GM ShadowLord's PFS #6–16: Scions of the Sky Key Trilogy (Inactive)

Game Master The Rising Phoenix

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Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

"I can try the grappling hook, or just hold my breath." Rengar grunts, though he goes for the grappling hook in his bag anyway.
With it he tries to throw it over the body and pull it so he can draw it towards the group.

throw: 1d20 + 2 ⇒ (20) + 2 = 22
str: 1d20 + 4 ⇒ (20) + 4 = 24

OOOOOH YEAH

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon looks appreciatively over at Rengar. "Nice throw!" she says with a smile.

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra moves slowly following the group as best he can. He pulls his blade and waits to see if the flowers will attack.
Perception 1d20 + 2 ⇒ (2) + 2 = 4
Surv roll 1d20 + 1 ⇒ (18) + 1 = 19


TG1 | FF

Rengar tosses the grappling hook out about thirty feet with amazing precision. The hook lands over the body and secures a solid lock. He slows begins to draw the body in towards the group. After about a minute of slow pulling the body of the miner lays at the feet of the group. The man is still breathing but has some dried bloody wounds on his hands and arms.

Heal DC15:
His legs are at odd angles and are obviously broken. It is likely he fell from above and the injuries he's suffered are from the fall. It also looks like the plants have been feeding on him as well. He's alive, barely.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Heal untrained: 1d20 + 4 ⇒ (9) + 4 = 13

"He don't look good, let's wake him and stand him up. Think he could use somma this healing wand?"

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Trevyn uses two charges on the man to try to bring him to consciousness.

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

Rengar grins at the compliment "This isn't the first time I was fishing for humanoids he he he."

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

heal: 1d20 + 6 ⇒ (14) + 6 = 20

His legs are broken, most likely that critter up there dropped him, the plants were being opportunistic in their meal., let me straighten his legs before you use the wand Trevyn."

Kneeling down he tries to gently straighten the legs back out, then nods to Trevyn. "Nice throw Rengar, hopefully my aim is as true"

Standing back up Tsadok says a prayer for guidance and draws his bow aiming for the leaf ray above.

shortbow+guidance: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
damage: 1d6 ⇒ 1 lol, just ticked it off most likely

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

"Nice job, friends. Do you want to deal with that ray or do we just leave it here and resume our journey?"

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra looks up and says Do we need to really fight a plant? We have the man. I say we move on. Hekra does understand helping the fellow but the mission must go on.


TG1 | FF

After the healing the miner groans and slowly regains consciousness. He startles awake and looks around in a panic unaware of his surroundings or present company.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

If no one wishes to deal with the leaf ray and the GM is cool with it, kindly ignore previous post for Tsadok.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

"Have no fear, good man. You're safe, now. You did quite an incredible fall! My name is Shambala and I am a priest. What is your name?"


TG1 | FF

Let me know if you want to engage the leaf ray or not, for now I will assume Tsadok'ul did not attack yet. Your path takes you through this valley though, so I assume its a matter of time before you go through there.

Shaking things off and rubbing his legs the miner indicates says his name is Drohm. He explains that the kobolds only recently came through with a dozen of his fellow laborers. He doesn’t know what the kobolds want with them, only that her captors were endeavoring to keep as many alive as possible. The miner refuses to brave the journey back to the Bandu Hills alone, yet he’s unwilling to venture on to fight the kobolds. He slowly walks to the top of the valley ridge, where he says he’ll await the party's return.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

If we can't avoid the ray by going around or something like that, we should probably just engage it as soon as we get the 'civilian' out of the way.

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1


I can always cast Color Spray on it and we can see what happens from there.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Yeah, let's kill the thing before it ambushes us. Tsadok'ul, could you try to hit it, then?

Shambala draws a vial of acid from his bag and points at the leaf ray, firing an acid splash.

Ranged Touch Attack: 1d20 + 2 ⇒ (13) + 2 = 15 for Acid: 1d3 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

"Bah I'm not a gardner!" Rengar complains but shoots an arrow at the plant anyway.

arrow: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 4 ⇒ (7) + 4 = 11
And misses promtly.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

GM, assuming you will use Tsadok's previous attack. Let me know if this is wrong and I need to post additional

"Bad deal Rengar, clipped that small branch with that shot. But remember that plant up the has no qualms of eating you or turning you into its children's mother. Then again the children will eat you, not a very nice family there."

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra will move just enough range to cast his spell but enough to be out the out the way.

Casting Color Spray
Color Spray-A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD..

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn waits for the ray to come down from the trees, if it's not already slaughtered.


TG1 | FF

Tsadok'ul - Your previous attack is just fine.

Tsadok and Shambala both connect with the leaf ray and mange to piss it off. It swooshes in the trees and turns towards the party, issuing a high pitched squeal. The two plant like creatures on the ground suddenly spring up to face the party as well.

Hekra walks up and blasts the Leaf Ray with Color Spray. The colorful plant seems completed unphased by the spell however and only grows more aggressive towards the party.

