around? And is the trap door the entrance?"

Where on the map is the trap door? Does that look like the only way to proceed?
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan catching the comment about the uniforms being from the wrong era, loads his crossbow, "Well, well, dead men wearing the wrong armor, perhaps things are not as they appear.... Should we?

Dark Archive

[retired]

Knowledge (religion): 1d20 + 8 + 1d6 ⇒ (12) + 8 + (6) = 26

"Although I have never encountered such a foe before, I have read about them substantially while working within the Archives. Spells generally have half their intended effect, and only magical weapons are capable of physically doing harm."

The Inspector pulls out three vials filled with blue liquid and gold flecks.

"These are oils of Magic Weapon. If nobody has the means to enchant their own weapons, I can offer these. I typically coat my bow in one, when I have time, but I feel they may be more useful in your hands for this fight."

Anyone who wants one may use it. I have 3.

Edit: weird, that's the exact same set of dice rolls from last time.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

"Och, thank ye. Will make a difference fer sure."

Trevyn uses one of the oils on his kukri. Thanks Inspector!

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Jax takes one of the oils, but holds onto it. "These ain't cheap. Let's make sure it's necessary to actually use it." He cuts his eyes over at the apparitions, nodding at Bregan's revelation, "Especially if we think there's something fishy about'em."

"You think they're fake ghosts?" He waggles his fingers in a "hocus pocus" sort of way, "Some fake-magic ghost-things would sure keep most folks from looking too close at these ruins." He shrugs, "I'll go find out."

unless someone stops him or suggests another plan, Jax tries to sneak past the ghosts, heading for the trap door.

Stealth: 1d20 + 0 ⇒ (6) + 0 = 6

Dark Archive

[retired]

As Jaxin bumbles his way out into the open, the Inspector sighs.

To his companions, "I suggest preparing yourselves."

The Inspector pulls out his bow while still holding on to the last oil.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh raises an eyebrow and says "You're sure it is really effective? Hmm, okay, I'll take one. Thank you Inspector!" Looking at the others, he takes a stealthy stance and follows Jaxin.

Stealth: 1d20 + 3 ⇒ (16) + 3 = 19

Looks like you ninja'd me, inspector. I'll take the oil if you're okay with that and apply it to my rapier.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

i have ways of damaging the undead...you lads take those oils.

Goran holds his holy symbol out and prepares to confront the undead aberrations.


TG1 | GW | FF | RH

Jaxin - I updated the map with a picture of a stone trap door in the northeast corner.

Esh moves quietly through the tall grass, but as Jaxin steps on a fallen branch that cracks loudly the ghosts snap to your direction. As they take note of him one of the bellows, "Beware of ancient curses birthed from the belly of the lich king for those that do approach this sacred ground! Turn back before this ill fate falls unto thee!" As he speaks what appears to be four more ghost rise up from the ground between you and he. The four new ghosts are look nearly identical and are connected together by a long glowing chain. The ghosts all stand completely still, all four pairs of eyes boring into Jaxin.

Inspector:
Something strange: even though these ghosts looks to be the remnants of warriors of the shining crusade, there is something odd about them. The ghosts are wearing helmets that only came into fashion well after these events, not something a crusader from that era would wear.

R1: Bregan, Ghosts, Prendergast, Trevyn, Jaxin, Esh, Goran

Ghosts: 1d20 + 2 ⇒ (15) + 2 = 17
Bregan: 1d20 + 5 ⇒ (16) + 5 = 21
Trevyn: 1d20 + 1 ⇒ (11) + 1 = 12
Esh: 1d20 + 3 ⇒ (3) + 3 = 6
Pendergast: 1d20 + 2 ⇒ (13) + 2 = 15
Jaxin: 1d20 + 2 ⇒ (8) + 2 = 10
Goran: 1d20 + 1 ⇒ (5) + 1 = 6

Dark Archive

[retired]
Esh Kethar wrote:
Looks like you ninja'd me, inspector. I'll take the oil if you're okay with that and apply it to my rapier.

Sure thing! In that case I'll draw and wield my wand of cure light wounds against them instead.

And the GM Ninjas me by 23 seconds =\

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan begins singing of past Pathfinder notables driving away the undead.
"
With sword gleaming silver in the night,
the companions stood under the light,
Faith in each other to face what came,
the hordes that once lay still in the grave,

Souless bodies driven with insatiable hunger,
For they knew only their master's task.
Yet on they came and fared they for naught,
the companions stood tall that night."

inspire courage round 1/7 +1 attack & damage for all

then moves to the side looping around to the south of the structure


TG1 | GW | FF | RH

Ack. I got so wrapped up in my Giantslayer's game today that I forgot to get back to this. My apologies in the delay!

