
|  Nym the Wizard | 
 
	
 
                
                
              
            
            Nym yells to the slaves "Get behind us if you value your lives, we shall set you free!"
Nym moves up to the edge of his pool of grease and decides it has served its purpose and concentrates on dismissing it.

|  Troyst | 
 
	
 
                
                
              
            
            Ah - that's why I was confused!
Troyst runs up, passing Nym as he dismisses the grease. He peers around looking for the knife thrower before taking cover behind a pillar.
Double Move - unsure on placement to gain cover but still see around center/darkness/whatever.

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            Considering the taskmaster has the grappled condition, is the critical conformation still a miss?

| GM ShadowLord | 
 
	
 
                
                
              
            
            Cid - You know maintaining a performance is a free action right? You can shoot people and stuff.
Saphera - Had it not been for his spell, yes.
Troyst - I removed FoW
The half-elf attempts to throw a magic spell at Saphera but is unable to target it appropriately. In frustration she retreats in the center area.
After Nym's call to the slaves, three of the four heed his words and make for the exit.
1d20 + 3 ⇒ (5) + 3 = 8
1d6 + 1 ⇒ (1) + 1 = 2

|  Mistress Melisandre | 
- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
 
	
 
                
                
              
            
            Round 3 Mage Armor AC 17 
"Not gonna happen friend ... think about what you do next and you might get to see another sunrise .."
Missy and Middy move up ... with Middy lunging for another bite ...
Bite: 1d20 + 1 ⇒ (13) + 1 = 14 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
... and Missy holding her shot unless the slaver makes good on his threat to kill his hostage.

|  Aduon Grym | 
 
	
 
                
                
              
            
            My bad, folks -- real life got hectic for me.
Grym darts across the room in search of the Aspis agents.
Perception, with Inspiration: 1d20 + 1d6 + 10 ⇒ (7) + (3) + 10 = 20
Shortbow, with Point Blank Shot and Inspire Courage: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Damage, with Point Blank Shot and Inspire Courage: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7

| GM ShadowLord | 
 
	
 
                
                
              
            
            Middy's jaws clamp shut just shy of the slavers shins, missing.
Grym moves east until he catches sight of one of the Aspis agents (the one with blades in his hands) and lets his arrow fly. The shot finds its mark and buries into the thigh of its target.
The slaver looks and sees everyone closing in on him. He releases the hostage and withdraws back into the inner sanctum with the others.
Injured, Neevindi withdraws a vial and downs the liquid, dropping the vial to the ground when he's done. He looks to Grym and waves him closer, "C'mere and fight me like a man you weasel!"
Saphera, Nym, Troyst, Cid are up.
Init: Grym, Missy, Graestos, Neevindi, Saphera, Nym, Troyst, Cid, Cathixia
1d8 + 1 ⇒ (7) + 1 = 8

|  Mistress Melisandre | 
- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
 
	
 
                
                
              
            
            "Can we negotiate other options? I am in no hurry to continue this fight, but I won't walk away from it either."

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            Round 3
Shield of faith -3/20 
AC-24 / T-15 / FF-21 / CMD-20
Saphera pursues the taskmaster to the confines of the round room. Hopping for a little luck, Saphera brings the large blade of her sword into an off handed swing around the corner of the doorway.
(Move action) Move 20’ towards the round room entrance. (Standard action) Attack the yellow boarder guy.
(Attack) Cold iron bastard sword: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
(Damage) Cold iron bastard sword: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10

|  Nym the Wizard | 
 
	
 
                
                
              
            
            Nym follows Grym around the corner and fires a Ray of Frost at the closest opponent. yellow
Ranged touch attack, engaged in melee: 1d20 - 4 + 6 ⇒ (11) - 4 + 6 = 13
Damage if hit: 1d3 + 3 ⇒ (1) + 3 = 4

|  Mistress Melisandre | 
- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
 
	
 
                
                
              
            
            Round 4 Mage Armor AC 17 
Missy sighs ... "So I guess talk is out of the question ..."
... then moves up to support Saphera with Middy.

