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Grym freezes as the arrow shatters behind him. He begins to tremble as his eyes dart nervously about the room. Three. I see a pair of oppugners before me; where might others be hiding?
Perception, with Inspiration: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (4) = 20
Two. Is the Aspis ruffian bluffing?
Sense Motive, with Inspiration: 1d20 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16
One. The route back to my comrades is clear.
The half-elf springs back toward the circular chamber while calling out, "We have more concourse, friends!"

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Saphera will continue to work with the freed slaves until Grym successfully alerts everyone about the new arrivals. Once the group is aware of the threat, I assume we will go into initiative.

GM ShadowLord |

Grym only sees the two Aspis agents despite her claim of more. He sprints back north just as another arrow hits the wall where his head was moments ago.
Grym runs up to the group shouting a warning that they have more work to do. Cid offers to watch the slaves and the slave master and ushers them back into the safety of the circle area as the rest of the team runs out to meet Grym.
As Grym rounds the corner a thrown chakram flies past him, missing and bouncing on the floor to his left.
Init: Yashi, Missy, Leska, Grym, Nym, Saphera, Cid
Saphera: 1d20 + 5 ⇒ (9) + 5 = 14
Cid: 1d20 + 5 ⇒ (2) + 5 = 7
Nym: 1d20 + 8 ⇒ (8) + 8 = 16
Troyst: 1d20 + 2 ⇒ (6) + 2 = 8
Grym: 1d20 + 4 ⇒ (14) + 4 = 18
Melisandre: 1d20 + 2 ⇒ (17) + 2 = 19
Leska: 1d20 + 1 ⇒ (18) + 1 = 19
Yashi: 1d20 + 2 ⇒ (20) + 2 = 22
Chakram at Grym: 1d20 + 6 ⇒ (3) + 6 = 9

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- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Hearing Grym shout, Missy will cast Guidance upon herself ... then directs Middy to guard the entrance.

GM ShadowLord |

A man in padded armor quickly runs into sight and climbs the western wall like a spider. Once he's several feet up he throws a shuriken at Troyst which hits him in the neck. 9 Damage, make a DC13 fort save or fall unconscious.
Init: Yashi, Missy, Leska, Grym, Nym, Saphera, Troyst, Cid
Climb: 1d20 + 15 ⇒ (10) + 15 = 25
Attack Troyst: 1d20 + 3 ⇒ (11) + 3 = 14
Damage Troyst: 1d2 + 2 ⇒ (1) + 2 = 3
SA Troyst: 1d6 + 2 ⇒ (4) + 2 = 6

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Troyst drops to the ground, dying from the well places shuriken.
Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Apparently life has been too busy for me to realize I was at 3/13 hp before we moved on. At -6 now. Oops.

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Nym moves to the north west corner and releases a cone of acid on the party's attackers.
Just for fun, using Versatile Evocation to change the cone from fire to acid
Burning hands: 4d4 + 1 ⇒ (1, 2, 3, 3) + 1 = 10
DC17 for half

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Round 1
Shield of faith -0/20 rds.
AC-24 / T-15 / FF-21 / CMD-20
After quietly whispering a short prayer to Ragathiel, a faint shimmer envelops Saphera. Comfortable in the fact that her god has granted her request, the young inquisitor steps forward to confront the new threat.
(Standard action) Cast shield of faith, (Move action) move up 15’.

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- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Round 1 Guidance, Firing into Melee
Missy and Middy move up and Middy strikes ...
Bite: 1d20 + 1 ⇒ (4) + 1 = 5 for Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
Tail Slap: 1d20 - 4 ⇒ (6) - 4 = 2 for Blunt: 1d6 ⇒ 5
... and has difficulty connecting ...
Missy fires her crossbow at the same target.
Light Crossbow: 1d20 + 3 - 4 + 1 ⇒ (18) + 3 - 4 + 1 = 18 for Piercing: 1d8 ⇒ 7

GM ShadowLord |

Missy's shot embeds in the thigh of the man on the wall who grimaces loudly in pain. He starts to slip but catches himself, nearly falling down to the floor. He spin and whips two shurikens at Nym. The first one misses but the second one strikes him in the neck similar to Troyst. 4 Damage and DC13 Fort save or fall unconscious.
Shuriken Nym: 1d20 + 2 ⇒ (10) + 2 = 12
Shuriken Nym: 1d20 + 2 ⇒ (20) + 2 = 22
Shuriken Nym Confirm: 1d20 + 2 ⇒ (13) + 2 = 15
Damage Nym: 1d2 + 2 ⇒ (2) + 2 = 4
Init: Yashi, Missy, Leska, Grym, Nym, Saphera, Troyst, Cid

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I can't tell which combatant is on the wall. If it is one of the ones next to me, does his ranged attack provoke an AoO?
Watching for an opening, Saphera carefully observes the man in front of her. Without a moments notice she lunges forward driving her sword straight for the man's mid section.
(Move action) Study target on the man in front of Saphera, (Standard action) Attack the man in front of Saphera.
(Attack) Cold iron bastard sword: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
(Damage) Cold iron bastard sword: 1d10 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12