The ghosts closest to the party consider the actions of the party, all four eyes still locked on Jaxin. In the rear both of the ghosts red/orange begin to cast a spell as they move further to the rear of the ruin.

R1: Bregan, Ghosts, Pendergast, Trevyn, Jaxin, Esh, Goran

Dark Archive

[retired]

Spellcraft to identify spell: 1d20 + 9 + 1d6 ⇒ (12) + 9 + (5) = 26 <== this is creeping me out. That's three 26s in a row.

The Inspector drinks an extract of Shield (AC temporarily 21; 17 vs. Incorporeal Touch) and walks around the outer wall, ending his movement just inside the ruins.

"We are the scouts for a legion of Nirmathi. My companions have this place surrounded. Whatever purpose you serve, it would be best to let us pass below. Our weapons will strike true against your forms."

Linguistics to Bluff: 1d20 + 13 + 1d6 ⇒ (3) + 13 + (5) = 21

Edit: sorry! My speed is 20ft, not 30ft. Moved myself back 10 feet.


1 person marked this as a favorite.
TG1 | GW | FF | RH

Stop haxing the dice roller Inspector! I have my eye on you.

The Exchange

1 person marked this as a favorite.
Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Surprised by the strategy, the ganzi is seduced by the idea and mutters some words, trying to aid the man in his attempt to bluff ghost.

"Yeah... we're from narmithi, nirmatha, natrimi, whatever. We surround the place!"

Bluff (aid): 1d20 + 4 ⇒ (4) + 4 = 8

He takes however an offensive posture, drawing his rapier and getting ready.

If a ghost tries to attack him:

Parry and riposte!

+1 Rapier (Parry): 1d20 + 6 ⇒ (19) + 6 = 25 Looks good!

+1 Rapier (Riposte): 1d20 + 6 ⇒ (20) + 6 = 26 Threat!
+1 Rapier (Riposte): 1d20 + 6 ⇒ (2) + 6 = 8 Nevermind...
for Piercing: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Not sure what else to do, Jax pulls and uses the oil on his fist.

"Fine, let's bust some ghost ass."

Draw and use Oil of Magic Weapon on fists.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran moves to the middle of the cemetery and starts praying.

Great Sarenrae, please bless these disturbed souls with your blessed light to show them the path to eternal rest.

channel energy to harm undead.

channel: 1d6 ⇒ 4

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn and Arthes move up to the nearest ghost and attack it.
magic kukri: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
damage: 1d4 + 3 ⇒ (2) + 3 = 5

arthes slam: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Both count as magical, so if they hit they deal half damage to the incorporeal ghost.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Round 2

Bregan moves into position taking aim at the ghost chanting a spell.will a bit of his arcane magics into the bolt he let's fly.

light crossbow: 1d20 + 3 ⇒ (18) + 3 = 21

damage+AS: 1d8 + 1 ⇒ (5) + 1 = 6


TG1 | GW | FF | RH

Goran, Trevyn and Arthes all assault the ghosts before them. While each of them feel confident that their attacks should hit, the magic, blades and energy slip through the translucent ghosts for some reason.

Trevyn, Arthes, Goran - Make a DC14 Will Save please

DC14 Will:
The ghosts before you are not actually real and are nothing more than an illusion.

You don't have a shot at the rear ghosts from your spot, from where were you shooting? I'm assuming even with cover your 21 will hit however.

Bregan's bolt slams in the rear most ghost who gasps and grabs his chest where the bloody bolt is protruding.

The two men finish reading their scrolls (see below) and suddenly two wolves appear in the ruins. Snarling and snapping they take no time at all to orient themselves against the party. The female ghost order the wolves to halt and look around frantically, "W-what do you mean we are surrounded by the Nirmathian army? What's going on-"

The male ghost cuts her off and snaps, "Shut it Dathnien! Send your wolf now! And, Er," his voice takes on a wailing shrill quality and he shouts, "-prepare for the wrath of the ancient spirits!"

The wolves spring into action and move towards the party. The one adjacent to Esh snaps at his ankles but comes up short. The other moves to Goran and wraps his jaws around the ankles of the cleric and tries to bring him to the ground but loses his grip. Looking down at his wound, Goran sees a vicious deep gash on his leg (5 damage).

I foobed the actions of the two casting ghosts last round, they don't actually have the ability to cast those spells - they are supposed to be reading scrolls instead.

