Trevyn Deepmarsh
Male dwarf spiritualist 2
LN Medium humanoid (dwarf)
Init +1;
Senses Darkvision 60, Perception +9
DEFENSE
AC 14 Touch 11 FF 13 (+3 armor, +1 Dex)
hp 19 (2d8+6)
Fort +5 Ref +1 Will +7 (+2 vs. poisons, +4 vs. spells and spell-like abilities)
OFFENSE
Melee kukri +3 (1d4+2) Temp: Magic weapon, +4 (1d4+3)
Ranged sling +2 (1d4+2)
Special Attacks
Spiritualist spells known (Concentration +5)
1st (3/day) - doom, inflict light wounds, mage armor <- 3/3 remaining
0 (at will) - detect magic, guidance, light, mending, stabilize
STATISTICS
Str 14, Dex 12, Con 14, Int 10, Wis 18, Cha 9
Base Atk +1; CMB +2; CMD 14
Feats Steel Soul
Skills Diplomacy +5, Kn (planes) +5, Perception +10, Spellcraft +5 [When phantom is merged: Intimidate +3, Survival +8]
Traits Eyes and Ears of the City (+1 Perception, class skill), Ease of Faith (+1 Diplomacy, class skill)
Alternate dwarf racial traits Wyrmscourged (+1 attack, +2 AC, +2 saves, +2 Knowledge vs. dragons)
SQ Wyrmscourged, Hardy, Stability, Greed, Darkvision 60, Weapon Familiarity, Etheric link, Knacks, Phantom, Shared Consciousness, Bonded Senses
Languages Common, Dwarven
Gear
wand, CLW, 46 charges
2 kukris
studded leather armor
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
soap
torches (10)
trail rations (4 days)
waterskin