Rengar Bloodfist
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"Aspis can't be trusted anyway. Never heard of any colleagues who went along with them friendly so we can expect trouble. They might have some information we could relieve them off though... As long as we ask nicely." Rengar finishes with a grin while thumbing his sword.
Tsadok'ul Grodak
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Accepting the groups decision to move forward following the aspis and lizard men further into the ravine, Tsadok opens his pack looking for a blanket to begin wrapping the eggs in.
"Alright then, let's protect the eggs best we can, word of warning. Momma will be coming to get her eggs and we're carrying them. Keep your wits about you and watch the sides and back as we move forward."
After securing the eggs, Tsadok moves to follow the trail, time enough has been wasted.
survival: 1d20 + 6 ⇒ (12) + 6 = 18 to follow the trail
stealth: 1d20 + 5 ⇒ (14) + 5 = 19
perception: 1d20 + 6 ⇒ (2) + 6 = 8 appears he is paying the most attention to following the trail
Pea'nut
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Peanut spends his time searching around the scene of the dinosaurs nest investigating the wild assortment of smells.
At Tsadok's indication they were moving forward he moves to the hunters side, at the 'track' command he takes off following the trail.
stealth: 1d20 + 9 ⇒ (10) + 9 = 19
Trevyn Deepmarsh
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"Och, le'es get a move-on then. No sense wasting th' light." Trevyn follows along as well.
| GM ShadowLord |
So Tsadok is storing both eggs in a blanket in his pack that is on his back -- correct?
A few hundred yards from the dinosaur nest, the ravine suddenly falls silent—no birds, monkeys, or other jungle creatures are audible. A few heartbeats later, a bellowing roar echoes through the ravine, causing countless small birds and animals to abandon their hiding places and scatter as quickly as possible. A series of great shuddering cracks herald the downfall of several trees in the distance, and a second thunderous roar pierces the air, followed by the frantic shouts of panicked humanoids. Suddenly, a massive dinosaur bursts out of the jungle to the southwest, pursuing a dozen leather-clad explorers through the ravine. The furious creature sweeps up a straggler into its massive jaws and flings the screaming victim off into the jungle, roars, and rushes toward its next target.
It is quickly apparent the party is ill-equipped to deal with the monstrosity, leaving only one option......RUN!.....FAST!
Aaaand, we have a chase! This is slightly different in that everyone can roll a check (the same one) and we take the highest, allowing the others to potentially aid. Short on time at the moment, so will have the map up later today.
As you turn to look, you see the fleeing group of explorers heading straight for you! You quickly realize you have two choices, turn and begin to run, trying to avoid being trampled, or try to knock down the fleeing men, following the philosophy, that you don't have to run faster than the dinosaur, just faster than the other party.....
Acrobatics to take off running or CMB to knock the men over. Everyone should try the same, otherwise you might lose out on potential aids.
Rengar Bloodfist
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suggesting cmb here
With a roar and a mighty push Rengar pushes the fleeing men down.
cmb: 1d20 + 5 ⇒ (15) + 5 = 20
"They are Aspis anyway, the only good Aspis is an Aspis that is bait!"
Trevyn Deepmarsh
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"Och, I won't argue with ye on that one, sonny."
CMB aid: 1d20 + 2 ⇒ (8) + 2 = 10
Barely aided! Murdo hobos for the win! LOL
Shambala
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"Well that's not what I would have done, but let's go for it!"
CMB aid: 1d20 - 1 ⇒ (6) - 1 = 5
Tsadok'ul Grodak
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Not trilled with the act but even less so with becoming a meal for the dino bearing down on them, Tsadok sweeps his leg towards the back of the agent's legs to help drop him.
leg sweep(CMB): 1d20 + 3 ⇒ (20) + 3 = 23
| GM ShadowLord |
Rengar and Tsadok'ul manage to trip up and knock over a few members of the fleeing Aspis rivals. The party continues running, putting distance between yourselves and the other party, followed by the angry tyrannosaurus. Looking back you can see the large creature step on one of the fallen members and reach down and chomp the top half of the other clean off.
Plunging through the jungle, you see some fallen boulders in your path. Looking ahead, you see that you can either scramble around them, or use brute strength and push the boulders out of the way!
Survival to go around the boulders, Strength to move the boulders.
Rengar Bloodfist
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guessing survival for this. I believe we have a couple of potentials
Rengar tries to look around for an alternative path.
survival: 1d20 + 5 ⇒ (9) + 5 = 14
-Posted with Wayfinder
Trevyn Deepmarsh
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Survival: 1d20 + 8 ⇒ (12) + 8 = 20
With Arthes screaming in his head, Trevyn is able to easily bypass the boulders and even shout some instructions to the rest of the team to help them as well.
