Giant Hunter

Mistress Melisandre's page

124 posts. Organized Play character for The.Dragon.Reborn.


Full Name

Mistress Melisandre 147934-9

Classes/Levels

  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)[/list][/spoiler]

  • Gender

    [spoiler=Stats][list]

  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)

  • Strength 10
    Dexterity 16
    Constitution 14
    Intelligence 14
    Wisdom 9
    Charisma 14

    About Mistress Melisandre

    Female traveller gnome summoner (unchained, first worlder)
    CN Small humanoid (gnome) - character sheet
    Init +5; Senses low-light vision; Perception +1

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    Defense
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    AC 15, touch 14, flat-footed 12 (+1 armor, +3 Dex, +1 size)
    hp 17 (2d8+4)
    Fort +2, Ref +3, Will +2; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
    Defensive Abilities defensive training

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    Offense
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    Speed 20 ft.
    Melee longspear +2 (1d6/×3) or
    . . unarmed strike +2 (1d2 nonlethal)
    Ranged mwk light crossbow +6 (1d6/19-20)

    Magic:
    Spell-Like Abilities (CL 2nd; concentration +4)
    . . 1/day—arcane mark, comprehend languages, message, read magic
    Summoner (Unchained) Spell-Like Abilities (CL 2nd; concentration +4)
    . . 5/day—summon nature's ally
    Summoner (Unchained, First Worlder) Spells Known (CL 2nd; concentration +4)
    . . 1st (3/day)—blurred movement[ACG], expeditious retreat, shield
    . . 0 (at will)—daze (DC 12), detect magic, guidance, light, mage hand
    Statistics:
    Str 10, Dex 16, Con 14, Int 14, Wis 9, Cha 14
    Base Atk +1; CMB +0; CMD 13
    Feats Spell Focus (conjuration)
    Traits reactionary, soul drinker
    Skills Acrobatics +3 (-1 to jump), Climb +2, Handle Animal +6, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (planes) +8, Linguistics +6, Perception +1, Ride +7, Spellcraft +6, Survival -1 (+1 to avoid becoming lost), Use Magic Device +6;
    Racial Modifiers +2 Perception
    Languages Common, Dwarven, Gnome, Sylvan, Thassilonian, Varisian
    SQ bond senses (2 rounds/day), eidolon (unchained), life link, magical linguist
    Equipment & Resources:
    Combat Gear potion of cure light wounds (2), wand of mage armor (50 charges), alchemist's fire, holy weapon balm;
    Other Gear quilted cloth armor, crossbow bolts (10), longspear, mwk light crossbow, wayfinder, bandolier, bandolier, barbed vest, belt pouch, earplugs, flint and steel, grappling bolt, masterwork backpack, piton, silk rope (50 ft.), weapon cord, wrist sheath (2), 783 gp, 7 sp, 3 cp
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    Tracked Resources
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    Alchemist's fire - 0/1
    Arcane Mark (1/day) - 0/1
    Bond Senses (2 rounds/day) (Su) - 0/2
    Comprehend Languages (1/day) - 0/1
    Crossbow bolts - 0/10
    Holy weapon balm (10 uses) - 0/10
    Light (At will) - 0/0
    Message (1/day) - 0/1
    Potion of cure light wounds - 0/2
    Read Magic (1/day) - 0/1
    Soul Drinker (1/day) (Su) - 0/1
    Summon Nature's Ally I (5/day) (Sp) - 0/5
    Wand of mage armor (50 charges) - 0/50
    --------------------
    Special Abilities:
    Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
    Bond Senses (2 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
    Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
    Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
    Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
    Soul Drinker (1/day) (Su) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.
    Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
    Summon Nature's Ally I (5/day) (Sp) Use summon nature's ally spells as spell-like abilities, with durations measured in minutes instead of rounds.
    Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
    Note: This item costs only 250 gp for members of the Pathfinder Society
    Weapon cord Attached weapon can be recovered as a swift action.

    Eidolon:

    Miðgarðsormr
    Serpentine
    N Medium outsider (elemental)
    Init +3; Senses darkvision 60 ft.; Perception +5
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    Defense
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    AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
    hp 13 (2d10+2)
    Fort +1, Ref +6, Will +3
    Defensive Abilities evasion; Immune fire, paralysis, sleep
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    Offense
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    Speed 20 ft.
    Melee unarmed strike +3 (1d3+1 nonlethal) or
    . . bite +3 (1d6+1), tail slap -2 (1d6)
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    Statistics
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    Str 13, Dex 17, Con 13, Int 7, Wis 10, Cha 11
    Base Atk +2; CMB +3; CMD 16 (can't be tripped)
    Feats Power Attack
    Skills Acrobatics +8 (+10 to balance, +4 to jump), Climb +5, Perception +5, Stealth +8, Swim +5
    Languages Common
    Other Gear bedroll, exotic riding saddle, mess kit[UE], saddlebags, trail rations (5), waterskin
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    Tracked Resources
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    Trail rations - 0/5
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    Special Abilities
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    Darkvision (60 feet) You can see in the dark (black and white vision only).
    Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
    Immunity to Fire You are immune to fire damage.
    Immunity to Paralysis You are immune to paralysis.
    Immunity to Sleep You are immune to sleep effects.
    Mount (Ex) The Eidolon can serve as a combat-trained mount.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Tail (Ex) Tail grants +2 Acrobatics checks for balance.

    Background:

    Melisandre grew up in Sothis, where her father was stationed as a foreign diplomat. Not content with the luxury of court, she would frequently sneak away to roam the Sahure Wastes in search of adventure. On one such venture, she discovered a cache of papyri that explained the mysteries of the eidolon. Much intrigued, she eventually deciphered enough to summon her own eidolon, who quite naturally took the form of the desert asp. Her father, an arcane scion himself, then introduced her to the pathfinder society in hopes that they would train her and perhaps temper her willfulness.

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