Init: Tsadok'ul, Mazon, Xtabays, Shambala, Hekra, Trevyn, Leaf Ray, Rengar

Trevyn: 1d20 + 1 ⇒ (11) + 1 = 12
Tsadok'ul: 1d20 + 4 ⇒ (18) + 4 = 22
Shambala: 1d20 + 8 ⇒ (9) + 8 = 17
Mazon: 1d20 + 4 ⇒ (15) + 4 = 19
Hekra: 1d20 + 6 ⇒ (10) + 6 = 16
Rengar: 1d20 + 2 ⇒ (3) + 2 = 5
Leaf Ray: 1d20 + 3 ⇒ (5) + 3 = 8
Xtabays: 1d20 + 1 ⇒ (17) + 1 = 18

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn looks into the distance for a moment. "Och, there's no time for ye te beat on him, ye git! It takes too long te summon ye! I'll have te handle it on me own."

He then follows Hekra over toward the ray, drawing his Kukri as he does so.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Tsadok and Pea'nut move towards the leaf ray in an attempt to bring it down before it reaches Hekra. With Pea'nut jumping up to attack the creature.

Tsadok drops his bow and pulls his greatsword

Peanut (jump): 1d20 + 9 ⇒ (12) + 9 = 21
Peanut attack(grapple): 1d20 + 6 ⇒ (15) + 6 = 21

Tsadok's attack if ray is within range:

greatsword: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon gets out her crossbow and loads it.

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra will back up out the way, and draw his sword. He then mumbles a spell Truestrike


TG1 | FF

Does peanut have a stablock I can see? Does her grapple provoke an AoO like usual?

If it provokes:
1d20 + 3 ⇒ (3) + 3 = 6

Peanut successfully latches onto to the flying creature and brings it crashing to the ground. Once down, Tsadok slams his blade into it and nearly finishes it in one attack. The ray struggles, barely still moving.

From the south a patch of vines which is ornamented with beautiful crimson and violet flowers slides five feet closer to Tsadok and explodes in a burst of pollen like dust over both the hunter and his companion. Both need to make a DC14 will save or fall asleep for 1d3 ⇒ 2 minutes.

Grand Lodge

animal companion
stats:
Hunter 2 | HP 17/17 | AC 18 (17t 12ff)| +4 fort +8 ref +2 will | +5 init ,+1 perc, +9 stealth

Not that I remember

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Tsadok will save: 1d20 + 3 ⇒ (8) + 3 = 11

Pea'nut will save: 1d20 + 1 ⇒ (20) + 1 = 21

Pea'nut shakes his head momentarily then watchs as the half-orc slumps to the ground asleep. The cat takes up a guard position over the hunter while watching the plant that still moves.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

GM ShadowLord wrote:
Both need to make a DC14 will save or fall asleep for 1d3 -> 2 minutes.

Two minutes, you don't fall asleep yet. :)

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon walks forward and shoots the loner plant.
Crossbow: 1d20 + 3 ⇒ (14) + 3 = 171d8 ⇒ 8


TG1 | FF

Mazon's shot is enough to pin the plant back to the ground and out of commission.

In the distance the last plant moves forward five feet closer to the party.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Whose turn is it GM?

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

Rengar charges the plant in the back.
charge PA: 1d20 + 5 - 1 + 2 ⇒ (9) + 5 - 1 + 2 = 151d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17


TG1 | FF

I was waiting on Shambala before the Leaf Ray acted. Burn something!

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1

Hekra will cast of acid spray if the needed

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Shambala points his finger at the remaining plant and shoots an acid splash but his shot is not precise enough to hit it.

Ranged Touch Attack: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5 for Acid: 1d3 + 2 ⇒ (3) + 2 = 5

Sorry I didn't understand that you were waiting on me. I didn't understand either when the plants acted.


TG1 | FF

Rengar blasts through the plant completely destroying it in a single attack. When his charge is completed there is nothing left but various torn pieces of the former plant-beast.

The leaf ray which is being grappled attempts to string Peanut, but fails. Hekra pivots and blasts the ray with acid putting an end to the encounter.

Attack Peanut: 1d20 + 3 ⇒ (6) + 3 = 9

Once the dangerous foes have been put away, the party searches the few other skeletal remains and finds a suit of +1 studded leather armor, a masterwork scimitar, and two potions of cure light wounds.

Survival DC15:
In addition, several of the plants growing here are key components in expensive medicines, and the you can harvest sundry alchemical and medicinal reagents worth 100 gp.

You take time to safely tend to the miner. He says he will stay here and wait for you to come back this way before traveling on. He wishes you good luck and hopes you dispatch as many of those foul beasts as possible.

The party continues there journey onward, slowing climbing in elevation. After a short while a deep ravine (You are unable to see the bottom) divides the valley here, bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine.

Perception checks please.

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

survival: 1d20 + 6 ⇒ (20) + 6 = 26

Tsadok stops the others from continuing a moment while he collects plant specimens he knows can be used in alchemical concoctions.

"Just might make us some extra gold back in town if we don't have to use 'em ourselves before we get back"

Worried by the looks of the bridge condition Tsadok isn't looking much elsewhere.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Trevyn takes a few moments to release Arthes back into the world (corporeal form), then continues on with the party.

