GM ShadowLord's PFS #3-19: The Icebound Outpost (Inactive)

Game Master The Rising Phoenix

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Silver Crusade

Male Human Brawler 3.2 | HP -7:31 | AC16 T12 F14 | CMD 18 | F+5 R+5 W+2 | Init+2 | Perception +7 | Intimidate +7 | K:L +6

Troyst lies on the ground, hopefully not dying.


TG1 | FF

Is that your 'Wake up GM!' post? :)

Speaking of not dying, you need to make your fort check + your -HP as you are currently dying and may lose more HP's.

Cid's arrow would have hit had he a clear shot, but his companions block the way and as he shoots around him it bounces off the walls.

Nym faces much the same issue. So many people crowd the small area that he does not have a clean shot at the enemy. He adjusts his ray so that it won't hit Saphera and it barely misses the target.

Grym swings around the hallway and peers to the south. It appears it's empty and a cool breeze blows in from the western door.

The armed man swings in such blinded rage at Saphera his attack is laughable.

1d20 + 4 ⇒ (2) + 4 = 6

Party is up! Well... Troyst is DOWN, but you know. ;)

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

Nym tries holding his tongue differently as he fires off another Ray of Frost.

Ranged touch attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19

Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Round 4 Mage Armor AC 17
... was Missy able to cast Infernal Healing on Troyst last round? That would give him Fast Healing 1 ... so he would be stable and healing 1 per round after that correct?
Middy continues to attack ...
Bite: 1d20 + 1 ⇒ (4) + 1 = 5 for Piercing: 1d6 + 1 ⇒ (3) + 1 = 4 and
Tail Slap: 1d20 - 4 ⇒ (18) - 4 = 14 for Bludgeoning: 1d6 ⇒ 5

Missy will either complete her casting of Infernal Healing on Troyst this round or if completed last round will pick up her long spear and attack with that ...
Lg Spear: 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2 (with -4 to hit for soft cover)


TG1 | FF

I read the casting time as 1 round and not 1 standard action. That means you cast now in round 3 and it doesn't kick in until the beginning of your round 4. That means Troyst still needs to make his save and potentially lose a HP.

Both Missy and Middy are all unable to land a hit on the heavily armored man.

Nym's attack lands on the armored man this time, freezing him. Apparently the tongue direction matters.

Don't forget about the cover bonus too Nym.

Silver Crusade

Male Human Brawler 3.2 | HP -7:31 | AC16 T12 F14 | CMD 18 | F+5 R+5 W+2 | Init+2 | Perception +7 | Intimidate +7 | K:L +6

I was waiting for the next round to roll :) Was waiting to see if the healing stabilized me.

Con: 1d20 + 2 - 8 ⇒ (7) + 2 - 8 = 1

F me I'm now at -9/13.

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
GM ShadowLord wrote:
I read the casting time as 1 round and not 1 standard action. That means you cast now in round 3 and it doesn't kick in until the beginning of your round 4. That means Troyst still needs to make his save and potentially lose a HP.

Dooh! ... missed that :-) Thanks

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Round 4 Action
Shield of faith AC 24 / T 15 / FF 21 / CMD 20
Duration -4/20 rounds

Saphera draws her blood soaked blade from the limp body of the she-devil then glances sideways at the distraught man to her right. With a lightening fast pivot, the young inquisitor brings her heavy shield to bear. After a quick forward thrust with her over-sized blade, Saphera attempts to recover her momentum by shifting her weight into a tight backward recoil.

(Move action) Study target on the heavy armored man, (Standard action) Attack the heavy armored man.

(Attack) Cold iron bastard sword: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25
(Damage) Cold iron bastard sword: 1d10 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10


TG1 | FF

Saphera's attack penetrates the heavily armored man and deals a significant blow to him. He takes it with nothing more than a grunt and yells loudly, "INTRUDERS in the guard room!"

Troyst gains Fast Healing 1.