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            Not sure if there are any bonuses in play.
Should be a +1 attack and damage from Cid's bardic performance. That's assuming he is keeping up with the group.

|  Nym the Wizard | 
 
	
 
                
                
              
            
            Nym whispers in elvish "Grym, manka i' situation lava, manka amin bela e'a lle position amin dura amin can hit ilya nelde en' sen yassen amin naur tenkela."

| GM ShadowLord | 
 
	
 
                
                
              
            
            Saphera and Troyst both combine to drop the rogue. He falls to the ground and his blade clatters loudly on the stone floor. The middle-aged half-elf female screams "No!" and with fury she steps up wielding a scroll blade which she slashes into Troyst with amazing skill. 10 Damage
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Top of the order, Grym is up!
Init: Grym, Missy, Graestos, Saphera, Nym, Troyst, Cid, Cathixia

|  Mistress Melisandre | 
- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
 
	
 
                
                
              
            
            Round 5 Magic Armor AC 17 Firing into Melee
Missy repositions for a shot at the half-elf ...
Light Crossbow: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 for Piercing: 1d8 ⇒ 7
... and Miðgarðsormr strikes at the same target from the side ...
Bite: 1d20 + 1 ⇒ (16) + 1 = 17 for Piercing: 1d6 + 1 ⇒ (4) + 1 = 5

|  Aduon Grym | 
 
	
 
                
                
              
            
            My bad again, folks. The end of a semester always wreaks havoc with my schedule. I should be able to keep more consistent watch on the sceanrio now.
Grym smirks at Nym's comment. After firing another arrow at the newly-presented target, he steps to the side.
Shortbow, with Point Blank Shot and Inspire Courage: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
Damage, with Point Blank Shot and Inspire Courage: 1d6 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9
Critical Hit?: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Critical Damage: 2d6 + 2 + 2 + 2 ⇒ (2, 3) + 2 + 2 + 2 = 11

| GM ShadowLord | 
 
	
 
                
                
              
            
            Missy misses the half-elf but Middy is able to rip a chunk of flesh away from her leg. Grym targets the half-elf and sends an arrow flying that firmly embeds itself in the left eye of the half-elf. The arrow explodes out from behind her head and seems to find a weak spot in the marble column behind her, firmly embedding the dead woman to the column.
Such a demonstration of power causes the slave master to wet his pants as he raises his hands in surrender.
"Don't hurt me! I give up! You win!"
Out of combat.

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            Saphera moves up to the slave master and slowly lowers her sword. ”You will survive this specifically because you chose not to harm that slave.” Saphera disarms the taskmaster then binds the man with a rope from her pack. Once the man is secure she begins searching the area.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

|  Aduon Grym | 
 
	
 
                
                
              
            
            Um . . . wow.
As Grym enters the central room, he looks down to the bound slave driver. "You have been shown a mercy you never would have given your chattel. I counsel you to remember that."
The half-elf seems genuinely shocked by the results of his final bowshot. He sighs, "Rușine -- se pare ca marmura bine."
Perception, Take 10, with Inspiration: 10 + 10 + 1d6 ⇒ 10 + 10 + (3) = 23

|  Nym the Wizard | 
 
	
 
                
                
              
            
            When the prisoner is bound Nym beckons the rest of the group to follow him.
When they are out of ear shot of the prisoner he whispers. "Well, this is going to turn into a real mess. If you remember what Aram Zey said; only we can exit the tapestry through our portal. The same goes for him." Nym gestures at the slave master. "Rescuing the slaves will result in the same problem. We can't take them through our exit. We will have to discover where there exit is outside the tapestry."

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            Saphera listens to Nym and seems to understand the problem at hand. "I can stay with the slaver and slaves while you head back. See if you can get any advice on how the society wants us to proceed. I'm guessing this agent will be valuable if they can obtain any information from him."

| GM ShadowLord | 
 
	
 
                
                
              
            
            The slaver tells you his name is Graetos. He nods to Saphera and Grym, "Yes, yes, of course." Searching him reveals a scroll of lesser restoration, tanglefoot bag, +1 studded leather, masterwork whip, spell component pouch, bronze Aspis Consortium badge, bill of slave purchase.
He identifies the half-elf female as Cathixia Rarikos. She is carrying a scroll of cause fear, scroll of charm person, scroll of false life, scrolls of identify (2), scroll of tongues, spellbook, spell component pouch, silver Aspis Consortium badge, 5 gp.
Lastly the rogue was named Neevindi. He carried an antitoxin, masterwork chain shirt, daggers (3), sap, cold-weather outfit, sunrods (4), bronze Aspis Consortium badge, 17 gp.

