GM ShadowLord's PFS #6–16: Scions of the Sky Key Trilogy (Inactive)

Game Master The Rising Phoenix

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Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Tsadok nods, and moves to the west door with Pea'nut by his side knowing Rengar will be right behind the pair as they search for the creature called Stinkeye.

stealth: 1d20 + 11 ⇒ (15) + 11 = 26
perception: 1d20 + 7 ⇒ (13) + 7 = 20
survival: 1d20 + 7 ⇒ (19) + 7 = 26 for any tracks found to identify and follow

Tsadok moves forward with his bow drawn and knocked, sword returned to it's scabbard


TG1 | FF

The kobold is quite animated when he talks about the golden god, making motions with hands to try and relate how large the creature is. "DRAGON! Scales! Wings! Snout! YES! The golden god is as tall as a dozen kobolds!! But... not dragon? He has only two legs like us. He has horns and is made of rock and shiny metal! But dragons all over floor!"

When Shambala mentions killing Stinkeye the kobold frowns, unsure how to respond. He seems hesitant but slowly adds, "But... Stinkeye is Naktok's pet. Naktok is blind and not afraid of Stinkeye like us. We avoid Stinkeye at all times, but Stinkeye not try to eat us. Mostly. Naktok be made if you kill pet."

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

"Pet, eh? Well, we'll try not to kill th' pet then. But I make no guarantees, if it tries to kill us it will be dealt with..."


TG1 | FF

You move past the kobold and through the double doors to the west.

DC 10 Knowledge (engineering) or Knowledge (history):
You notice that the architecture is more sophisticated here than near the entrance. Despite the millennia that have passed since its construction, the stonework shows little wear, except where the kobolds have made “improvements.”

Just five feet from the double door, a granite statue of a human woman stands in a running pose. The head of the statue is turned to look over her shoulder, her face locked in a silent scream.

DC 12 Knowledge (geography):
She is Keleshite in ethnicity.

DC 15 Knowledge (local):
You recognize that her gear is typical of Aspis Consortium scouts working in the Mwangi Expanse.

DC 15 Sense Motive or Craft (sculptures):
You notice that the anguish and fear in her expression is too real and her features are disturbingly lifelike.

DC 15 Knowledge (arcana) or Knowledge (nature):
You remember that some creatures, mainly magical beasts and monstrous humanoids, can petrify their victims.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

kn:Geography: 1d20 + 5 ⇒ (2) + 5 = 7
kn:Nature: 1d20 + 5 ⇒ (16) + 5 = 21

Studying the statue, Tsadok warns the others. "Not sure what yet but there are several magical beast that are able to petrify with a glance. Perhaps why Shambala's new friend stated that Naktok, who is blind, isn't bothered by it."

Looks like there is a doorway just ahead, Tsadok will move up to it looking inward

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Sense motive: 1d20 + 1 ⇒ (7) + 1 = 8

Hearing the kobold's last sentence and Tsadok'ul statement, Shambala frowns.

"Hmm, it doesn't seem as easy as it seemed at first look. What do you think we should do? Could we blindfold ourselves? Or should we just avoid the encounter with "stinkeye" and try to see if we can recover Sharrowsmith, which is our mission..."


TG1 | FF

The reek of dung and sweat permeates this small room. Heaped in a corner, there is a pile of cement pellets, and in another corner lies a grotesque, stuffed leather bag with two oval patches sewn on it.

Perception DC 15:
Upon closer inspection, the lether bag has many bite
marks on it.

Handle Animal DC 13:
You deduce that the leather bag has been used to teach a creature the fetch trick.

Knowledge (nature) or Survival DC 12:
The pile of crumbly cement pebbles is actually dung.

Tsadok:
Sorry I missed your survival roll last night. Once you go through the door into this room you see several sets of tracks coming and going from the room you just opened to your north. The medium sized creature appears to have EIGHT legs.

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

perception: 1d20 + 6 ⇒ (17) + 6 = 23
survival: 1d20 + 5 ⇒ (12) + 5 = 17

"Some bite marks on that baggy. And it seems like those pebbles are poo. Guess we are in the cave of the beast."

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Know(history): 1d20 + 8 ⇒ (15) + 8 = 23
Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14
"Looks like the architecture is more sophisticated here than near the entrance. Despite the millennia that have passed since its construction, the stonework shows little wear, except where the kobolds have made 'improvements.'"

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Taking a moment to appeal for guidance, Tsadok looks around the room.

cast guidance
handle animal: 1d20 + 6 ⇒ (7) + 6 = 13

"Looks as is this creature was taught to fetch using the leather bag, perhaps that is how Naktok uses him to protect his camp, also this thing has approximately 8 legs and can possibly petrify you, sounds quite ....fascinating."