Cid is up!

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12
GM ShadowLord wrote:


Don't forget about the cover bonus too Nym.

I didn't forget about it. Does a 13 touch attack hit? I don't think he has cover from me. If I pick my best corner I can draw a line to all 4 of his corners without going through a square. I don't believe a line going along a square is considered passing through a square.

Scarab Sages

Male Half-Elf Investigator 7 | HP: 46/46 | Init. +4 | AC 17/T12/F15 | CMD 18 | Fort +4/Ref +8/Will +8 | Perception +19 | Sense Motive +8 | Inspiration 7/7

As the sounds of battle continue from the guardroom, Grym circles through the chambers, his eyes darting around in search of other threats.

Perception, with Inspiration: 1d20 + 1d6 + 10 ⇒ (15) + (6) + 10 = 31

If he finds an enemy:
The half-elf backs up toward his comrades while calling out, "We have another foe to oppugn!"

If not:
He makes his way toward the rear of the remaining Aspis agent.

Scarab Sages

Male Human Bard 1| hp 11/11 | AC 14, T12, F12 |F+0, R+4, W+2 | Init +4 | Per +4

Still singing Cid tries and takes another shot.

bow: 1d20 + 3 ⇒ (2) + 3 = 5

don't forget to add bonuses from inspire!


TG1 | FF

Grym swings around the corridor and sees a set of steps leading west down into the ice, but no other agents. He continues to swing around until he circles back.I played him at the edge of the grease, you may reposition as you wish.

Cid's arrow uselessly bounces off the wall behind the man.

Angered and in pain the man roars and swings his weapon towards Saphera but is unable to put together a credible swing.

Party up!

1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Round 5 Mage Armor AC 17; Inspired
Middy continues to attack ...
Bite: 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15 for Piercing: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 and
Tail Slap: 1d20 - 4 + 1 ⇒ (19) - 4 + 1 = 16 for Bludgeoning: 1d6 + 1 ⇒ (1) + 1 = 2
Missy will attack with her long spear ...
Lg Spear: 1d20 + 1 + 1 - 4 ⇒ (13) + 1 + 1 - 4 = 11 for Piercing: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 (with -4 to hit for soft cover)

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Round 5 Action
Shield of faith AC 24 / T 15 / FF 21 / CMD 20
Duration -5/20 rounds

Bringing her sword into an obvious right handed attack, Saphera attempts to mislead her target into an incorrect defensive posture. After telegraphing her intended attack, the young inquisitor redirects her momentum at the last moment sending her large blade the opposite direction.

(Attack) Cold iron bastard sword: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
(Damage) cold iron bastard sword: 1d10 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

Nym aims another Ray of Frost at the thug.

Ranged touch attack: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13

Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Male Half-Elf Investigator 7 | HP: 46/46 | Init. +4 | AC 17/T12/F15 | CMD 18 | Fort +4/Ref +8/Will +8 | Perception +19 | Sense Motive +8 | Inspiration 7/7

Grym sheathes his sword and nocks another arrow at the remaining agent. "Salutations, wastrel!"

Shortbow, with Point Blank Shot and Inspire Courage: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
Damage, with Point Blank Shot and Inspire Courage: 1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

In case it matters, Grym has Precise Shot, so he takes no penalty for firing into the melee.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

"Nym, if you can, remove the grease from the floor!"


TG1 | FF

Nym's latest blast of frost is enough to push the heavily armored man to the ground. His head snaps back and he loses his balanced slipping on the grease and smashes to the ground unconscious. Blood steady streams out from the wound Saphera inflicted on him.

Out of combat.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera pulls a wand from her belt and invokes its power to heal. After speaking the command word, she places a warm hand on Troyst and releases the wands positive energy.
.
.
.
.

Round 6
(Wand)Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Round 7
(Wand)Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Round 8
(Wand)Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Once the brawler looks to be stable, Saphera checks each of her allies for injury. "If you have any wounds, let me know."