Tsadok'ul Grodak
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With Rengar checking one side Tsadok quickly looks over the other side for a pathway through.
survival: 1d20 + 6 ⇒ (10) + 6 = 16 some assistance might be in order here ......
Shambala
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Survival aid: 1d20 + 1 ⇒ (4) + 1 = 5
Shambala is completely disoriented in the maze of boulders and can barely follow the others.
| GM ShadowLord |
Obstacle cleared.
Rengar looks at the boulders and is unable to find a way through them at first glance. Trevyn is right behind him however and thrust his hand forward at an opening a short distance away. Tsadok'ul helps guide Mazon and Shambala and the party quickly threads their way through the obstacles. Around the party the Aspis agents still thread their way as well, running for their lives.
Looking over your shoulders', you see the enraged tyrannosaur is still right behind you. Ahead of you is only the jungle and a small game trail. You feel like you need to duck into the vegetation to hide, or turn and confront the saurian.
Stealth to hide in the vegetation, or an attack roll to confront the mad momma. Additionally, they've added some rules for this chase that allow you to cast spells or use abilities if you want instead of an assist roll. Valid uses grants bonuses to checks.
Trevyn Deepmarsh
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Trevyn looks back at the dinosaur, thinks quickly, and casts doom on it.
DC 15 Will save or it's shaken, which could definitely help when it starts trying to tear us apart.
Rengar Bloodfist
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"Bah! I don't fit in there! Might as well face it now or it will run us down!" Rengar says. He turns around whilst drawing his blade, pumps his muscles and gets ready to strike.
attack+pa+rage: 1d20 + 6 - 1 + 2 ⇒ (16) + 6 - 1 + 2 = 231d10 + 12 ⇒ (3) + 12 = 15
| GM ShadowLord |
The Gargantuan dinosaur has to be at least forty feet long and probably weighs 15,000 pounds. When Trevyn and and Rengar turn back to face the beast the Aspis agents simply shake their heads and laugh as they run past.
Trevyn stares up at the tremendous creature and casts his spell but doesn't come close to affecting it. In retaliation the beast opens its mouth and shows its razor sharp jaws that are larger than Trevyn himself. It bellows a tremendous roar and lunges in to chomp the dwarf in half. Rengar spins around and slams his blade into the snout of the beast and gouges a section of scaly skin off. The beast recoils and lifts its head to roar in pain. Despite the well placed hit, Rengar can tell it would take ten or twenty more strikes like that to bring the dinosaur down. Nowhere near defeating it, they have bought themselves the time they need to scramble forward and continue on.
Obstacle cleared. Halfway there!
The party seizes the opportunity and springs forward throwing themselves through the underbrush. In a flat out run the party hears the large beast crashing behind them as the trees snap and break and disappear from sight. Leading the way is Tsadok'ul who frantically shouts for everyone to stop as he quickly comes upon a stream blocking your way! You can see that the stream is filled with hundreds of hungry piranhas! With the fish in front of you and the dinosaur closing in behind you there is little time to find a way out of this mess. You realize your only way is forward, but do you attempt to jump over the stream or brave the waters and swim through?
Acrobatics for the jump, swim for the waters.
Will: 1d20 + 10 ⇒ (19) + 10 = 29
Tsadok'ul Grodak
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Pea'nut doesn't even break stride as the cat continues across the waterway.
acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14
Tsadok on the other hand turns to assist those coming behind. Before running to jump his self.
acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2
Shambala
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Acrobatics aid: 1d20 + 2 ⇒ (9) + 2 = 11
Although he wears robes, the sorcerer manages to help a bit with the crossing.
Trevyn Deepmarsh
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Acrobatics aid: 1d20 + 1 ⇒ (12) + 1 = 13
Rengar Bloodfist
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Rengar takes a running start and tries to grab as many of his allies as he can and assists them in their jump.
acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4
Failing miserably though.
| GM ShadowLord |
Hekra Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6
The stream up ahead splits the ravine. It is filled with churning waters. The oddly shaped, square piranha fish heads are clearly visible amidst the foam. Clearly the vibrations are causing the carnivorous fish to frenzy. Once more leading the way, Tsadok'ul shows the group exactly which rocks to step on in order to safely traverse the stream. Leaping rock to rock, the party is able to avoid the dangerous fish and other aspis agents as they make their way across the stream. That is until they are two rocks from shore and Tsadok makes a bad choice on a landing spot. The rock he chooses is unstable turns slips out from under him as he lands on it. The hunter his companion (who was mid-jump when it happened) splash into the water helplessly. With no other rocks in sight on this path, the party is forced to leap into the waters and swim the rest of the way across. The angry fish nip and tear at the party it dozens of places and they emerge from a frothy red stream with numerous bleeding wounds.
Obstacle failed.