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1


Perception 1d20 + 2 ⇒ (3) + 2 = 5
Survival 1d20 ⇒ 18

Heka notices the pile of dung and waits for the others.

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

"Bring the ball. Might be a useful distraction for whatever can turn us to stone."

-Posted with Wayfinder

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Shambala stands beside his companions, still thinking back to the discussion they had before.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn also follows along, not seeing much to be done at the moment, and looks around.

Percep: 1d20 + 9 ⇒ (6) + 9 = 15


TG1 | FF

Which way? West or north? Someone update the positions on the map please.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Let's go west. Map updated with Trevyn and Arthes' current positions.

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

Rengar picks up the ball and puts it in Tsadoc's hands. "You are the one that plays with animals, I rather beat em when they attack me." He says with a smirk.

Rengar moves ahead and opens the next door after doing a quick check.
perception: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Tsadok just laughs as he bounces the ball lightly in his hand, responding with an evil grin. "Yeah true, but then I teach 'em to bite those that pester me. Perhaps this creature might be useful."

Moving with Rengar, Pea'nut following then both, they check the next room.

Stealth: 1d20 + 4 ⇒ (13) + 4 = 17
perception : 1d20 + 7 ⇒ (17) + 7 = 24
Survival: 1d20 + 11 ⇒ (1) + 11 = 12

Tsadok is watching for signs that the creature has passed this way

can't update map from my phone but consider Tsadok and Pea'nut with Rengar at the next room

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hera pulls out his sword and follows the cat.

Perception 1d20 + 2 ⇒ (14) + 2 = 16


TG1 | FF

The door opens and the group piles in. Animal hides and furs have been laid out on the six dwarf-sized stone beds in this room. A crude set of dice lies scattered on the floor. A number of weapons have been stashed in a pile to the north.

DC 12 Survival:
You notice that only three of the beds have been slept in recently.

Searching the room, you find that while most of the weapons are of poor quality and virtually worthless, a fine longsword, which has Sharrowsmith's initials engraved on the crossguard, is also in the pile. Examining the longsword, you find it is a blade of the open road.

Blade of Open Road:

BLADE OF THE OPEN ROAD
Lesser blade of the open road 2,515 GP
AURA moderate conjuration

Blades of the open road are longswords specifically crafted to strike against the Aspis Consortium. A lesser blade of the open road is a +1 longsword with a Glyph of the Open Road stamped into its hilt. A blade of the open road is a +1 Aspis bane longsword. Against agents of the Aspis Consortium and creatures directly employed by the Aspis Consortium, the weapon’s enhancement bonus is 2 higher than its actual bonus, and the weapon deals an extra 2d6 points of damage. A greater blade of the open road has all of the properties of a blade of the open road and gains the ominous (UE) and heartseeker (UE) weapon special abilities against Aspis Consortium agents and the Consortium’s employees. Any wayfinder the wielder carries grants a +2 circumstance bonus on all Survival checks, not just checks to avoid becoming lost. A blade of the open road and greater blade of the open road increase this bonus to +4 or +6, respectively. Between scenarios, the wielder can enhance a lesser blade of the open road to become a blade of the open road and later into a greater blade of the open road by paying the difference in price between the two items.

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra will move to around in the room and take the blade of open road. He rubs his hand over it attempting to bond with it.
Survival Roll 1d20 + 2 ⇒ (11) + 2 = 13

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Wow, that is a really awesome weapon! I'm assuming we'll have access to buy it at the end of the scenario... I just wish Trevyn was a bit better as a martial fighter to make good use of it!

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Looking forward to GM this scenario to get this weapon :) Of course, it won't be of any use to Sham.

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

"Cute toothpick"

survival: 1d20 + 6 ⇒ (2) + 6 = 8

-Posted with Wayfinder

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Should we continue on through the next door?" Mazon asks.

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

"Can your cat track the scent of Sharrowsmith from the blade? "

-Posted with Wayfinder

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

"Interesting idea. However, my Zerelth can't." says Shambala, pointing at the dragon tattoo on his bald head.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

survival: 1d20 + 11 ⇒ (13) + 11 = 24

Tsadok surveys the room and noticing the beds in particular - "It appears that only 3 of these beds have been used recently. Perhaps the pet has become as much of a burden as a blessing."

"It's possible but will depend on how long it has been since Sharrowsmith was here, and of course the real question might be was he ever here in this room? At which I would say the answer is a definite no."