After a quick inventory of everyone's health, the young inquisitor invokes her god given power and attempts to stabilize the two men laying on the ground. (Cast stabilize on the two bad guys. Saphera will ignor the Tiefling.) After releasing her spell, she bends over and checks both men for breath and a heartbeat. (Taking 10+8 on a heal check.)

Silver Crusade

Male Human Brawler 3.2 | HP -7:31 | AC16 T12 F14 | CMD 18 | F+5 R+5 W+2 | Init+2 | Perception +7 | Intimidate +7 | K:L +6

How many rounds did I heal for? 2? I believe I'm at +5 :)

Troyst moves to sit up, but the room is still spinning. He looks to Saphera and smiles, "many thanks, did I miss much?"

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

Nym dismisses the grease.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Question: I did not spellcraft the infernal healing Misy cast on Troyst and she never stated that she cast that evil spell. Would a heal check of (10+8=18) allow me to know that Troyst's wounds are quickly healing on their own?

With a warm smile, Saphera responds to Troyst. "You haven't missed to much. Try to rest while we search the area."

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

"Right ... search the area."
Melisandre will take a spin around the room looking for anything interesting or out of the ordinary ...
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
... and being really happy everybody is still alive, doesn't concentrate very well on her search.

Scarab Sages

Male Half-Elf Investigator 7 | HP: 46/46 | Init. +4 | AC 17/T12/F15 | CMD 18 | Fort +4/Ref +8/Will +8 | Perception +19 | Sense Motive +8 | Inspiration 7/7

If I remember right, conjuration spells like grease aren't dismissible, but it shouldn't be a problem once combat is over.

Grym tries to stifle a smile as the last Aspis agent falls, but he fails. His face quickly returns to a serious look, though he breathes a sigh of relief as Troyst rises from the floor.

Hopefully the battles to come will not be in such awkward environs.

The half-elf conveys his reconnaissance to the rest of the party. He then turns to the fire, searching for any manuscripts that might have survived the Aspis agents' lack of concern for history.

Perception, Take 10, with Inspiration: 10 + 10 + 1d6 ⇒ 10 + 10 + (5) = 25

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

I didn't think I could dismiss it either, but I looked it up. If the spell has a duration with (D) in it you can dismiss the spell as a standard action. My level one grease wand only has a duration of 1 minute anyways >.>

Nym looks at his wand of grease incredulously. "This wand is not worth what I paid for it at all!" Nym folds his arms and frowns.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

If there is a (D) indicated under duration of the spell it is dismissible. You can see listed under the spells description / duration that Grease Is dismissible, indicated by the (D).

You can view the definition of (D) Dismissible listed under Magic on the online pathfinder reference document.

That being said, I'm not sure how that pertains to a spell created from a wand or scroll.

"The wand will have it's uses. If someone gets into a grapple that they can't get out of. That wand will be worth its weight in gold."


TG1 | FF

Searching the three Aspir agents reveals the following items:

* masterwork chainmail, heavy wooden shield, heavy crossbow with 10 bolts, longsword, cleats*, cold weather outfit, bronze Aspis Consortium badge, 6 gp

* potion of cure light wounds, chain shirt, masterwork heavy wooden shield, battleaxe, light crossbow with 10 bolts, cleats*, cold weather outfit, bronze, Aspis Consortium badge, 26 gp

* oil of magic weapon, potion of cure light wounds, thunderstone, masterwork studded leather, short sword, daggers (5), cleats*, cold weather outfit, thieves’ tools, bronze Aspis Consortium badge, 23 gp

A search of one of their packs reveals an exquisite tiny silver statuette, a gold seal, such as one would use to mark letters and
edicts, with the imprint of a 10-tusked elephant. Some words are written in a foreign script.