Pendergast:
You pick up on the words being read from the scroll and determine both 'ghosts' are reading a scroll of Summoner Monster II.

The female ghost steps out from behind the ruins and casts a spell on Goran. Dazed - DC13

The male ghost pulls out a wand and thrust it towards Goran as he shouts some phrase. Magic missiles burst from the wand and slam into Goran (5).

R2: Bregan, Wolves, Ghosts, Pendergast, Trevyn, Jaxin, Esh, Goran
R3: Bregan, Wolves, Ghosts, Pendergast, Trevyn, Jaxin, Esh, Goran

GM:

Concentration DC19: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23
Wolves: 1d20 + 2 ⇒ (13) + 2 = 15
SM: 1d20 + 0 ⇒ (11) + 0 = 11
W1: 1d20 + 2 ⇒ (11) + 2 = 13
W2: 1d20 + 2 ⇒ (19) + 2 = 21
W2 trip: 1d20 + 2 ⇒ (7) + 2 = 9
W2 damage: 1d6 + 1 ⇒ (4) + 1 = 5
MM damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

will: 1d20 + 5 ⇒ (4) + 5 = 9

will2: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

They're not ghosts! It's a trap!

Goran, his leg slashed by the wolf and then hit by the magic projectile grits his teeth through the pain and swings his weapon at the wolf.

attack: 1d20 + 1 ⇒ (5) + 1 = 61d8 + 1 ⇒ (8) + 1 = 9

He then takes a 5ft step to the left.

on phone atm...cant move token...

Dark Archive

[retired]

"Ah. Well then. We have ourselves in quite the bind."

Reacting instantly to the wolf's attack, the Inspector reaches out to zap Goran with a pearlescent wand.

UMD, DC 20: 1d20 + 8 ⇒ (14) + 8 = 22
cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

30 charges remaining.

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

@GM, sorry was posting from phone, when I posted "Bregan moves into position taking aim at the ghost chanting a spell" I was intending for him to move around the wall so that he could see those in the rear, pretty much on the exact opposite side

Reloading Bregan takes aim at the 'ghost' across the courtyard from them.

swift action - imbue w/arcane strike

light crossbow: 1d20 + 3 ⇒ (1) + 3 = 4

damage+AS: 1d8 + 1 ⇒ (8) + 1 = 9

However in his hurry he only manages to skewer a pigeon scared up from the sudden ruckus.

The Exchange

1 person marked this as a favorite.
Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Will: 1d20 + 6 ⇒ (1) + 6 = 7 +2 more if this is a spell or spell-like ability

BAH!

Arthes Will: 1d20 + 4 ⇒ (5) + 4 = 9 Double BAH!

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Jax scowls at his inability to find a simple path to an actual opponent, then his eyes narrow on the two ghost-casters at the back. "Fine," he mutters, heading around the wall, "I'll go for them."

Double move, ending adjacent to Orange.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

"A trap, you say? Err... I don't follow. But let's get rid of the wolves first! Shahaha!"

Esh is quite confused but still enters a trance. As his eyes become white and his skin begins to shift between scale and flesh quickly, he attempts to hit the wolf beside him but fails to.

+1 Rapier, IC: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 for Piercing: 1d6 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

If the wolf tries to attack me next round:

Parry and riposte!

+1 Rapier, IC: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 for Piercing: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6

+1 Rapier, IC: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 for Piercing: 1d6 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10

Well, why even try? xD


TG1 | GW | FF | RH

Trevyn and Arthes are up!

Goran, Bregan and Esh all miss with their assault on the enemy as Jaxin moves in closer.

The Exchange

1 person marked this as a favorite.
Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn pulls out his wand of cure light wounds, since his kukri is being mostly useless, as per normal, and casts from it.
touch: 1d20 + 3 ⇒ (4) + 3 = 7
positive energy: 1d8 + 1 ⇒ (6) + 1 = 7

Arthes slams twice at the ghost in front of her.
slam, PA: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 4 ⇒ (4) + 4 = 8
slam, PA: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Seriously dice roller, WTF?


TG1 | GW | FF | RH

A rough go of it lately Trevyn, ouch. You get two more will saves as per the previous interaction with the ghosts since you've interacted with them.

The group of ghost soldiers don't seem to react to Goran, Trevyn and Arthes, instead stoically staring at them intently. The two summoned wolves disappear and vanish. The ghost in front of Jaxin takes a step back and raises her crossbow and fires a bolt that slams into his chest (4 damage).

The ghost in the rear thrusts his wand at Goran and pummels him with tiny missiles again (3 damage).