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I believe the orange-outlined enemy is the one on the wall, as the red one is holding kukris.
Grym's lip curls into a snarl once he has tended to Troyst. He drops the wand beside his fallen comrade, then steps beside Nym and fires a blunt arrow at the throat of the kukri-wielding opponent.
Shortbow, with Point Blank Shot and Inspire Courage: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Damage, with Point Blank Shot and Inspire Courage: 1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

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Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20 woot!
Using liquid ice as a focus Nym sends a ray of frost at his attacker. Or the other guy if he is down
Ranged, Touch attack: 1d20 + 6 ⇒ (4) + 6 = 10 Doh!
Damage if hit: 1d3 + 3 ⇒ (3) + 3 = 6

GM ShadowLord |

Sorry got really sick, ran a race and got sick again :( Hoepfully things will stabilize this week moving forward!
Orange is on the wall (adjusted color, had two reds). I wasn't envisioning him being adjacent to you, I see you as five feet away but I can see how the map skews perspectives. Stupid three dimensions.
Saphera and Grym piled on the kukri wielding assasin in rapid succession, quickly sending her sprawling to the ground. Nym unloads liquid ice at assailant on the wall which sends hims tumbling down to the ground in a heap on the floor.
So apparently I forgot that you are denied your DEX bonus when climbing ... So.... your 10 hits!
Out of combat!

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Grym searches the unconscious attackers, particularly on the lookout for Aspis badges. He takes great pains to make sure the kukri-wielding half-orc is lying on her stomach, with her hands behind her head. The half-elf mutters under his breath, "May this teach you to mind your hubris in the future."

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Saphera nods to Nym. After accepting the wand, the young inquisitor begins to activate the magical device while applying it's effects on Troyst. "I wonder if there any are more of these Aspis members about."
Wand of cure light wounds (Troyst): 1d8 + 1 ⇒ (6) + 1 = 7
Wand of cure light wounds (Troyst): 1d8 + 1 ⇒ (7) + 1 = 8

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Saphera points to the small shuriken lying on the floor. "I't would seem you are the victim of a hidden foe."
After making sure Troyst has recovered to a manageable condition, Saphera moves back over to the freed slaves."Have you decided what you would like to do from this point?"

GM ShadowLord |

Grym finds what he is looking for, two more aspis badges. In total he finds:
Wand of snare (1 charge), studded leather, kukris (2), chakrams (2), silver Aspis Consortium badge (2), smokesticks (3), padded armor, masterwork siangham, shuriken (3), 30 gp
A middle aged man with a bushy beard steps forward to speak with Saphera. "None of us remember how we got here and it seems unlikely we would find how we entered. Most of us have been enslaved the majority of our lives and know no other way. We have no possessions to our name or nothing to go back to. It's a little cold, but I think we've agreed to try and make our way here, together, if that is alright with you."

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With a deep understanding, Saphera nods to the middle aged man. “I will inform my betters that you are here, and request that some provisions be sent this way to help. If you wish to stay here in the temple, helping to maintain its beauty, I don't anticipate any problem on our part. At least this place will provide shelter and an opportunity for a new beginning. Do you or your friend’s recall any more of these Aspis members about?”
Saphera waits patiently for the man's reply, then carefully considers the bound prisoner for a moment. “As it stands, we will not be able to take this man with us. I intend to seek guidance on what to do with him when we return. Would it be possible to leave him in your care until I have a better idea on how to proceed?”

GM ShadowLord |

The man nods and says, "We will keep him alive and secure until such time you return. I promise we will not exact the violent nature upon him that he sought upon us. As to your other question, I do not recall seeing others that are currently not gathered here - but I must admit I was not paying complete attention to the situation at the time we were brought here."
With the defeat of the Aspis Consortium and their allies in the Temple of Ragdya, and the freeing of their slaves, your group eventually returns through the magical eddies to a warm welcome back in Absalom. Those who came through with the Aspis Consortium’s portal are not so lucky. The captured Aspis agents and freed slaves are trapped in the tapestry—at least until the Pathfinder Society’s arcanists and researchers find another means of accessing the demiplane other besides the Hao Jin Tapestry itself, or until the Society finds the Aspis Consortium’s back door.
The intelligence obtained in the course of the mission is extremely valuable to the Pathfinder Society. Over the next few days a number of venture-captains, even the hard to impress Aram Zey, offer congratulations on your success at the Icebound Outpost.
End of mission, please roll for day jobs!

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- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Name: Kris Larson
PFS#: 147934-9
Faction: Grand Lodge
Day Job: 1d20 + 2 ⇒ (11) + 2 = 13

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Player: Nightfiend
Character Name: Saphera Moonglade
Chronicles Completed: 4
Fame: 7 / PP: 5
XP: 4
GP: 1,512
Society ID: 23083-08
Faction: Silver Crusade
(No day job role here. I would like to take this opportunity to thank you for running the scenario. Same as the previous scenario, you have done a remarkable job.)

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Day Job, with Inspiration: 1d20 + 7 + 1d6 ⇒ (18) + 7 + (2) = 27
As Grym returns from the outpost, he nods respectfully to the Master of Spells. At the opposite end of the hall after departing, he mutters under his breath, "Peste smucitură mândru."
Another jangly pouch labeled 'Ruga Vastenzi' awaits the half-elf as he departs the Lodge.
Add my voice to those in gratitude for running, ShadowLord!