DC12 Linguistics:
The script is Vudrani and reads “Sigurdanda Virgandya”

The book fueling the fire is titled Mizravrtta Brahmodya. A party member may attempt to remove the book from the flames as a full-round
action, taking 1d4 ⇒ 1 points of fire damage(a successful DC 12 Reflex save halves this damage)

DC 15 Knowledge (religion):
Identifies some of the remaining iconography decorating the shrine as relating to the worship of Meenashdu, Vudran god of charity and almsgiving. Meenashdu is a neutral good deity. Judging by the looks of this area there should be an idol statue set here where the fire is currently located, but the statue is no where to be seen.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

After pouting about his wand's poor performance Nym notices whats burning in the fire. His eyes go wide and he leaps to yank the book out of the flames.

reflex: 1d20 + 4 ⇒ (17) + 4 = 21

"Youch!" Nym does his best to preserve what he can by patting out the flames. He scowls at the fire as if it had some sort of willful malicous intent. As he stares at it something dawns on him...

Religion: 1d20 + 8 ⇒ (12) + 8 = 20

"This fire seems to be made where a statue should be standing. Its missing!

Linguistics: 1d20 + 8 ⇒ (17) + 8 = 25

The seal makes a stamp with the Vudranian script?

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Knowledge religion: 1d20 + 6 ⇒ (16) + 6 = 22

This area looks like a place of worship. Based on some of the decor, I believe the layout looks consistent with the worship of a Vudran god named Meenashdu. I agree that a statue should be present where the fire is now. This is what the society feared. Vandals and looters are quick tearing this place apart."

Unaware that Troyst's condition is resolving itself, Saphera continues invoking the power of the healing wand.

(Wand) Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4 (On Troyst.)


TG1 | FF
Quote:
Question: I did not spellcraft the infernal healing Misy cast on Troyst and she never stated that she cast that evil spell. Would a heal check of (10+8=18) allow me to know that Troyst's wounds are quickly healing on their own?

Missed this, sorry Saphera, yes that is perfectly fine.

Quote:
The seal makes a stamp with the Vudranian script?

Correct.

Scarab Sages

Male Human Bard 1| hp 11/11 | AC 14, T12, F12 |F+0, R+4, W+2 | Init +4 | Per +4

Cid walks down the stairs with the others and his gaze turns on Troyst.

Too close. I wish I could have been more help in this fight.

He sighs and almost cracks a smile as Nym yanks the book out of the fire.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

Nym reads the words on the stamp to the group. "Sigurdanda Virgandya, does that mean anything to anyone?"

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera watches in amazement as Troyst's wounds finish closing on their own. Relieved the brawler has fully recovered from the ordeal, Saphera finally exhales and relaxes for moment.

"We should finish scouting this section of the building so we don't have an unwanted surprise coming from behind."

"These consortium badges might come in handy later. The cleats will be helpful when moving on the slick ice. Hmm....there are two potions of cure light wounds, an oil that will make your weapon magical, and a thunder-stone. Do we have anyone interested in these items, or any of the mundane equipment laying around?"

(Did either of the two men I stabilized survive? If they did Saphera would secure them with a rope.)

Saphera gathers up the remainder of the unclaimed items and stows them away, then heads to the west exit and begins exploring the area.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Scarab Sages

Male Half-Elf Investigator 7 | HP: 46/46 | Init. +4 | AC 17/T12/F15 | CMD 18 | Fort +4/Ref +8/Will +8 | Perception +19 | Sense Motive +8 | Inspiration 7/7

Huh -- I could've sworn grease didn't have the dismissible mark. I need to have a talk with some folks who have left my characters flopping around in grease after battles . . . >:-(

Grym nods at his companions' assessment of the room's contents. His jaw seems almost locked as he follows Saphera.

"Unless someone objects, I will carry the thunderstone. A good loss of hearing might help these otyughs learn the value of the written word. Let us hasten, before they destroy aught else."


TG1 | FF

Saphera, both are stabilized and now bound with rope.