Tsadok borrows the weapon from Hekra and presents it to Pea'nut for a scent check. GM's choice :-) Hekra, kobold, or Sharrowsmith, scents abound here

"Pea'nut, Track"

**edit - GM is that a door just above Rengar and Tsadok?


TG1 | FF

Pea'nut takes several good whiffs of the blade and goes to the ground, investigating the room. Quite quickly he pads up to the door in the rear of the room, opposite of where you entered from.

That blade is indeed awesome.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Tsadok moves to the door listens before opening it if nothing is heard.

perception: 1d20 + 7 ⇒ (1) + 7 = 8 yep about parking for the course

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra readies the new blade and then moves next to Grodak. He checks to see what he see.

Perception 1d20 + 2 ⇒ (17) + 2 = 19

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Shambala comes closer and listens at the door.

Perception (aid): 1d20 + 5 ⇒ (6) + 5 = 11


TG1 | FF

There is no sound beyond the door so Tsadok opens it and movse out. At the center of the room is a large fountain, a white marble statue of a dwarf in scholarly robes faces east in a defiant posture. In one hand, the dwarf holds a staff, and in the other an open book. While most of the statue’s elaborate details are still intact, its face has crumbled away, and water pours down from two holes where the statue’s eyes had once been.

DC 13 Perception:
You notice pickaxe marks, suggesting that the
statue has been vandalized.

DC 13 Linguistics:
You read the ancient, weathered writing in the book, which says: “Home is far behind, our kin scattered to the four winds, but we endure.”

Pea'nut sniffs around and heads up to the northeastern door and scratches at it once.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Looking at the statue, Mazon says "Hey, someone has vandalized this statue with a pickaxe."

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

perception: 1d20 + 7 ⇒ (2) + 7 = 9

Tsadok follows Pea'nut after briefly taking in the area surrounding the statue. Stopping at the doorway he listens once more. and Checks for tracks leading into or away from the doorway.

perception: 1d20 + 7 ⇒ (8) + 7 = 15
survival: 1d20 + 11 ⇒ (11) + 11 = 22


TG1 | FF

Tsa'dok can't seem to manage to track on this stone so he pushes into the room after not hearing anything inside.

Many bits and pieces of metal lie on stone shelves carved into the walls. Several ornaments made from animal bones hang from the ceiling. A crude, one-foot-tall statue of a horned and winged creature stands on a stone table set next to a wall.

Craft Traps or Disable Device DC13:
The metal parts that lay about the room are parts used in creating various traps.

Craft Alchemy or Knowledge Religion DC13:
You determine that some of the herbs and liquids in the jars and vases are alchemical substances, while others are intended for religious purposes.


TG1 | FF

bumpety bump!

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Tsadok doesnt have any of those skills, was waiting to see if anyone esle does

Tsadok moves into the room, looking for signs that Sharrowsmith had passed through, indicating to Pea'nut to pick the trail up again

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Knowledge religion: 1d20 + 8 ⇒ (1) + 8 = 9

Shambala wanders in the room but shakes his head.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn is also not trained in any of those skills, unfortunately.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Same with Mazon.


TG1 | FF

Pea'nut seems uncertain, but indicates the door to the north is the next place to go. Moving on?

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Yup!

Shambala follows Pea'nut. But not too close.

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

Rengar opens the next door with impatience.

-Posted with Wayfinder


TG1 | FF

The party heads through the door into a T-junction, with the corridor splitting east and west. There is a passage south just a bit down the western corridor while continuing down the western corridor appears caved in, completely blocking the passage further. Following either corridor takes you back to the statue in the center of the larger chamber.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Should we try the southwestern building? Or the northwestern one?" Mazon asks.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Tsadok will indicate the northwestern room as they should be coming down beside it towards the central statue. "Lets check this one, it seems that Pea'nut is having trouble following the scent in here. Too many conflicting trails most likely."

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

"Alright, then. Let's go North."


TG1 | FF

Tsa'dok leads the party to the north. Opening the next door, you see a stone pillar bearing numerous lines of runic text stands amid pieces of stone furniture and heaps of miscellaneous junk.

Heal or KN: engineering DC 15:
You believe this room used to serve as an infirmary.

Know Dwarven:
You recognize the runes on the pillar as names followed by numbers.

Linguistics DC 15:
You recognize the numbers as dates, but the notation is completely different from that used in Absalom Reckoning dates.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

heal: 1d20 + 6 ⇒ (6) + 6 = 12

Tsadok and Pea'nut continue through the room, something about it tickles the edge of his subconscious mind but never becomes a clear thought. The runes on the column are incomprehensible to him.

Pea'nut seemingly having lost the scent wanders around the room sniffing, Tsadok walks along inspecting the nooks and crannies he sees.

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