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            Saphera listens carefully as the slaver answers Nym's question.
Sense motive: 1d20 + 9 ⇒ (17) + 9 = 26

| GM ShadowLord | 
 
	
 
                
                
              
            
            Graetos looks towards the desk to his south. "I honestly don't know what a Meeny-shidu is. The half-elf was in charge of the treasures. She was constantly working at that desk, I'd start there."
Searching the desk area the party finds two things of note.  First it reveals a false drawer that contains a small golden statuette a many armed and grotesquely tusked seminaked woman that is partially wrapped in straw.
Second, a much larger statue has been wrapped in blankets and tied with tough twine, and lies on its side beneath Cathixia’s desk. This statue was likely was brought here from the guardroom area to make room for the cooking fire there.The statue weighs 1,000 pounds.

|  Saphera Moonglade | 
 
	
 
                
                
              
            
             Knowledge Planes: 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge Religion: 1d20 + 6 ⇒ (6) + 6 = 12
After carfully examining the smaller statue, Saphera turns to the rest of the group. "This looks to be a beatifice of some sort. Although the society will appreciate the fact we recovered these items, it doesn't change the problem of how to return with the captive. In addition to that, i'm not sure how to return these slaves to where they come from. We will likely need guidance from the master of spells on how to resolve this problem."

|  Nym the Wizard | 
 
	
 
                
                
              
            
            Nym will take 10s on Planes and Religion for 18 and 18. Is the asura statue from this temple? Is this the proof Nym needs for the Grand Lodge mission "suspicion that some sort of secret alliance with beings dwelling on the demiplane might be in the offing."
Nym examines the spell book. How is copying spells handled in PFS? When he is finished he tucks it into his backpack. If Missy wants to take a look at it he will give it to her, I don't know if summoners get new spells like wizards?
He then stands up and flips over the desk dramatically.
"If we chop of this desks legs off we can use it as a sled for the statue. With rope and the kind assistance of the freed slaves we should be able to drag the statue back into place. I can even use my nifty grease wand to smooth the desks passage." Nym smiles.
To Saphera he says "We might have to leave the freed slaves with the captive as there prisoner, assuming we could trust them not to harm him. The downside to this is, if any more aspis agents come through there gate, the freed slaves would likely be executed or tortured."

|  Mistress Melisandre | 
- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
 
	
 
                
                
              
            
            Summoners didn't use a spell book; however, I have no idea what the unchained version requires ... to which I apparently will have to rebuild her as .... grumble

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            Saphera approaches one of the slaves. "Where did you and the others come from?"

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            Saphera nods with understanding to the slaves explanation. "You and the other slaves are free. From what I can understand, this place is a manifestation of magic. It is a fabricated world design to preserve great historical artifacts. I could not say how stable the environment is, nor could I guarantee that the men who enslaved you wont come back."
"When entering this magical place you leave behind a shimmering sphere that connects you to the outside. If you can remember where that sphere is, we could help you return to it. If you can't remember where that sphere is, then we could try and find a way for you to return you to our starting location. Your third option would be to forge a life here within this place. Talk it over with the rest and let me know where you would like to go from here."

|  Nym the Wizard | 
 
	
 
                
                
              
            
            Does Nyms plan to return the statue to its proper resting place work? Does anything happen?
Nym and Bill examine the larger out circle room.
Bill Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Nym Perception: 1d20 + 4 ⇒ (4) + 4 = 8

|  Aduon Grym | 
 
	
 
                
                
              
            
            Grym places his hand to his chin and looks down for a moment, as if in thought. He says, "We may wish to wait until we have secured the entire edifice to relocate the statue."
After another brief reflection on the situation regarding the slaves, he adds, "Might I suggest the cooking area we found earlier as a site for them to take quarterage?"

| GM ShadowLord | 
 
	
 
                
                
              
            
            The slaves take Saphera's news rather grimly. They slowly nod to Saphera and huddle off to begin discussion. Cid volunteers himself to help answer any questions and to watch over the slaves while the party continues working. I will be GMPC'ing Cid for the remainder of this mission.
The statue is no missing pieces. Nym's idea sounded like more of a suggestion then an action, sorry. Who is going to assist in taking the statue back? Where are the others positioned? The slaves are currently in discussions.

|  Mistress Melisandre | 
- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
 
	
 
                
                
              
            
            Missy is currently just outside the last chamber; however, she is willing to go with Nym and help return the statue.

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            "I will stand watch over the slaves. If you need me call out." Saphera waits patiently as the group of slaves discuss their options.

|  Aduon Grym | 
 
	
 
                
                
              
            
            Grym shrugs. "If our inclination is to replace the statue now, so be it. However, allow me a moment to check that the Aspis did nothing shifty to their bounty." He checks the statue for traps or anything out of the ordinary.
Perception, with Trapfinding and Inspiration: 1d20 + 11 + 1d6 ⇒ (16) + 11 + (1) = 28

|  Saphera Moonglade | 
 
	
 
                
                
              
            
            " We will have a better idea where to head next once these newly freed people decided what they want to do."

| GM ShadowLord | 
 
	
 
                
                
              
            
            Grym easily makes out the female half-orc speaking as well as archer perched on top of the room above her to the west, but sees no one else.
 
	
 
     
     
    