Saphera heads to the western exit from the room and it is nothing more than a set of steps that lead down onto a sheet of frosty ice.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera glances outside, making sure no one is lurking around.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

(If no other bad guys are lurking around on the ice, apply the following.)

Satisfied the area is clear of combatants, Saphera heads back to the rest of the group then begins exploring east.

(Saphera will be using the take (10)+9=19 option for perception while exploring.)

Scarab Sages

Male Half-Elf Investigator 7 | HP: 46/46 | Init. +4 | AC 17/T12/F15 | CMD 18 | Fort +4/Ref +8/Will +8 | Perception +19 | Sense Motive +8 | Inspiration 7/7

Grym stays close to Saphera, helping her scan for more Aspis agents. He keeps an arrow in hand, ready to fire at any threats.

Perception, Take 10, with Inspiration: 10 + 10 + 1d6 ⇒ 10 + 10 + (3) = 23

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Melisandre follows the group once we start exploring again, keeping toward the back of the party.


TG1 | FF

The party heads east but doesn't get very far. While it looks like the fortress once had led this way the ice seals it off and prevents further exploration. The only viable path is to head back north from the main entrance way.

I cleaned the map up some, my fog of war was less than perfect. You have two choices for new territory. You can turn west into a room above the main corridor or continue north and around to a set of steps leading up.

Silver Crusade

Male Human Brawler 3.2 | HP -7:31 | AC16 T12 F14 | CMD 18 | F+5 R+5 W+2 | Init+2 | Perception +7 | Intimidate +7 | K:L +6

Does infernal healing keep acting until I'm 100%? What's the time required?

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Only 10 rounds ... so only 10 HP back total

Silver Crusade

Male Human Brawler 3.2 | HP -7:31 | AC16 T12 F14 | CMD 18 | F+5 R+5 W+2 | Init+2 | Perception +7 | Intimidate +7 | K:L +6

Cool - then I'm full between that and Saphera's CLW.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

"Lets check out the previous rooms mirror image!"

Scarab Sages

Male Human Bard 1| hp 11/11 | AC 14, T12, F12 |F+0, R+4, W+2 | Init +4 | Per +4

Cid turns to the group Maybe we should interrogate the survivors before continuing on?

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera scowls at the dead end. "What would you like to ask them Cid?"

Moving north, Saphera continues around the circular wall to the first unexplored door. Carefully she peers around the corner, looking into the room.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Scarab Sages

Male Half-Elf Investigator 7 | HP: 46/46 | Init. +4 | AC 17/T12/F15 | CMD 18 | Fort +4/Ref +8/Will +8 | Perception +19 | Sense Motive +8 | Inspiration 7/7

Grym smirks at the thought of interrogation. "Perhaps we should let Troyst inquire how many more Aspis we should expect to encounter. He deserves a chance for . . . conversation."

He moves north with Saphera, continuing to assist in reconnaissance.

Perception, Take 10, with Inspiration: 10 + 10 + 1d6 ⇒ 10 + 10 + (2) = 22


TG1 | FF

Saphera peers into the room and sees a shrine that looks as though it was constructed yesterday, its intricate stonework unblemished by time, vandals, or weather. A statue of a beautiful four-armed woman bearing a scroll in each hand rests beneath a tall spire. Images of daring acts of heroism, long journeys, and unrequited love fill the walls.

DC 20 Knowledge (religion):
You identify the sculpted idol as a representation of Likha, Vudran goddess of fables and storytelling—and sister of Meenashdu, whose temple in area in the guardroom has already been stripped of valuables.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera stands quietly at the entrance, watching and listening for any sign of additional consortium.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Knowledge religion: 1d20 + 6 ⇒ (4) + 6 = 10

If there is no sign of combatants, Saphera will move into the room taking (10+9=19) on the perception, and search the room.


TG1 | FF

There are no combatants, Saphera can move in without trouble. Is everyone coming in as well?

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