GM ShadowLord's PFS #7-07: Trouble in Tamran (Inactive)

Game Master The Rising Phoenix

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Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

"Or somethin is more like it. No worries it's not catching I can assure you. I'll know more for sure in about 2 days." Bregan answers vaguely. Strangely enough his normally light colored hair is looking a bit darker perhaps redder, but then again it could be from where he was lying on the floor injured.

This line has little to do with our immediate story, and serves more as a backdrop for a change during my next session.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Is there anything else to do? We must clear the rooms on the north, right?

Once everybody's healed, Esh strides towards the northern doors, ready to finish the exploration of the place.


TG1 | FF

Nah. It's done, I thought I had posted earlier this week I'm not sure what happened there.

Disappointed, he accepts your answer as if he expected it to be that way. You turn over the evidence to exonerate the Pathfinder Society and expose Captain Vaylorne’s treachery. The VC places the blame squarely on the shoulders of the Aspis Consortium and the church of Razmir. The Pathfinder Society’s name is cleared, and the people of Tamran grudgingly admit that Molthune is not to blame for the plot.

For turning the evidence over to Venture- Captain Tolal, they earn the Trusted in Tamran boon.

Scenario complete! Dayjob rolls please! Chronicles will go out this weekend.

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Woot! Good job, all. (Especially on the keeping Jax alive part. :/)

EDIT: no day job roll for Jax.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

no day job roll for me...unless i can use heal...one would think you could make money with heal...

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Yay! Thank you GM :)

Dayjob (perform oratory): 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

I hear you Goran, figure a bard is a profession but alas no day job for him as well :)

Thank you once again GM

ranger_475@yahoo.com
pathfinder id:146422-4

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