R3: Bregan, Ghosts, Pendergast, Trevyn, Jaxin, Esh, Goran
R4: Bregan, Ghosts, Pendergast, Trevyn, Jaxin, Esh, Goran

GM:

MM: 1d4 + 1 ⇒ (2) + 1 = 3
Crossbow: 1d20 + 3 ⇒ (19) + 3 = 22
Crossbow confirm: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 ⇒ 4

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Jax grunts at the impact as he takes a following step, readying his shield.

"My turn," he mutters as he responds with his own attack, punching the ghost square in the nose.

5’ step right (map updated), Move action to ready shield, then unarmed strike Orange.
Unarmed: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh, not seeing the ghosts in front of him as threats, double moves to threaten the reddish ghost.

If he tries to attack with a melee weapon:

Parry and riposte!

+1 Rapier, IC, PARRY: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
+1 Rapier, IC, RIPOSTE: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 for Piercing: 1d6 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Will: 1d20 + 6 ⇒ (5) + 6 = 11
Will: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan rushes forward to join Esh on the right side of the map, drawing his rapier as he goes.

double move to new position on map

***Edit*** only BAB 0, so no double move, move action and drawn rapier, light xbow left behind******

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran moves up to support Jaxin.

double move

Dark Archive

[retired]

The Inspector rushes over to Jaxin's side, wand at the ready.

Double move adjacent to Jaxin; I can't currently edit the map =(

Dark Archive

[retired]
Inspector Pendergast wrote:
I can't currently edit the map

Moved my icon.

Even though I'm adjacent to the ghost, I don't threaten it.


TG1 | GW | FF | RH

Trevyn and Arthes are up!

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn tries again to deliver his cure light wounds spell to the nearest ghost. Arthes slams it twice as well.
touch: 1d20 + 3 ⇒ (14) + 3 = 17
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

arthes slam: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 4 ⇒ (2) + 4 = 6
arthes slam: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Round 5 if needed
Bregan completes his movement, spinning trying to avoid the casters weapon as he moves within his reach to set up a flanking position with Esh if he 5' steps. Fusing just a bit of his magic into the blade.

Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6 well that wasn't good
Rapier: 1d20 + 3 ⇒ (8) + 3 = 11 And that's not much better +2 if Esh is flanking now
Damage+AS: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


TG1 | GW | FF | RH

Arthes and Trevyn's efforts on the ghosts have absolutely no effect. The ghosts are still in the same exact place they were when they first appeared, staying into the void motionless. The spell and the attacks strike through the ghostly images. Nice work, more will saves please. I'm feeling like this is your lucky attemp!

The female ghost before Jaxin and the inspector takes a step backwards and moves her hands in intricate circles before muttering a few words and thrusting them out towards them in blinding colors.

Color Spray at Pendergast, Jaxin and Goran DC14.

The other ghost takes a 5' step away from Esh and bops his wand toward him, sending tiny missiles that impact into his chest (1d4 + 1 ⇒ (1) + 1 = 2)

Bregan steps up and swings, but misses.

Party up!

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

"Hey! Stop that, ghosty!" shouts Esh, jumping towards the ghost, a spell and his rapier ready to strike.

+1 Rapier, IC, Spellcombat: 1d20 + 6 + 1 - 2 ⇒ (11) + 6 + 1 - 2 = 16
for Piercing: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

Shocking grasp (vs Touch), IC, Spellcombat: 1d20 + 4 + 1 - 2 ⇒ (12) + 4 + 1 - 2 = 15
for Electricity: 2d6 ⇒ (3, 1) = 4

If he attacks in melee...:

+1 Rapier, IC, Parry: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
+1 Rapier, IC, Riposte: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

for Piercing: 1d6 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

Sigh...

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Will, DC 14: 1d20 + 4 ⇒ (17) + 4 = 21

Did Jax’s last attack hit the orange ghost? Did it affect her?

Jax shakes his head, quickly blinking away the explosion of sparkles. "Well now that just ain't nice," he growls as he takes another following step, followed by another fist to the nose.

5' step to follow, then attack (with Oil of Magic Weapon active)
Unarmed: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 <— crit?
damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
crit confirm: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
add'l damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

will: 1d20 + 5 ⇒ (3) + 5 = 8

Dark Archive

[retired]

Will save: 1d20 + 4 ⇒ (5) + 4 = 9

"Daaarrr..."

That's okay, I wasn't doing much anyways =P

101 to 150 of 407 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM ShadowLord's PFS #7-07: Trouble in Tamran All Messageboards

Want to post a reply? Sign in.