The Aspis agents are not so lucky as to have the a few bites. One decides to swim for it, but cannot make it to the other side before succumbing to the bites of the persistent piranhas. His bones will be picked clean in the coming minutes. Another agent tries to follow his friends by leaping the stones. He slips, but is caught.
"Thank youuuuu-oh F@!+!!!" ... but not caught by a friend as he first thought. Mother T-Rex throws him into the air and catches him. With one quick snip of her mouth, his head and feet fly off in either direction and she swallows what remains of his corpse whole.
However, now that you across the stream you find that the path ahead is choked with vines guaranteed to trip you up should you venture in! And to make matters worse, the Aspis and agents and the ravenous dinosaur are closing in quick!
"Shoot the Vines" with ranged attacks or "Find the Shortcut" with Perception.
Trevyn Deepmarsh
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Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Rengar Bloodfist
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perception : 1d20 + 5 ⇒ (3) + 5 = 8
-Posted with Wayfinder
Shambala
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Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Following the group's advice, Shambala tries to help them find a shortcut, but mumbles "Vines burn, folks!"
| GM ShadowLord |
Hekra Perception: 1d20 + 2 ⇒ (11) + 2 = 13
The party studies the area, looking for a way around the vines. Mazon and Tsadok'ul quickly identify a shortcut and point it out to the party. Tsadok'ul leads the party off in that direction as fast as possible.
Obstacle Passed!
The vegetation in the ravine begins to grow more and more dense and the party is faced with a choice of which way to go as the path forks briefly.
Squeeze through the dense foliage with Escape Artist or find the weak spot with Knowledge Nature
Trevyn Deepmarsh
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I'm not much help on this one, guys.
Escape: 1d20 + 1 - 1 ⇒ (17) + 1 - 1 = 17 Ooh at least I rolled well. LOL
Tsadok'ul Grodak
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well I had posted something earlier but guess I forgot to hit submit
Tsadok slows to scrutinize the dense foliage ahead of them. " While difficult to move through, the foliage is helping us as well, slowing momma as she continues her pursuit." I hope
Casting guidance as he continues his observations.
kn:nature: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 glad to see the same roll, sicker earlier too. Nice roll Trevyn BTW
Rengar Bloodfist
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is it possible to hack plants away?
-Posted with Wayfinder
Shambala
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It is leaves, right? Is it possible to burn a way through?
Rengar Bloodfist
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Afraid his bulk would limit the passage, Rengar takes out his sword and starts hacking away at the vines.
attack if needed +Pa: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 171d10 + 9 ⇒ (9) + 9 = 18
-Posted with Wayfinder
Trevyn Deepmarsh
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I'm hoping my 17 plus Tsadok's aid will do it... we'll see!
Shambala
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Shambala is frustrated from the previous obstacle and unleashes flames from the palms of his hands.
Burning hands: 5d4 + 10 ⇒ (3, 2, 1, 1, 3) + 10 = 20
| GM ShadowLord |
Trevyn slips through dense foilage and Tsadok'ul is right behind him. Unfortunately the rest of the party is able to make it through before the weeds and vines cover the part where the two slipped through. Rengar shouts a warning to the two companions who had stepped through to get clear and he steps up and begins to hack away at the spot and manages to clear a partial path just as Shambala unleashes the power of Dahak and burns the remainder of the vines clear. When the blaze subsides they catch sight of Tsadok'ul patting down the back of his legs where the fire scorched the clothing slightly.
Obstacle cleared (barely)
As they emerge from the vines and creepers, the Pathfinders spy the ravine wall. It is a jagged cliff, but one half of it is clearly preferable to the other. Just then, the Aspis agents emerge from the other side of the Ravine, having chosen the less vegetated side of the fork - the one Mother T-Rex is currently barreling down. A bearded Aspis agent leads the group and yells to his gang, "Beat 'em to it!"
Without hesitation, all of the Aspis agents draw their weapons as they begin to rushing to the opening, seemingly unaware that the dinosaur is closing in closely behind them.
Sic the Dino on Them (Handle Animal) or Beat on Them a Bit (Attack Rolls)
Trevyn Deepmarsh
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Trevyn runs up and swings at one of the Aspis agents with his kukri.
kukri: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d4 + 2 ⇒ (1) + 2 = 3
But misses horribly.
Tsadok'ul Grodak
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Tsadok turns around quickly dropping his pack down and removes one of the blankets that has been wrapping the egg, rearranging his cloak to continue cushioning the eggs....
Grabbing a similar sized rock and wrapping the blanket around it, he turns back to the aspis agents holding up the blanket so they can see but more importantly mamma dino can catch the scent.
"You came all this way for the egg and you can have it, I'm tired of this jungle, here, come and get it!"
Tossing it to the group's bearded leader.
handle animal: 1d20 + 4 ⇒ (16) + 4 = 20 sic 'em
turning back to the others "We need to go now!"
Trevyn Deepmarsh
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BRILLIANT!