Perception Trevyn: 1d20 + 9 ⇒ (4) + 9 = 13

Perception Arthes: 1d20 + 4 ⇒ (1) + 4 = 5

But neither he nor Arthes likely see anything useful.

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Shambala stops before the bridge, wondering if that's really a good idea to cross it.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon walks up next to Tsadok'ul and also clips some sprigs of the plants off. "I might need some of those plants for my potions back at home."
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Looking at the bridge and the statues, Mazon feels uneasy.


TG1 | FF

DC20 Perception Peepz:
Two things catch your attention.

First, there is a trap hidden on the bridge. Carefully hidden in vines that hang from the trees above is a leg noose trap on the bridge.

Of more immediate concern, ten feet to the north of Hekra hidden in the trees is a strange, catlike creature with extremely flexible skin on its head. It's 5 feet in length with a long, narrow head and would weigh roughly about 175 pounds.

It appears to be watching you, hidden in the cover of the brush and poised to pounce.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"Looks like we have danger everywhere. A trap on the bridge and another predator over there." I don't know if it requires arcana, nature, or planes to identify it but all are +8 for me. Knowledge(arcana, nature, or planes): 1d20 + 8 ⇒ (7) + 8 = 15

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Shambala nods at Mazon's remark about the dangers, pointing at the beast. If the beast makes a moves, he'll acid splash its ugly face.

Readied Action:
Ranged Touch Attack: 1d20 + 2 ⇒ (14) + 2 = 16 for Acid: 1d3 + 2 ⇒ (2) + 2 = 4

Grand Lodge

M half-orc (Combat Reflexes 3 AoO/round)
stats:
Hunter 2 | HP 18/18| AC 18 (12t 16ff)| +6 Fort +6 Ref +3 Will | +4 Init ,+7 Perc, +11 Stealth, +7 Survival

Tsadok nods at Mazon's comment about the predator, glancing that way briefly before withdrawing his sword and grounding it point first. He kneels down with the sword on the predator's side looking at the bridge closer.

"Pea'nut guard" He says simply, knowing the cat will intercept any threats it see coming.

Grand Lodge

Half-Orc Barbarian 2 | HP 25 | AC 18 T 12 FF 16 | F +7 R +4 W +3 | CMB +6 CMD 18 | Init +2 Perc +6 | Move 30 ft
attacks:
Mwk Silversheen Nodachi +7 (1d10+6) 18-20/x2, Bite +6 (1d4+4), Mwk Longbow +5 (1d8+4)
skills:
Acrobatics +3, Climb +8, Intimidate +5, Perception +6, Ride +5, Survival +5, Swim +5

perception: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
"I see it, and will take care of it. You guys play around with the bridge if you have to."
Rengar moves quickly to where the cat is and attacks it with his eastern sword.

attack+rage+PA: 1d20 + 5 - 1 + 2 ⇒ (10) + 5 - 1 + 2 = 16
dmg: 1d10 + 6 + 3 + 3 ⇒ (8) + 6 + 3 + 3 = 20

Silver Crusade

Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1


Rolls
Perception 1d20 + 2 ⇒ (16) + 2 = 18
Survival 1d20 + 1 ⇒ (10) + 1 = 11

Hekra watches some people get the plants and add them to their pouches. Hekra readies a spell Reaction and pulls his scimitar. He keeps his hand free to cast.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

I'm not familiar with the spell reaction, what does it do?


TG1 | FF

The creature is aware of your party and as Rengar moves forward he can tell that is about to pounce. Acting quickly Shambala splashes its already ugly mug with some acid. The creature snarls in frustration and darts forward and bits a chunk of of Rengar's leg. 3 Damage In retaliation Rengar slashes the creature with a wicked blow that sends the creature tumbling to the ground.

In and out of combat! I'm not familiar with reaction either, where can I find it Hekra?

Dice:

Trevyn: 1d20 + 1 ⇒ (8) + 1 = 9
Tsadok'ul: 1d20 + 4 ⇒ (4) + 4 = 8
Shambala: 1d20 + 8 ⇒ (10) + 8 = 18
Mazon: 1d20 + 4 ⇒ (16) + 4 = 20
Hekra: 1d20 + 6 ⇒ (10) + 6 = 16
Rengar: 1d20 + 2 ⇒ (5) + 2 = 7
Catlike creature: 1d20 + 6 ⇒ (8) + 6 = 14
1d20 ⇒ 18
1d20 ⇒ 11
1d20 ⇒ 11
1d6 ⇒ 3

Scarab Sages

Human (osiriani) Priest of The Lost Prince 3 | HP: 20/20 | AC: 16 | T: 12 | FF: 14 | CMD: 10 | Fort: +3 | Ref: +4 | Will: +7 (+9 vs divination) | Init: +4 | Perc: +1 | Sense Motive: +1 | Speed: 30 ft.
Tracked resources:
Spells: 0 - 5 ; 1st - 4/6 ; Psychic Strike: 7/7

Wow that was fast!

Shambala tries to find another way to cross to the other side.

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Community / Forums / Online Campaigns / Play-by-Post / GM ShadowLord's PFS #6–12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail All Messageboards

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